Monday Night Combat - Valve
Monday Night Combat Product Update 3

Fixes
• Fixed zero mouse sensitivity issue.
• Fixed spawned bots rewarding bounty and assists when they explode via money ball, time out or buzzer attack.
• Fixed PhysX crash.


Adjustments
• Increased lifetime of console echos, chat text and team chat.


New Features
• Added Admin features for servers.
• Added command line support for dedicated servers.


Balance Changes
• Reduced the duration of Sniper Trap Freeze against players.
• Increased recovery time of level 2 and 3 Tank Charge
• Decreased damage done by level 3 Tank Charge, knockdown and stun is unchanged.
Plants vs. Zombies GOTY Edition - Valve
Updates to Plants vs Zombies: Game of the Year Edition have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates:
  • PC/MAC
    • Updated achievement descriptions
Fixes:
  • MAC
    • Fixed crash on accessing Crazy Dave’s Store.
    • Fixed crash with resuming adventure mode after exiting game on non-gameplay parts of a level.
Oddworld: Munch's Oddysee - Valve
Updates to Oddworld: Munch's Oddysee have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Resolved crashing issue in Raisins Cave at the start of the game.
Pirates, Vikings, and Knights II - Valve
Updates to Pirates, Vikings, and Knights II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New game Mode: Trinket Wars
  • Replaces Holy Grail game mode. Each team has their own trinket carrier whom they must defend while killing the other teams' players.
  • tw_saints is now in rotation and runs the Trinket Wars game mode.
New Achievements and Titles:
  • 15 new achievements including: Sword At A Gunfight, Traveler, Some Friend You Are, Black Powder Finish, Hollywood Physics, Meat Carver, Final Strike, In Good Company, Superior Messiah, Mine's Better, The Chosen One, Sharing Is Caring, I Be Unstoppable, So Come Take A Drink..., One Man Army
  • Many achievements now unlock Player Titles which can be selected from a new 'Character Info' screen in the main menu. Titles appear next to the player's name in the MVP screen and when mousing over their model in-game. Example titles include: the Messiah, the Invincible, the Parrot Slayer and many more!
New Sounds and Voice Menus
  • Many new sounds for weapons and general map ambiance.
  • New voice menus that include dynamic objective commands and other helpful dialogue.
  • Unique voices for each class.
King's Bounty: Crossworlds - Valve
Updates to King's Bounty: Crossworlds have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates

  • Repairs a failure, which appears while checking the skills of the Rune Mage.

  • Orcs on the March
    • Crash fixed at Assassin's Know Weakness skill.
    • Error fixed at orc shaman's Adrenaline Maximum.
    • Error fixed at spells Poisonous Spit, Black Hole and Soul Draining at the boss arenas.
    • Error fixed at Skeletons' skill Bone Gate at the Arena of Chaos.
    • Description of skills fixed at Rune Mage, Faun and Bone Dragon.
    • Feature Recruiter fixed.
    • A dialogue of Rock Porter fixed, if you don't take quests for spy searching.

  • Defender of the Crown
    • Failure fixed after the defeat in the battle for medals (after the talk with smuggler Hogben).
    • Ancient Ent's skill Summon Swarm doesn't recharge the skill Running now.
Balance Changes
  • Orcs on the March
    • Abilities of the Infernal Dragon were strengthened.
    • The following creatures were strengthened: White Kraken, Fauns, Rune Mages, Goblins, Orc-leaders and Tirexes.
    • Orc-shamans were weakened.
    • The feature Favorite Enemy of humans gets updated in every new battle.
    • The AI of Alchemist and Engineers was updated.

  • Defender of the Crown
    • The enemy hero Mahruk was strengthened.
Additions and upgrades:
  • Orcs on the March
    • Detailed information on the trophies in the Military Academy added; (c) ilih.
    • A specified log during the receipt of Adrenaline by orcs added.
General
  • Support of 16:9 format added.
  • New opportunities for game modders added.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • The Blighted Beak is now a misc slot item.
  • The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts.
  • The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.
  • Duel fixes:
    • Duels can no longer be initiated when the round is not fully running.
    • If you challenge someone that has already challenged you, the duel is automatically accepted.
    • Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.
    • Duels are now refunded if a server plugin forces a participant to switch teams.
  • Loading screen:
    • Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling.
    • Shows your personal stats whenever it's not showing the duel leaderboard.
  • Custom hitsounds:
    • Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
    • Can now be used under sv_pure 1/2.
  • Improved performance on Degroot Keep.
  • The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.
  • Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.
  • Fixed a bug in the Kritzkrieg’s animations.
  • Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)
  • Fixed painting issues in several of the Australian Christmas hats.
  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
  • Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified)
Super Meat Boy - Valve
Christmas Present for You

World of Goo ball now playable, type ballgoo at the character selection screen

Christmas Present for Me

Now when your game crashes, it makes a mini-dump and sends it to me.
Alternativa - Valve
Updates to AlternativA have been released. The updates will be applied automatically when your Steam client is restarted:

- fixed: freezed control cursor
- fixed: non-responding PDA issue
- fixed: several other issues

Arma 2: Private Military Company - Valve
Four brand new scenario missions for owners of A2:PMC.
One showcase and three distinctive single-player missions add extra weight to PMC's substantial co-op campaign playable content:

Infiltration - Sneak under the cover of darkness to destroy a rocket artillery test site.
Reaction - Battle through the mist to recover missing clients.
Provision - Take to the air to deliver a crucial cargo drop for UN troops in central Takistan.
Showcase - Enjoy the diversity of the PMC faction in a showcase mission.


ARMA 2 : Private Military Company version 1.00-1.01 changelog
-------------------------------------------------------------

VERSION 1.01 HIGHLIGHTS
-----------------------

* 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company


PMC Data
--------

* Changed: GPS added for all SUVs.
* Fixed: Shadow artifact on bridge on Proving Grounds map.
* Changed: XM8 optics reworked.
* Fixed: XM8 Front grip
* New: Ammo crate with PMC weapons.

PMC Missions
------------

* Added: Campaign teaser including CP00 and trailer.
* Fixed: CP10A - The Boss was not leaving the villa when in danger.
* Fixed: CP10A - Player was not able to finish the Boss from distance.
* Fixed: CP08B - Group callsign was "Sword", not "Spear".
* Fixed: CP08A - Player was not able to access helicopter gear menu.
* Fixed: CP07 - Client UAV reenabled again.
* Fixed: CP05 - Mission did end before conversation was finished.
* Fixed: CP02 - Dixon fired only once, causing mission not to continue.
* Fixed: CP00 - Mortar explosions now occur further away from player.
* Fixed: Backpack content is now saved between CP05 and CP06.

Arma 2: Operation Arrowhead - Valve
ARMA 2: Operation Arrowhead version 1.56-1.57 Changelog
------------------------------------------------------

VERSION 1.57 HIGHLIGHTS
-----------------------

* improved netcode (better locality handling)
* new scripting commands


Engine
------
* Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
* Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
* Fixed: Groups were missing units after group changes on JIP clients.
* Fixed: LOD switching with -exThreads=0
* Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.

Data
----
* Add: camo (replaceable textures) selections for M2A2/3.
* Changed: GPS added for all SUVs.
* Fixed: A/MH6 main rotor artifact.
* Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.



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