Dealers! Have you heard of DDS2? Well, we certainly hope you did!
So, if by any chance you actually missed it, Drug Dealer Simulator 2 is a thing, and now the FREE COOP DEMO is out! Get your buddies and play together until January 2.
And when you do play, let us know what you think! Your feedback is priceless. Honest. And that’s not the end of good news!
We’re having two contests going on now! Try your hand at the Screenshot Contest and the Longest Gameplay Contest. All while playing the demo, no additional effort required! Read more about them here.
Also, is it a good time to remind you that we’ve announced DDS x Narcos? 👀 Well, so that one exists too. And it takes place in the world of the legendary TV series. How cool is that? Time to grow your wishlist!
We hope you've been enjoying the 1.0 release of Trinity Fusion! We actually got so swept up in the excitement and watching all the streams, we actually forgot to make an announcement that the game was out. Whoops!
Anyway, we want to thank you all for playing the game, for the reviews, the bug reports and suggestions. It helps out a lot more than you might realize.
Speaking of bug reports and suggestions, you might have noticed that we've been pushing updates pretty much every other day since launch, and we're overdue for a Patch Notes post. So:
New Features
Added support for 21:9 and 16:10 aspect ratios
No more black bars on Steam Deck!
Our levels and intro / outros weren’t exactly designed with ultrawide resolutions in mind, so if you find any graphical oddities near the edges of levels, please let us know about them so we can clean those up!
Added a screen detailing some upcoming content plans and a message from the dev team for returning players.
Bug fixes
Fixed a rare crash when loading a save file.
Fixed a bug preventing the "No Gods or Masters" achievement from being earned.
If you have beaten the Ewer Eminence previously and did not get the achievement, you will need to defeat them again to earn the achievement
Fixed a bug in City Walls allowing players to get stuck out of bounds or fall through the level.
Fixed several issues that could prevent progress or cause the player to lose a permanent traversal ability
Fixed a few issues that were causing softlocks for some players. (things like suddenly not being able to attack or jump should be fixed)
Levels and progression:
Fixed an issue that prevented players from navigating through the Amalgam if they had not collected either the Wave Bash or Grapple Arm.
Updated some of the graphics in City Walls.
Enemy updates
Tweaks to the Extant Decay and [REDACTED]’s attack patterns to be a little less frustrating.
Wasps can no longer be pushed through walls.
Once again, thank you so much for playing our game. We have more content in the works that we'll be releasing next year, but for now we hope you enjoy these smaller updates.
Have fun, and we'll see you out there in the Multiverse.
Dealers, a friendly reminder if you somehow missed it: the FREE DDS2 demo is now out! Get your buddies and play together until January 2.
And when you do play, let us know what you think! Your feedback is priceless. Honest. And that’s not the end of good news!
We’re having two contests going on now! Try your hand at the Screenshot Contest and the Longest Gameplay Contest. All while playing the demo, no additional effort required! Read more about them here.
Wanna more? Well, there is DDS x Narcos you can wishlist 👀 Have you heard about it yet?
The last 72 hours were crazy! From staying awake all night the day before the release to fix bugs and implement the last key features, to releasing the game live on Twitch with more than 50 concurrent viewers supporting the game right away, it has been quite an amazing ride so far!
I'd like to say a HUGE thank you to everyone who took the time to play. Some of you reported bugs, your cool bragging achievements, new game ideas, and everything has been noted carefully (and some are even already implemented!). Keep in mind that I'm a solo developer, so I can't fix everything right away. I need to prioritize features. I'm still working hard to fix urgent bugs but I think that all game-breaking and major issues were solved withinin the first 48 hours. You can check out the Patch Note that I made for V1.0.3. The best way to report problems if you encounter any, is to post them directly on the official Vidvad's Discord server in the #bugs-feedbacks channel.
I'm very proud that we were able to reach 10 positive reviews in less than 24 hours especially for such a niche game that released in the middle of the holiday season (yikes, I know it's not the best time to purchase a game, but the timing wasn't right before!). If you played the game and has not posted a review yet, I recommend doing so to help reach 100 reviews which is the next milestone! These milestones make Steam promote the game more, so it's super important. The game is 15% off until December 25, so now is a good time to purchase and play during the holidays!
Ok, so now that we have the game in a stable condition, what are the next steps exactly?
Roadmap for the next months
Goliath Depot took 6.5 months to develop. My goal was always to make a small and compact arcade game but the more time I was putting into the development, the more ideas I had. My vision was to launch it with my initial plan of a small game and if it was well received by gamers, I'd develop extra content as a bonus. I didn't want to waste effort on a project that nobody wanted to play. I'm happy to say that so far, the reception has been super positive and I already made a list of important features I'd like to add to the game until February 2024. Then, I will evaluate if it's worth the effort to continue for a few more months, or if I move on to the next project.
If you have feature requests for a V1.1, jump into the Discord server to chat!
Features to be added in V1.0 before the end of 2023
Unlockable character skins and color palettes. Everything is already implemented, I need to finish drawing the skins.
New speedrunning features - a practice mode unlocked when you clear the game in which you can select any level and play it. It saves your best time locally. I will also add a IL (Individual Level) timer in the main game when you activate the Speedrun Timer in the options.
An improved transition system between levels with the level number and name to keep track of what you've done, where you're at and what's missing.
Credits (yeah I know, I haven't even did the credits!!!)
Steam Achievements
Features that will be added in a V1.1 in February 2024
These are confirmed features. There are more that I'd like to add but I'm committing to at least finish these and if I have time, I will add more. I know that the game can be quite short if you're only doing the bare minimum, but this is what it is! It's obviously inspired by early NES games and 80's arcades which were built to be that way. BUT, I'm listening to feedback and I know people want more! So my goal is to add more content to the game while also staying true to what it is!
Input rebinding and more controller support.
New game modes to be unlocked after beating the game. Nothing to reveal yet, but there are a few "remixed" game mode that I'd like to push soon for both solo and co-op.
Bonus levels - initially I made secret bonus levels that you could find within the game. Mini-games that would grant points but I scraped the concept a few weeks before release due to a lack of time.
Steam Curators, influencers and YouTubers
With the hectic end of development, I haven't have time to do a lot of marketing to influencers. I reached out to a few, but if you're a curator that would like to cover the game, send me a message on Discord. I have been overflown with weird emails, many of which I suspect being scams (sorry if you're not), so to confirm that you're legit, I'd prefer to have a Discord conversation before handing out keys. I don't want to see a key being sold on a bootleg foreign website. This will be a priority for me in the next few weeks.
PS. you don't need to have a million followers for me to hand you a key. I'm also a small streamer with a very small crowd, I know what it's like. I'm mainly looking for retro gamers, speedrunners and co-op enthusiasts. Don't be afraid to reach out!
Next project!
No spoilers (the game is already wishlist-able on Steam anyway) but the next project is going to be Chaos in Aisle Seven. Not in the form that was promoted on Steam, I will revise what the page says and how I advertised it to not get into trouble with expectations. The hook stays the same, but the gameplay will be a bit different. Stay in touch, but I'll start working on this very soon!
Dear fellow adepts of Evil, the Ultimate Evil greets you,
We have just released Update 1.3 on Steam, Xbox Game Pass across console and PC Game Pass for PC, the Epic Games Store, PlayStation 5, Xbox Series X|S. The Ultimate Evil is in a festive mood and has decided to add plenty of timely Holiday content to the game including a seasonal outfit for Thalya and two permanent new skirmish maps! Please keep in mind that the Ultimate Evil can only tolerate the joyous holiday mood for so long and will banish any content marked as “seasonal” out of the Dungeon on December 31st making a return next year. This update also includes an option to hide the UI, along with improvements to the executable to avoid false malware detection flags and multiplayer co-op bandwidth optimizations.
For more details, please check out the full changelog below.
*Insert cheerfully evil laughter here* May you sleigh plenty of heroes and Hohoho…*cough*!
Changes:
New Holiday Content
Added new seasonal Content “Winter Season Event” to the game. The 2 new skirmish maps are playable throughout the whole year, while the “visual” holiday content is seasonally available each year throughout the month of December.
Added a new Christmassy music piece “Last Snotmas” (this content is seasonal).
Added the new “Christmas” Thalya outfit (this content is seasonal).
Added the new “Christmas Kobold” Hand of Terror skin (this content is seasonal).
Added new holiday visual decorations to the Throne Room and Snotling outfits (this content is seasonal).
Added 2 new Thalya skills “Thalya, the Glass Cannon” & “Thalya, the Bombardier” to the game. Both skills can be unlocked though the new skirmish maps.
Added 2 new skirmish maps to the game. “The Tree of Life” & “Sleepless in Sea Battle”. Both skirmish maps include adjustable map parameters. The tree and transporters on the map “The Tree of Life” have a holiday decoration during the duration of the event.
Added the option to toggle the display of gained experience points.
Controls
[PC/Keyboard] Added the option to hide the UI. A button can be assigned in the controls options menu under “Hide / show user interface.”
[PC/Keyboard] Added the option to freely move the camera. A button can be assigned in the controls options menu under “Free camera on/off.” Please note that there is a limit to the viewing distance and clipping may occur when moving too close to objects.
[Gamepad] Fixed an issue where it was sometimes hard to select single units on the overworld.
[Gamepad] Perk potion abilities and passive skills are now available for inspection in the ring menu.
Changes
Creatures now show new idle behaviors & animations within the Dungeon. They will appear socializing with each other if they have no currents needs to fulfill.
New reworked Thalya skill icons have been added.
Improvements to the executable to avoid triggering malware detection false positives.
Added new research tier to the Prison: “Heroes are teleported to the Prison upon being defeated.”
The internal storage of Mana and Toolboxes of the Infuse-O-Mat is now displayed when hovering over the Workshop gimmick.
Triggers of traps can now be located on lava and swamp dungeon tiles.
Fixed spells not being castable behind locked doors or the slime barrier.
Fixed an issue where units could disappear when closing a door while units were on the way to eat gobblers in the gobbler farm.
The heroes of the mid-tier can now be distinguished with Elite in their name.
The bronze/silver/gold tier icon is now displayed next to the hero image when selecting them.
Various improvements to the level editor (PC-Beta).
Added VFX when Snotlings teleport themselves.
Added VFX when a perk potion is applied to a unit.
Perk potions now have individual names.
Added the possibility to scroll though the statistics in the Win-screen.
Improved the resource distribution logic when multiple work units are queued to be built.
General balancing adjustments (Horde champions are now stronger in higher levels; The Dungeonlord Gorgu skill is now more expensive; The following research is now cheaper: Horde faction research, Horde champion research, Gnome research, Vampire Queen research).
Multiplayer-coop bandwidth optimizations.
General memory usage optimizations.
Mission Changes
Campaign Mission 11: Fixed the side quest “Transmogrifies Heroes” not triggering and completing correctly.
Campaign Mission 14: Reduced the amount of evilness demanded by the council of Snotlings.
Campaign Mission 17: Added another good creature to allow for more opportunities to gain evilness.
Campaign Mission 18: Adjustments to the timing of hero waves.
Campaign mission 20: Added further caravans to allow for more opportunities to gain evilness.
I sincerely apologize for this inconvenience, There is a bug with a transport point in Gleam city which does not validate the correct transport point for Misty current. You may lose your saves and if this is the case I sincerely apologize.
As a small thank you for the past year, here's an audiovisual Christmas greeting for all you wonderful AudioSpacers: O Holy Night by Life in 3D
In terms of future development of AudioSpace, some quite interesting new features are already being planned for 2024. Can't spoil more yet, but there's especially one major visualization mode thingy in the works that I'm very exited about.
Meanwhile, enjoy the holidays, have a wonderful Christmas time and all the best for the New Year!
I rebuild the "K9" track and improved "Watch out for Trains"
...as it was no fun... simple as that. Now it's overall shorter, some turns are now easier to take, long - just straight - parts are now shortened or more interesting to drive (by adding some obstacles, explosives and other stuff).
Tests with friends were very positive. Let me here you feedback 😀
Player names above drivers
That was on the list, since a longer time. Now I think I got a good solution. The names are blended in, when a player is a little bit further away from the player. So you can identify your friends easier and also distinguish between real drivers and AI drivers.
All changes
Here is the full list:
Improvements
Improved layout of track "K9"
Improved layout of track "Watch out for Trains"
Usernames are now displayed above the vehicles - makes it easier to identify your friends
Improved AI drivers
Various smaller track improvements
New Wheels: "Pro Wheels 2k" - for experts, if you drive with your friends, which are new to the game
Smaller tuning parts balancing
UI: Selecting vehicle and tuning parts now display the number value for acceleration, max speed, and everything else, makes it easier to compare different vehicles / tuning parts
UI: Flags are now sorted from A to Z considering the local translation
UI: Various improvements
Direction arrows on the road are now glowing, to be easier identified
Bug Fixes
Fixed: Keyboard layout was sometimes not loaded
Fixed: Sometimes NPC vehicles (like trucks and tanks) stopped to follow the waypoints
(maybe)-Fixed: XBox 360 controller did sometimes start to vibrate, after race was finished
Smaller bug fixes
What is Next?
Still, the new track is in the pipeline... but maybe not for the next big release. The reason is, I'm thinking about a (maybe) monthly event with leaderboard. Let's see... can't share too much yet, as I need to play around a little bit more first.
2023.12.20 => Each death reduces the player by 10 chaos => Fixed an issue where map loading failed due to this update 2023.12.19 =>(Note that after this update, please enter the game map archive to save and exit, in this way to update the map archive to the latest version, which will greatly reduce the problem that may be caused by the change of map archive structure)(Map archive saving and updating process may take 4-10 minutes) => Upgrade the Unity engine version of the game to the 2022 version => Fixed a bug where the monster's health would be negative => Added map attribute Chaos, defeating bosses will increase map chaos, map chaos will increase the maximum health of monsters. Chaos drops every morning in the game (monster Max Health increases Chaos %) => High Temperature Protection Potion Duration increased to 300 seconds => The composite table holding the shield becomes an anvil => Energy Rifle base damage increased to 100. Increased Energy Spreader. Energy rifle fix => The price of Holy Water of Life is reduced to 400, and it has an alchemy formula. And add fishing blind box => New nuclear furnace (uranium ore production) => New ground lights. Nuclear ground lights. Hot floor lamp. Magic Floor Lamp (purchased at VV) => New loading machine and seeder (made by electrical station) => Added scope UI for some buildings => Enable the auxiliary machine to automatically turn off when the player dies => Increase mechanic's online performance synchronization => Optimized online map transmission and reduced the consumption of map transmission => Rewrote the map archive structure, please give immediate feedback if you encounter any problems (the new map archive uses block loading mode, so blocks that have not been reached after entering the archive will not be loaded, and all buildings and crops in the unloaded block will not run) => Make the open box automatically close when saving to avoid some bugs => The enchant table can be continuously pressed until the legend of the above quality enchant => Keep the favorability of small farm animals from falling below 0 => Enable all players to complete or trigger quests or abilities to kill monsters when online => Make farm food can be continuously fed by long press => Fixed a bug where some bosses would not attack planes in stage 2 => Fixed a bug where the player could not use any item or esc after returning to the main menu after death while holding an item => Fixed a bug where a fence would appear in the auxiliary machine => Fixed a bug where long press to buy or composit would take effect even after the interface was closed => Farm food exchange ratio becomes 4:12,023.12.8 => Make lucky attributes to get random attacks from partners. Strength, skill, and intellectual growth supplements are more likely to get better grades => Partner Akashi's Phantom Normal Attack CD is reduced by 1.5 seconds => Modified the CD mechanism for normal attacks by NPC partners => Equipped with science and technology helmet, science and technology armor, gold battery, fire cross, accelerator battery, fire control core, sword core, core computing device, supercomputing chip, power chip, power module, science and technology chip, optical module, science and technology module, magic stone chip, supercomputing core, self-discipline core, skill core, strength core, intelligence core, divine blood module, radiation module, superstructure module, Quantum chip added magic cast TAG => Added sword damage and dagger damage data to the People information panel => Improve the correction of auxiliary machine 01 => Added jewelry supercomputing chip, pole sword core => Increased panel damage for weapon annihilation, precision Sniper, and anti-materiel Sniper => Fixed an issue with item data initialization in the helper => Weapon staff class changed to Special => Enhance the jewelry power core, skill core, intelligence core, science and technology module effect, supercomputer core, fire control core, magic stone chip, power chip, overload chip, precision machinery, fury module => Reduces the health cost of the ornament high temperature module => Added mechanical modification effects of jewelry stance module, fury module, Hyperstructure module, quantum chip, power module, intelligence module, intelligence core, power core, skill core, and God Blood module => Enhanced G particle cannon => Modified the effects of jewelry sword core and Sword King's proof => Modified the effect of the jewelry quantum chip and changed the composition formula 2023.12.7 => Increase the power of Grace G => The upper limit of G value is increased to 20 => Weapon Steel Claw, Blood Claw, Technology Claw, Acid Claw, Seven Color Claw, Nothingness Claw classification changed to short sword and changed the sound of attack => Added G power suit, tech armor, tech boots, G power shoes (golem drop, floating gunboat drop) => Enhanced the effect of platinum sets => Changed the effects of the Spell Wood mechanical helmet and Spell Wood breastplate => The price of multiplied G decreases => The upper limit of the initial G value changes to 0 => The sale price of enchanted stone is halved => Amplified weapon explosive engine, shock engine, high frequency engine to increase range => Weapon claw knives and superstructural claw knives are classified as short swords => Enhanced weapons with highly toxic knives and iron daggers => Changed the attack animation of short sword type weapons => Weapon low frequency moon shadow reload (add sword King box) => Improved animations for some sword type weapons => Modified weapon low frequency moon shadow, high frequency village rain => Added deputy mark for some sword type weapons => Removed the collision volume of some boss summoning buildings => Modified the loot generation mechanism in the Wizard's Labyrinth (generating 2 items) => Added skill Attack Fighter (purchased from Koji Ji 424 store) => Added skill mechanic (purchased from Koku Store) => Added Skill terminal guard (purchased from HG Store) => Added ability Meow Assassin (purchased from Small Library store) => Added Skill Hope G(buy from Firefly Store) => Added Destiny pilot teaching book in the Magic Master Maze treasure box (new map archive can only be created) => Added advanced mechanic instruction book in the gold treasure box of the Demon King Maze (only new map archive can be created) => Added super Mechanic instruction book in the Gun King Maze treasure box (only new map archive can be created) => Added Short Knife instruction book in the Gun King Maze treasure box (only new map archive can be created) => Reduced sniper attack speed => Change the composition method of the jewelry G battery => Added jewelry copper battery, gold battery, silver battery, radiation battery, superstructure battery, acceleration battery, intelligent core, strength core, skill core, fire control core, self-discipline core, supercomputing core, mechanical battery, high voltage battery, overpressure battery, pulse battery, sword core, magic stone chip, superstructure module, science and technology module, radiation module, pulse module, position module, high Warm module, Divine blood module, light module, ocean module, Thunder battery, fury module => Added auxiliary machine type items (small library to purchase machinery to modify the auxiliary machine) => Added weapon G Particle Gun (superstructure synthesis) => Blessing pulse blessing effect changed => Added Impulse hood Type 2 => Skill Player effect changed and moved to Advanced Mechanic Tutorial => Ability Creature Shield changed to Pulse Blessing and effect changed => Skill Pulse Swordsman, Thief, Assassin, Courage G effect changed => Change the effect of pulse hood, pulse sportswear and pulse shoes => The equipment position shield is renamed Pulse Shield and the effect is changed, and the casting effect is also changed => The core of the ornament sword is changed to the sword rune and the effect is changed, and the casting effect is also changed (the obtaining method is changed to chop weapon bag). => Jewelry processing chip, power chip, quantum chip, G battery, core processor, overload chip, value-added G, fire Cross, black iron exoskeleton, pulse hair card, pulse exoskeleton, sword King certificate, radiator, precision machinery, outer core, Sky ring, Eba, overweight, power module, intelligence module, storage module, mechanical SLATE effect change => The effect of jewelry laser floating cannon and missile floating cannon has been changed => Delete the jewelry Self-disciplined Ray Gun, self-disciplined Ray gun Type 2, self-disciplined artillery, self-disciplined Magic gun, high-pressure magic gun, magic Magic furnace => Added weapon Reamer (people who lose their minds drop)