ScourgeBringer is a game that exists in your fingers. It’s an action roguelite fidgetspinner about bish-bash-boshing across single screen levels of enemies. The protagonist Kyhra has a sword for slashing, a drone that can fire a blast of bullets, and a set of movements that feel sublime> to control. I’ve been playing an early alpha ahead of an early access release planned for later this year, and my fingers crave more.
SLASH. BLAST. SMASH. DASH. All these verbs and more await in ScourgeBringer, an upcoming rogue-lite platformer that channels Dead Cells-esque combat through a more minimalist lens. Yes, I’m saying that based solely on the reveal trailer, but the reveal trailer is packed with enough dodge rolls and squishing noises that I’ll eat my ominous floating head-orb if I turn out to be wrong.