Update 1.8.0 includes:
- Introduction of a transit state for decisions;
- Ability to collapse decisions;
- VAT mechanics;
- New religions;
- New events;
- New political characters and new conditions for changing their traits;
- New backgrounds;
- Ability to go from the science queue icon to the science description;
- Changes to some of the doctrines desired by factions;
- Increase in US points from the type of capitalism flourishing in Europe;
- Changes to the effects of investments in the economy;
- New transitions in trade union and migration doctrines;
- Changes to the effects of technological embargoes;
- Changes to the conditions for referendums;
- Changes to the conditions for entering and leaving the Politburo;
- Rebalancing of the course of wars;
- New button in wars;
- New flag for the country;
- “Communism” now requires planned price reductions
- Changes to the effects of planned price reductions and unregulated prices;
- New achievements;
Enjoy the game! Thank you for being with us! More exciting things are coming soon!
	
Survivors, 🧸
We’re excited to announce that the official DayZ x Youtooz collectible is now live and available to order!
Bring a piece of DayZ home with this exclusive Brian Bear!
Don’t miss your chance to grab yours!
	The game revolves around 2 main actions, jumping and dashing.
Each time the player jumps, the input for your jump and dash actions swap!
Discover the satisfaction of mastering this unique skill!
VFX and SFX updates: More immersion and clearer visual cues.
QoL updates: Removed artificial difficulty. Jump right into the fun stuff for a smoother player experience.
More soundtracks!
	
	It’s been a few months since release, and I want to thank all of you who’ve stuck with the game, shared feedback, recorded playthroughs, and talked about your experiences. Your input has shaped this update directly. This patch focuses on improving clarity, usability, and fairness, especially for new players.
• On-Screen Item Pickup Prompts
When you collect a core item, the game now displays a short, clean prompt confirming it.
This should reduce confusion and help players track critical progress more confidently.
• Improved Guidance in Artifact 1
Artifact 1 has been refined to provide better visual and environmental cues without removing tension or exploration. This should help new players find their footing without changing the intended atmosphere.
• Minor Stability Improvements
General stability and consistency improvements.
• Nightmare Mode Soft Lock
Resolved an issue where, after Mr. Husk delivers the Nightmare Mode introduction, the artifact selection crate would sometimes not appear, leaving players stuck in the lobby while the timer continued down until the game is restarted.
Your feedback continues to shape the game. If you recorded playthroughs, reported bugs, or shared thoughts, you made this patch possible.
More improvements are in development and I'm open to any and all feedback to provide the best experience. So please feel free to share whatever you got in the Community Hub or Discussions tab, it genuinely helps guide future updates. Thank you.
	Patch Notes:
- Fixed major performance issue on Balanced and High visual settings. The game should be running far quicker now, especially for players who use a high render resolution.
- Fixed the Screen Damage and fade in/out FX. For very high resolution headsets or mirror/streaming screens, the FX were getting cut off at the sides. The FX now wrap around the camera in a dome so that they render correctly on the edges for any screen.
- Fixed a bug where players where getting trapped behind an invisible wall in the tutorial and are unable to press the path selection buttons.
Cheers!
	
	
		
	
	
	
We’re opening sign-ups for the Closed Playtest of Grind Survivors!
The playtest starts on Monday, November 10th, and is expected to run for at least one week.
This time, we’re focusing on testing difficulty balance and progression, and we’re counting on your feedback to help us tune it just right.
Biome 1 – fully playable across five difficulty levels
Updated UI – reworked screens, improved navigation, and a refreshed visual style (this is still work in progress, though)
Revamped content – redesigned Origins, balance tweaks, and updated unlocks
How the overall difficulty feels
How players progress through Biome 1
Your feedback will directly shape the balance and progression curve of the final game!
This build is rough and unstable - we’re releasing it midway through a full UI overhaul, so expect unfinished screens, placeholders, and a few bugs.
We’ll share a list of known issues before the playtest goes live.
➡️ Click Request Access on the Steam page to sign up.
➡️ This is a closed test, and access will be granted gradually to selected players.

We’ll also share a few extra keys on our Discord for the most eager testers. Join us there if you want to increase your chances of getting in early!

Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
Join our \[Discord] and step into the fire early!

	
	The wait is over, Jammers! Devil Jam is officially out now!
Grab your guitar, and dive headfirst into the chaos.
The gates of hell are open, and it’s your turn to shred your way through waves of demons to the rhythm of pure metal madness.
We want to thank every single one of you who supported us, gave feedback, and followed the journey so far. You made this possible, this game exists because of you. ❤️
Here’s what’s waiting for you right now:
- Play as the lead guitarist and unlock more playable characters
- Jam to new soundtracks
- Complete quests to earn powerful new items
- Collect sins and discover even darker upgrades
- Experiment, survive, and see how long you can last in the pit!
Share your favorite moments, clips, and high scores right here on the hub, or on our official discord channel, we’ll be keeping an eye out for the most devilish players.
See you in hell,
The Rogueside Team 🤘
	The AS Orbion is a versatile spaceship that shoots homing orbs!
Primary weapon: Hull Detonator
Secondary weapon: Shield Breaker Orbs
Utility: Energy Thrust
Passive: Energy Converter
Ultimate: Orb Generator
The AS Orbion also has alternate components to discover as you level it. There is also a new achievement for AS Orbion Mastery that comes with its own avatar border.
That's a lot of orbs.
Every spaceship now has an unlockable utility, so that's a total of 9 new utilities. The new component is unlocked when reaching level 15 with a spaceship. We'll leave these new components for you to discover in Cosmula!
There are now two additional turret types that can spawn in a game. The flak turret deals high damage at close range but struggles to hit enemies from afar. The railgun turret pierces enemy shields and deals direct damage to their hull.
Two new anomalies have also been added to the game. Nanite swarms heal any spaceships that enter their radius. Anomaly storms introduce chaos with every anomaly in the game spawning at once.
Let the nanite swarms do the repair work.
Reduced the size of all map sizes to lead to more frequent combat
Adjusted boost platform positions and balanced the amount between different game modes
Adjusted some spaceship component names
Adjusted the menu stats UI
Adjusted SS Siphon Boost Siphon Drone spawn position
SS Siphon Energy Harvester now only effect energy orbs
Fixed the SS Interceptor speed boosters in animation
Fixed a bug which caused the SS Interceptor missiles to spawn in the wrong direction
Fixed a bug which caused siphon weapons to sometimes siphon the incorrect amount
Fixed a visual bug when some projectiles overlapped
Fixed a bug which caused the utility UI to display the wrong colors
Fixed a bug which caused bots to not choose their own alternate components
Fixed a bug which caused the bots for disconnected players to change alternate components randomly
Fixed a bug which caused shields to not regen when repairing
Fixed a bug which caused the error sound to not play when failing to use a utility
Improved performance when anomalies spawn
Minor changes and performance improvements
Thanks for playing Cosmula and we will continue working on the last 2 updates.
Stay tuned!