Serious Sam 2 - Dk
The beta update 244697 has been promoted from public beta to main.

General Fixes/Improvements
  • Wait for VSync is now handled only by the D3D device.
  • Added "Change active mod" file menu item and dialog for Serious Editor 2.
  • Added mod and version support to online match menus.
  • Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios.

InSamnity! 2 Mod Fixes/Improvements
  • Made mod and author text light gray instead of white for select mod scroll list items.
  • Fixed 1st person placements and FOV on weapons.
  • Fixed Dunes and Metropolis levels being locked by default in custom level menu.
  • Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable.
  • Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable.
  • Added NPC subtitles and voice options.
  • Fixed Kamikaze run animation speed being a little fast.
  • Re-enabled item pickup element and created new text effect for it.
  • Fixed auto aim not working due to double initialization of base weapon var.
  • Fixed points not working properly in Single player.
  • Ammo items are no longer spawned on enemy death when using infinite ammo in single player.
  • Fixed item pickups not showing in the HUD.
  • Fixed issue with scrolling, up and down, in advanced profile options menu.
  • Removed "Check for updates" option in menus.
  • Fixed multiple column scroll lists not working properly with a controller.
Serious Sam 2 - Dk
The beta update 244697 has been promoted from public beta to main.

General Fixes/Improvements
  • Wait for VSync is now handled only by the D3D device.
  • Added "Change active mod" file menu item and dialog for Serious Editor 2.
  • Added mod and version support to online match menus.
  • Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios.

InSamnity! 2 Mod Fixes/Improvements
  • Made mod and author text light gray instead of white for select mod scroll list items.
  • Fixed 1st person placements and FOV on weapons.
  • Fixed Dunes and Metropolis levels being locked by default in custom level menu.
  • Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable.
  • Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable.
  • Added NPC subtitles and voice options.
  • Fixed Kamikaze run animation speed being a little fast.
  • Re-enabled item pickup element and created new text effect for it.
  • Fixed auto aim not working due to double initialization of base weapon var.
  • Fixed points not working properly in Single player.
  • Ammo items are no longer spawned on enemy death when using infinite ammo in single player.
  • Fixed item pickups not showing in the HUD.
  • Fixed issue with scrolling, up and down, in advanced profile options menu.
  • Removed "Check for updates" option in menus.
  • Fixed multiple column scroll lists not working properly with a controller.
Serious Sam 2 - Dk
The beta update 244138 has been promoted from public beta to main.
  • Added "Use auto jump" player profile option.
  • Fixed overlapping text in customize controls menu screen due to 3 lines being possible due to the addition of controller support.
  • Fixed improper controller button icons showing for Netricsa menu.
  • Loading screen menu continue message now lists both buttons that can be used to continue.
  • Fixed some issues with the controller setup menu screen not always showing axes and button info properly.
  • Fixed not being able to interrupt boot intro movies with controller.
  • Improved using of the cheats menu by having it exit back to the game, except unlock levels, where it seems more appropriate to exit back to the in game menu.
  • Removed cheats button from main menu.
  • Moved vehicle health HUD element down and more to the side.
  • Fixed an issue with manual save naming when the only save is the "QuickSave".
  • Fixed manual saves not loading.
  • Created and implemented new 'Select Mod' menu.
  • The InSamnity! 2 mod is now an official mod and can be selected from the "Select Mod" menu available in the Main Menu.
Serious Sam 2 - Dk
The beta update 244138 has been promoted from public beta to main.
  • Added "Use auto jump" player profile option.
  • Fixed overlapping text in customize controls menu screen due to 3 lines being possible due to the addition of controller support.
  • Fixed improper controller button icons showing for Netricsa menu.
  • Loading screen menu continue message now lists both buttons that can be used to continue.
  • Fixed some issues with the controller setup menu screen not always showing axes and button info properly.
  • Fixed not being able to interrupt boot intro movies with controller.
  • Improved using of the cheats menu by having it exit back to the game, except unlock levels, where it seems more appropriate to exit back to the in game menu.
  • Removed cheats button from main menu.
  • Moved vehicle health HUD element down and more to the side.
  • Fixed an issue with manual save naming when the only save is the "QuickSave".
  • Fixed manual saves not loading.
  • Created and implemented new 'Select Mod' menu.
  • The InSamnity! 2 mod is now an official mod and can be selected from the "Select Mod" menu available in the Main Menu.
Serious Sam 2 - Dk
The beta update 243904 has been promoted from public beta to main.

Changes:
  • Added "Toggle last weapon" control.
  • Added 'Use lives' cooperative option, defaults to YES.
  • Fixed stretching of Netricsa icon texture and moved icon position so it doesn't overlap Armor element.
  • Increased forced shoot period for Mental Institution fighters bomb drops so player stands a better chance of defeating Mental Institution without Serious Damage.
  • Fixed force field for Jungle Stadium loop that was too small and made it hard to make the loop.
  • Fixed a place where players can get stuck at the end of Doomed Canyon level.
  • Fixed vertical weapons list not switching weapons when shortcut keys are used.
Serious Sam 2 - Dk
The beta update 243904 has been promoted from public beta to main.

Changes:
  • Added "Toggle last weapon" control.
  • Added 'Use lives' cooperative option, defaults to YES.
  • Fixed stretching of Netricsa icon texture and moved icon position so it doesn't overlap Armor element.
  • Increased forced shoot period for Mental Institution fighters bomb drops so player stands a better chance of defeating Mental Institution without Serious Damage.
  • Fixed force field for Jungle Stadium loop that was too small and made it hard to make the loop.
  • Fixed a place where players can get stuck at the end of Doomed Canyon level.
  • Fixed vertical weapons list not switching weapons when shortcut keys are used.
Serious Sam 2 - Dk
The beta update 243026 has been promoted from public beta to main as of today.
  • Fixed texture stretching on HUD elements.
  • Adjusted HUD elements so they are farther out to the sides and top and bottom.
  • Movies are now rendered with a fixed aspect ratio of 1.333 to avoid distorting their already low resolution.
  • Fixed 1st person weapon models arms showing edges of arms with wide screen.
  • Fixed enemies not appearing on Kwongo level and other places.
  • Removed wide screen video option.
  • Adjusted margins for Netricsa HUD element description text so it looks better.
  • Added Cooperative settings option to disable serious bombs. When disabled bombs will not show up in the game at all.
  • Fixed auto aim option and cheat not working without a controller.
  • Fixed the oddness in how mouse hovering acts in the Advanced Video Options menu on the topmost and bottommost options. This also fixes arranger up / down arrows not working as expected.
  • Added advanced profile settings option that allows players to choose the type of weapons list they want to see in the HUD, either Horizontal or Vertical.
  • Adjusted LOD distances so the helicopter Minigun is visible at longer distances.
  • Menu button bars and Netricsa buttons now show XBox controller icons when using a controller.
  • Changed loading screen loading text, and continue text from 'Please press Enter to continue' to 'Please press a key to continue'. The loading text is now removed when level has finished loading.
  • Fixed issue with entities not always falling to the ground when frame rates are high.
  • Raised duke armor and hat on the Forsaken Compound level up some so they won't fall through the ground.
  • Added NPC subtitles and voice game options.
  • Fixed turret camera so it doesn't drop below the model when looking up.
Serious Sam 2 - Dk
The beta update 243026 has been promoted from public beta to main as of today.
  • Fixed texture stretching on HUD elements.
  • Adjusted HUD elements so they are farther out to the sides and top and bottom.
  • Movies are now rendered with a fixed aspect ratio of 1.333 to avoid distorting their already low resolution.
  • Fixed 1st person weapon models arms showing edges of arms with wide screen.
  • Fixed enemies not appearing on Kwongo level and other places.
  • Removed wide screen video option.
  • Adjusted margins for Netricsa HUD element description text so it looks better.
  • Added Cooperative settings option to disable serious bombs. When disabled bombs will not show up in the game at all.
  • Fixed auto aim option and cheat not working without a controller.
  • Fixed the oddness in how mouse hovering acts in the Advanced Video Options menu on the topmost and bottommost options. This also fixes arranger up / down arrows not working as expected.
  • Added advanced profile settings option that allows players to choose the type of weapons list they want to see in the HUD, either Horizontal or Vertical.
  • Adjusted LOD distances so the helicopter Minigun is visible at longer distances.
  • Menu button bars and Netricsa buttons now show XBox controller icons when using a controller.
  • Changed loading screen loading text, and continue text from 'Please press Enter to continue' to 'Please press a key to continue'. The loading text is now removed when level has finished loading.
  • Fixed issue with entities not always falling to the ground when frame rates are high.
  • Raised duke armor and hat on the Forsaken Compound level up some so they won't fall through the ground.
  • Added NPC subtitles and voice game options.
  • Fixed turret camera so it doesn't drop below the model when looking up.
Serious Sam 2 - Scratch~
The beta update 207185 has been promoted from public beta to main as of today.
  • Added Xbox 360 gamepad support
  • Added Steam Cloud support, storing player profiles
  • Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun
  • When the game starts on windowed mode it will now be centered in the middle of the screen instead of in the top left corner
  • Fixed HUD being wrongly proportioned on widescreen displays
  • Fixed weapon FOV not being calculated for widescreen displays (this can be toggled via hud_bFixWeaponFOV)
  • Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game
  • Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight)
  • Fixed a regression in menus where there were multiple instances of infinite ammo
  • Fixed infinite ammo not being togglable in deathmatch
  • Fixed Tank General enemy emitting wrong head debris model
  • Fixed helicopter vehicle not having a proper minigun
  • Fixed a simba trying to walk against an invisible wall
  • Removed check for updates button
  • Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen
  • Fixed crosshair sometimes turning green (it was targeting local player)
  • Fixed problem with shotgun spread when loading a saved game
  • Fixed a typo in a level description
  • No longer showing an ammo bar next to weapons with infinite ammo
Please do let us know if there are any problems. Thanks! ːserioussamː
Serious Sam 2 - Miss
The beta update 207185 has been promoted from public beta to main as of today.
  • Added Xbox 360 gamepad support
  • Added Steam Cloud support, storing player profiles
  • Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun
  • When the game starts on windowed mode it will now be centered in the middle of the screen instead of in the top left corner
  • Fixed HUD being wrongly proportioned on widescreen displays
  • Fixed weapon FOV not being calculated for widescreen displays (this can be toggled via hud_bFixWeaponFOV)
  • Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game
  • Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight)
  • Fixed a regression in menus where there were multiple instances of infinite ammo
  • Fixed infinite ammo not being togglable in deathmatch
  • Fixed Tank General enemy emitting wrong head debris model
  • Fixed helicopter vehicle not having a proper minigun
  • Fixed a simba trying to walk against an invisible wall
  • Removed check for updates button
  • Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen
  • Fixed crosshair sometimes turning green (it was targeting local player)
  • Fixed problem with shotgun spread when loading a saved game
  • Fixed a typo in a level description
  • No longer showing an ammo bar next to weapons with infinite ammo
Please do let us know if there are any problems. Thanks! :serioussam:
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