We’ve heard your feedback regarding character progression, and ways to customize your playthroughs. We’re introducing 2 new ways to do so, by adding Perk and Stats Systems.
Those features should spice up your playthroughs and make them more interesting. It should also give you an incentive to try out all of the combinations! And if you really like something you see, make sure to capture the moment with brand new Photo Mode!
Keep in mind, that there is no save wipe, but for best experience with the new patch we recommend to start a New Game!
We've also prepared an updated Roadmap. We've managed to put a check mark on all of the sticky notes planned for Chapter 1 and the work on the Chapter 2 is in full swing. We're also looking at reworked Roadmap for 2023, so keep you eyes peeled!
Check out full patch notes:
Dambuster Perks
Added Perk Shop. It is similar to Weapon upgrade shop as it can be found throughout the levels.
Added collectible Perk Points. They can be found throughout the levels and are used to buy Perks.
Added 10 new perks
Cold as Stone (1991) - Each cooldown token grants twice the cooldown value.
Fatal Affection (1987) - Attracts items from a small distance to the player.
Twin Hit (1991) - Increases ammo capacity by 1.5x
Phantom (1980) - Allows to move through enemies
Destruction Guy (1993) - Doubles the base combo time
Sharpshooter (1993) - Doubles the headshot damage
The Fast and the Late (1987) - Shortens weapon switch time
Marathon Dude (1987) - Increases maximum run speed
Deadly Gun (1986) - Removes max Akimbo duration, but cooldown duration is doubled
Player stats are a new type of upgrade within the game. By collecting stat points, players can spend them in a stat station on increasing different damage efficiency types.
Those include:
Melee damage efficiency
Firearm damage efficiency
Frost damage efficiency
Fire damage efficiency
Explosive damage efficiency
Photo Mode
Photo Mode is a new addition which allows the player to pause the game and take photos in real time while playing at any time. The time is stopped, and players can take pictures of the chaos at the moment of taking the picture.
There are multiple options:
Mouse Mode and Camera Mode
Mouse Mode enables Cursor and allows to change filters
Camera Mode disables Cursor and allows the camera to move freely.
Game Logo Overlay (4 corners to pick from)
Camera FOV
Pixel Shader Filters
CRT Filters
Color Filters
Color Correction
That would be it for today. We hope you enjoy new features, and make sure to let us know how your playthroughs are going with the new systems!
As always, feel free to post feedback on the Steam forum, or our official Discord server!
Howdy all, and welcome to the grand unveiling of Champion of Venus – Version 0.8!
This update’s particularly special. Besides bringing more new content than ever before, it also brings the main story to a thrilling climax - or multiple climaxes, as the case may be.
Here's a full list of new stuff!
Story.
- Chapter 12 is now complete, featuring 9 brand-new ero scenes. - Extended Lamashtu's Bad End with a new CG.
Ero CGs.
- Goro Introduction Scene (Goro’s self-pleasure show) by Octoboy. - Lamashtu Bad End Part 2 – Goro Gets Holstered by Octoboy. - New character ahegao CG by Octoboy. - Big Rayne Transformation by Octoboy. - Goro Harem Scene by Captain Kirb. - Nenet Harem Scene by Captain Kirb. - Goro/Nenet Harem Scene by Captain Kirb - Throne Bang by Captain Kirb. - Ultimate Bad Ending by Seekgr. - Ultimate Bad Ending (Vore) by Seekgr. - Goro’s Bad Ending by Lemonfont. - Rayne vs Aik by Lemonfont. - Rayne vs Lamashtu pt 2 by Theboogie. - Secret Final Vore Scene by Theboogie. (unfinished - just a sketch at the moment!) - Rayne and the Jar by Sparrow.
Non-Ero CGs.
- Rats and donuts. - Rat in the vents (sus). - Slime in the vents. - Lammy in the vents. - Venus’s Portal. - Rayne & Tayla city escape (animated by Erismanor!) - The Final Battle. - The Throne itself. - Pink fog/love heart effect for romantic scenes. - Inanna's very un-poggers day.
Backgrounds.
- Character-specific backgrounds for Nenet, Goro, Militsa, and Connie. - Desert background. - Portal background. - Animated swirling mist. - The Throne of Eros. - Ideal Form animated background.
Sprites.
- Several new character sprites. Most of them are rats, but one's a mysterious new character...
Music.
- A cheery new music track from Sometimescozy!
Trailer.
What, a new trailer? Cool! It's up on the Steam page now!
Update Discount.
Huh?? Discount?? Money??
That's right! From now until the 3rd of March, Champion of Venus will be 20% off on Steam!
Final Release Date:
Now's a good time to announce that, exactly 1 year after entering Early Access...
...Champion of Venus will fully release on April 18th, 2023!
By then, after a long period of polishing and adding lots of little bits I couldn't get to until now, I'll be happy to call the game 'complete'...
...But that doesn't mean more features won't be coming post-launch. Look forward to voice-acting being added in a post-1.0 update!
Planned Price Change.
Whew! The last year's been a lot of work, and thanks to Early Access (and the help of the wonderful, talented Octoboy), I've been able to add more features than I ever dreamed possible.
Champion of Venus has grown into a much larger game than originally intended. For that reason, when 1.0 launches on April 18th, I'll be raising the store price from $5.99 to $6.99!
It's just a coincidence that it's almost the funny sex number.
Hello Alchemists! This weekend will be the last days the Demo of Alchemist: The Potion Monger will be available on Steam.
If you haven't played it yet, have King Slime to kill, or just want to make a little bit more potions - now is your chance! Don't forget to leave your feedback after playing on Steam Discussions, Discord, or the Form.
On the 27th of February, we'll bet you farewell. No worries tho, we'll come back with more.
- removed the tutorial from the requirement for achievement for completing all campaigns - fixed the problem with the amount of HP above the maximum level of Atompunk units
1. Building mesh size optimizations while constructing, should provide better optimization. 2. Synthesis UI performance optimizations
Bug Fixes
1. Hotel popup shouldn't appear in an abnormal position anymore. 2. Year-end goal tips are displayed incorrectly during the Hongye challenge 3. Evaluation period of Top Cities displayed incorrectly if Hongye challenge was completed after 3 years in-game time has passed. 4. Texture flashing shouldn't happen anymore when the horse stops during a new game sequence. 5. Fixed a wrong icon in one of the tutorial videos 6. Fixed an issue preventing Community Aid to trigger 7. Fixed a rare occurrence where the second stage goal of Hongye challenge couldn't be completed. 8. Fixed an issue where the amount of gold required for stage goal might've been displayed with negative numbers in the East Plain challenge.