Nuclear Gladiators 3000 - Turbo Napalm
The previous patch fixed a roulette bug but unintentionally added a new bug as a side effect.
This patch will fix it.

Sorry for the inconvenience and thank you very much for your patience.
We hope you can keep enjoying the game!
The First Library Playtest - domready

Initial Wildlife and New Resources


This small but important update introduces the foundational implementation for wildlife and expands the available crafting materials.

⚙️ New Features & Content

🦌 Animals & Resources

  • \[NEW] Base-Implementation for Animals (Deer). The first wildlife creatures are now roaming the world!

  • \[NEW] New Resource: Deer Leather. Hunt deer to gather this new resource and utilize it for future crafting recipes.

Bandit the game - ☜ LEGION ☞

Hello everyone
Past last 3 years, i spent every my free time to move my game to newest version of engine. Why?
Old one had some problems with corrupting save files. It also lacked some features. But it doesn't matter.
I'd like to present to you an improved version of my game. It's still not finished, and I'd like the game to have many more quests and buildings to build, so you can build an even better city.

I fixed many bugs and added new features. Unfortunately, I didn't write down everything I changed, and over the years I've forgotten a bit, so you'll have some surprises.

Old saves are not compatible, loading old saves can cause crashes

Here is the list of changes:

  • Many new icons for items.

  • Objects will light up when you look at them, not when you are next to them.

  • The game only pauses when bringing up the main menu, in the remaining windows (e.g. backpack) the game will still not be paused.

  • The increased speed effect is no longer interrupted by actions, but loading the game interrupts the effect.

  • Equipped items no longer take up backpack slots, hotbar also had some change.

  • Quick drop/sell/add buttons.

  • Added button to hide the hot bar in the backpack.

  • You no longer take damage if you cover yourself with a shield during a heavy enemy attack.

  • unarmed combat removed.

  • New NPC highlight system, you can check name for every npc.

  • Enemy armor is now displayed next to enemy names.

  • Achievements (steam achievements in nearest future).

  • Character and npc shadows fixed.

  • The farm and sawmill have working NPCs.

  • Snapping the building/elements to the ground.

  • In build menu building now display how much you have resources.

  • Added the merchant's sign above the heads of the merchants.

  • The construction sites is marked on the map

  • Graveyards must be unlocked before you can respawn there. Simply approach them until red energy appears.

  • Better AI for NPCs, e.g. they will now react if the player pulls enemies towards them

  • New weather system and sky

  • Improved swimming system - the invisible wall near the former camp has been removed

  • Added continue button in the main menu and animation of sliding menus

  • Higher resolution of interface window textures

  • Added a scroll with a spell that teleport to the base

  • Added book with blueprints points

  • Death has no consequences, you are respawn with full health, but you lose the extra bonuses from food

  • The first 20 levels give 5 hp each

  • New system instead of hunger and thirst - temporary bonuses to health/mana/stamina from eating

  • Sort button fixed

  • Map corrected for all resolutions

  • After completing the quest from the cartographer, you will no longer get a physical map, instead you just unlock a new area of ​​the map

  • improved stability, performance and loading time

Ninja Blast - Armando Rodrigues

Recently i found that most of people are getting stuck on Ninja Blast and can't progress the story. A similar problem was happening on Alive Hunter, i fixed the problem on Alive Hunter, but i cannot do a patch for Ninja Blast because i've lost the game files.

Instead of doing a patch i'm now working on a new version, 2026 version of Ninja Blast.

I'll take this oportunity to enchance even more the game, improving the combat, scenes and adding some new exciting content.

Thanks for all the support. The new version of Ninja Blast is coming soon.

Feed the Reactor - Adam Travers
WHAT'S NEW IN THE DEMO?

  • Improved the Fuel boost Pump. When active it now also increases total Material by 30%.

  • Energy is now generated when fuel is damaged, not only when it is destroyed. this should make for smoother and more responsive energy output

  • Increased the fuel-per-second calculation time to stop the bar jumping around so much.

  • BUG: Fixed the descriptions on Rad buff, enrich buff and heater buff upgrades to have enough decimal places to show the next upgrade amount.

  • BUG: Fixed wishlist button going to discord page.

Thank you to everyone for playing! And special thanks to all those who sent in feedback and let me know about bugs! It is massively appreciated.

Cheers! Adam

Archmage Rises - LordYabo

I’m working on the new resource interaction, so I can fix it, so the quests will be completable again, so I can get the Events update out. I took out the “Hex view” in doing the Events update but that kinda broke the game, and now I need to put in the replacement sooner than i expected.

The solution is to create interaction ‘tiles’ for stuff you can do in a map location.

I’m not trying to solve it for everything, but I do need a solution that scales for all the game interactions, not just resources.

Trouble is, I don’t have a team anymore, so I don’t have anyone to talk to in the middle of the day with questions like “A or B?” Posting to Steam once a week and waiting several days for responses is too slow for the kind of micro-design decisions I’m speaking of.

I decided to do an experiment: I created a new channel on the Archmage Rises Discord server called real-time-dev-blog where I just started posting my questions, conundrums, and challenges as I work on the feature. I didn’t know if anyone would read it or respond.

But respond they did! I was able to dialogue in real time with fans just like you and collectively we got somewhere pretty good with how the resources will work.

I’m going to continue using the channel as I work each day on the feature.

Normally I do a lot of writing, but today I’ll just let the screenshots of the feature evolution do the talking:

This is where I started from before engaging the channel

Other possible interactions

Used this as a thought template for the design

Experiment with “simple” and “complex more data” types

I was just about done, but decided to take another stab at the global layout.

The channel liked this better so I continued with it.

I’m happy with where we landed for the “Resource Tile” so i started figuring out how interacting with it might look.

Tooltip vs embedding the info

A simpler organic version

I’m satisfied I’ve explored this enough, it works.

I had to figure out the kind of data that will populate these resource producers

This is as far as I got it this week. It’s in unity now in the various prefab pieces, hooked up, now I just have to get the game data displaying.

Game Design seems like the fun part of Game Development. And it is, but it is also a lot of groping in the dark looking for solutions. I’ve worked with experienced full time designers and a common trait to all of them is feeling like their ‘work product’ is low compared to all the time and sweat they poured into it. Designers generally make documents with pictures, but are afraid everyone looking at it is secretly wondering “really, it took you 3 days to come up with this?”

Real solutions look ‘obvious’ after the fact, its an iterative work process to build up to a conclusion.

Special thanks to Dagy, Odynn, KafkaExMachina, CrisisSDK, Monster Tamer Bloba for dialoguing in the channel with me!

Nov 15
Red Crucible Assault Playtest - MHG_Dev

Adjustments to Steam advanced api

Ocean killzone

Other minor fixes

Opioid visions 88 - Angstorine

Hello everyone!

We'd like to inform you that development on Opioid Visions 88 has been temporarily suspended, but not canceled. We're slated to resume in 2026.

This is due to disagreements within the studio and dissatisfaction with the game's graphics.

The graphics issue is already being addressed, but it will take quite a bit of time to prepare everything for the next levels and the Level 1 update.

This year, several more patches will be released for the demo version, fixing many critical bugs, and the game will be localized into:

Russian, German, and French.

We'd also like to inform you that at the beginning of 2026, we'll be announcing a second game. It will be developed by the same team as Ov88, well, almost...

Unfortunately, our lead tester, who also serves as our community manager, was called up for a year of military service. We wish him the best of luck!

Expect news in 2026!

Angstorine (Developer)

Nov 15
Port Authority - NFold
Gameplay
  • Ship movement direction is now automatically inferred when drawing the route, based on mouse movement and click position on the ship. It is no longer necessary to exactly select the desired direction. The old system remains available in settings.

  • Improved the visibility of very short routes.

  • Available ship thruster directions can now be seen in the ship info menu (right-click).

Visuals
  • All ships now emit smoke from their funnels while in operation, adding a visual cue for engine activity.

Bug fixes
  • Fixed a bug that would prevent ships from sinking properly.

  • Speed cycling does now work correctly when the game is paused.

  • Engine sound does now working correctly in loaded games.

  • Music does now always play correctly.

LoveCraft - pers-krolya

🫧 We've added soap bubble fireworks! Throw a foam party!

Set up salute cannons 🎆 in your locations and watch your coupon account grow! 📈 With every volley purchase you get your well-deserved coupon! 🤑

❓What are coupons and how to spend them? 🤔 It's simple! 1 coupon = 1 gold coin 🪙. Have you accumulated enough? Exchange your coupons for any items available for gold! 🎁 This is your chance to get the most coveted items just by sharing the holiday cheer! 🥳

🤩 It's not just cool, it's an explosive combination of fun and benefits! 💥 So, don't miss your chance! Set up the guns, set off the fireworks and earn! 🚀💰🎆

Attention! All cannon volleys are paid: 3 volleys = 2 gold coins. The owner of the cannon launches fireworks for free!

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