Night Vision Games Dev here with the game's very first update!
Thank you to everyone who took the plunge and purchased the game in its release week. As a solo developer, it was pretty stressful to pull the trigger on putting my game out there in the world! I'm glad so many people have picked up the game and enjoyed it. Have you made it far enough in the game to unlock your second set of cards?
With that said, there will always be things to improve, and much of the feedback so far has been around figuring out how to start winning matches in-game. I hear you loud and clear, so that's been the focus of this first week's update:
Bug Fixes:
Fixed a rare crash that could occur when unlocking an achievement after Steam connection is lost
The same card, tribe, or color can no longer be picked multiple times when the meta shifts
Gameplay Updates:
Added an introductory tutorial the first time you visit the Game Shop. Existing save files will get the tutorial the first time they visit the shop after this update
Added the ability to chat with the Game Shop owner for various random hint tutorials based on your current game progress
Added some basic card strength hints when playing matches at very low Knowledge levels
Listening to Dom and Nader can now increase your hidden Knowledge level
Listening to Fina and Chel can now increase your hidden Personality level
Meta changes after the 6th and 12th month of each year will now be more drastic for Tribes and Individual Cards as well (instead of drastic changes only for Colors, Playstyles, or Costs)
That's all for this first update, as I wanted to get the bug fixes out quickly and provide some more guidance for beginning players. Looking forward to hearing more feedback and releasing more cards into the random generation pool in future updates! Which girl is your favorite card to use? I think mine is Petra!
To adapt the famous quote, "No game development plan survives first contact with reality." How does one summarize 1,474 commits across two years? For starters, we can forgo any kind of changelog - no one needs to read a short novel of updates.
Here are the highlights:
- Created an enemy "intent" system - Added a new level! - Added new Grumps! - Left behind our esoteric "turns" system - Adopted a straight-forward "hearts" system - Updated our puzzle generation sections - Overhauled our item & pickup system - Changed our item unlock process - Improved support outside of fullscreen - Created a future expansion for Happy Meadows
Its been really busy during the holidays, so I haven't had time to post but now I have time, I hope everyone had a really merry Christmas and a good happy new years!
Some of you may know that the demo launches In less then one month! The demo will be released on the steam store for the up coming steam next fest! The demo will be skipping level 1 due to it being a tutorial level and the tutorial level is not going to be finished at this time. It might get done before the demo releases but I don't think it will. So the current status of the demo includes Story mode will have 4-5 levels I say that because there is 5 levels because one of the levels has a different route you can take but only 4 total also you'll face 2 different monster types and 24 total weapons to play with. Every weapon is unlocked.Survival mode This mode will not be in at release. being that this has only been in development for less than a year its been a lot of work for a single person to get it working the way I want to. but the demo will be updated as things get developed so when this is ready to go the demo will include 1 map for you to try out! The map currently in development is called Santa's Workshop. The reason I'm doing steam next fest now is because I feel like the game is at that point of that 20-30 minute demo play and with all the work I've made this year I have a good feeling of trying to release the game either Late this year or early 2024 if all goes well!
~Respawning bug fixed ~No longer stuck on black screen if killed ~Fixed enemy blocking ~Adjusted Unarmed block ~Fixed Player one handed weapon block animation ~Crafting time adjustments ~Fixed tree harvest needing to cut up tree for most harvestable gains ~Added birch bark and sap ~Added Beech bark and sap ~New alchemy recipes ~New Cooking Recipes ~New Survivalist Recipes ~New tree harvestables ~Birch bark Beech Bark and Saps ~Fixed vegetation rocks blurred ~Few items added to merchant ~Adjusted Crafting ingredients ~Adjusted XP given for harvesting ~Adjusted ammount of nails given per craft
We hope you all have a very happy new years! Here is to Carth release come 2023!