
Hello, dear players — both new and old.
As many of you know, Tits and Shadows ended quite a long time ago.
Yes, I do have plans for a sequel, but before continuing down that path, I wanted to experiment with different kinds of games and work with a development engine that offered me more freedom: Godot.
Over the past couple of days, I received notifications that people are still playing and discovering this adventure I made so long ago.
Honestly, that filled me with emotion.
I must admit, even though I had so many ideas for expanding the game, I eventually reached a point where I felt trapped — as if I’d need to rebuild the whole game from scratch to make those ideas possible.
For example:
The expansions started to feel repetitive; new items were basically stronger versions of older ones.
Accessories and armors had such crazy abilities that I didn’t know how to top them anymore.
The number of playable characters grew so much that adding more only made things messier (and, truth be told, I have my personal favorites and rarely try the others).
Fixed the dialogue between Wendy and Hero that didn’t display English text.
Updated all VisuStella plugins, so you might notice some new notifications.
Fixed a minor crash caused by the missing file [c]explosion_02[/c] by adding the missing asset.
To fix that dialogue, I had to replay my own little creation… and it honestly shocked me how big Tits and Shadows really is.
There are so many characters — each with their own stories — and maybe many of you never even got to see them all.
My eyes filled with tears and nostalgia as I revisited my own story.
Not because it’s grand or the best thing ever made, but because a huge part of myself lives inside it.
From the beginning, I wanted to make something more than just an excuse for NSFW content — I wanted characters, story, and gameplay.
Seeing that it worked, in its own way, truly makes me happy.
It’s a simple game… and within that simplicity, there’s me, doing what I love.
To all of you, new and returning players: thank you.
Thank you for keeping this world alive.
I invite you to take a look at my newer projects:
Space Valkyries
(A tiny, free project — hard to describe, but one I’d love to expand someday.)
Tezcatlipoca
(My first big step into 3D. Though honestly, when I compare it to the number of characters, stories, and imagination in Tits and Shadows, I can’t help but feel a bit disappointed in myself... but I’m still learning.)
For a long while, I wasn’t receiving any notifications when players posted on the Tits and Shadows forum, so several comments and questions completely slipped past me.
It wasn’t out of disinterest — I simply didn’t know they were there, and I truly regret not being able to answer sooner.
What does the future hold?
Maybe we’ll revisit the Kiwi Village someday…
Maybe we’ll see new versions of the characters I love so much.
From the bottom of my heart,
thank you for playing this thing that I love so deeply.
— Bec Santus

The Carbon ARPG community has officially passed 1,000 members on Discord!
If you have backed the project but have not yet joined, this is your moment. The server is where developers, backers, and cyberpunk fans discuss feedback, share gameplay clips, talk lore, and help shape the game together.
Our Discord is the place to be, get news first, join playtests, ask questions, and chat directly with the dev team.
Join here: https://discord.com/invite/dT68qHc
Let’s keep the signal alive and make Carbon even stronger together.

Balance:Â
Boosted amount of Attunements a player gets per realm.
Nexus gives +4 instead of +2 Crystalized Light.
Pylons range is now +1, from 2.5 to 3.5 hex range.
Resonator now starts deactivated to prevent instant drain.
Dissonance Fonts spread radius is 1 instead of 2, it no longer jumps over your stabilizers.
Enhanced:
Hexes with 100% Purity are now Golden in color to easier identify which hexes you can build on.
Added that you can pause the game with Space or P key.
Added you can change Temporal Controls with numbers 1-6.
Steam version now remembers the size of the game window between sessions.
Fixes:
Critical progression bug where the 'Super Converge' button would not appear for returning players who had already completed the Stage 1/2 Star Chart.
UI bug where using the +/- PIP buttons on Ethereal Mixers (T1, T2, T3) would not update the production/consumption rate displays.

Efecius, Quintus' right-hand man and a high-ranked leader between the Legionnaires, is an important character within the story of Timefront and will play a key role during the campaign.
The Sanctum is a place of contemplation, study and healing. It functions as a hospital and university fused into one and it is the center of learning for curious citizens of the Twin Empires.
This is the concept art of a Siege Workshop. You can probably see the clear influence from good old Age of Empires II.
Aside from these updates, we've been working on new lighting, unit flocking, pathfinding and combat to have a smooth multiplayer experience when we start playtesting (soon).
Hey all!
A.J. here! First of all thanks so much to everyone giving the game a chance! It means a lot!
Second, here's a general preview of what you can expect from the next update. After some further testing, I feel that the current mechanics of the game don't provide the player with enough motivation to keep playing. To address this I am implementing a simple RPG leveling system. Every time the player performs an action, they'll receive experience points. They'll get more points for a successful action and less for a failure, but they'll earn points regardless. For every 100 points the player earns they receive an extra stat point to apply to one stat of their choice. Below is a new screenshot showing the stat menu after a level up.

The next update will not only implement this new system but also polish DOC's route with more choices and text. Expect this update to go live within the next month or so. I'll keep you posted.
Again Thank you for your support!
The demo for Deathplane has been updated to version 0.1.1.
- Fixed some unfinished full game stuff being available in the demo.
- You can now delete your checkpoint file directly by holding SHIFT, -, or Guide on the Settings menu
Do note that checkpoint files from earlier versions can be loaded in newer versions of the game but not the other way around
Hey everyone!
We’re happy to share that the Dynamic Dungeons Editor development has picked up new momentum! We’re now working with a new developer and continuing to improve and stabilize the current version to make your experience smoother and more reliable.
We’re also planning ahead for an exciting Editor 2.0 update next year, and your feedback will play a big role in shaping it. That’s why we’d love to invite you to join our Discord community with nearly 4000 members:
Report bugs on the server directly to the developer to help us fix issues faster - that will be the #dd-editor-bug-report channel
Suggest new features for future updates - that will be the #dd-editor-feature-requests channel
Chat with other users, share setups, and even organize online sessions together
Join our Discord here: https://discord.gg/7nrNKkUhy4
If you enjoy using the Editor, we’d be incredibly grateful if you could leave a positive review on Steam.
It helps us reach more users and continue developing the project.
If you feel it doesn’t yet deserve a positive rating, please let us know what could make it better. Your feedback truly helps us improve and make the Editor more enjoyable for everyone.
Thank you for being part of the Dynamic Dungeons community, using the Editor and for helping us make it better!
