ScourgeBringer - MrHelmut


Hey there!

We are pleased to release a new alpha build of ScourgeBringer!

This is a pretty update! It adds a whole new world, with its own set of enemies, mini-boss, and boss.

The skill tree has also been expanded with a new branch that will lead to being able to smash bullets back at enemies! It truly is a game changer!

We are now off to add much more content, well into our roadmap.

Feel free to access the Alpha through our Discord server.

Your feedback on previous alphas have been tremendously valuable, so please keep them coming!

You can read the full changelog after the gif.

Have fun!

Cheers,
Thomas



Note:
  • We expectionnaly unlocked the 4th skill branch earlier (once Boss 1 is beaten) because World 2 kind of require it. All the skills will be reorganized/remade later.

New:
  • Added a new category of enemies: Alphas, bigger versions of existing enemies (including in World 1)
  • World 2 with its own enemies:
    • 4 new normal enemies
    • 3 alphas
    • 1 mini boss
    • 1 boss
  • A new skill branch with 5 new skills:
    • Parry: allows to destroy bullets with the Smash
    • Raining blood: bosses drop more skill points
    • Dirty barry: start new games with an enhanced revolver
    • Manual override: allows to choose a zone of attack when doing the special attack
    • Lethal Club: allows to throw bullets back with the Smash

Changes:
  • In mouse aim mode, slash, dash, and smash direction will now use the mouse direction
  • Reworked bullet contact particles
  • Made flies to be less spammy
  • Added new gamepad brands to the auto mapping
  • Made slash/dash/smash and auto aim less snappy and more accurate
  • Made the "!" mark bigger on bosses
  • Improved aim assist (less snappy, more accurate)
  • Adjusted a bunch of things regarding how smash and other attacks are impacting enemy timings
  • Fine tuned the physics and controls when smashing
  • Added debug launch options to test specific Worlds or setup:
    • "-debugStartingLevel 2": make the game to start directly at the second world (mind that using this option will break the "restart" option and make the game to softlock)
    • "-debugMap": always generate the same map to quickly test out things

Fixes:
  • Fixed map opening sound to repeat if holding the map button while choosing a blessing
  • Fixed the drone getting into firing position even when ammo are empty
  • Fixed enemies having difficulties to go around corners
  • Fixed wall crabs firing toward their walls if the player is right on them
  • Fixed ground pound not generating any waves if done next to a wall
  • Fixed enemies firing on walls when they try to corner the player
  • Fixed special softlocking some enemies in specific conditions
  • Fixed bosses attack chances being miscalculated
  • Fixed chain stunable enemies
  • Fixed clicking to bring up the skill tree might purchase a skill
ScourgeBringer - MrHelmut


Hey there Bringers!

It is time for a new Alpha update! Quite a big one! :)

We moved forward on our roadmap and added the calm hub world. You will start all your runs from here and will be able to pop up the skill tree to enhance Kyhra's abilities!

We also started to give more life to the NPCs which in the future will distill more lore and advises.

Feedback from the community have been quite awesome, as always. Thanks a lot! We hope that we've been addressing them in proper ways, and if some are still to be fixed, don't worry, we'll get there! Please keep them coming!

You can check the full changelog right after this news!

Feel free to access the Alpha through our Discord server.

Let's keep on rocking! We're now working toward our next milestone.

See you around, and stay fresh!

Cheers,
Thomas



Important note:
  • All prior settings are reset by this version. This is due to a change within our file format.

New:
  • Added the hub world from where every run will start and from where the skill tree is accessible
  • Added permanent skill tree (accessible from the hub world)
  • Added 13 of the 29 skills
  • Added dialogs to the NPCs (they don't have that many lines for now, but the system is fully implemented, hence it'll be easy to add more as we go)
  • Added portal to next level when beating the boss (which brings back to the hub for now)
  • Added Altar of Blood sounds
  • The game now saves your progress (skill points and unlocked skills)
  • Added button prompts to tutorial
  • Added more juice to the boss HP bar
  • Added a setting to disable to the low HP blinking background feedback
  • Added a demo mode: using the "-demo" launch parameter will run the game in a demo state with exit and settings disabled, as well as load/save being disabled and defaulting the game with 3 skill points available. The demo can be reset with F3.

Changes:
  • Some of the default abilities of Kyhra are now a skill (fast travel, kill combos, ground pound...)
  • Keyboard and mouse inputs are now ignored when the window is not focused
  • The map will now be locked while in combat
  • Simplified keyboard keys and mouse buttons names to be shorter
  • All menus now loop when navigating
  • Mouse wheel can now be used to scroll through menus
  • Made the "!" smashable symbol more visible
  • Traps are now disabled when rooms are cleared
  • Made the base revolver more precise and the master revolver more impactful

Fixes:
  • Fixed super attack soft locking if you hold down the slash input
  • Fixed super attack soft locking if you launch the attack right before the only remaining enemy is about to go an invulnerable state (e.g. teleporting)
  • Fixed smash sound when spamming the smash input
  • Fixed mouse selection having a priority over keyboard inputs
  • Fixed mouse selection still working on Altars while the game is paused
  • Fixed pause menu being accessible (yet invisible) while teleporting Kyhra
  • Fixed gamepad vibrating with low HP warning pattern after the teleportation animation
  • Fixed teleportation not properly landing Kyhra on ground
  • Fixed boss not being properly invulnerable during its introduction animation
  • Fixed gameplay still running during the game over animation
  • Fixed inputs still working during the game over animation
  • Fixed tutorial mouse inputs
  • Fixed pause not being unpausable with gamepad pause button
  • Fixed a few typos
ScourgeBringer - MrHelmut


Hello Bringers!

Here comes a new Alpha update! We continued to follow our roadmap and added the fast travel and the temporary upgrade systems.

You will now find Altars of Blood within the ScourgeBringer that will grant you their blessing.

We also continued to address the precious feedback you all have been sending us! Keep them coming!

You can check the full change log right down this news, with a couple gifs to illustrate the new content.

It's also probably worth mentioning that alpha registrations are done by asking our bot on our Discord server.

We're already busy preparing what's next, though we will first work toward a Gamescom demo for next month.

In the meantime, stay cool and hydrated!

Cheers!
Thomas



New:
  • Added fast travel through the map (this will later be limited by skill acquisitions)
  • Added Altars of the Blood: in each world, you can find an Altar of the Blood that will grant you new powers (Blessings of the Blood) lasting for the current run
  • Added 12 Blessings of the Blood
  • Added French localization of the tutorial



Changes:
  • Enhanced map display
  • Upgraded our Linux and macOS runtime (stability and performance improvements on those platforms)
  • Removed the unimplemented languages from the settings until they are implemented
  • Allowed to bind the "back/share/select/-" gamepad button in the settings (PC only, because that's forbidden on consoles)
  • Changed the enemy bullets color to be different than the player ones
  • Removed the unused "return to hub" pause option and replaced it with a quick restart option
  • The super attack is now automatically slashing, but you can still slash yourself to speed it up
  • The game auto-pauses when the window gets out of focus

Fixes:
  • Fixed map input style being saved as mouse aiming (and therefore not restoring properly)
  • Fixed mouse selection of the mouse aiming setting
  • Fixed Linux issues with http requests
  • Fixed middle mouse button not being bindable
  • Fixed tutorial typos and wording
  • Fixed "New Game" not being selected when engaging the main menu with a gamepad
  • Fixed returning from pause or menus ghosting the previous input from closing the pause/menu
  • Fixed shop items being selectable before they appeared
  • Fixed hits on bosses not counting as combo hits
ScourgeBringer - contact@rockpapershotgun.com (Graham Smith)

ScourgeBringer is a game that exists in your fingers. It’s an action roguelite fidgetspinner about bish-bash-boshing across single screen levels of enemies. The protagonist Kyhra has a sword for slashing, a drone that can fire a blast of bullets, and a set of movements that feel sublime> to control. I’ve been playing an early alpha ahead of an early access release planned for later this year, and my fingers crave more.

(more…)

ScourgeBringer - MrHelmut


Hello Bringers!

The launch of ScourgeBringer's alpha has been a blast. All your feedback have been very relevant and helped us to focus on what matters.

Today, we are releasing Alpha 2.

It adds the super attack and revamps the weapon system (including new weapons and items). It also addresses a bunch of the issues you've highlighted, though all not yet, but we'll get there as we publish new updates.

Accessing the alpha: for the time being, alpha access are managed through our Discord.

You will find right after the gif the full change log!

Thanks for your support, and let's continue rocking the feedback!

Cheers,
Thomas



New:
  • Added the super attack
  • Added 14 drone weapons to drop and find in the shop
  • Added 6 new items (most of them are related to the new drone reloading system)
  • Added the full level map
  • Added an option to disable the mouse aiming when playing with only a keyboard
  • Polished the settings and pause menu to have sounds and animations
  • Added more gamepad support, and possibly fixing a specific Xbox One controller issue
  • Added a deadzone to the aiming stick and slightly increased the moving stick's one
  • Implemented the auto-slash accessibility setting

Changes:
  • Reworked how the drone reloading works: the reload bar now consists in charging the full bar in order to get back X ammo (X depends on weapon), and it is more required to have an empty clip to reload
  • Changed the default drone weapon: it's now a manual revolver
  • Removed 2 items that were no more relevant to the new drone reloading system
  • Removed the Bodyboulder last bullets upon exploding
  • Removed the drone reloading gain from hitting with drone weapons

Fixes:
  • Fixed a few typos
  • Fixed max HP no being reset after a run
  • Fixed scrolling in the settings not being reset when browsing through tabs
  • Fixed possible crash if the Settings file doesn't exist
  • Fixed gamepad vibrating when playing with keyboard
  • Fixed pending money carrying over the next run
  • Fixed mini-boss not cashing the correct amount of money if the player is leaving the room too quickly
  • Fixed enemies not dropping the correct amount of money
  • Fixed world 1 shop room having missing tiles above its northern door
  • Fixed mini-boss continuing to fire upon exploding
  • Fixed the shop freezing the pending purchase if an unbuyable item is hit before the pending purchase has been cashed in
  • Fixed smart aim not snapping correctly to bosses
  • Fixed "exit" from pause menu not working if the player just got hit and has invulnerability frames
  • Fixed ambient sounds still playing even if the music volume has been set to 0
ScourgeBringer - MrHelmut


Hey hey Bringers!

In regard to our open development process, we are pleased to announce that we started rolling out the first Alpha of the ScourgeBringer!

The game is still highly unfinished and not worthy of a public release on Steam.

And yet, we need feedback from the community to make sure that we're heading toward the right direction. Hence, we are organizing a private Alpha, which we will update regularly with fixes and new content up until it matches the quality that Steam players deserve.

How to get private Alpha access?

Alpha access is, for now, only available through our Discord server.

Join us and you will be guided to the preview program registration process.

What to expect?

A real Alpha, which means a totally unfinished game with broken and missing content.

As of now, the Alpha contains only one world out of the six planned. There are also a bunch of features missing, which are going to be added progressively to the Alpha as we progress.

We posted a road map on the Steam community hub so that anybody can follow our progress.



When will the game release on Steam?

ScourgeBringer will release on Steam when we feel like it has reached the quality you all deserve, with enough content for you to already enjoy playing for extended sessions.

This will most likely happen when the game goes out of Alpha and enters Beta through a Steam Early Access.

If you want to wait for that to happen, simply wishlist the game and you'll get notified in due time!

Hoping to see you around!

Cheers,
Thomas
ScourgeBringer - contact@rockpapershotgun.com (Matt Cox)

SLASH. BLAST. SMASH. DASH. All these verbs and more await in ScourgeBringer, an upcoming rogue-lite platformer that channels Dead Cells-esque combat through a more minimalist lens. Yes, I’m saying that based solely on the reveal trailer, but the reveal trailer is packed with enough dodge rolls and squishing noises that I’ll eat my ominous floating head-orb if I turn out to be wrong.

(more…)

ScourgeBringer - MrHelmut


Hey Bringers!

I am Thomas, lead designer on ScourgeBringer. We are super pumped to finally unveil our new game that we are making with sound designer Joonas Turner and publisher Dear Villagers.

ScourgeBringer is a super fast-paced rogue-platformer. You can image it as a blend between Devil May Cry and Celeste. You can jump around, climb and slide on walls, and slash, dash, smash, blast ALL THE THINGS!

http://store.steampowered.com/app/1037020



Join us on Discord or subscribe to our newsletter to get weekly updates about our progress on the game!

You will get the chance to possibly join the alpha / beta of the game and interact directly with the team!

We're looking forward to show more content and blast our way through Steam!

Cheers,
Thomas
...