A dark and stormy night, a group of strangers, and one seriously strange house... The Tartarus Key reveals its mysteries when it launches on May 31st for Steam, Nintendo Switch, PlayStation, and XBox!
It's been a long road getting to this point, and we're so excited to finally be able to share our game with you. The Tartarus Key is our love letter to classic horror thrillers of the PSOne era and beyond, and we hope you'll enjoy your stay inside its walls more than Alex does. (Hard to blame someone for being a little sour when they've just been kidnapped, we suppose!) You'll also be able to nab the game's original soundtrack on launch day, composed by the amazingly talented Josie Brechner.
Thank you to everyone for your support so far! If you haven't already, why not try downloading the game's free demo? It contains the story's opening act, and sets the stage for what's to come. Don't forget to wishlist the game as well if you haven't already!
What's going on with this place? Who's behind the cameras following Alex's every move? What's up with those strange things she keeps seeing out of the corner of her eye? You'll find out very soon...
IT'S LAUNCH DAY! This Early Access release is a huge milestone for us, but also the beginning of a new journey on which we hope you'll join us!
We did everything we could to make SMYS as stable as it could be, however as more players try the game we're expecting new bugs we never heard of to appear and we're ready to tackle them! The in-game report panel remains at your disposal for quick bug reporting, but feel free to reach out directly by using our website, socials or the Steam forums.
It is really important to us to get your feedback to be able to fix bugs and add new features that could improve user experience, so don't hesitate to share with us!
On that note, leaving a Steam review for the game would truly be a game-changer for us as it will help getting more players to try the game, which means more feedback, leading to a more stable and overall better experience for everyone. So please seriously consider leaving one, it's really important to us and will make a difference!
Here is our roadmap for the game's Early Access :
As we already stated before, updates will include more than what their title imply, for instance the "Online Multiplayer" update also includes the opening of a discord server (requested by the community) for the players to be able to get in contact and get involved further in the development, the "Yums' Book" update also includes Steam Achievements and Cloud Saving, and the "Vanta Black" update also includes the addition of AI to be able to play the game single-player, with a friend versus 2 AIs, or balance uneven teams when playing as a party of 3 (requested by the community).
Not happy with the priority order of the upcoming updates on the roadmap ? Tell us what your prefered order is, we'll change it to match what most players want over the course of Early Access.
Follow us on Twitter to stay up to date with the ongoing development of every upcoming update.
Super Dungeon Maker ⚒ - Fink`s Awakening (Prologue) - roka_flonja
Hey Finkunity,
We're excited to announce that Super Dungeon Maker v 1.0 is now available on Steam! Our team has been working hard to bring you a game that will challenge your skills and ignite your imagination.
To celebrate the release of Super Dungeon Maker, we're offering a limited-time discount of 20% off for our Steam community members. This offer is only available for a short time, so be sure to take advantage of it while you can.
We're excited to see the amazing dungeons and challenges that you create and can't wait to join in on the fun. So what are you waiting for? Get your copy today and let the adventure begin!
We also have a little present for our awesome community! Choose your favorite Super Dungeon Maker Wallpaper and feel free to download them!
Thank you for being a part of our community and for your continued support. We can't wait to see what you create in Super Dungeon Maker!
Join us on Friday May 5th (7am PT / 3pm UK / 4pm CET) for an exclusive streamed playthrough of the latest DLC Golden Idol Mysteries: The Spider of Lanka with commentary!
❇️ Golden Idol Mysteries: The Spider of Lanka Coming 4th May! ❇️
We are excited to announce that Super Dungeon Maker v1.0 is now available on Steam! We have been thrilled with the response so far, and we can't wait to see the amazing dungeons you create.
Feature Map
In the graphic provided, you can see all the features that will come 100% into Super Dungeon Maker, beyond the initial release.
In addition, we want to assure you that we are dedicated to making Super Dungeon Maker the best game it can be. We will be working on this new features and hopefully even more in addition to bug fixes, based on the success of the game and feedback from our players.
Community Wishes
We want to give a special shout-out to our amazing community for all their support and feedback during the development process. Your input has been invaluable to us. We have heard your suggestions and compiled a list of the top ten most requested features:
Bow & Arrow
Lamp
Coins/Collectibles
Themes changeable per floor
One-way doors
Teleporting
Signs that point in one direction
Elevated floors
Select and move areas/enable copy & paste -> already in the builder
Enemies that drop items
Monthly updates
Please note that we will be posting general updates every four weeks. This is because we are developing and testing Super Dungeon Maker for two platforms simultaneously. Hot fixes, of course, will be released as soon as possible.
Thank you for your support and for being a part of the Super Dungeon Maker community. We can't wait to see what you create and continue to improve the game with your feedback.
Yes, we're having a sale! Take advantage of the opportunity and get Evil Nun The Broken Mask with a 20% discount! And remember, once you get the game, all future updates are completely free. What are you waiting for? Get it now!
Arenas are almost ready to greet you. Put your gear on and get your decks ready: Mutants: Genesis will finally be released on Steam on Wednesday, May 10, 2023. Get back to training, and see you next week!
This year we want to focus on content and the community, we want to create something big that makes Empyrion shine, a Game Changer.
1.10 Expand the limits
Summer release. During the last releases, we were focused on solving pain points and fixing early-stage problems. It’s time to bring a better experience for the later stages of the game.
Content We want to provide our survivalists with new content to play with:
Working on the mission chapters to conclude the pre-final iteration of the main story arc
300+ new POI: The missing dynamic and static factions prepared will be finally integrated with their own homeworlds, fleets and POI.
New creatures: To bring more diversity to the game we will add new NPCs.
The game world changes and additional content will be added to our galaxy.
We aim to add fresh starter experiences
New Game starts: To make the start of the game on three of the four starter moons more varied, the normal Escape Pod drop is planned to be replaced by more exciting starting conditions for Masperon, Ningues and Skillon.
All game starter moons in the Ellyon system, as well as the game start in the Ashon system, are planned to get additional, optional mini-story missions limited to the game start sector.
General updates and leftovers
In a continued effort, planets with old deco will be updated and adjusted.
The stars of our galaxy will be updated in order to improve galaxy immersion.
AI New AI vs AI features:
A new block that generates drones to defend your base and vessels
Adjustments and improvements of the AI VS AI
Builders The building is important in our community and through it, you bring new experiences to all players. We want to add the most requested blocks to the game.
New Block shapes implementation
Water/Lava Blocks
Faction Permission for multiplayer
A system that allows creators to edit permissions depending on the faction
Pain points, polishment and fixing As developers, we are always valuing your feedback and we will fix and improve what we can with your insights.
Bug fixing & Polish
We will work through the reports we have been sent & work with what can be reproduced in debugging.
Motorbike rework
Motorbike update -> The current bike leads to many bad experiences and we will solve it by having a new vehicle that also better fits the game, the Hoverbike.
Optimization We know that it's important to have a smooth game, as well as to be able to play the game with friends that have lower-end devices.
Allow the customisation of visuals and others so you can improve performance by lowering the graphics.
Memory usage analysis to improve servers performance
Sound system
Finish the integration of the sound system fixing the most important issues.
Improvement of the dynamic sound system: Combat sound system.
Development tools
Refinements:
For more creative ways to set up playfields, we will add a way to Deny the player opening the BP Factory (F2)
In addition, we will add the requirement to have all devices actually unlocked from the tech tree before allowing to produce a blueprint in the BP Factory (currently only the player level is required)
PDA: several actions will be enhanced to also check for their relation to a particular faction
Visual Update
Tesselation, dynamic shadows, lightning: An improved immersive experience with more visual values to tweak for our players.
New devices: Visual redesign of our oldest device models.
1.11 NEW SCENARIO
Working title "THE DARK FACTION"
The winter release of 2023 is our most ambitious development yet at Eleon Studios - a true game changer.
We're excited to announce that Super Dungeon Maker v 1.0 is now available on Steam! Our team has been working hard to bring you a game that will challenge your skills and ignite your imagination.
To celebrate the release of Super Dungeon Maker, we're offering a limited-time discount of 20% off for our Steam community members. This offer is only available for a short time, so be sure to take advantage of it while you can.
We're excited to see the amazing dungeons and challenges that you create and can't wait to join in on the fun. So what are you waiting for? Get your copy today and let the adventure begin!
We also have a little present for our awesome community! Choose your favorite Super Dungeon Maker Wallpaper and feel free to download them!
Something new for the release
New theme: Mystic Garden
And something that was wished for very often: Input remapping!
Thank you for being a part of our community and for your continued support. We can't wait to see what you create in Super Dungeon Maker!
Greetings, Keepers! Today we bring you the Re-Assessor Update. In this update, we are giving the Assessor a complete rework that should make it a lot more fun to play, starting Season 4 of Prestige Mode as well as adding a new modifier to it and more!
"Pro Mode" is a prestige mode modifier aimed towards those of you who are aiming to get the highest scores. It gives you the option to choose an order of caves and gadgets when starting a Prestige Run. This modifier unlocks when you get the achievement for winning a Prestige Mode run with a score of 1000 points or more.
Alongside this patch we have also released a Booster Pack (containing a new suit for the Assessor, a brand new pet and two new Assessor songs for the soundtrack!) that you can purchase to support the continued development of Dome Keeper, so make sure to check that out!
We are also making sure that Drillbert mode stays. We saw that you as a community really enjoyed it, so we decided to make it permanent! That means that you can now unlock Drillbert mode as you would any other type of modifier in Relic Hunt. Hooray!
Read the full change list below!
Change list
ASSESSOR
Got a complete rework to make it more fun and remove a lot of friction from the controls.
Spheres are now shot by hitting the shoot key while moving into a direction, instead of holding it and aiming in a direction. This makes shooting feel much more fluent.
Picking items up is now consistent in controls, being bound on the use key by default (as "using" often means "picking up" with gadgets and caves). The controls are automatically reset to this default, so please change as you like (but note that you should keep use and collect on the same key, ideally).
Bundle is now the default mode of shooting resources. Ability to shoot single resources is gone. While it was fun, it was too unreliable and slightly redundant. To shoot a bundle, just move in a direction and press the shoot key.
Rotational mining is gone. Instead you now push against the rock to remove it. This has the same gameplay, but you don't need a sphere to mine and it's less tedious.
Assessor now has the option of 3 sphere abilities: reflect, split and explode
Reflection is now a stationary field that can be placed, instead of being an ability you have to time perfectly. While the old way was fun too, it didn't stay fun if you kept reflecting spheres for 2 hours.
Added sphere explosion ability, which lets spheres in your vicinity explode, removing a lot of rocks around them.
Reflect, split and explode each got one improvement upgrade in the tech tree.
Rebalanced reload times, with a repeatable upgrade to get more spheres and a repeatable upgrade to extend the sphere lifetimes.
Added a free pet and skin, in addition to the Assessor Gear Pack (which also has a pet and a skin.)
Added 3 achievements for the new skills and updated the older ones.
PRESTIGE
Started season 4.
Added "Pro Mode". It's a prestige modifier aimed for the keepers competing for the highest scores. Until now they had to restart their runs often until they had their desired gadget and cave combination. To avoid this unproductive repetition, you can now choose an order of caves and gadgets when starting a run in pro mode. Pro Mode unlocks when getting the achievement of winning prestige with 1000 score points.
All highscores can now be seen on the title screen. This panel can be hidden if it bothers you.
Added upgrade to lower time until the next wave, to get rid of joyless waiting after you mined the whole map. Everything is sped up, including the converter, mineral tree and shield.
GADGETS
Drillbert mode can now be unlocked as a regular run modifier!
Reduced blast mining upgrade cost, increased last stage blast radius and lowered initial production time.
Teleporter will now just stabilize instead of trying to float back to the position it was dropped at.
Mineral Tree from the seed cave has changed root mechanics, which especially impacts prestige. Previously it was best to build a very sophisticated setup of connected cobalt for the tree to grow in. This was a ton of work and quite RNG dependent, which was no fun. Now the tree only grows roots within a radius of 3.5 tiles (fraction is important for diagonals) and can only grow one cobalt in total.
Mineral tree now drops resources that are not picked up after a cycle. This way it can also work with lift or resource teleporter, and generally requires less attention.
OTHER
Added Catalan, Estonian, Slovakian, Hebrew and Filipino as community translated languages (incomplete right now - if you want to help translate Dome Keeper into your language: check out the link in the language selection panel in the options!). Please reach out if the fonts are not great, we need some help with it (ideally with a suggestion for two fonts, one being monospaced and the other not). Thank you to everyone who helped translate it! We will have support for Arabic once we can upgrade the engine from Godot 3 to Godot 4 this year.
Added button to show all relevant previous tutorials in the pause menu
Rebalanced cobalt distribution across all maps. Previously it was pretty much equally spaced out, but now it gets more sparse the deeper you go, to compensate for how your mining ability gets more powerful.
Added different sky backgrounds per world when landing.
Achievements are now checked upon startup, so if you have something unlocked/completed but are missing the achievement, it should automatically pop up on startup.
Reworked relic bomb animation (the old skull is back!)
Improved handling of the laser when using a gamepad. It should now respond more directly to the stick movements.
FIXES & SMALL THINGS
Fixed teleporter looking deactivated after keeper teleports.
Sword does not try to reflect rocks anymore.
Driller is reachable by longest swords again.
Improved shield hud visuals, with ability duration not hiding shield state.
Very slightly changed timing on when scarab switches phases.
Improved some UI sounds.
That’s the whole list! As always, have fun with it and please let us know if you experience any issues though the official Discord: Bippinbits - Dome Keeper. 🧡