Sid Meier's Civilization® V - Hinkle2K
http://www.civilization.com/en/news/2016-05-take-one-more-turn-in-civilization-vi

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!

http://store.steampowered.com/app/289070
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:
  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://youtube.com/civilization
Sid Meier's Civilization® V - Hinkle2K
http://www.civilization.com/en/news/2016-05-take-one-more-turn-in-civilization-vi

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!

http://store.steampowered.com/app/289070
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:
  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://youtube.com/civilization
Sid Meier's Civilization® V - Hinkle2K
A patch has been pushed live that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches.

For more info on the update, check out the Civilization.com blog here: http://2kgam.es/1yTmUHB
Sid Meier's Civilization® V - Hinkle2K
A patch has been pushed live that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches.

For more info on the update, check out the Civilization.com blog here: http://2kgam.es/1yTmUHB
Sid Meier's Civilization® V - Stephen.Reid
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes:

EXPLOITS
  • Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
  • Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.

GAMEPLAY
  • Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
  • Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
  • Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
  • Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

MULTIPLAYER
  • The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
  • Players now properly exit LAN games when they encounter a version mismatch.
  • Players can now set their nick name in LAN games.
  • Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
  • Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
  • Players now unready themselves if the host changes the game settings before the game started.
  • The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
  • Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
  • A player's name in the staging room chat panel no longer swaps if they swapped player slots.
  • Some multiplayer notifications can now expire at the end of the next turn.
  • Some multiplayer notifications will not expire until the player has network connected to the game.
  • Multiple hot-joining bugs fixed in Pitboss.

MISC BUGS
  • The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
  • Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.

Sid Meier's Civilization® V - Stephen.Reid
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes:

EXPLOITS
  • Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
  • Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.

GAMEPLAY
  • Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
  • Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
  • Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
  • Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

MULTIPLAYER
  • The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
  • Players now properly exit LAN games when they encounter a version mismatch.
  • Players can now set their nick name in LAN games.
  • Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
  • Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
  • Players now unready themselves if the host changes the game settings before the game started.
  • The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
  • Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
  • A player's name in the staging room chat panel no longer swaps if they swapped player slots.
  • Some multiplayer notifications can now expire at the end of the next turn.
  • Some multiplayer notifications will not expire until the player has network connected to the game.
  • Multiple hot-joining bugs fixed in Pitboss.

MISC BUGS
  • The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
  • Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.

Sid Meier's Civilization® V - Aspyr-Blair
Aspyr Media is pleased to announce our first Linux and SteamOS title, Sid Meier’s Civilization V. The SteamOS release includes all Civilization V DLC and expansion content, including Gods & Kings and Brave New World.

This release targets SteamOS on current gen hardware. Additionally, we're working towards supporting Ubuntu 14.04 as well as additional video cards in future updates.

Here’s where we need your help! To improve Civ V and future AAA games on SteamOS, we're looking for feedback. Tell us below what's working great or what's not working. If you're having any problems, please contact our support directly at http://support.aspyr.com/tickets/new
Sid Meier's Civilization® V - Aspyr-Blair
Aspyr Media is pleased to announce our first Linux and SteamOS title, Sid Meier’s Civilization V. The SteamOS release includes all Civilization V DLC and expansion content, including Gods & Kings and Brave New World.

This release targets SteamOS on current gen hardware. Additionally, we're working towards supporting Ubuntu 14.04 as well as additional video cards in future updates.

Here’s where we need your help! To improve Civ V and future AAA games on SteamOS, we're looking for feedback. Tell us below what's working great or what's not working. If you're having any problems, please contact our support directly at http://support.aspyr.com/tickets/new
Sid Meier's Civilization® V - Kate.Galfriday
Join 2K Games and Firaxis Games as we play through the mid and late game turns of a scenario fraught with complexity, conquest, and bison.

We will be playing as the Shoshone in the Civilization V: Conquest of the New World Deluxe Scenario. Talk with us, ask questions, and offer strategies as we attempt to win this 150 turn scenario.

Pete Murray of Firaxis has personally set the stage for an uphill battle for Kate Distler of 2K, playing as the Shoshone. Showcasing the mid and late game of the scenario, the Shoshone have declared war on Elizabeth I without really being prepared to do so. Can the Shoshone survive long enough to knock Elizabeth out of her top spot? Join us at 11:00am Pacific on Twitch.TV/2K and find out!
Sid Meier's Civilization® V - Kate.Galfriday
Join 2K Games and Firaxis Games as we play through the mid and late game turns of a scenario fraught with complexity, conquest, and bison.

We will be playing as the Shoshone in the Civilization V: Conquest of the New World Deluxe Scenario. Talk with us, ask questions, and offer strategies as we attempt to win this 150 turn scenario.

Pete Murray of Firaxis has personally set the stage for an uphill battle for Kate Distler of 2K, playing as the Shoshone. Showcasing the mid and late game of the scenario, the Shoshone have declared war on Elizabeth I without really being prepared to do so. Can the Shoshone survive long enough to knock Elizabeth out of her top spot? Join us at 11:00am Pacific on Twitch.TV/2K and find out!
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