Apr 10, 2024
Cyber Knights: Flashpoint - Trese Brothers

Welcome to Update #72, with some new eye designs for your characters, an important meta change for Heat to truly be 100/100, an improvement for the rules about longterm ignoring Wounds, better matrix options in the TRUCK JOB and a bunch of level and lighting engine fixes.

If you are enjoying the pace of constant updates and improvements, or feel like we're just heading the right direction please take a moment to leave a review!

Apologies again for the size of the review, the main contributor is rebaking lights across the game as we keep making tweaks to improve everything / fix a few final bugs.


New Eye Designs - Is that a cat or a snake?
With the lighting engine in the rear view mirror, we're returning to character improvements. We'll be working on improved skin texturing and roughness, small face and eye animations to help bring characters out of their wooden stare and more.

Tonight, we have 3 new eye designs - either contacts or cybernetic. The power button, burning sun and the cat eyes. Or lizard eyes? Something.


Heat is 100/100 Max
For those players running hot squads and cycling proc-gen missions who were turning up the Heat, we've got you. The Heat scale is now correctly clamped between 0 and 100. This will be important meta fix for the upcoming safehouse base building and reduce the possible "run-away" feeling with Heat that once you go so high it just stopped mattering ever.

Remember, base building will also offer options to reduce Heat in large chunks, so if you're a high Heat team, this hard cap at 100 should help and then you'll be getting more tools to use in the future.

Festering Wounds
With this update, we've added a slow-burn system around Wounds. Untreated Wounds will slowly, over time gain a percentage chance of increasing in their level. It is good to see a doctor if you've been permanently injured. If allowed to fester over large period of time, these wounds can become far more debilitating that they are at level 1.

This is purposefully a slow-burn type of system. You will not see sudden upgrades in Wounds popping off left and right. This is more like, "don't ignore a Wound for 50 days".


Truck Job Matrix
You can gain a lot of advantages on the recently added TRUCK JOB through the matrix host. To help push variety in this level and keep the matrix side of the challenge, well, ... challenging, we've added new variations to the matrix hosts that be be proc'd into the TRUCK JOB.

Map & Lighting Cleanup
We're still cleaning up a good number of very minor issues with lighting and maps. The most common seems to be some papers on the floor glowing white in some cases. Hopefully we've eliminated that bug with this update, but it remains to be seen until the release gets out into the wild to be truly sure.

We've also fixed a number of issues where something invisible was blocking pathing and causing odd paths around something that clearly wasn't there. We've resolved this for the next update in levels like the Sewers and Foward Op and also established a better footbridge in Slumroad Junction over an area on the stairs that really looked like you could pass there but you couldn't.

v1.5.9 - 4/10/2024
- Added 3 new eye designs - cat, power button, burning sun
- Adjusted zoom rules for appearance tab, will now zoom in on face or eyes selection
- Fixed rules for Heat so that it never exceeds 100/100
- Merc Wounds will slowly increase level on their own over time without treatment
- Fixed another set of odd invisible things blocking navigation in Sewers and Foward Op maps
- Fixed misleading navigation area around stairs in Slumroad Junction
- Fixing a few mistakes where character names were hardcoded into dialog in Tutorial and didn't respond to changes you made
- Fixed issue with one map and Kill 3 combo that could result in instant victory
- Fixed long diagonal connection in one of the proc-gen SCU matrix host templates
- Increased variations of matrix hosts available in the Truck Job
- Fixed odd horizontal line hovering in safehouse
孤独之旅 Lonely journey - 9528
Fixed some known issues
Anomaly Collapse - SpiralUpGames - Tian Yu
Greeting Commander,


Your investigation into Episilon City and strategic battles commences soon! In just 1 day, Anomaly Collapse will be officially launching on Steam. To help remind you of the release date to prepare yourself for what lies ahead in your journey, we have a handy chart below showing the Global Release Times:


Once again, a massive thank you to everyone who has been with us on this journey, providing your invaluable feedback and suggestions, and helping shape the game to where it is today. We are grateful for your support and eagerly look forward to sharing this thrilling sci-fi adventure with you!

https://store.steampowered.com/app/2082410/Anomaly_Collapse/

We can’t wait to see you thrive and lead our furry warriors with your strategic prowess and we’ll see you in Episilon City soon!

Anomaly Collapse Tiktok
Anomaly Collapse Twitter
Spiral Up Games Facebook
Spiral Up Games Youtube
The Matchless Kungfu - poor
Optimization
1.Optimize the faint trigger hook

Repair
1.Fixed the issue of forgetting to determine whether there is a problem with the entity output field "output item id", resulting in an error in the pipeline prompt.
2.Fixed the handle control of the loop box in the pipeline page to scroll downwards
3.Fixed the problem of being unable to initiate discussions with relatives and friends
4.Fixed the logic loophole in adding sin value
5.Fixed the issue of exaggerated plots that can be selected from other forces
6.Fixed the issue where the whispering prompt exceeds the distance and is not recycled.
7.Fixed the issue where the weight of a player who becomes an NPC is reset.
8.Fixed the issue where players can expand dynasty power plots
9.Fixed the problem that after opening a territory and building a sect banner blueprint, "Mumbling U!" was not recycled and displayed as undefined.
LONESTAR - 万万-v-
History Log UI Update

- Added a renaming feature to the history log, allowing you to change the names of your records as you wish.
- Optimized the layout of the history log, making the interface more concise.
- Optimized the reading logic of the history log. If you have a large number of records, the reading speed will now be faster.



New Treasure -
  • Lost Component, exclusive rare Treasure for Unexpected Production - Cole:
    Overlapping Timelines no longer prevents your movement on 1st turn.
Optimization -
  1. Fixed 2 issues of the English version.
  2. Updated the Call Support icon for Build Master.
We are still working hard on the third Spaceship! Tbh we kinda have to delete most of the recently designed Units for the new Spaceship after several rounds of internal testing. But still, progress has been made. Please stay tuned!

Join the Discord: https://discord.com/invite/QFkYZjZ2P4


Apr 10, 2024
Poop Spotter ~ The game to improve the quality of poop~ - exogames35
Difficulty Fix
Necroslayer - billyfighter
-Due to some suggestions, dash is now middle mouse button.
-Adds partial controller support for the game. This is for game testers to give feed back. Currently only the player's manual will display buttons. Settings and dialogue options are known to not work with controller. Controller support will continue to improve in future updates.
-Fixed Soul Stone menu bug.
Cartridge the Tiger - Protosprite
More control adjustments based on feedback and minor bug fixes.
Eternal Return - GM_Goddess
New items will be introduced to boxes and will be available for disassembly after our maintenance on Thursday, April 11th. As a result, the probabilities of obtaining certain items from boxes and disassembly will be updated.

For detailed information on these changes, please refer to the links below.

1. Box List (1 Category)

■ Skin Data Box

*You can check current, to-be and previous probabilities below.

■ Current (Ver. 1.19)
- Box Probabilities [[url=https://playeternalreturn.com/stats/2]See More[/url]]
- Disassemble Probabilities [[url=https://playeternalreturn.com/stats/3]See More[/url]]

■ To-Be (Ver. 1.20)
- Box Probabilities [[url=https://playeternalreturn.com/stats/4]See More[/url]]
- Disassemble Probabilities [See More]

■ Previous (ver. 1.18)
- Box Probabilities [[url=https://playeternalreturn.com/stats/6]See More[/url]]
- Disassemble Probabilities [[url=https://playeternalreturn.com/stats/7]See More[/url]]
Mad World - Age of Darkness - MMORPG - MadWorld
Hello, this is Mad World. 

We will be running weekly maintenance to provide stable gaming environment. 



1. Maintenance Period
  - April 11, 2024 (Thur) 14:00 ~ 16:00 (KST) - (2 hours)

2. Maintenance Servers
  - Asia, Europe, North America 

3. Maintenance Details  
  • Improvements:
    • Tribe
      • Added tribe relationship function.
        • Display alliance and hostility status with color tags.
        • PvP is disabled when in alliance relationship.
    • UI/UX Enhancements:
      • Costume
        • Added costume tab button in the inventory.
        • Changed to open the costume wardrobe UI when clicking the costume button in the equipment window or inventory.
        • Moved the costume inventory location from the left to the area where the right inventory is located.
      • Friends
        • Added friend location display in the friends window.
      • Shop
        • Fixed the limitation on the shop purchase list.
      • Custom Crafting
        • Changed the default crafting quantity to 1.
      • Options
        • Added option to display/hide skill cooldown message.
    • Bug Fixes:
      • Fixed an issue where items were not being automatically disassembled when checked for automatic disassembly, and collectible items were not being disassembled.
      • Fixed an issue where progress was not being made after defeating the Malabute Cliffs Lava Erupter.
      • Fixed a problem where the client freezes when displaying Ophe's performance output in English.
      • Fixed an issue where tags and madness effects remain when using the Status Shift skill.
      • Fixed the issue where the proficiency of Status Shift skills did not increase beyond level 19.
      • Fixed an issue where the English name of level 5 and 10 items of the Red Key appears as Blue Key.
      • Fixed an issue where skill origin stones are also disassembled when bulk disassembling normal equipment.
    • MCASH Shop
      • Weekly Package

4. Caution
  - During the maintenance period, game access and gameplay will be unavailable.
  - Please note that the maintenance may end early or be extended depending on the situation.In case the date or details of the maintenance change, we will post a follow-up announcement.
  - Please make sure to completely exit the game to safely save your data prior to the maintenance.
  - We will make an announcement on the details of the maintenance after the maintenance is complete.



We will continue to do our best to meet your expectations for Mad World. 

Thank you. 
...