- Added Credits To Crate Drops When You Destroy Them (10% Chance Of Drop) - Added Saving And Loading For Guns (You Now Keep Your Guns When Respawning From Stasis Pod Or Loading Into A New Level) - Fixed Some Level Design Issues - Fixed Some Keycards Being Destroyed Issues On Corpses - Fixed Some Level Loading Issues When Respawning
it´s time for an update and some insights about what´s going on. I know you can't wait to get new features. But right now we want to fix as many bugs as possible before our release, both in Steam and within the Nintendo version. In the meantime the Super Backer Custom Themes are being created which will be available for everyone and so both devs are completely busy with work. As soon as we have something to show you we will share it of course, but for now we ask you to understand that we are doing rather technical "boring" things but we also hope to improve your gaming experience in general!
What's changed?
Disabled fill tool for wall mounted objects (torches & decorations)
Builder palette no longer automatically collapses after a certain time.
Bug-Fixes
Bosses (Wormion & Powerplant) had some sorting issues were they were shown behind other objects incorrectly.
Blue & red barrier blocks would be hidden beneath quicksand.
Lock Block did not correctly reset when using the hourglass rewind feature.
Barrier blocks would sometimes be in an incorrect state (when using the rewind feature or switching rooms during state change).
Excerpt from our list of 68 bugs
Here's a small sample of the 68 bugs we're working on, and we want to get as many of them done as possible before we go into release!
At this point, a huge thanks to our community for your support and the diligent writing of reviews! Please keep up the good work!
Fixed Agendaddict III & II not updating properly, you should be able only to get back to your highest dailies winstreak next time you launch the game (You should play that day to keep the streak going)
Hitbox of shooter and moles enemies reduced, hitboxes of goblins slightly reduced
Brazilian Portuguese translation updated to get the latest objects and achievements
The winners of the Crafts challenge are now available in the Community Store! 🛍️
Next theme: Candy 🍭 Deadline: 13th April
As a reminder, you are able to download these creations by visiting the Community Store in the city centre. To participate in the creator challenges, you can enter your creation by interacting with the tablet in the Community Store.
We hope you had ton of fun welcoming Mirabel and Olaf to your Valley over the last few weeks with the A Festival of Friendship update! This time, on top of the usual bug squashing and performance improvements, we’re excited to bring you a king and a queen, even more ways to transform your Valley into the happiest place on earth, a few surprises for animal companion fans, and much more!
NEW CONTENT AND IMPROVEMENTS:
A new Realm door is open in the Dream Castle: The Lion King Realm!
Welcome Simba and Nala to the Valley as you build your very own version of Pride Rock.
Celebrate Disney Parks with the most ambitious and magical Star Path yet! Place your very own Pixar Pal-A-Round, Dumbo the Flying Elephant or Mad Tea Party rides and transform your Valley into the happiest place on earth!
Scrooge McDuck’s Store has received a new shipment of exciting new items, including some snazzy bathroom equipment, mushroom-inspired sets and more.
New optional items are coming to the Premium Shop for a limited time! Get ready to live your perfect life at sea with Prince Eric’s Boat house Dream Style and meet Dreamlight infused animal companions for the first time.
Enjoy the return of sunny days outside and take part in our Eggstravaganza event from April 8 to 29!
Craft new interactive items for your animal companions to give them more to do around your valley, including little houses, feeders and toys.
A new selfie pose for each of your animal companions is now available in Photo Mode.
Paging Star Command! It seems like there have been a few more alien sightings in the Valley. You should, uh, talk to Buzz...
The well-fed bonus that is earned from eating cooked meals has been beefed up! When well-fed, you now get more chances of Critical Results each time you interact with the world (i.e. picking fruits, fishing fish, mining gems, etc.). But that’s not all…
Get moving with the ability to hover! When the well-fed bonus is active, you can now start channeling your magic to slide around your Valley even faster!
Take a breath. Sitting down on a bench – or any other object, for that matter – anywhere in the Valley, will now replenish your energy very slowly.
TOP BUG FIXES:
Players should no longer encounter issues initiating a hang-out with Eric (we hear he was busy with his boat).
Improved companion behavior to reduce the chance of being blocked by them.
Fixed an issue which prevented some players from feeding critters while they had a training manual in their inventory.
"A Festival of Friendship" quest: The 4th piece of the Madrigal Table should now spawn as expected on the beach.
"The Definition of a Hero" quest: Players should now receive the Space Ranger Buffet required to complete this quest.
"A Restaurant Makeover" quest: Fixed an issue which would prevent the player from completing this quest by entering the restaurant.
“Remy’s Recipe Book” quest: Fixed an issue that prevented the book from spawning.
“The Final Trial” quest: Fixed an issue which caused the Ice Heart to disappear after planting it for some players.
“Missing Prince” quest: After placing the Prince Eric statue, the memory needed to progress this quest should now spawn properly.
Altered the Sunstone Fragment icon to make it more easily distinguishable from Night Shards in the Forest of Valor.
The Spacecraft Porthole window should now properly display a space background.
Players can now pick up the blue clothing bag in Moana’s home that was blocked by furniture for some folks.
Camera collision in the Toy Story Realm has been improved.
Fixed an issue which prevented some players from equipping Mickey and Minnie’s D100 Dream Styles.
Fixed an issue preventing some players from tracking quests in the menu.
Fixed an issue in which a small number of players reported Star Path rewards disappearing after restarting their game.
Fixed an issue in which some Nintendo Switch users would encounter a black screen when entering the WALL-E Realm.
Fixed an issue in which a small number of Mac users encountered crashes upon entering the Sunlit Plateau.
Fixed an issue in which some players were unable to pick up flowers in the Frosted Heights biome.
Fixed an issue which caused certain quest items to remain in players’ inventories after completing the relevant quests.
Adjusted Stitch motif.
Various localization fixes.
Various audio and visual fixes.
Various Premium Shop fixes.
And more bug fixes, optimizations and stability improvements!
Want to stay up to date on all things Disney Dreamlight Valley? Sign up for newsletter updates here, bookmark our Trello Issue Tracker, and be sure to follow us on our social media channels:
We know how important quality of life and bugs are to your battlefield experience and so in this update we are focusing on these. No new units or game-modes today, just cold hard fixes. For those who love such details, we salute you, and let’s dive in:
New Horizon’s Arachne unit now requires a Level 2 Vehicle Assembly building to be built
Arachne's "Spider Web" ability will no longer remain active after the unit is picked up by the Charon transport unit
Arachne AA attacks no longer damage ground units
Deploying Multiple Arachne spider webs at the same time no longer causes unintended targeting behaviour
Multiple Arachne cannot place spider webs at the same time resulting in abnormal behaviour
When selecting the Arachne, the Orion’s voice line no longer plays
The Arachne's Spider Web ability no longer has unlimited range
The Charon now has an “Unload all” ability
Units now show their states in replays
New Horizon’s Cerberus unit does not deal double damage to the first target hostile unit hit by its attack
Both the Rhino and Yeoman can now be picked up by the transport units
Null Field' Commander Ability can no longer be used in the fog of war
Arachne and Rhino are now available to recruit in Battlelines
Hyperion cannot jump out of the ability range in Mission 15 of the Campaign
Units cannot enter the wall near the raised area found at the top right of Typhoon map
Containers aboard the Cargo Ship in the 1v1 map Torrent no longer float midair
Fixed issue causing Co-op lobbies not to launch correctly when all players are "ready"
Players can now cancel “ready” during countdown
The lobby countdown UI no longer disappears
Placeholders are no longer used for the Mamba's ability name and description
The 'Labyrinth' map no longer used placeholders in the 'custom game' menu
The unnecessary question mark has been removed from the Rhino's description
The text "player vs player" no longer becomes a local id in Chinese
The team color will become red for both of the two players.
The key combination now works for army shortcuts
After finishing a Battlelines match, the game no longer becomes unresponsive in the next matches
You can now reassign 2 hotkeys to any shortcut
There is now no air wall on the map Blacksite
It is now not possible to automatically skip the game process after the third node on Mission 15 of the Campaign
The game will not block when the player’s HQ is destroyed by AI on the Typhoon map
The player who finishes loading in a match first will now not have slightly more materials than players who finish loading later
The “Scorch” Ability now looks more natural on mech units
Fixed a bug whereby when a Guest player clicks “Ready” and then changes team at the same time, all the functions are disabled except exit
The Player cannot skip a part of Mission 2 in campaign anymore
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
We hope that now when you take to the battlefield, you’ll have a smoother experience. Of course, we'll be monitoring your feedback closely as we prepare for future updates.
Thanks again and happy gaming, - The Crossfire: Legion team
It's with pleasure that we announce the launch of the new Ahoy website. The new website provides many new ways to learn about and support the project, and we hope to expand the website further in the future as the development of Ahoy progresses.
Whats New?
FAQ
The main thing I want to draw attention to is the reworked FAQ. This is now the best place to get answers about the project, and it is possible to share these FAQ questions with people by clicking the 'copy to clipboard' button on each question, making it a lot easier to share existing knowledge about the project.
The FAQ Is broken down into several areas covering different aspects of the game (Both planned Arena and the Persistent World releases), the release and DLC policies, how donations work, and so on.
Contributions
Website/PayPal based donation is now live. Contribution via the website, rather than Patreon, provides the project with more of the funds you donate. Patreon takes a pretty large 8% of your donation, while PayPal only charges transaction fees.
Additionally, this introduces the "Lifetime Platinum" donation tier. It's much like Platinum on Patreon, except once someone has donated over £400 GBP via the website/PayPal (489 USD / 453 EUR), they receive the benefits of Platinum for the duration of the time we're running the donation scheme. It's intention is to reward those who choose to make larger contributions, or have contributed towards the project over a significant amount of time.
The progress to Lifetime Platinum can be seen on your account page, where a total of your contributions is shown, along with a contribution history. This is also where you can get information about donations if you need to contact us (hover over a historic donation entry to see it's "Donation ID" (next to the date!) so that we can help you with it more directly.
Please contact us immediately via email (contact@ahoy.gg) if you have any issues here as it's not been possible to test this privately with a significant number of users yet.
Account Page & Discord Verification
As mentioned above, the account page is now introduced.
You can view your account details here, but most importantly you can see your contribution history as well as link your Discord account.
Linking your discord account is necessary for your contribution badges to appear here in Discord. However, even if you don't contribute, you'll get a nice little "verified" badge next to your name anyway.
Notice
Please be aware that the website may be taken down at any moment if any significant issues are detected. This has been an enormous undertaking for me, and I am not a web developer any more by trade (My knowledge is easily 10 years out of date).
That being said, I hope the website provides a platform which can develop over time, along with the game. So while it is not necessarily perfect in many ways, it should form a nice basis to start with 🙂
As mentioned above, if you're experiencing ANY issues with the website that are serious (donations, account issues, etc.) please email us directly with as much information as possible (account name, email, donation ID, which device/browser you're using, etc. - contact@ahoy.gg
If you are just having visual errors or inconsistencies, or have feedback for the website, please join our Discord server and discuss it here.
Feedback will be addressed based on perceived severity, but likely not until at least next week due to other pressing areas of the project.
MOBILE SUPPORT (particularly iOS)
Additionally, the mobile experience is probably not going to be ideal.
Contributions are not available via Mobile right now, and some styling is likely to be broken on iOS devices due to lack of access to these devices until very recently. This stuff will be fixed as and when they appear in the website feedback channel.
//in the never-ending saga of the mysterious save file wipes... - The save file has now been split into 2 files. The 'save_meta.dat' stores the important meta unlocks, while the 'save.dat' file stores everything else. - The Beastiary Kills data now won't be immediately updated every time an enemy is killed, and is instead saved collectively when you enter the Crypt Hub (this is to greatly reduce the amount of save file writing).
//misc changes - Updated the "translation_reference.csv" file. - Added a "Tabbed Pause" setting which when On will open the Escape Menu if the game doesn't currently have focus and the gameplay isn't already paused. - Boneraise Lore - Bootiful Chest: At level 3 instead of allowing the buying of Soul Meta it's now needed for the Treasure Chests to have their base special item (since there's the Piggy Bank for buying Souls). - Liche Escapade achievement: This has been simplified a bit so now you need at least 13 different types of level 1 Skelly minion, instead of every type (so you're not faffing around with the Compendium). - King Gigald Bosshunter achievement: This has been changed to 'Royalty Bosshunter' which will trigger after killing both the King and Queen (since there's already class achievements for just killing the King). - Crypt Hub - Goblusious the Scholastic: There's now a percentage beside the options (so it's easy to see if there's anything that can still be done). - Crypt Hub - Choose Class: The Fortuity Destiny now has it's own gemless sprite (so people don't think it can get gems). - New Game Forever: NGF1 now has its own ending text (so it's less likely you'll skip the NGF2 ending text). - New Game Forever: When starting a new loop any contraptions that changed in the previous loop will now revert back to their starting type (this does not apply to the Imp Contraptioneer class). - Status Screen: The legion title will now say what class you are (eg Thy Deprived Wretch Legion). - Blacksmithy Lackey / Souleater Dealer meta: These will now show even if you don't have any Coins/Souls (so people don't think them not showing up is a bug when you first unlock them). - The speed you gain Bone level ups has been increased if you picked up a lot of Bones quickly. - Mauseleum Awakens - Gaseous Chompers stage: Increased the amount of Chompers that spawn. - Cyclop Exile: During a Mauseleum Awakens he'll now always fight an extra stage of 'Mount Eyeball Might'. - Treasure Chests: Meta and Relics that give a chance for chests to drop Spells/Relics now have the same chance irrespective of the type of chest (eg previously brown chests had a lower chance of giving free items). - The Deamonic Augur, Fruity Bro, and Big Fruitikeeni Bro will now always have full transparency (so easier to see). - Big Boobroski Bro minion: Reduced the size of his wall collision mask (as would sometimes get stuck). - Bustling Diaper relic: You now release a sticky mess when Super Dashing too (*sniff*). - Bonechemist Slab relic: This now says in its description how many Bones you get. - Barrow Bonebolster spell: This can now level up the same minion multiple times if the spell cast has enough power level and Barrow Boners. - Elven Wayfinder boss: He'll now adjust his aim if you attempt to run below or above him (otherwise he's too easy). - Roaming Travellors: They now won't immediately appear if you're currently busy (eg super dashing or are a snowman). - Roaming Traveller - Lost Little Flag: It now has a Barrow Boner icon when choosing the option (so you know what you're sacrificing).
//bug fixes - Giantan Summoner minion: He could cause a game freeze if the target of his attack was inside a solid object. - Fixed several issues where translated text weren't showing correctly. - Cloak Skin: Changing the colour of your cloak wasn't working if you were using a translation that changed the cloak names. - Killing a lot of enemies at the same time was causing mini-stuttering (as it was constantly updating the Beastiary save file after every kill). - Keepsake Key meta: This wasn't spawning its free minion. It was also updating in the Creative Plaything mode. - Castle Conquest - Cursen Eye contraption: This could trigger a Curse during the stage end sequence causing issues. - Boneworld Challenges: Fixed a seeding issue that would often offer the same combinations of relic/spells/minions. - Creative Plaything - Starting Legion: When removing a minion it would sometimes remove a minion of the same type but not of the same level. Fixed some inconsistent naming when choosing the starting minions. - Creative Plaything - If the Fortuity Destiny class was selected in the Crypt Hub then you would enter the Creative Plaything as a random class instead of that selected in the Plaything menu. - Sinned Deamologist - Repentant Soul meta: This was giving a free Soul in the Creative Plaything mode. - Imp Contraptioneer: You couldn't buy a contraption if the scrap cost was exactly the same as your current scrap. - Imp Contraptioneer - Contraptor Salvager meta: If you bought a contraption on an empty spot then it would reduce your scrap by one extra. - Imp Contraptioneer - Using Deconstruct would still give you 50% of the contraption's worth in Scrap even if you didn't have the Contraptor Salvager meta. - Junk Box contraption: This was updating in the Creative Plaything mode. - Roaming Traveller - Miserable Wretch: The Barrow Boner icon was being partially cut off by the text. - During a Roaming Traveller event or when offered a boneraise/relic/spell the stage music would sometimes not pause. - Werewolf Prince boss: His swipe attack didn't have a sound effect.