Apr 20, 2011
Sanctum - contact@rockpapershotgun.com (Quintin Smith)

Last week I played tower defense FPS Sanctum and posted some impressions. Since then I’ve played a bit more. And some more. And a little more still. I may even have missed a meal somewhere along the line. If you’re a fan of tower defense, having fun or missing meals, you should probably buy this game.>
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Sanctum - contact@rockpapershotgun.com (Quintin Smith)

First personly shooter / tower defense hybrid Sanctum comes out this Friday. Now, I know what you’re thinking. “FPS and Tower Defense at the same time? What? How?! No!!” Or maybe you’re some cocky cock, and you think you know exactly how it’d work. In which case allow me to tell you that you’re probably wrong!
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Sanctum - contact@rockpapershotgun.com (Jim Rossignol)


That’s first-person shooter tower defence>, of course. Sanctum, a UDK-powered project that we reported on some time ago, is now fully evolved up into a commercial project and has a pre-order-based beta going up on Steam. Want to know a bit more? Well, there’s a detailed video below, which explains how you set up your game in a classic tower-defence building phase before taking on the creeps with both the tower network you’ve created, and your own weapons. Looks interesting, and the art style is neat, too. The full game hits on April 15th.
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