Shout Of Survival - Konash


Hello everyone! We are happy to introduce our latest addition to the game, POWER UPS!

You will get a power up after each 10 seconds. You will be assigned randomly one of the following:
  • Invisibility: Cross to the other dimension. You’re invisible, they can’t see you!
  • Fireworks: Light it up and increase your vision area.
  • Blind: Let’s you overpower the other team by making it pitch dark for them.
  • Sprint: Makes you faster than The Flash himself. Run, player! RUN!
  • Slow: Makes the other team slower than snails. Can you win against snails?

Here is a video showcasing the gameplay with items: https://www.youtube.com/watch?v=xDlMhfpD_xI

In addition to that, we Greatly Improved monsters AI. Before, the monsters can only hear the shouts. But now they can hear your footsteps as well.

Humans can now Crouch. Crouching will make your movement soundless but halves your movement speed.



We fixed some errors in the Tutorial levels that includes not being able to finish them.

We also increased the texture qualities in the game. They look better now.

We improved the lights in the game. They now have a realistic feeling to them.



Now monsters will leap on the humans to catch them.



Also we added some cool sky effects!



And lastly, we improved the spawning system. Before, the spawning system never cared about rotating the players. So some players might start with their face on the wall or facing a really weird direction.

We look forward to our next update!

Thank you for your support!
Shout Of Survival - Xeonash


Hello everyone! We are happy to introduce our latest addition to the game, POWER UPS!

You will get a power up after each 10 seconds. You will be assigned randomly one of the following:
  • Invisibility: Cross to the other dimension. You’re invisible, they can’t see you!
  • Fireworks: Light it up and increase your vision area.
  • Blind: Let’s you overpower the other team by making it pitch dark for them.
  • Sprint: Makes you faster than The Flash himself. Run, player! RUN!
  • Slow: Makes the other team slower than snails. Can you win against snails?

Here is a video showcasing the gameplay with items: https://www.youtube.com/watch?v=xDlMhfpD_xI

In addition to that, we Greatly Improved monsters AI. Before, the monsters can only hear the shouts. But now they can hear your footsteps as well.

Humans can now Crouch. Crouching will make your movement soundless but halves your movement speed.



We fixed some errors in the Tutorial levels that includes not being able to finish them.

We also increased the texture qualities in the game. They look better now.

We improved the lights in the game. They now have a realistic feeling to them.



Now monsters will leap on the humans to catch them.



Also we added some cool sky effects!



And lastly, we improved the spawning system. Before, the spawning system never cared about rotating the players. So some players might start with their face on the wall or facing a really weird direction.

We look forward to our next update!

Thank you for your support!
Shout Of Survival - Konash
Hello everyone!

We released our latest weekly update that includes many additions and fixes:
  • We added two new unique levels with different play style. Check them out!
  • Added voting system for new levels.
  • Changed character designs.
  • Improved gamepad support.
  • Added heartbeats.
  • Added rumble.
  • Added Particles for running.
  • Added Music and music effects.
  • The moon, music and heartbeats are affected by the status of the game.
  • Improved shout waves effect.
  • Added winning portals.
  • Fixed issues with playing with friends scene.

Also, please check the new screenshots and video in our store page: http://store.steampowered.com/app/491070

Thanks!
Shout Of Survival - Xeonash
Hello everyone!

We released our latest weekly update that includes many additions and fixes:
  • We added two new unique levels with different play style. Check them out!
  • Added voting system for new levels.
  • Changed character designs.
  • Improved gamepad support.
  • Added heartbeats.
  • Added rumble.
  • Added Particles for running.
  • Added Music and music effects.
  • The moon, music and heartbeats are affected by the status of the game.
  • Improved shout waves effect.
  • Added winning portals.
  • Fixed issues with playing with friends scene.

Also, please check the new screenshots and video in our store page: http://store.steampowered.com/app/491070

Thanks!
Shout Of Survival - Konash
Hello everyone!

Today we released our latest weekly update that includes many additions and fixes:
  • Now you can select your team when playing with friends.
  • Created Human Tutorial Level.
  • Created Monster Tutorial Level.
  • Added support for multiple gamepads. (List: Supported Controllers)
  • Improved AI.
  • Fixed issue where the winning and losing sounds were incorrect for humans.
  • Fixed error where you cannot create a lobby with friends once you created it once.
  • Fixed an error where the game ends but it doesn’t end on network players.
  • Fixed issue where winning as a human is considered as a monster instead.
  • Improvement: Reduced countdown volume.
  • Improvement: Reduced winning and losing sounds volume.
The screenshots below are from the tutorial levels as well as the play-with-friends screen:








































Shout Of Survival - Xeonash
Hello everyone!

Today we released our latest weekly update that includes many additions and fixes:
  • Now you can select your team when playing with friends.
  • Created Human Tutorial Level.
  • Created Monster Tutorial Level.
  • Added support for multiple gamepads. (List: Supported Controllers)
  • Improved AI.
  • Fixed issue where the winning and losing sounds were incorrect for humans.
  • Fixed error where you cannot create a lobby with friends once you created it once.
  • Fixed an error where the game ends but it doesn’t end on network players.
  • Fixed issue where winning as a human is considered as a monster instead.
  • Improvement: Reduced countdown volume.
  • Improvement: Reduced winning and losing sounds volume.
The screenshots below are from the tutorial levels as well as the play-with-friends screen:








































Shout Of Survival - Konash
Hello everyone.

Big news! Since our last transition from 2D to our latest look, big changes happened!

Introducing Shout of Survival v2.



YEP! We fully moved to 3d gameplay with camera rotations and everything. We did change lots of things in the game.

The levels are fully in 3D. We discarded all of our old levels. We will be recreating more levels on the course of development.

We added 3D Characters. That's good! However, this means we had to remove character customization since we are using 3D now. Don't worry, it will be coming back. We promise!



The sound direction is now more realistic. Remember the problems we faced with the sound direction? Well now you can actually rotate the camera, so the sound hearing is as useful as it should be. We still also use the shout wave as it eliminates the need of an interface element.

Here is a video showing the new gameplay:

https://www.youtube.com/watch?v=Va-PrndHVbA

This is a huge step in the development of the game. It should take it to the next level.

I hope you enjoyed the video.
Thanks!
Shout Of Survival - Xeonash
Hello everyone.

Big news! Since our last transition from 2D to our latest look, big changes happened!

Introducing Shout of Survival v2.



YEP! We fully moved to 3d gameplay with camera rotations and everything. We did change lots of things in the game.

The levels are fully in 3D. We discarded all of our old levels. We will be recreating more levels on the course of development.

We added 3D Characters. That's good! However, this means we had to remove character customization since we are using 3D now. Don't worry, it will be coming back. We promise!



The sound direction is now more realistic. Remember the problems we faced with the sound direction? Well now you can actually rotate the camera, so the sound hearing is as useful as it should be. We still also use the shout wave as it eliminates the need of an interface element.

Here is a video showing the new gameplay:

https://www.youtube.com/watch?v=Va-PrndHVbA

This is a huge step in the development of the game. It should take it to the next level.

I hope you enjoyed the video.
Thanks!
Shout Of Survival - Konash
Hello everyone,

You might have noticed that we changed the look of our game to be more 3D-ish (more about that here).

This means that other things are bound to change as well. One of those changes are the way we are conveying the sound direction.

Here is how the old system used to work:

When a human shouts, you can literally just hear the sound direction and follow that. You will be able to tell how far or close the sound is, and you can also tell if it is coming from the right or left. This is really useful in avoiding monsters.

HOWEVER, there is a slight problem introduced by a constraint we put in the game mechanics...

The problem: how can you tell if the sound is coming from below or above the screen?

The problem is caused by: Limiting the ability to rotate the camera. At the moment, the camera does not rotate.

Solution: Introducing... UI Arrows!



As a human player, when the other human shouts for you, you see an arrow that points to a direction and a face indicating the type of the sound (it could be a portal or a monster for example).

This will give you a clear indicator of the sound direction as well as how far you are from the other human.

Note that, the closer the sound source, the bigger the icon.



Another useful feature is that... well... ironically... you don't need to hear anything anymore. You can play on mute. However those who rely on hearing will still have a better edge.

Here is a video for a full match using arrows. Watching the video with headphones is recommended.

https://www.youtube.com/watch?v=Fr12SUtOzrA

Ok, time to explain the newer system!

Instead of using UI, we thought, why not use something more natural. Something like... WAVES!

Again, we are just trying to solve the problem of not knowing if the sound is coming from above or below the player.

INTRODUCING SOUNDWAVES:



When a human shouts he produces a soundwave. This soundwave traverses until it reaches the other players like this:



You can notice that the wave came from the left side of the screen and slightly up. It is still functioning as the arrows without resorting to using UI Elements. It blends with the game well.

Here is a video for a full match using shout waves. Watching the video with headphones is recommended.

https://www.youtube.com/watch?v=WaSdlhhOlgQ

We are not really sure at the moment where to go from here. Which one should we stick with? And why in your opinion? This is where we need your feedback!

Let us know if you think there is even a better way!
Shout Of Survival - Xeonash
Hello everyone,

You might have noticed that we changed the look of our game to be more 3D-ish (more about that here).

This means that other things are bound to change as well. One of those changes are the way we are conveying the sound direction.

Here is how the old system used to work:

When a human shouts, you can literally just hear the sound direction and follow that. You will be able to tell how far or close the sound is, and you can also tell if it is coming from the right or left. This is really useful in avoiding monsters.

HOWEVER, there is a slight problem introduced by a constraint we put in the game mechanics...

The problem: how can you tell if the sound is coming from below or above the screen?

The problem is caused by: Limiting the ability to rotate the camera. At the moment, the camera does not rotate.

Solution: Introducing... UI Arrows!



As a human player, when the other human shouts for you, you see an arrow that points to a direction and a face indicating the type of the sound (it could be a portal or a monster for example).

This will give you a clear indicator of the sound direction as well as how far you are from the other human.

Note that, the closer the sound source, the bigger the icon.



Another useful feature is that... well... ironically... you don't need to hear anything anymore. You can play on mute. However those who rely on hearing will still have a better edge.

Here is a video for a full match using arrows. Watching the video with headphones is recommended.

https://www.youtube.com/watch?v=Fr12SUtOzrA

Ok, time to explain the newer system!

Instead of using UI, we thought, why not use something more natural. Something like... WAVES!

Again, we are just trying to solve the problem of not knowing if the sound is coming from above or below the player.

INTRODUCING SOUNDWAVES:



When a human shouts he produces a soundwave. This soundwave traverses until it reaches the other players like this:



You can notice that the wave came from the left side of the screen and slightly up. It is still functioning as the arrows without resorting to using UI Elements. It blends with the game well.

Here is a video for a full match using shout waves. Watching the video with headphones is recommended.

https://www.youtube.com/watch?v=WaSdlhhOlgQ

We are not really sure at the moment where to go from here. Which one should we stick with? And why in your opinion? This is where we need your feedback!

Let us know if you think there is even a better way!
...