Feb 28, 2020
Community Announcements - Totem

Hey guys!

The Free Packs offer is back for one week!
  • Each pack contains 3 cards.
  • Discount starts at 10% and goes up to 20%!
  • The more you buy, the cheaper you pay and the faster you earn FREE packs.

The Free packs offer will be available until Friday, March 6 - 9.00 am, Paris time!

How to access the Free packs?
  • Go to the "Featured" tab of iStripper software.
  • Click on "Free Packs" category.

Enjoy !
Have a great week-end guys!
Feb 28, 2020
Shadowforge - Gibi
By pressing Q and W you change the animation layers. This is an update for all Shadowforge users. Press "K" to turn the layer invisible and press "L" to make it 100% visible.

You can't save them as a gif animation clip, but you can save them individually and then use another software or website to animate the images.

And here's a tip: You can save to many image formats if you write ".jpg, .gif, .png, .jpeg, etc.".
Gold Hunter - CosmoDJ
At 8pm CEST starts our stream again on twitch.
We will announce new infos, show updates and answer your questions.
Earn virtual gold for watching. We are looking forward to seeing you.

Twitch Channel
Feb 28, 2020
Hotel Renovator - The Dust


Good organization skills highly required! Creating a hotel of your dreams is possible, but you will have to learn to manage heaps of duties. Your daily routine will consist of: guest check-ins and check-outs, managing reservations, work-schedule planning, very close cooperation with other departments in the hotel & much more.

Challenge accepted?



Feb 28, 2020
Ruinarch - Marvin
It was a very productive month for us. These updates mostly complete our revamped mechanics. There is still quite a lot of things we need to finish to get the game ready for our fast approaching Early Access launch this coming May but we're getting there inch by inch!

Elemental Status
We've recently introduced various Elements into the game with various effects and interactions. These are: Fire, Water, Electric, Ice and Poison

When these Elements are dealt to an object as damage, they also apply unique Statuses such as Burning, Wet, Zapped, Freezing and Poisoned. Certain Statuses interact with different Elements in interesting ways. For example, Electric damage travels through Wet objects while Poisoned objects explode when exposed to Fire Damage,

Experimenting with various ways to trigger chains of Elemental interactions can be a source of great "fun". Over the course of Early Access, we will be introducing objects and characters that would trigger or spread various Elemental Damage and Statuses.

Playstyles
We're working on building a good progression system for the game for replayability and longevity. One major aspect of this is player playstyle (or should we call this Archetypes?). When the player starts a game, he may choose from three different playstyles: Ravager, Lich and Puppetmaster. These different playstyles determine the player's starting Spells, Minions and Abilities.

Ravager
This playstyle has access to a lot of damaging spells and powerful beasts. This is the most visceral and direct playstyle.


Puppetmaster
This playstyle will have you afflicting characters with various flaws and pitting characters and factions against each other. It's intended to be a tough playstyle that requires you to perform subtle manipulations from behind-the-scenes.


Lich
This is a balanced playstyle that has access to some powerful spells as well as some interesting manipulations.


Right now, we're still deciding between two different progression system: one where the progression is mainly on a per-game basis (the player gets stronger as he plays through a single game) or one where the progression builds up over multiple games (the player unlocks more powers over the course of multiple playthroughs). Let us know your thoughts on these!

Bunch of New Spells

Poison Cloud
This noxious cloud may apply poison to objects in its path. Explodes when it gets in contact with Fire, dealing Normal damage and applying Poisoned over a large area.


Meteor
A huge meteor will strike the designated spot, causing major Fire damage.


Water Bomb
Applies Wet to a 2 tile radius around the designated spot. It doesn't deal any damage but adding Wet to tiles and objects has its uses...


Lightning
A lightning bolt will hit the designated spot, causing Electric damage.


Splash Poison
Applies Poisoned to a small area around the designated spot.


Brimstones
Burning meteorites will strike random tiles on the target area, dealing Fire damage. And when Fire damage hits a Poisoned object:


Locust Swarm
These starving insects will consume all edible objects in its path.


Blizzard
Significantly lowers the outside temperature on the target area, which may randomly apply Freezing on affected characters.


Earthquake
Violently shakes the ground, dealing Normal damage to objects and randomly moving them around. Characters will become Disoriented.


Manifest Food
Produce a small amount of Food. Sometimes, you need to feed your prey.


Ravenous, Feeble and Forlorn Spirits
Ghastly spirits that roam around and then drain Need Meters of any character that gets in range. Dissipates after an hour.


Boulder
This will produce a durable and impassable block of stone. This will probably be only a stepping stone in allowing player more extensive ways of manipulating the landscape.


Minion Actions
Minions can now be instructed to harass settlements as well as abduct or kill characters. They can also learn to breed new monsters (they must disable one and then study the monster for a short time). We're not quite happy with how fiddly Minion and Monsters work at the moment but we have time to improve on their functionality next month.

Internal Demonic Structures
We're reworking how the structures function now that the strategic layer has been removed. Similar to the Minions, I'm not quite happy with how they function yet - both in terms of usefulness and UX so I think there's some more improvements in store for most of these. They are starting to look great though!

Spire
The Spire now allows a player to unlock new Spells and Afflictions that are only available from other Playstyles. The options available here are randomized. Learning new ones cost Mana. If we decide to go for the multi-playthrough progression, this would have to be revamped, though.


Kennel
This is where the player can breed his own monsters. Except for the Puppetmaster, each Playstyle has its own set of initial monsters it can already breed. The player can unlock more by learning the monsters that have been randomly spawned in the world. If we go for a multi-playthrough progression, this may be more interesting as new monsters learned can be carried over to future playthroughs.


Goader
This is where the player can force characters to join or leave factions using Mana.


Prison
This is a demonic structure that can contain abducted characters. If you have a Prison, characters abducted by your Minions will be dropped here instead of near the Portal.


Torture Chamber
This is a demonic structure that can contain abducted characters and torture them, causing various negative Status Effects and Traits. If you have a Torture Chamber, characters abducted by your Minions will be dropped here first before Prison.


The Eye
We've disabled most of the notifications that used to popup at the bottom right of the screen when the player sees character activities in the world. We've now transferred that functionality to the Eye. When the player has an Eye on a region, it will add notifications for important events that occur there. The Eye is therefore important for Intel gathering.


More Monsters
We've introduced a few more monsters into the mix. They don't have animations yet. We're considering skipping on the walking animations for now even up to Early Access launch in favor of having more quantity available up front.


What's Left?
As mentioned, we're launching our Early Access this coming May! So we'll be putting a lid on adding new features by next month. The last major thing we feel needs to be prioritized is character behavior. We've lost some of the more fun things the characters used to do after we reworked their behavior so we need to get those things back next month. They don't properly react yet to elements and disasters, so that also needs to be addressed. Lastly, we need to start implementing the various unique abilities of character classes as well as the different non-demonic structures (Mage Quarters, Apothecary, etc). We'll try to get as many as we can next month but it's a dizzying challenge to figure it all out and make it come together well!

After March, we'll focus on improving user experience, player feedback, tutorials, combat balance, bug fixing and polishing.
Community Announcements - IDC/Games


Weekly contracts are available. Finish all the objectives and obtain amazing rewards!

Contracts:

#1 - Complete 3 matches in Competitive Mode
#2 - Throw 10 grenades
#3 - Eliminate 30 enemies
#4 - Eliminate 500 enemies
#5 - Run 5000 meters
#6 - Play Zula for 15 minutes
#7 - Play Zula for 90 minutes
#8 - Earn 10000 ZP
#9 - Eliminate 10 enemies using a sniper rifle

Rewards:

#1 - 8 Stars
#2 - 4 Stars
#3 - 14 Stars
#4 - 500 Chrome
#5 - Kar98 (7 days)
#6 - MPT-76 (7 days)
#7 - 5 Golden Decks
#8 - Chance Increaser +50% (1 unit)
#9 - Zeynep Yilmaz (2 days) + Elena Terentjeva (2 days)
War Thunder - pryanick


Dear players!

In addition to current Beginner’s packs, we are introducing two more: British and Japanese one. These packs are perfect for beginner tankers and pilots, helping you to comfortably start out in the game.

https://store.steampowered.com/app/1243020
https://store.steampowered.com/app/1243021
Skyforge - Fayne
Immortals!

You have fought bravely, but the enemy forces dug in deep. Thanatos's army continues its advance on Aelion. Our scouts report that the god of death is not about to recall his forces - the invasion will last longer than usual.

Aelion's brightest minds are working on something special. Their project is kept secret for now, but soon we will learn more. We also expect new data on when the current invasion will end.

Use this time wisely! Try to complete as many seasonal challenges as you can to collect all rewards. Fight the champion incarnation of Thanatos, and if you haven't unlocked all specializations in the Temple of Deeds yet, you can get up to six trophies from the training version of the avatar!




Click here to view the 3D model.

Good luck!
Feb 28, 2020
Atmocity - Dispersing Minds
Hello!

I've updated the game to fix a ui button being hidden behind another. This update also removes tilt controls (mapped Q and E), this is in preparation for some changes to controls and to simplify controls overall.

/ Nick
Merchant of the Skies - comrad_gremlin
Hey Merchants!
Time for a new dev diary post!

We've spent this week on adding more quests and characters, one of them with the following guy below! Meet Yvo, master at the ship workshop, you will definitely meet him in the skies of Fieri archipelago.



Hope you like him, since he is a pretty good guy. But don’t think that he'll be alone out there there, oh no. Yvo joins a cast of other characters that you will meet after the game fully launches :)

We also plan to add a couple of new unique islands, work on them has already started. On a side note: don’t forget to check your book of quests after release, there are going to be a few more pages!

Some well known islands, which you have already visited on your travels are going to obtain new meanings, stories and related quests. You will be surprised to see Mysterious Hands in a different state compared to how you used to seeing them.

Price increase warning
The price of the game is going to increase on March 2nd. It is going to cost 33% more to what it does now (based on your region). We have to do it this way if we want to run a discount on release. So if you want to become an early adopter at lower game price - you can still do it for a couple of days. Remember the rule of all the merchants? Buy low, sell high!(oh, pls, no, don’t re-sell our game, it’s illegal)

Stay tuned for new development progress info!
Cheers,
Helen.
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