Sentinels of the Multiverse - MigrantP
Sentinels now supports Discord rich presence integration! When you're playing the game and Discord is open, it will show details about your game in progress. You can invite friends to join a multiplayer game right in Discord, or they can ask to join your game.



When you're setting up a multiplayer game, pop over to Discord and click the + button by the message box to invite the channel or a friend to play.



If you see your friend setting up a multiplayer game, you can click the Ask to Join button on their profile to jump right in (assuming they say yes)!



You can learn more about Discord rich presence on their site. Not on Discord yet? It's free to sign up! Join the official Handelabra server, or the unofficial Realm of Discord fan server, or both!

Bug fixes and Improvements
  • The repeated decisions feature now supports repeating regular card play and power decisions. For example, you can skip playing a card for a hero every turn, or use the same power for a hero every turn.
  • Fixed an interaction between Void Guard Writhe: Cosmic Inventor and Viperous Cloud.
  • Cosmic Inventor's power now protects Prime Wardens Tempest from environment damage.
  • Fixed a freeze that could occur when Guise copied a Jinx.
  • Shard Strength now works correctly with Title: The Seeker.
  • Fixed several issues with Grasping Shadow Cloth, including preventing card plays for too long.
  • Fixed a problem where Individual Tactics could miss an agent's ability.
  • The Shadow Cloak now indicates properly if it's face down or under another card.
  • Miss Information (team mode) no longer skips hero decks with Shinobi Assassins on top for her incapacitated ability.
  • Fixed some issues where cards next to cards could get lost when moving under other cards.
  • The game now proceeds correctly when Spite: Agent of Gloom is removed from the game in challenge mode.
  • If Sky-Scraper changes size while dealing damage due to Compulsion Canister, she will now deal the second part of the damage.
  • Berth no longer reacts to face down targets entering play.
  • A target can now be selected for Distorted Perception even if Writhe cannot deal damage.
  • Bored Now no longer counts cards that have been prevented from moving due to Fixed Point.
  • Fixed some more issues with In Medias Res.
  • On Spite: Agent of Gloom's flip side, you can no longer get a free card play by skipping a victim.
  • Fixed a situation where the Dreamer would not end the game when reduced to 0 or fewer HP.
  • Fixed a freeze that could occur between La Capitan and Caliginous Form.
  • Randomizing now works as expected in multiplayer team mode games.
  • Various other small bug fixes and improvements have been made.
Sentinels of the Multiverse - MigrantP
The Kickstarter project for Aeon's End Digital has reached 100% and is heading into achieving stretch goals! Thanks to all our backers, especially Sentinels players.



Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeon’s End to Steam. Visit the campaign to try the playable demo (recently extended) and see for yourself!

OblivAeon’s End: Sentinels Crossover Info



Recently we announced that NightMist will be crossing over into Aeon's End if we can reach her stretch goal. How has NightMist ended up in the world of Aeon's End? Let Christopher Badell tell you the tale..

Faye Diamond was not just a paranormal investigator. Sure, it’s a decidedly weird job, but things got even weirder while she was infiltrating a witch-cult and ended up cursed by magical mists, making her physical form one of more mists than substance. This also innately connected her to otherworldly magics, and Faye took the name of NightMist, fighting discordian forces from beyond our realm. But that is all ancient history.

Much later, she was cleansed of her curse while fighting a dangerous villain with bizarre devices - one such device was meant to regress her powers, but it actually rid her body of the curse of the mists! While this was definitely an improvement for Ms. Diamond, it also cut her connection to the forces of magic, and she was back to just being an investigator, albeit one with a lot of first-hand knowledge. However, when a team of arcanely-powerful villains sought to take control of the world, Faye delved back into her magical ways, researching her tomes and manuscripts, seeking any knowledge that would allow her to stop this dreaded magical onslaught. As she grew more and more desperate, she ultimately gave into temptation and sought help from the most dangerous and unpredictable form of power: the Void itself. Faye Diamond pulled on the magic of the Void, but its pull was far stronger. It drew her into the Void, and there she was trapped for time unknowable, transforming into a being of pure magic to survive the eddies of energy within the Void.

The passage of time within the Void is unfathomable by the human mind. Even still, Faye was becoming less and less human with each passing second… day… eon? Who can say? She struggled against her Void-prison, seeking any avenue of exit, and fighting against the powerful denizens of the Void for centuries, subjectively. So, when she felt a weakness in the fabric of the Void, she lept for it, tearing her way into a new reality and leaving what she knew behind.

Now, the Void-powered creature who was once Faye Diamond has materialized in a new place called “Gravehold”. Terrible clashes between powerful mages and the monstrous nameless plague this world, but NightMist has never been one to back down from a challenge. Though she misses those she’s left behind, she joins the ranks of those who defend this new reality.

Mechanics

So how will she play? As before, the following design by Kevin Riley is in the very early stages and is subject to change. NightMist’s journey through the Void has left her powers in an even more volatile state than before. In Sentinels of the Multiverse, she leverages the chaos of her transformation to her advantage. In Aeon’s End, that will be no different.

As in Sentinels, all cards in NightMist’s deck will have a special number on them which will likely range from 1-3. In Aeon's End that will be called the Void number. In addition, the supply cards will also have a Void number when NightMist is in the game. Each card in a supply pile will have a different Void number. The higher the number, the bigger its effect. By giving each supply card a different Void number, she will have different decisions based on what she wants to optimize for.

Starter: Suffer 1 damage and gain a charge. Reveal a random card in your deck and deal damage equal to its Void number.

Ability: Prevent damage you would take this turn and gain life equal to the Void number of a random card in your deck.

-- OR --

Reveal three random cards in your deck, suffer 1 damage for each card revealed this way, and deal damage equal to their combined Void numbers.

In Sentinels, NightMist often reveals the top card of her deck and does an effect based on the number of that card. Given the no-shuffling nature of Aeon’s End, revealing the top card of your deck is perhaps not chaotic enough to capture that essence. More testing will be required to hone in on what the best design is.

Additionally, her IV breach is a Void breach. When a spell is cast from her Void breach, NightMist suffers 1 damage. That spell deals additional damage equal to its Void number.

Note: Everything here is subject to change during play testing. We hope that this design translates enough of what makes NightMist special and memorable in Sentinels of the Multiverse while creating an awesome new way to play Aeon’s End on digital!

Sentinels Development Update

Work is continuing on the remaining mega-expansion for Season 2: Oblivaeon! We plan to get it into beta testing this month and begin previewing it on Handelabra Live soon. You can get a sneak peek of Lifeline on a recent stream with LewdDolphin and AnotherLetdown.

Also, we are preparing a significant maintenance update with many bug fixes and a couple new features. Watch out for that soon!
Sentinels of the Multiverse - MigrantP
October has ended, and Sentinels digital has now begun its 5th year. Thank you to everyone who participated in the big celebration last month. Due to your generosity, we raised more than $4,000 for Child’s Play Charity! After four years, over 250,000 copies of Sentinels are out in the world, countless expansions have been sold and only one more expansion is left to be launched. Speaking of that, we’ll have more info for you about OblivAeon soon, but for now…

OblivAeon’s End



Our next game is now live on Kickstarter! Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeon’s End to Steam.

It's not hard to find players talking about how Aeon’s End and Sentinels scratch the same cooperative gameplay itch. From the designer himself: "It might not surprise you that SotM was one of the games we learned the most from when making Aeon's End." We think you'll find a lot to love in the variety and depth of Aeon’s End. Visit the campaign to try the 5-10 minute playable demo and see for yourself!

In Aeon’s End, you harness the powers of the breaches to power your magic spells. We’re sure nothing could possibly go wrong tapping into portals in this way. And we’re positive that there’s no way different worlds could somehow be linked through these breaches. Definitely not. Unless someone went mucking about with Void energy. But no one would do that…

right?
Sentinels of the Multiverse - MigrantP
The team formerly known as the Southwest Sentinels have gone through a lot of changes lately. They each made a difficult choice in bonding with Oblivion Shards from deep within the top secret Project Ironclad installation hidden under Fort Adamant, increasing their power, but also opening them up to cosmic assault. Now, the team of Doctor Medico, Mainstay, The Idealist, and Writhe go by a new name: Void Guard. Under that name, they fight against the end of all things and hold back the Void when no one else can.



https://store.steampowered.com/app/467514/Sentinels_of_the_Multiverse__MiniPack_5_Void_Guard

Mini-Pack 5: Void Guard is now available. It includes Dr. Medico, The Idealist, Mainstay, and Writhe.

Season Pass 2 owners will automatically receive Mini-Pack 5

This update also includes a new feature that allows repeated decision-making.

In some situations in Sentinels of the Multiverse, you want to make the same decision over and over. For example, if you play Twist the Ether on a villain target, you might want to reduce the damage dealt by that target every time. The repeating decision feature allows you to do that!

This feature can be used with most sorts of decisions. To repeat a decision, press and hold your answer until the button is filled up and indicates This Turn or Alll Game. From then on (for the duration specified), whenever that card would ask the same decision, it will be given the same answer. Let go of the answer outside of the button to cancel and avoid repeating the decision.



Your repeated decisions are tracked in the active effects panel, accessible from the lightning bolt button at the top of the screen. You can remove them at any time with the Clear buttons. If you use the Undo feature, or quit and continue the game, all of your repeated decisions will be cleared.

Visit the How to Play section to learn more about it!
Sentinels of the Multiverse - MigrantP
The Digital Foil Villain Collector’s Pack is now available! It allows you to use brand new alternate artwork with each villain and villain variant.



https://store.steampowered.com/app/532621/Sentinels_of_the_Multiverse__Digital_Foil_Villain_Collectors_Pack/

This update also includes some bug fixes and improvements:
  • Reduced the size of most DLC expansion packs by up to 40% using enhanced compression methods.
  • Hero variants from the Fall of the Variants have been updated with new "original" artwork.
  • Fixed a freeze caused by Improbable Grapple and the Representative of Earth.
Sentinels of the Multiverse - MigrantP
Mini-Pack 4 is now available. It includes Benchmark, Stuntman, Chokepoint, and the Celestial Tribunal.

https://store.steampowered.com/app/467513/Sentinels_of_the_Multiverse__MiniPack_4/

Season Pass 2 owners will automatically receive Mini-Pack 4.

This update includes several bug fixes:
  • Fixed some problem interactions with In Medias Res not interrupting certain situations.
  • Streamlined interactions with Intervening Path Calculator.
  • Fixed a problem with the ordering of start & end of turn actions when using Uh Yeah, I'm That Guy!
  • Fixed a bug with Planquez Vous causing a visual glitch.
  • Uh Yeah, I'm That Guy no longer causes the game to freeze when copying certain cards.
  • Various other small bug fixes and improvements.

Version 2.6.2 is a hotfix update that fixes a bug with the multiplayer custom game & options screen.
Sentinels of the Multiverse - MigrantP
Who better to defend the Earth from the judgement of a supreme robotic court than the most handsome leading man who does all his own stunts? Meanwhile, Revo-Corp's latest technological marvel is in tough against a ferro-kinetic villain who just wants to make all that metal sing..


https://store.steampowered.com/app/467513/Sentinels_of_the_Multiverse__MiniPack_4/
The next part of Season Pass 2: Mini-Pack 4 is now available. It includes Benchmark, Stuntman, Chokepoint, and the Celestial Tribunal.

Season Pass 2 owners will automatically receive Mini-Pack 4.

This update also includes various small bug fixes.
Sentinels of the Multiverse - MigrantP
One Deck Dungeon will be leaving Early Access and entering retail release on Friday, May 18th. Additionally, the mobile release will happen 5 days later, on May 23rd on iTunes and Google Play. The retail price of the game will be $9.99 (USD) across all platforms.



A huge thanks goes out to all those who participated in Early Access. The game is so much better as a result of your thorough playtesting and feedback, both in terms of little things like visual polish, or big things like the undo feature. We couldn't have done it without you!

The first of the DLC dungeons (Phoenix's Den) is now in testing, and the first DLC hero (Fanatic) will be in testing soon.

You can read more about our mobile plans on our Kickstarter update.

One More Thing
We would hate for you to miss the Forest for the trees so today we have one more surprise for you...



In conversations with Chris from Asmadi after the Kickstarter funded, we all decided that we wanted to bring Forest of Shadows to digital as soon as possible. As a result, we’ve been sneakily working on the engine for it while we’ve been finalizing the retail release of One Deck Dungeon!

There’s still tons of work to do, but we’re much further along that you might guess (since before today, a good guess would be “they haven’t even started”). Basically, we’re not out of the woods yet. But we are trunking right along and branching into new areas for this expansion, and we promise to let you know when it’s ready to leaf development!

https://www.youtube.com/watch?v=fHB6wWApQv0
Sentinels of the Multiverse - MigrantP
Here at Handelabra Games we've been busy on a few projects - Sentinels Season 2 content and One Deck Dungeon being the highlights. But we found time to make a number of improvements to Sentinels, and a significant bug fix update is now being made available on all platforms. The Learn to Play edition of Sentinels has also been updated.

This update contains dozens of bug fixes and small improvements, most notably:
  • Reduced the on-disk size of the core game by 50% with a new compression system
  • Fixed various interactions between Guise, the Argent Adept, and the Naturalist
  • Xtreme Prime Wardens Tempest's power would not work properly in some situations
  • Darken the Sky, Prison Break, and other similar cards could get into an infinite loop
  • Fixed a bug causing multiplayer desynchronization related to Ra: Setting Sun
  • Performance issues with Drawn to the Flame and some other cards have been addressed
  • Damage preview glitches with Imbued Fire have been fixed
  • On Windows, the minimum OS required is now Windows Vista SP1+, and DirectX 10 support is required

Those first two items deserve some more details, and you can read all about them on our blog!
Sentinels of the Multiverse - MigrantP
The sun has finally set on the Fall of the Variants! All 16 new variants are available for unlocking. Visit http://sentinelsdigital.com/fallofthevariants to learn more.

This update includes several bug fixes and small improvements.
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