STASIS - The Brotherhood
Hey Guys,

STEAM SALE

We are excited to be a part of the Steam Summer Sale! We have added an awesome discount to Deluxe as well as the normal STASIS version.

We won't discount STASIS again for a while, so grab it now if you haven't already.

MORE ADVENTURE GAMES

I am happy to announce CAYNE @ www.playcayne.com

VIDEO:

https://youtu.be/GNhIlldrXcA


"Hadley wakes in a facility. She is 9 months pregnant. They want her baby..."

When the dust settled after STASIS, Nic and I knew that the journey wasn't quite over. After spending 5 years with our dear John and the search for his family aboard the Groomlake, we weren't ready to leave the grimy world of Cayne Corporation behind.



So when it came to CAYNE (the additional chapter we'd promised to our Backers) we wanted to do something different. John's story was a small sliver of what the world of STASIS had to offer, and how exciting and rewarding it is to be able to explore a little further... to slice open that seedy underbelly and see what's inside!



CAYNE is a self-contained story. There are threads from STASIS, tethering the two together, while still letting exist apart from one another.


IT IS FREE!

The decision to make CAYNE free to the public was one that we went back and forth on, but we'd love to introduce a taste of STASIS to new audiences. And how better to showcase our new engine framework and what we can do with it?

So look forward to the high quality games that THE BROTHERHOOD plans to produce in the future.

Alongside the release of CAYNE, we plan on crowd funding an entirely new adventure game.



Please head over to the website for more info and updates.
http://www.playcayne.com




Chat soon,

Chris & Nic
STASIS - The Brotherhood
Hey Guys,

STEAM SALE

We are excited to be a part of the Steam Summer Sale! We have added an awesome discount to Deluxe as well as the normal STASIS version.

We won't discount STASIS again for a while, so grab it now if you haven't already.

MORE ADVENTURE GAMES

I am happy to announce CAYNE @ www.playcayne.com

VIDEO:

https://youtu.be/GNhIlldrXcA


"Hadley wakes in a facility. She is 9 months pregnant. They want her baby..."

When the dust settled after STASIS, Nic and I knew that the journey wasn't quite over. After spending 5 years with our dear John and the search for his family aboard the Groomlake, we weren't ready to leave the grimy world of Cayne Corporation behind.



So when it came to CAYNE (the additional chapter we'd promised to our Backers) we wanted to do something different. John's story was a small sliver of what the world of STASIS had to offer, and how exciting and rewarding it is to be able to explore a little further... to slice open that seedy underbelly and see what's inside!



CAYNE is a self-contained story. There are threads from STASIS, tethering the two together, while still letting exist apart from one another.


IT IS FREE!

The decision to make CAYNE free to the public was one that we went back and forth on, but we'd love to introduce a taste of STASIS to new audiences. And how better to showcase our new engine framework and what we can do with it?

So look forward to the high quality games that THE BROTHERHOOD plans to produce in the future.

Alongside the release of CAYNE, we plan on crowd funding an entirely new adventure game.



Please head over to the website for more info and updates.
http://www.playcayne.com




Chat soon,

Chris & Nic
Mar 24, 2016
STASIS - The Brotherhood
double post.
STASIS - The Brotherhood
To celebrate, we have applied a 25% discount (35% for DELUXE) for this Easter break! If you haven't played the Best Adventure Game of 2015, then get to it now on STEAM!

Every year, 'adventuregamers' celebrates the Aggies, the pinnacle of adventure game awards.

STASIS featured in no less than 5 categories, including BEST ADVENTURE GAME and BEST TRADITIONAL ADVENTURE GAME.

#Discussions_QuoteBlock_Author


The highlights of this 22nd century tale are almost too numerous to detail: There’s a rich backstory of human corruption to unearth, but also a surprising number of individual stories to delve into - each with its own personal perspective. The sprawling levels of the near-derelict research ship the Groomlake are gorgeously presented using the criminally-underused isometric viewpoint, the soundscape is thoroughly authentic, the music sparse but atmospheric, the interface stylish and cleverly implemented (including the why-don’t-more-games-do-this conceit of displaying full text commentary when simply hovering over hotspots – why waste mouse clicks?), and the puzzles slickly integrated into a very intuitive gameplay experience.

We could go on, but you get the idea. A whopping five years in the making by largely one man, STASIS may not be without flaws, but it’s a thoroughly compelling adventure that everyone should play. Chris Bischoff has given himself a ridiculously hard act to follow, taking home our much-deserved Game of the Year Aggie Award for 2015, but here’s hoping that we see plenty more from this talented developer in future.

You can find all the winners here: http://www.adventuregamers.com/articles/view/29966

Get it now at 25% off.

PS

If you would like to play in Turkish, feel free to upgrade to the latest BETA - this will be official soon but you can play it right now!
Details here: http://steamcommunity.com/app/380150/discussions/0/412448792348147167/

STASIS - The Brotherhood
To celebrate, we have applied a 25% discount (35% for DELUXE) for this Easter break! If you haven't played the Best Adventure Game of 2015, then get to it now on STEAM!

Every year, 'adventuregamers' celebrates the Aggies, the pinnacle of adventure game awards.

STASIS featured in no less than 5 categories, including BEST ADVENTURE GAME and BEST TRADITIONAL ADVENTURE GAME.

#Discussions_QuoteBlock_Author


The highlights of this 22nd century tale are almost too numerous to detail: There’s a rich backstory of human corruption to unearth, but also a surprising number of individual stories to delve into - each with its own personal perspective. The sprawling levels of the near-derelict research ship the Groomlake are gorgeously presented using the criminally-underused isometric viewpoint, the soundscape is thoroughly authentic, the music sparse but atmospheric, the interface stylish and cleverly implemented (including the why-don’t-more-games-do-this conceit of displaying full text commentary when simply hovering over hotspots – why waste mouse clicks?), and the puzzles slickly integrated into a very intuitive gameplay experience.

We could go on, but you get the idea. A whopping five years in the making by largely one man, STASIS may not be without flaws, but it’s a thoroughly compelling adventure that everyone should play. Chris Bischoff has given himself a ridiculously hard act to follow, taking home our much-deserved Game of the Year Aggie Award for 2015, but here’s hoping that we see plenty more from this talented developer in future.

You can find all the winners here: http://www.adventuregamers.com/articles/view/29966

Get it now at 25% off.

PS

If you would like to play in Turkish, feel free to upgrade to the latest BETA - this will be official soon but you can play it right now!
Details here: http://steamcommunity.com/app/380150/discussions/0/412448792348147167/

Jan 18, 2016
STASIS - The Brotherhood
Hey Guys,

Firstly, happy new year!

We are proud to announce that we are in full production of CAYNE, the DLC for STASIS. You can read about what we have in store for you here: http://thebrotherhoodgames.com/blog/2016/01/and-when-the-dust-settles/

#Discussions_QuoteBlock_Author

The work we’re doing will hopefully blow your minds, because the passion is palpable and the excitement we have for the future is tangible. It’s going to be a wild ride.

STASIS is on a week long sale for this week only, so if you haven't experienced it - grab it now!

STASIS won some interesting awards at the end of 2015, notably BEST PUZZLE game by http://www.newgamenetwork.com/ and runner-up BEST ADVENTURE game!

Be sure to check out our blog often: http://thebrotherhoodgames.com/blog/

-Chris
Jan 18, 2016
STASIS - The Brotherhood
Hey Guys,

Firstly, happy new year!

We are proud to announce that we are in full production of CAYNE, the DLC for STASIS. You can read about what we have in store for you here: http://thebrotherhoodgames.com/blog/2016/01/and-when-the-dust-settles/

#Discussions_QuoteBlock_Author

The work we’re doing will hopefully blow your minds, because the passion is palpable and the excitement we have for the future is tangible. It’s going to be a wild ride.

STASIS is on a week long sale for this week only, so if you haven't experienced it - grab it now!

STASIS won some interesting awards at the end of 2015, notably BEST PUZZLE game by http://www.newgamenetwork.com/ and runner-up BEST ADVENTURE game!

Be sure to check out our blog often: http://thebrotherhoodgames.com/blog/

-Chris
STASIS - TheBrotherhoodGames
Nothing on Earth is as beautiful as the final haul on Halloween...

We have extended the Halloween sale for a week! Get it now because our next discount will only be over the Christmas sale!

-Chris


If you're interested in game development, please read our post-mortem here: http://stasisgame.com/web/viewtopic.php?f=3&t=101

Here are some stats from STASIS:

PRODUCTION
Number of months: 56 total. 22 full time.
Number of game builds during full time production: 819
Weekends worked during full time production: 72

ANIMATION
Number of frames of animation: 211 751
Number of custom character animations: 732

CUT SCENES
Length of FMV cut scenes: 16 Minutes

DIALOG AND VOICE
Number of text strings: 32284
Number of recorded lines: 1190
Number of recorded takes: 3570
Final word count: 55400
Number of languages: 7

MUSIC AND AUDIO
Total length of music: 62 minutes
Number of custom sound effects (excluding dialog): 1020

CODE
Lines of code: 921 801

BUGS
Number of builds during bug testing: 118
BETA testing in house: +- 1200 hours
BETA Testers (from Kickstarter): 385
Play time bug testing AFTER release: 98 hours

MISC.
Coffee consumed (total during 2 year period): +- 1320 Cups (with +- 400 being cappuccinos during daily meetings)
Red Bulls consumed (total during 2 year period): +- 350
Houses moved: 3
Offices moved: 2
Pets owned: 2 cats, 1 fish, 1 dog
Girlfriends: 3
Babies born during production: 1 (my niece born 1 week after launch)
Times I shaved my head due to not having time for a haircut: 12
Total emails received during production: 6062
STASIS - The Brotherhood
Nothing on Earth is as beautiful as the final haul on Halloween...

We have extended the Halloween sale for a week! Get it now because our next discount will only be over the Christmas sale!

-Chris


If you're interested in game development, please read our post-mortem here: http://stasisgame.com/web/viewtopic.php?f=3&t=101

Here are some stats from STASIS:

PRODUCTION
Number of months: 56 total. 22 full time.
Number of game builds during full time production: 819
Weekends worked during full time production: 72

ANIMATION
Number of frames of animation: 211 751
Number of custom character animations: 732

CUT SCENES
Length of FMV cut scenes: 16 Minutes

DIALOG AND VOICE
Number of text strings: 32284
Number of recorded lines: 1190
Number of recorded takes: 3570
Final word count: 55400
Number of languages: 7

MUSIC AND AUDIO
Total length of music: 62 minutes
Number of custom sound effects (excluding dialog): 1020

CODE
Lines of code: 921 801

BUGS
Number of builds during bug testing: 118
BETA testing in house: +- 1200 hours
BETA Testers (from Kickstarter): 385
Play time bug testing AFTER release: 98 hours

MISC.
Coffee consumed (total during 2 year period): +- 1320 Cups (with +- 400 being cappuccinos during daily meetings)
Red Bulls consumed (total during 2 year period): +- 350
Houses moved: 3
Offices moved: 2
Pets owned: 2 cats, 1 fish, 1 dog
Girlfriends: 3
Babies born during production: 1 (my niece born 1 week after launch)
Times I shaved my head due to not having time for a haircut: 12
Total emails received during production: 6062
STASIS - ChrisBischoff
A special thanks to everybody that has taken the time to write a review on STEAM and in the media.

Here is our accolades trailer:

https://www.youtube.com/watch?v=b5vNTXmV2ks

We have also released 1.0.8 which we feel is the best version of STASIS to date!

1.0.8.x Includes the following:

1) VSYNC FIX FOR NEWER CARDS
2) GRAPHICS CONFIG TOOL
3) FONT SCALE TOOLS

Thanks for the ongoing support!

-Chris




CHANGE LOG #

__________________________________
1.0.8.10b

# Made sure Largest font scales on all resolutions.

1.0.8.x

# FIXED 1.0.7 SAVE GAME BUG

# Altered mouse clicking loop pause.
# Removed selection highlighter when scrolling through save games.
# Spelling change: Retracts.
# Fixed bug causing John to walk out of Jupiter passage.
# Changed color of cryopreservation fluid container.
# Removed descriptions when game state changes in hanger room.
# Added 3 different options of font size. Added ability to make more font sizes.
# Added additional animation when John interacts with Yuri.
# Increased interactive area when walking into clone vats.
# Fixed bug when coming back into annex.
# Increased Dr Malans walking speed from 60 - 75to avoid sliding.
# Increased size of trigger area for Stasis storage room door trigger.
# Moved door trigger to 'my heart' dialog.
# Fixed Russian and Polish missing text logs for Akiza Tenschu
# Added text size control driven by Stasis Config Tool.
# Reset minimum timing from 10ms to 50ms to avoid pause errors.
# Added in loop to push timing events that may skip because of faster cards and refresh rates.
# Fixed VSync issues encountered with Omega Series and Catalyst 15 (from AMD) cards. tested on older NVidia drivers as well.
# No errors on Mac VSync/Refresh rates - but newer version with changes will still be built for Mac.
# Fixed missing descriptions in decontamination room.
# Forced control return when elevator platform moves on gangway in Seed.
# Added in command to make sure that new text size loads in older save games.
# Remove desorption's on power cells after interaction
# Redo menu screen (updated graphics and removing options menu - options are now adjusted in the Stasis Config Tool)
# Removed 'Sound Volume Control' from General System as it is replaced by Stasis Config Tool commands.
# Altered following graphics and text locations to allow for new next sizes:
Tram Terminal
Tram Control
Tram Line Box
Tram Power Box
Specimen Transport Containers
Pod Control
Retinal Scanner
# Took out frames of security camera from older build
# Increased Exit Area in Crew Quarters Corridor B
# get rid of odd 1's - (being caused by 'At beginning of scene;{_' in Medical and Hydroponics. Only found in Russian and Polish.
# Change credits with updated names
# Made smaller steps in background sounds fading out during dialog (from 5 to 10)
# Took out Menu Access when viewing pod panels in Product Storage Medical. Added in check to ensure John regains movement in room.
# Removed menu access during Surgery Loading Screen
# Took out 'mouse reset loop' during Helix sections
# Altered dialog spacing to fit larger text in Specimen Transport pod
# Added reduncancy check to surgery scene to give back control after surgery
# Altered 'MainFontSMALL' as it was causing issues with random numbers appearing (size and colour)
# Changed version number to graphic instead of text
# Old EXIT button wasnt working with old save games - fixed
...