Red Spider: Vengeance Remastered donation ver. - studio wasp

The Original Soundtrack Bundle Set for the Red Spider series is now available!

This bundle set includes the following content:

・Red Spider - OST (28 tracks / 1 hour 53 minutes)→Trial Listening Site

・Red Spider Anecdote: The Longest Nite Soundtrack (10 tracks / 42 minutes)→Trial Listening Site

*NOTE: Each individual soundtrack included in this bundle comes with its own set of special bonuses: a digital artbook ("Red Spider Chronicle," with identical content) and exclusive custom wallpapers.

All tracks are available for preview on the official website.

Red Spider Original Soundtrack Bundle

Community Announcements - Malcolm

亲爱的《诸神竞技场》玩家朋友们:

       我们将于2025年10月27日 早上7点-10点对游戏服务器进行停机维护。如果在预定时间内无法完成维护,开机时间也将继续顺延,给各位玩家带来的不便,我们深表歉意!

维护礼包:钻石x200、大神卡x3、金币x1000

>>新上线内容<<

法理天衡活动即将上线

活动时间:2025年10月29日00:00—11月11日23:59

“昔日,一位是记录万物,执掌宇宙真理的智慧之神托特;一位是衡量善恶,守护神圣秩序的法则女神忒弥斯。他们是维护世界运转的绝对理性,是智慧与公正的最高化身。

当外神篡改现实,因果的丝线陷入紊乱,托特翻开了记录着终焉的书卷,决意校正被扭曲的命运。

当邪祟颠倒黑白,公正的天平蒙上尘埃,忒弥斯拔出了代表最终裁决的利剑,誓要斩断一切不公。

智慧与法则,记录与审判,既是截然不同的权柄,亦是维系宇宙平衡不可或缺的两面。

法理天衡

超稀有神灵-托特

攻击力:3 ,血量:25

彗心锁能(被动):非友方目标在其回合内,仅能使用1张构筑卡

睿知取卷(被动):每当你使用构筑卡后,你增加1点神力值并选择1张公共牌重铸

托特

超稀有神灵-忒弥斯

攻击力:2 ,血量:25

守正(主动):出牌阶段,你选择1个其他目标查看其手牌,然后指定1种花色,直到其下回合结束前,每当其失去指定花色的公共牌时,你恢复2点生命值(触发2次后失效),每回合限1次

碎岳(被动):当造成连击伤害时,若你已发动守正,且连击牌与指定花色不同,则伤害+2,每回合3次

忒弥斯

活动获得方式简介:

消耗【真理之羽】x1进行召唤,每次召唤都能随机获得构筑卡、神灵或其他道具。系统每天会发放1次免费召唤,请不要错过哦。

消耗【真理之羽】x10进行召唤,会保底获得【法则残章】x10,消耗【法则残章】可以在【兑换商店】中兑换需要的道具。

召唤到已拥有的构筑卡、神灵时,会替换成对应价值数量的【法则残章】,替换数量享受神力特权加成。

活动期间开启消费福利,完成任务后,可在相关页签中领取奖励。

活动期间充值福利:

1. 每累计充值/直购满10元:额外赠送真理之羽*2

2. 每累计充值/直购满100元:额外赠送法则残章*30

全新赛季,东方春临,芒启新生!

万神秘典第六赛季将于10月31日23:59结束,赛季结束后已完成但未领取的奖励将通过邮件发送。

万神秘典第七赛季将于11月1日00:00开启,本赛季主要内容如下:

超稀有神灵-句芒

攻击力:2 ,血量:25

万物循春(被动):当场上的目标使用构筑卡时,你可消耗3点生命值往其构筑卡堆置入1张灵种,每回合限1次;你回合结束时,你可消耗2点神力值往你的构筑卡堆中置入1张灵种

甘霖普降(被动):每当你使用灵种后,你恢复2点生命值,本回合增加2点攻击力并抽取1张构筑卡。

灵种(衍生构筑卡):使用后恢复2点生命值,抽取1张公共牌

获得方式:11月1日-30日期间可通过万神秘典/诸神令获得,2026年1月1日开放神契

句芒

句芒-限定皮肤 森罗春主 同期上线

森罗春主

注:该限定皮肤无法合成,仅可通过购买第七赛季真万神秘典获取

商城调整
神契商店

更新后构筑卡海王三叉戟、日蚀祭奠、青龙偃月刀、炼天炉、冥王挽歌将于神契商店下架

构筑卡终烬领域、取舍有道、灵泉玉佩、孤锋剑、持强掠弱将于10.29日上架神契商店

神灵赠礼功能上线

原专属构筑更替为神灵赠礼,在拥有神灵的条件下,完成对应的任务,即可领取奖励,若获得已拥有的构筑卡,则会自动分解为对应数量的神契。

神灵赠礼

其他

1. 修复了伏羲没有公共牌时,使用构筑卡也可以触发技能

2. 新上线五张动态构筑卡:终烬领域、取舍有道、灵泉玉佩、孤锋剑、恃强掠弱

3. 广寒祈愿活动构筑卡将于活动结束后加入构筑卡池

4. 其他细节优化

Tale of Dark Light - IS总裁习

Equipment attributes now also display rarity colors.

Optimized the visual effects of the skill "Spirit Sword"

Adjusted the impact of equipment attributes on item prices.

Fixed an issue where players would receive abnormal amounts of attribute points and skill points when leveling up multiple times at once.

Corrected the collision body placement in the Skeleton Knight's room.

Fixed an issue where the gate transparency would not change when the player was obscured by the village gate.

Resolved an issue where stamina could not be recovered under certain circumstances.

Kingdom Loop - Raintek

Imagine leading your warriors to a strategic victory in battles that feel more exhilarating and rewarding. As we prepare the demo, we want to share the progress & changes we implemented. Today, we will discuss battles in the game.

Turn-based battles instead of auto-battlers

Initially, we wanted to make battles fast and exciting, while maintaining the clarity and depth of planning characteristic of strategy games. We thought that auto-battler-style battles would be perfect for this.

After PlayTests and reading your feedback, we realized it was hard to track how your army's strength changed from one battle to the next. The army changed from battle to battle, and since all units fought simultaneously, it was practically impossible to spot differences in effectiveness immediately.

We believe the transition to turn-based battles solved this problem. Now it is easier to understand how strong warriors are. By planning your moves and positioning, you can win with fewer losses.

Initiative

The “Attack Speed” will be replaced by “Initiative.” They work in a very similar way, and without going into technical details, let's just say that the more initiative a warrior has, the more often he can attack. In addition, initiative will determine the order of the warrior's moves in battle.

Regards,

DevTeam


https://store.steampowered.com/app/3972050/Kingdom_Loop_Demo/

Zula Global - ZULA

60% Bonus Gold Offer Has Started!

Halloween Spirit is in Zula!

Only between October 24-25, with this enchanting campaign,

earn up to 60% bonus gold on your gold package purchases!

Unleash the dark powers, try your luck, and claim the rewards!

Community Announcements - ZULA

60% Bonus Gold Offer Has Started!

Halloween Spirit is in Zula!

Only between October 24-25, with this enchanting campaign,

earn up to 60% bonus gold on your gold package purchases!

Unleash the dark powers, try your luck, and claim the rewards!

PAKO 4 - CYB0MON
  • Game difficulty adjusted to easier at the beginning

  • Various tweaks and bug fixes

Horse Racing Manager - Element

In the last devlog we talked about Alpha, new visuals, sponsorships and other new systems.

 

Early Access

After months of community playtesting, we are excited to finally announce that Horse Racing Manager has entered Early Access!

During the playtest period, we released over sixty builds, fixed hundreds of issues and refined systems across the game. We resulted in more stable and strong foundation, that is ready for future growth and expansion.

This moment marks a major milestone for our project. After two years of development, we are ready for our next phase where we get to share HRM with wider audience.

 

Harness Racing

For past couple of weeks harness racing has been online and available for testing. It brings new way to approach training, breeding and race strategy. As we move forward with this system, we want to improve the animations and expand it with new mechanics, including harness and gallop skill paths for horses, adding a choice for player to make with horses "path" to pursue.


Preview of harness racing

 

Tutorials

To achieve our goal making first steps into the game more clear and welcoming, we have added first wave of tutorial system covering key areas such as stable, races, breeding, staff, market, medical area, scouting, company and facilities.

We've designed tutorials to guide new players through the basics without limiting exploration. The onboarding system has been updated with a rewritten welcome mail and a follow up tutorial.

As a whole, system will see improvement, it is work in progress and we will utilise feedback to create as clear tutorial as possible. 

 

Facilities

Facilities has been reworked visually since implementation. The horse detail backgrounds now change based on stables financial status, adding more sense of prestige and progression. We also added first set of facility graphics, it establishes new framework for more visual representation of facilities related assets added during Early Access.

Preview of facility graphics

 

Quality of Life Improvements

Some improvements has been added since last devlog to both playability and interface. We added quick register be available from home screen to instantly register horses for races. Date system has seen minor change, from showing dates of next events, we changed it to relative date system, so instead of date, it shows days until event.

We added locked out areas to sidebar, showcasing facilities that haven't yet been built. To make quick actions more accessible, we added feature page to Market highlighting buyable horses and upcoming auctions. Inbox feedback was heard, so we added "Read All" button as well!

Preview of Featured tab in Market and Locked out areas in side bar

 

Audio and Visuals

Game's presentation has seen a lot of improvements since last devlog, both audio and visuals.

On audio side, we have added first version of game's main music. We've added sound effects when purchasing horses, hiring staff, signing sponsorships or constructing facilities. (Some audios is temporarily disabled as we resolve the issue with add-on)

On the visual side, we have optimised race scene performance and refined animations, also improved lightning and transitions. We have fixed the hair and hats to render correctly across models, and we added visualisations for both auction tiers and player characters backstory.

Player's character backstory choices

 

Simulation and Systems

We added the first version of Racetrack Generator, which allows importing racetracks created by community! At the same time we continued developing custom World Options, where is possible to define CPU stable budgets, prize money multiplier and staff wage multiplier, the number of days simulated before your start, and even toggle illness, injury, staff poaching and career-ending injuries on and off.

Performance and optimisation has seen updates as well, such as training, economy tracking, and race registration now run on weekly or monthly cycles instead of daily, massively improving sim speed.

We also added new layers to breeding and genetics, once DNA data is unlocked, it is possible to research coat colour probabilities to better understand breeding outcomes.

And with the upgrade to Godot 4.5, with new libraries and rendering systems, game now runs smoother, loads faster and performs better in long-term sessions, but of course it is not all positives that comes with upgrade, we also now face few issues with music and sounds, we are actively working on fixing it.

 

Fixes and Stability

Throughout the playtest period, we've fixed hundreds of issues, many thanks to player reports and testing feedback!

CPU stables behave more reliably when bidding, hiring and reacting to player actions. On the technical side, startup times have been improved, memory usage reduces and several background processes now include better diagnostic tracking to help us identify problems faster. Also older saves now migrate correctly between versions.

 

Discord Server

We have member count of over 500 already. If you have suggestions, ideas or something else you want to talk about, it's a great platform and an easy way to reach us. Join the server here!

 

What’s next

We have planned for Early Access phase to last around six months, but as game development often goes, things tend to take longer than expected. We will share more details and confirm the final game's release date once we've made more progress during Early Access.

During this time we will bring new features and systems, polish what we currently have, improve both audio and visual aspects and expand on making game feel more lively, with social system and history feature.

 

Development is ongoing, and we will keep you updated on our progress. We are continuously working to enhance Horse Racing Manager, and your feedback is invaluable. Our goal is to make this franchise the most realistic horse racing simulator in the world. Your support is crucial for us and greatly appreciated.

Follow Horse Racing Manager Here!

紅蜘蛛外伝:暗花 - studio wasp

The Original Soundtrack Bundle Set for the Red Spider series is now available!

This bundle set includes the following content:

・Red Spider - OST (28 tracks / 1 hour 53 minutes)→Trial Listening Site

・Red Spider Anecdote: The Longest Nite Soundtrack (10 tracks / 42 minutes)→Trial Listening Site

*NOTE: Each individual soundtrack included in this bundle comes with its own set of special bonuses: a digital artbook ("Red Spider Chronicle," with identical content) and exclusive custom wallpapers.

All tracks are available for preview on the official website.

Red Spider Original Soundtrack Bundle

皇帝游戏:天下-皇游天下 - OTTOCOM
玩法修改:
1.整合优化了国策/国策相关大臣效果,国策价格提高至20-50铜钱,新增/保留了以下国策:
① 大一统 全属性等级提高 10级
相关大臣:李斯 施行大一统国策时,全属性额外提高10级
② 独尊儒术 礼/智等级提高20级
③ 百炼成钢 锻造牌库中所有牌
相关大臣:鲁班 施行百炼成钢国策时,自身文治成长600点
④ 殿试 科举和武举价格永久下降5铜钱
⑤ 天下共主 击败BOSS额外奖励5铜钱
⑥ 史官制度 获得伟业[史记]
⑦ 行省制 信等级提高20级
⑧ 八旗制 获得8次临时出牌数
⑨ 一条鞭法 义等级提高20级
⑩ 摊丁入亩 仁等级提高20级
...