##v1.09 ADDED recruited heroes now will appear in adjacent hexes if the capital is full ADDED showing max health to spawn in adventures ADDED in land combat 2 swords will show on the left when the attacker has a combat value advantage, 2 swords on the right when the defender does. ADDED plague message in summary about affecting production FIXED resource bar to extend numbers FIXED reports for other kingdoms on other kingdoms CHANGE heroes can enter adventures with zero movement
* #510: RetryOrContinue dialog is shown when necessary, between stages * #564: Inform the user they are leaving gameplay ("Home" from within gameplay) * #623: [BOUNCER]: Improve eyes on Bouncer's face * #716: Add bomb to field manual
Bug Fixes
* #639: [PEACE PATH]: Mission overlap states to not hurt Bouncers, but no Bouncers seem to be present on the level * #648: Cannot change connector direction for stoplight chip * #666: Clicking play during prelude makes click but does nothing * #667: Clicking to play mission twice rapidly plays sound twice * #671: [SIMULATION OVERLAP]: Graph Median incorrectly shows data * #673: [MOUSE CONTROL]: Occasional rubber banding behavior noted when trying to use the scroll wheel on the mouse in Select a Mission scene * #698: [SOUND]: Professor Chip's text on screen SFX persist though game muting * #700: [YOUR CHIPWIT]: Spamming Apply button in Audio or Video settings will bring up the Profile settings, but all buttons at the bottom of the scene are also left actionable * #702: [SOFT LOCK]: [MOBILIZE]: Second chip gets picked up, but action chain fails to move forward; level soft lock with manual game termination required * #705: Pressing K works while item dialog is open
Vehicle Gamepad control update: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake A = start engine B = enter / exit vehicle Y = get unstuck.
Player Gamepad control update: X = use equipped item (bandage)
Vehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
Performance update: tweaks to physics to free up more CPU and GPU power.
Enemy update: watch out for turrets! Some strategic litterbug locations are guarded by toxic-goo turrets.
Audio update: Vehicles now have more sound fx. Start engine, handbrake, brake, and other sounds have been added.
Quest fix: "Taylor" now correctly gives last part of quest to Bus Lifers Quests added: Two new NPCs in the forest village give quests to hunt litterbugs Enemies added: "Kyle" litterbug spotted in redwood forest
Each time you delve into the ruins, the enemies and items are different in this RPG. Defeat each area's boss to move onto the next!
Game System
Auto-battle system (progress automatically through battles & the map)
Adjustable difficulty level
Adjustable player level
Summary
Luna, a cute, furry adventurer, is on a journey around the world and has accidentally strayed into a deserted world full of terrible creatures. Here, there are evil people and monsters everywhere who will attack, beat and suck the blood from outsiders.... Can she escape before it's too late...?