Steam Trading Cards have just been added to Pompeii: The Legacy!
You can now earn cards while playing, trade them, and craft beautiful badges to show your dedication to rebuilding the ancient city.
In just a few days, Pompeii: The Legacy will receive a major update packed with new content, systems, and improvements.
Here’s a preview of what’s coming:
The Circus – The largest structure in the game so far, even bigger than the Arena!
New Production Chain – A fresh economic path featuring the Gold Mine and Jewelry Shop, along with several other new buildings.
Manual Worker Management – Gain more control over your workforce with the ability to manually assign workers and see which social class is employed in each building.
More SFX & Polished UI – Improved audio feedback and a smoother, more refined interface throughout the game.
Improved Aqueduct Management – Easier, more transparent handling of your city’s water network.
Production & Economy Polish – Dozens of tweaks and balance improvements for a smoother city-building experience.
Memory & Stability Optimization – Significant backend improvements for better performance and fewer crashes, especially in large, late-game cities.
This update focuses on expanding your city’s possibilities, enhancing stability, and refining the overall experience, a major step forward for everyone rebuilding Pompeii.
To celebrate the upcoming update, I’ve partnered with my former teams to bring you two special Steam bundles, connecting Pompeii with my past projects:
Historical City Builder Pack
Includes: Pompeii: The Legacy + Patron
Perfect for players who love city-building strategy and managing thriving communities through history.
https://store.steampowered.com/bundle/61118/Historical_City_Builder_Pack/
From the Roman Empire to the Stars
Includes: Pompeii: The Legacy + Starpoint Gemini Warlords
For those who enjoy strategy on a grander scale, from ancient empires to galactic conquest.
https://store.steampowered.com/bundle/61287/From_the_Roman_Empire_to_the_Stars/
If you already own one of the games in either bundle, you’ll automatically receive a 10% discount on the other. A small way to say thank you for your support and to connect the journey across worlds, from the rise of Rome… to the edge of the stars.
A small way to say thank you for your continued support — and to connect the journey from the Roman Empire all the way to the stars.
The update is coming very soon; stay tuned, and prepare your city for its grandest chapter yet!
Hey Runners,
Here's another patch adding a LOT of QoL features as well as rounding some bugs here and there to both the story mode and the level editor - hope you'll have an improved experience with the game !
Created a PBE branch for early beta testing of future updates !
Now the game can optionally use your steam username in game
Increased default graphics quality
Hub and level select button no longer appear in tutorial if you havent completed it
Hub and level select button are glitched out in ghost town if you havent completed it (yes I said Ghost Town)
Made it so you can use hub and level select buttons in tutorial and ghost town if you’ve already completed them
Added fullscreen and windowed option to settings menu
Removed FPS option from settings menu (caused more problems than it solved really)
App now has the correct icon instead of the default electron icon
Fixed multiple typos in portuguese brazilian
Fixed player model fading out weirdly in 3rd person camera
Common Achievements are now back to being consistently blue across theme colors
Escape to close Pause menu was sometimes broken
Fixed animations being broken in 3rd person when standing on a moving upwards platform
Tutorial now accurately says it only has 1 secret
Fixed typo in the name of “Abandoned place”
Removed untranslated texts
Fixed weird icons and white squares appearing in the fog
Fixed grates causing rendering issues
Fixed 3rd person view model sometimes being stuck in its angle
The level editor uses your generated name if you don’t want to use the steam username
increased default camera speed in editor to 800
Added more slots to inventory bar in the editor
In the workshop dialog, added a link to our discord server as a level sharing alternative
Deleting instances from the inspector no longer tells you the action can’t be undone
Fixed collision boolean not working on models
Added a collision boolean on shape objects
Added a way to go back to the level editor when previewing a level without having to complete it
Thank you so much for those who gave us all the important feedback and playtests, helped us a ton !
See you Under the Red Sky Runners !
We have decided to make the playtest even more exciting and larger in scale to get the most out of our interaction with players!
That is why, while we are preparing an expanded version for the playtest, it will be closed for the time being, with individual access for streamers. If you want to immerse yourself in the Tsarevna universe soon, have a blog or stream on your channel, then send your application to 👉 smm@wattstudio.art, tell us about yourself, and leave a link to your channel. We will definitely consider your participation in the first playtest.
We have already received 14,657 applications to participate. Standard distribution of access will begin later. We are aiming for the end of November. Stay tuned for news!
各位大侠好,
莫道秋深寒意重,柔情亦可破冰封。霜降时节,《下一站江湖Ⅱ》给大家带来资料片“侠骨柔情”第二弹。
由于最近在集中优化IOS4G、安卓6G运存的设备,因此:
1) 10月23日,更新“百花大会”中由大侠们提名、官方自制的五位角色:柳如烟、东方不败、镜无双、潘金莲、高枫芸
2) 11月6日,更新“百花大会”中由大侠们提名、官方自制的小龙女、陆可儿、白霜茗、幽影、灵均
3) 11月13日,侠骨柔情第三弹,更新玩家共创的三位绝色及她的江湖
经过近两个月全力以赴的优化,内部版本运行内存占用由原来的3.9G压到了1.4G左右。目前内部版本:
1) IOS4G运行内存设备已能进入游戏进行体验(将在十一月上旬更新,我们在做最后的测试,胖子将在本周的直播中午给大家展示)
2) 安卓6G运行内存设备已能进入游戏进行体验
3) IOS6G以上、安卓8G以上运行内存设备运行更加稳定、流畅!
我们正在最后的优化冲刺,即将为大侠们带来更流畅的江湖!敬请期待!
1、天下英雄谱之百花谱
“一卷《天下英雄谱》横空出世,列尽武林风流人物”,本次我们将为大家带来“百花大会”中的大侠们提名的五位官方自制角色:柳如烟、东方不败、镜无双、潘金莲、高枫芸。
攻略心仪NPC,解锁专属剧情、独门武学尽归你手!携手入队,仗剑江湖!
11月6日,更新“百花大会”中大侠们提名、官方自制的小龙女、陆可儿、白霜茗、幽影、灵均
江湖2新资料片《侠骨柔情》系列活动二:“百花大会” - 下一站江湖Ⅱ社区活动 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/719934559633801419
2、数值优化(第七波)
1) 根据社区反馈莫千山作为门派初级晋升NPC挑战难度过高,会导致大侠们无法晋升也无法退出门派:NPC莫千山的境界由“天下无双”调整为“登堂入室”,让新手大侠们可以相对顺利晋升
2) 根据直播间大侠们反馈诛心太高容易秒掉BOSS,适当上调BOSS对抗属性以增加战斗体验:
a. 12阶境界的BOSS增加3000左右御心属性
b. 13阶境界的BOSS增加5000左右御心属性(镜无双除外)
3、其他更新内容
1) 修复了PC端锻造读条时按右上角关闭界面,扣除了材料但不会获得制作物的问题
2) 修复了极小概率下出现连招无法释放的问题
3) 修复了切换武器后,使用的连招还是上个套路连招的问题
4) 修复了老存档在不夜京还存在两个云烟的问题(新档正常)
5) 修复每次读档后,NPC穿戴装备品质会变化的问题
6) 修复了无名浪子和无名之辈没有力敌万夫天赋的问题
7) 修复了部分任务道具双倍掉落的问题
8) 移动端在系统设置里增加视频教学回放
9) 修复追加内容显示异常的问题
10) 修复主角被攻击后,会不显示侠云英杰特效的问题
11) 修复了PC端武器特效明月碧波图标和模型不正确的问题
12) 修复了PC端自动存档文件超过8个后不会自动删除的问题
13) 修复了成就击败巨熊无法完成的问题
14) 修复了成就击败白狼王无法完成的问题
15) 由于NPC变动,去除了击败骆破虏的成就
16) 修复了一些文案的错别字
17) 公告页面加入活动福利标签页,方便大家了解当前活动
周6下午2点半!胖子B站直播带大家实地采风扫描! - 下一站江湖Ⅱ官方公告 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/730482010757270295
《下一站江湖Ⅱ》2025年Q4版本规划 - 下一站江湖Ⅱ官方公告 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/692309734400723997
1. 【活动1】:送祝福,领“下一站江湖2”与“百分之一”联动时装“碧之眬衣(女)”!
【友情联动】《下一站江湖Ⅱ》×《百分之一》第二期 - 下一站江湖Ⅱ社区活动 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/720684324537502117
2. 【活动2】:与渠道联合共创、TapTap独家签到
活动时间:
9月30日0:00至10月31日23:59
签到福利:
1) 累签第7天领【特效】灼灼其华
2) 累签第14天领【特效】金辉掠影
3) 累签第20天领取【时装】红袖添香
(注:累计第8~13天、第15~19天签到无奖励但仍需签到哦!)
“启动游戏,在游戏内点击“活动”——TapTap独家签到跳转前往”
白玉京工作室 拜上
各位大侠好,
莫道秋深寒意重,柔情亦可破冰封。霜降时节,《下一站江湖Ⅱ》给大家带来资料片“侠骨柔情”第二弹。
由于最近在集中优化IOS4G、安卓6G运存的设备,因此:
1) 10月23日,更新“百花大会”中由大侠们提名、官方自制的五位角色:柳如烟、东方不败、镜无双、潘金莲、高枫芸
2) 11月6日,更新“百花大会”中由大侠们提名、官方自制的小龙女、陆可儿、白霜茗、幽影、灵均
3) 11月13日,侠骨柔情第三弹,更新玩家共创的三位绝色及她的江湖
经过近两个月全力以赴的优化,内部版本运行内存占用由原来的3.9G压到了1.4G左右。目前内部版本:
1) IOS4G运行内存设备已能进入游戏进行体验(将在十一月上旬更新,我们在做最后的测试,胖子将在本周的直播中午给大家展示)
2) 安卓6G运行内存设备已能进入游戏进行体验
3) IOS6G以上、安卓8G以上运行内存设备运行更加稳定、流畅!
我们正在最后的优化冲刺,即将为大侠们带来更流畅的江湖!敬请期待!
1、天下英雄谱之百花谱
“一卷《天下英雄谱》横空出世,列尽武林风流人物”,本次我们将为大家带来“百花大会”中的大侠们提名的五位官方自制角色:柳如烟、东方不败、镜无双、潘金莲、高枫芸。
攻略心仪NPC,解锁专属剧情、独门武学尽归你手!携手入队,仗剑江湖!
11月6日,更新“百花大会”中大侠们提名、官方自制的小龙女、陆可儿、白霜茗、幽影、灵均
江湖2新资料片《侠骨柔情》系列活动二:“百花大会” - 下一站江湖Ⅱ社区活动 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/719934559633801419
2、数值优化(第七波)
1) 根据社区反馈莫千山作为门派初级晋升NPC挑战难度过高,会导致大侠们无法晋升也无法退出门派:NPC莫千山的境界由“天下无双”调整为“登堂入室”,让新手大侠们可以相对顺利晋升
2) 根据直播间大侠们反馈诛心太高容易秒掉BOSS,适当上调BOSS对抗属性以增加战斗体验:
a. 12阶境界的BOSS增加3000左右御心属性
b. 13阶境界的BOSS增加5000左右御心属性(镜无双除外)
3、其他更新内容
1) 修复了PC端锻造读条时按右上角关闭界面,扣除了材料但不会获得制作物的问题
2) 修复了极小概率下出现连招无法释放的问题
3) 修复了切换武器后,使用的连招还是上个套路连招的问题
4) 修复了老存档在不夜京还存在两个云烟的问题(新档正常)
5) 修复每次读档后,NPC穿戴装备品质会变化的问题
6) 修复了无名浪子和无名之辈没有力敌万夫天赋的问题
7) 修复了部分任务道具双倍掉落的问题
8) 移动端在系统设置里增加视频教学回放
9) 修复追加内容显示异常的问题
10) 修复主角被攻击后,会不显示侠云英杰特效的问题
11) 修复了PC端武器特效明月碧波图标和模型不正确的问题
12) 修复了PC端自动存档文件超过8个后不会自动删除的问题
13) 修复了成就击败巨熊无法完成的问题
14) 修复了成就击败白狼王无法完成的问题
15) 由于NPC变动,去除了击败骆破虏的成就
16) 修复了一些文案的错别字
17) 公告页面加入活动福利标签页,方便大家了解当前活动
周6下午2点半!胖子B站直播带大家实地采风扫描! - 下一站江湖Ⅱ官方公告 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/730482010757270295
《下一站江湖Ⅱ》2025年Q4版本规划 - 下一站江湖Ⅱ官方公告 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/692309734400723997
1. 【活动1】:送祝福,领“下一站江湖2”与“百分之一”联动时装“碧之眬衣(女)”!
【友情联动】《下一站江湖Ⅱ》×《百分之一》第二期 - 下一站江湖Ⅱ社区活动 - TapTap 下一站江湖Ⅱ论坛
https://www.taptap.cn/moment/720684324537502117
2. 【活动2】:与渠道联合共创、TapTap独家签到
活动时间:
9月30日0:00至10月31日23:59
签到福利:
1) 累签第7天领【特效】灼灼其华
2) 累签第14天领【特效】金辉掠影
3) 累签第20天领取【时装】红袖添香
(注:累计第8~13天、第15~19天签到无奖励但仍需签到哦!)
“启动游戏,在游戏内点击“活动”——TapTap独家签到跳转前往”
白玉京工作室 拜上
With Skate-o-Ween live in-game, we wanted to turn attention back to the top issues in the game as a whole. The focus of this update is to address several of our most pressing crash / stability issues in addition to some key improvements. This is not an exhaustive list, nor is it everything the team is currently tracking. We’ll continue to update everyone via The Weekly Grind (posted every Tuesday on Steam forums, EA Forums, Discord, and Reddit, as well as skatestatus) as we lock in more fixes and ETAs on fixes for trending issues.
We wanted to drop the Patch Notes and Known Issues for you to dive into before Update 0.28.5 goes live at 10AM PT on Oct 23, 2025 with fixes, improvements, tweaks, and changes.
Please note: In Update 0.28 a bug was introduced that resulted in incorrect values when granting Rip Chips and XP through Challenges. With Update 0.28.5, this bug was fixed, which now has the intended grants.
City challenges (rotating):
Per goal: 50 rep / 5 Rip Chips
0.28.0 had 35 rep / 20 Rip Chips
Co-op: 5 Rep / 20 Rip Chips
0.28.0 had 10 rep / 10 Rip Chips
Mission challenges:
Per goal: 0.28.5: 50 Rep / 25 Rip Chips
0.28.0 had 35 rep / 20 Rip Chips
Co-op: 5 Rep / 20 Rip Chips
0.28.0 had 10 rep / 10 Rip Chips
Crew challenges (static/non-rotating):
Per goal: 100 rep / 50 Rip Chips
No change from 0.28.0
Co-op: 5 Rep / 20 Rip Chips
0.28.0 had 10 rep / 10 Rip Chips
BUG FIXES and IMPROVEMENTS
Crashes & Stability: Fixed numerous game or platform crashes and stability problems including, but not limited to, the following:
Crashes when getting into idle screen.
Crashes after completing a challenge, then opening the map.
Crashes while scrolling through the Spectate menu.
Other miscellaneous crashes.
Challenges & Progression: Fixed issues with challenge functionality, player progression and gameplay.
Fixed long loading screens, black screens, and “slow motion” after using Spectate.
Fixed various issues with Quick-Drop.
Fixed Wall Carver challenge completion and rewards.
Store, Economy, and Reward Issues: Fixed issues with the in-game store, item rewards, currency, and economy systems.
Fixed issues with skate.Pass menu navigation.
Fixed reward payouts, scaling, and item rarity.
Audio Bugs & Implementation: Resolved audio-related implementation and playback issues.
Character, Cosmetics & Content Errors: Resolved issues with character assets, cosmetics, missing or incorrect visual content, and user interface inconsistencies.
Fixed missing content and clipping content.
The Replay Editor (PC) often captures stuttering during export.
Fix: Only PC is fixed at this time, and we’re continuing to work on console Replay Editor issues.
skate.Pass UI Bug preventing highlighting of preferred items from previous pages.
Xbox X|S players may notice the update is much larger on their console than for PC and PS players.
Fix: Fixed with update 0.28.5.
KNOWN ISSUES STILL BEING WORKED ON
We are also tracking the following Known Issues. This is not everything, and we’ll keep you updated as more trending issues are tracked.
Stuck on Isle of Grom.
Fix: We pushed out a fix to stop the issue from occurring. However, this didn’t retroactively fix those in this state and we’re working to get the ferry running as soon as possible for those still stuck. If you’re still stuck waiting on the ferry, post in this thread.
Unable to play skate. due to a "connection to EA Servers" error.
Troubleshooting: Ensure that VPN is disabled and check that the EA App is not in offline mode. For more troubleshooting help, refer to our Connectivity FAQ.
Invisible party members when joining a friend from another server.
Workaround (not 100%): When joining a friend from another server, players may sometimes be invisible. The workaround is to use the in-game teleport option via Social menu to teleport to them.
Fix: Team is currently investigating a full fix.
Achievements are not granted to the user.
Fix: We’re looking for a solution and will keep you posted with our progress.
Criteria for unlocking the Market Mile neighborhood is not showing up, causing the "Manual Extension" mission to not appear.
Workaround: You can get to Market Mile by doing more Challenges. Get that XP!
Fix: We’re working on a fix to be implemented as part of other various progression issues between 0.28 and 0.29.
The Replay Editor (consoles) often captures stuttering during export.
Fix: We’re continuing to work on console Replay Editor issues.
KNOWN ISSUES FOR 0.28.5
skate.Pass & Tix Purchase: After the user purchases the Premium skate.Pass or Tix they may be returned to a blank skate.Pass menu with no redemption page, showing only the character.
Workaround: Players can temporarily regain access by switching tabs, then backing out from the gameplay menu.
Fix: We’re working on a fix to be implemented in a future patch.
Hello there,
I’m back with a brand-new developer diary! This one will focus on the new user interface (UI). In the previous devlog, I mentioned that I had completely changed the UI — and now I’d like to share more details about it.
The new UI has been redesigned from the ground up to look more modern and clean, leaving behind the old interface’s rusty and outdated feel. I’ve added several touches to make it fit better with the overall sci-fi theme of the game.
Please note that the images I’ll be sharing below are not final — they are subject to change as development continues.
Our first image is the main menu
A screenshot of the in-game main menu interface
You’ll also see a few in-game logos and visuals, though keep in mind that the pixelization and new art style integration (as mentioned in previous devlogs) are still in progress.
Some of the new in-game logos;
Danger score
Kill count
Credits
One of the new additions is the Danger Score, now visible at the bottom-left corner of the screen. This value indicates the current difficulty level, which was previously hidden and only used internally to determine enemy spawns.
That’s all for this devlog!
In the next developer diary, we’ll dive into the new mechanics and card system — see you then!