Civilization IV: Beyond the Sword

Steam are throwing a Civilization sale this weekend. Civilization 5 is available for £17.99/$29.99 and the Civilization 4 complete pack is available for £3.75/$7.50. The Complete Pack comes with Civ 4's three expansions, including Beyond the Sword, Warlords, and Colinization, which is a massive slice of top strategy gaming at an excellent price. If you've always wanted give Civ a go, now's as good a time as any. The games are on sale on Steam now.

Recently, Civilization 4 became the first game to win Grammy with an award for its theme music. For more on Civilization, have a look at our pick of the ten best Civ 5 mods, and our guide to making your own maps.
Sid Meier's Civilization® V



Civilization 4 has become the fist game ever to receive a Grammy. The prestigious prize was awarded to one track from the game's soundtrack called Baba Yetu. You'll find the music video for the piece above.

Baba Yetu was composed by Christopher Tin for his album Calling All Dawns, but was originally used in Firaxis' brilliant 2005 strategy game Civilization IV. The song scooped the prize for the Best Instrumental Arrangement Accompanying Vocalists category at yesterday's Grammy awards.
Sid Meier's Civilization® V

Each year, our staff plays hundreds of games as we separate the good from the bad and the great from the good. Now, we separate the year’s truly exceptional from the rest, and crown our singular Game of the Year. Drumroll please...


Game of the Year/Realtime Strategy Game of the Year
Starcraft II - Wings Of Liberty



Years from now, PC gamers will remember 2010 first and foremost as the year that StarCraft finally returned. StarCraft II: Wings of Liberty hasn’t just wowed the hardcore PC faithful, it’s a beacon that’s drawn hordes of gamers back to their PCs, and reminded them what they’ve always loved about the kind of gaming experience you can only get here.

Its accomplishments are dazzling. With outstanding and innovative campaign mission design, and a meticulous, artful graphical update to its classic factions and multiplayer battles, it’s revitalized and restored confidence in the traditional resource gathering, base building realtime strategy game formula. We’ve heard suspicions voiced over the years that this formula had become outdated or in need of reinvention to be relevant, but StarCraft II has proven that the old-school model didn’t abruptly become un-fun five years ago.

What’s more, by applying the between-mission story mode (which harkens back to classic PC games like X-Wing and Wing Commander), to realtime strategy, Blizzard has cracked a problem that has plagued the RTS genre since its inception: making the characters who appear tiny on the battlefield feel like larger-than-life heroes, and bringing us in close to immerse us in the universe we usually only get to see from far above.



Finally, the spectacular multiplayer action is so exciting that it doesn’t even need to be played to be enjoyed—StarCraft II has successfully introduced gamers to the idea that games can be enjoyable as a spectator sport. In just a few short months, the audience for commentated professional-level matches and tournaments has exploded from a small and dedicated niche to a thriving community of hundreds of thousands of viewers who regularly tune in to view games on YouTube, GOMtv.net or Major League Gaming, and follow their favorite players.

In those ways and more, StarCraft II is a monument to PC gaming. It’s a game that can be enjoyed by everyone, from the newest and most inexperienced players to the gamer’s equivalent of the world-class athlete—and even those who’d rather just sit back and watch.

Next page: PC Gamer US's choices for Shooter, Puzzle, and Free-To-Play Game of the Year.


Shooter Of The Year
Call Of Duty: Black Ops



The unrivaled control of our mice and keyboards demands high-skill, athletic multiplayer experiences. Some of the PC’s finest multiplayer shooters (Tribes, Quake III, Team Fortress Classic) earned our respect by offering brutally uncompromising arenas that demand pixel-point accuracy and to-the-nanosecond finesse. Anything less is a waste of the agility and precision that we’re able to manifest with these devices.

Despite being designed as a cross-platform game, Call of Duty: created the kind of hyper-competitive itch that our trigger fingers love to scratch better than any other shooter this year. Its breakneck-paced, kill-or-be-owned multiplayer modes have an arcade feel to them, but Treyarch’s rejiggering of CoD’s multiplayer formula hooks us right in the competitive center of our brains. Being a successful player means summoning every ounce of marksmanship skill and tactical battlefield awareness that you can muster while allowing physics and playful weapons, such as an RC car bomb or a crossbow with exploding bolts, balance that tension with entertaining doses of dumb luck.

Technologically, Black Ops’ integrated video replay and sharing system sets a precedent in post-game enjoyment. Revisiting game-saving headshots or how-did-that-possibly-kill-him Tomahawk tosses in slow-mo with a free camera grant the same StarCraft II provides players to revisit, analyze and share your best moments. We don't forgive Black Ops’ botched launch or brain-dead single-player campaign, but it celebrates a style of multiplayer that belongs on the PC--a speedy death-go-round we can’t get enough of.
Puzzle Game Of The Year
Puzzle Agent



There's more than one way to tell an adventure story--we just didn't realize it until Agent Nelson Tethers showed up with Puzzle Agent. Telltale replaced the usual pixel-hunting, inventory management and object-combination puzzles found in adventure games (which can all too often rely more on guesswork as to which items can be worn as hats than puzzle-solving techniques) with real brain scratchers. Whether we were bouncing Nelson’s snowmobile to safety, calculating the cargo capacity of swallows or solving word problems, Puzzle Agent’s puzzles added great gameplay to Tethers' surprisingly edgy saga and elevated a young genre--the puzzle-adventure.
Free-To-Play Game Of The Year
League of Legends



2010 saw games lining up around the block for the opportunity to entertain PC gamers for free, but none could match League of Legends’ steady stream of high-quality updates. The content machine at Riot churns out new champions every two weeks, along with new maps, items and meta-game systems. This year’s Season One update both opened up competitive play for top-tier players and strengthened the tutorial elements for newcomers. League of Legends continues to prove that a dedicated independent developer can make the free-to-play model shine.

Next page: PC Gamer US's choices for Roleplaying, Action, and Adventure Game of the Year.


Roleplaying Game of the Year
Fallout: New Vegas



Fallout: New Vegas shows us how great things can be accomplished by standing on the shoulders of giants. It demonstrates that the defining characteristic of a great roleplaying game isn’t flashy, state-of-the-art graphics; success as an immersive adventure depends much more on creating an irresistible, fantastical world, filling it with interesting characters— and then letting us mess with it.

Obsidian’s writing sparkles with fascinating characters and quests that pay loving homage to the franchise’s PC roots at every opportunity. Its main quest begins as a small-scale tale of personal revenge in the Mojave, but blossoms into an opportunity to decide the outcome of a wide-open conflict that will upset the balance of power of an entire region. Nothing empowers us as players more than seeing the effects of our choices play out, and Fallout: New Vegas’ conflict can be resolved in so many ways that it gives us a feeling of freedom and control virtually unprecedented among modern games. Roleplaying games don’t get a whole lot better than this.

And while it’s a cross-platform game, Fallout: New Vegas reminds us why the PC is more often than not the best place to experience an openworld RPG like this one. It looks far better on the PC than any other platform, and mods step in afterward to unlock its full potential. Fallout: New Vegas is truly our adventure.
Sports Game of the Year
NBA2K11



Sports games saw a resurgence on the PC this year, defying the perception that great sports games show up only on consoles. Leading the pack is NBA 2K11, a brilliant homage to basketball’s greatest hero, Michael Jordan. Its sharp AI and crisp visuals are good enough to fool you—just for a moment—into thinking you’re watching and somehow controlling a live game between the very best players in basketball history. NBA 2K11 proves the PC’s strength as the most versatile of all gaming platforms—the perfect place to play any kind of game.
Adventure Game of the Year
Monkey Island 2 Special Edition: LeChuck's Revenge



A great joke never dies. LucasArts proved that again by bringing Guybrush’s sophomore mix-up with LeChuck into the modern era gracefully with Monkey Island 2 Special Edition: LeChuck’s Revenge. The artwork has been reinvigorated, new voiceovers give each character even more style, and the new interface is expertly tuned for adventuring. The most interesting new feature is the commentary by the original creators (Ron Gilbert, Tim Schafer and Dave Grossman) who chat casually with each other as you play. It’s the sort of fun behind-the-scenes look usually reserved for film, and it injects an already great game with plenty of fresh hilarity and insight.

Next Page: PC Gamer US's choices for MMO, Strategy, and Simulation Game of the Year.
MMO of the Year
Lord of the Rings Online



A lot of MMOs thrived this year, but their success was dampened by a lack of major updates or innovation. When it came to keeping us entertained all year long with small updates, plus throwing us the occasional party with huge loads of free content, LotRO treated its fans the best. Two new Epic Books’ worth of quests alongside the franchise’s memorable characters and two new regions were added; character creation and starter regions were completely revamped, in-game events were expanded and UI elements were improved—and then the game went free-to-play in September.

Turbine’s signature hybrid free-to-play subscription model proved to be a great success, generously letting curious players browse Middle-earth and sample the content before deciding whether or not to open their wallets. It’s quickly redefining the way a successful subscriptionless MMO is run.

The future’s looking good for LotRO—even with this year’s huge additions, it’s wisely pacing itself to avoid burning through the books’ story content too quickly. There’s a long road ahead before we’re knocking on Mordor’s door with the One Ring, and that road is lined with good friends (LotRO’s community is one of the most friendly and enthusiastic around), excellent gameplay and free updates, and at the rate Turbine is going, we’ll be enjoying the journey for years to come.
Strategy Game of the Year
Civilization V



It’s no surprise that Civilization V wins this award—Civilization has been one of the PC’s definitive names in turnbased strategy for almost two decades, thanks to the deep, addictive turn-based experience that you just can’t get anywhere else.

With Civ V’s reinvention in particular, Firaxis has demonstrated that the series—and the entire genre of turnbased strategy—is teeming with new ideas. Its revamped tactical combat addresses a long-standing weakness of the series and made the inevitable wars between nations more engaging; its colorful graphics and redesigned interface reach out to gamers intimidated by complexity, grab them by their eyeballs and, before they realize what’s happened, pull them into all-night gaming sessions that don’t end until one nation rules the world; and its in-game mod browser opens up the world of user-made content to gamers who would’ve otherwise never known where to look for it or how to install it.

Wherever the series goes next, we’ll be able to look back at Civilization V and say that it took us somewhere new and enthralling.
Simulation of the Year
Lock On: Flaming Cliffs 2



An expansion pack for a 2003 flight sim might not seem like a slam dunk for Simulation of the Year honors, but Eagle Dynamics’ expertly crafted Lock On: Flaming Cliffs 2  is a truly exceptional revival of an existing favorite. By taking a strong but datedlooking sim and turbocharging it with a modern engine, an impressive international collection of warplanes, detailed cockpit renderings and freshly upgraded terrain graphics, FC2 delivers one of the best combat flight experiences that sim fans have seen in years.

Next page: PC Gamer US's choices for Action-Adventure, Mod, and Innovator of the Year.


Action-Adventure Game of the Year
The Ball



A masterstroke of minimalism, The Ball was the best gaming vignette of the year. There’s no dialog, sweeping cinematics or tacked-on multiplayer mode to burden The Ball—just a lightweight, focused, gameplay-driven short story. It benefited from this simplicity by giving us a campaign that felt paced and personal. As you kick the multiton marble around with your ancient Mexican gravity gun, it somehow makes the transition from object to character. You develop this subtle but strong relationship with the object—it doesn’t change or communicate, but it takes on the feeling of a pet following you through lava-soaked corridors.
Mod of the Year
Nehrim: At Fate’s Edge



It’s a total conversion for a four-year-old game (The Elder Scrolls IV: Oblivion), but Nehrim is so impressive that it was a contender not just for best mod, but for best RPG. Nehrim is massive, witty, occasionally vicious, incredibly ambitious and tremendously successful at injecting new life into a game that many of us have already played so much that we could scarcely imagine seeing anything new come out of it. Its world is wonderfully resolved—settlements look sensibly planned, residents have purposeful vocations, forests are dense and geography looks natural.

The dedication shown by the modders who took Nehrim from concept to realization is astonishing. Only on the PC do gamers have such power to shape their experiences.
Innovator of the Year
Minecraft



An unfinished, hyper-simple, low-fi independent game captured the imaginations of PC gamers more than anything else in 2010. But it isn't technical excellence that makes Minecraft the PC’s brightest innovator (although there's plenty of that). Rather, it's the way that it reveres players’ ideas. Minecraft doesn’t provide any goal, story or explicit reward for digging in the earth. Instead, it allows players to cultivate their own experiences out of the simple tasks of digging and building, punctuated by a few monsters every now and then. Players approach the blank canvas in different ways: erecting world-spanning railroads or waterfall wonders; strip-mining the ground for rare ores; exploring dungeons; creating multiplayer metropolises or hidden fortresses; using in-game tools for bizarre science—making each player's experience necessarily unique.

Minecraft also demonstrates that word-of-mouth on the PC is still the surest route to indie success. Minecraft sold more than 700,000 copies in 2010 by way of players sharing their creations and discoveries on YouTube, Reddit.com and forums. This remarkable popularity is only possible on an open platform like the PC, where Minecraft creator “Notch” can deploy weekly updates to the game and collaborate directly with fans on content and bug fixes.

While we wouldn’t expect Minecraft’s financial success to become commonplace, it opens up a new business model for self-employed developers: selling before official release in order to finance development.
Sid Meier's Civilization® V

The long dormant Civilization World project has suddenly sprung to life. A Facebook message from Sid Meier has announced that the project will now be called Civ World, and a playable alpha of the game is set to start next week.

Next Wednesday, January 12th is the day the alpha is set to launch. If you'd like to get invovled registration for the alpha is now open on the official Civ World registration page, but in order to take part, you'll have to put a team of between 5 and 50 people first.

Meier explains why teams are necessary, saying that "to win in Civ World, you’ll need to collaborate with your friends in order to do well in the game and become ruler of the world, so in our early Alpha testing, we’re grouping people together to simulate how the game will work when it’s available to the world at large. In the final game, you’ll be able to sign up individually (although we’ll love it if you invite your friends), but to participate in Closed Alpha, you’ll have to enter as a team."

Meier also talks a bit about how the game will play. "In Civ World you will be joining your friends to form nations, which will compete with other player-nations to rule the world."

"Civ World games will have a well-defined beginning and end, each ending with a triumphant civilization and one person recognized as that game’s most prestigious player. Along the way, as you progress through the different eras of time, you'll have the chance to win era victories as well. We want players to have both a final goal to work towards, as well as short-term objectives to achieve as they play. The trophies you unlock with your triumphs will carry over from game to game, and you can show them off in your throne room."

As an added bonus, all those who make it into the alpha will recieve a special item to add to their throne room. For more information, check out the Civilization World Facebook page.

Sid Meier's Civilization® V


Josh, Evan, Dan, Chris and Andy break in the new year with an action-packed podcast, covering news fresh from CES like Razer's Switchblade concept and Intel's Sandybridge CPUs as well as what we think of Sid Meier's Civilization V lead designer, Jon Schaffer, moving to Stardock.  We also interview Jim Lee, DC Comic's co-publisher about his time as a hardcore MMO player, and how his playtime helped shaped DCUO, which is set to launch next week.

PC Gamer US Podcast 254 - Cool Story Bro
Sid Meier's Civilization® V

This week brings a wealth of RPGs! We all knew Mass Effect 3 and The Elder Scrolls V were coming someday, but now that they're officially announced we can officially begin the speculation.

Also,  strategist/columnist/podcaster/PhD Troy Goodfellow joins us to give his detailed report on the updates for Civilization V and Elemental, in addition to Call of Duty: Black Ops and Fallout: New Vegas bug fixes.

And in the spirit of getting things done before the year is over, give us a call toll free: 877-404-1337 ext 724 and leave us a question for the next show!

PC Gamer US Podcast - 252 Three Monitors Ahead



Mass Effect 3 trailer

The Elder Scrolls V: Skyrim Trailer

The Humble Indie Bundle 2

MLG's Top 20 StarCraft II replays
PC Gamer

A series of maps that were originally included in the Civilization V digital deluxe edition have been released as DLC. The four map packs include a series of real maps designed by Firaxis, which can be played with historically accurate Civilizations or random leaders. The maps can all be tweaked in the World Builder so players can make their own scenarios on the new terrain. The packs cover the Americas, Asia, the Mediterranean and Mesopotamia. They'll cost £1.99 / $2.99 each, or can be bought in a bundle for £6.30 / $9.99. if you're interested the packs are available now on Steam.
Sid Meier's Civilization® V

Civilization Network plans to take Civilization to Facebook, letting friends team up and forge new civilizations online. The game was announced way back in October 2009, but Take Two have just confirmed that yes, it's still alive, and it's definitely coming next year. Not much is known about the game right now, except that it will be free to play, but more details are set to emerge soon on Civilization Network's Facebook page, where Take Two have announced that they will be looking for some beta testers in future.
Sid Meier's Civilization® V

Firaxis have set about outlining the content of the next big patch for Civilization V. The next batch of changes are going to concentrate on improvements to the AI and diplomacy, and contains fixes you'd only ever see in a Civ game, like "adjust Napoleon to make him more likely to go for culture", and an "update to tactical AI pillaging code". You'll find the complete list of changes are below.

AI

Worker AI improvements .
Update to tactical AI pillaging code. Additionally, always check to make sure it’s not trying to pillage in an enemy dominance zone.
AI victory emphasis improvements (more efficient end-game when focusing on Science and Diplo victories).
AI should colonize other continents regularly.
AI will emphasize production of an Ocean going explorer unit when the time comes.
Adjust Napoleon to make him more likely to go for culture.
More aggressive second wave expansion (mostly off shore) after initial empire building and consolidation has occurred.
Optimization when finding routes (pathfinder improvement).
Multiple tweaks and bug fixes.
AI will now build ranged and mobile units more in line with the flavor settings.
Multiple defensive AI tweaks.

Gameplay

Cities heal more quickly.
Only allow one upgrade per unit from a goody hut.

UI

Tweaked the single-player score list to hide the civs of unmet ai players.

Diplomacy

AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
New diplo system: Denounce (public declaration with diplomatic repercussions).
New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).

Modding

Parent category counts now include counts of child categories.
Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
Tweaked category name truncation to better fit names.
Hide categories w/ no children and a count of 0.
Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).

Miscellaneous

Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game.

There's no ETA for the patch just yet, but the devs are keeping the patch list updated over on the 2K forums.

Sid Meier's Civilization® V

Deathwing's bringing a fiery cataclysm to World of Warcraft next month, but imagine if instead of a colossal dragon bringing the apocalypse, it was an army of giant robots, supported by tanks and fighter bombers. Now you can make that a reality, with this wonderfully crafted map of Azeroth for Civilization V.

Below you'll find a massive overview of the map, you can click to enlarge it. Kalimdor and the Eastern Kingdoms have been lovingly recreated using Civilization V's Worldbuilder tool. From the Night Elven homelands of Teldrassil to the spiralling maelstrom at the centre of the great sea, every corner of Azeroth has been crafted, given accurate terrain and dressed in resources.



You can download the map from the Civ Fanatics forum, simply drop the extracted files into your Civilization V map folder and you're away. If you fancy creating some new worlds of your own, check out our guide to using Civilization V's worldbuilder.
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