Pay 2 Win: The World is Mine - Patriots Division

Watch the developers livestream the game.

DOWNLOAD THE DEMO (AVAILABLE NOW!):

https://store.steampowered.com/app/3390280/Pay_2_Win_The_World_is_Mine/

Chains on Sand - ThVaz

Chains on Sand is now part of Steam Next Fest, and our demo is live!

Brutal turn-based combat
Crippling injuries, dismemberment, and surrender


Create your gladiator, choose traits and magic, and fight for survival
The crowd watches — will they demand mercy... or blood?

This is your chance to step into the arena and fight for freedom.
Download the demo, give it a try — and let us know what you think!

👉 Play the Demo Now
🧡 Don’t forget to wishlist if you enjoy it — it really helps a solo dev like me!

--ThVaz

Resonant Dusk - Guyra

v0.9.1.h adds some minor visual details in a couple rooms, and fixes the following issues:

  1. Kitchen glass in cellar, wrong description and remaining shadow.

  2. Pedestals in chapel, collission issue.

  3. Design issue regarding not being able to exit back through a specific door.

  4. A book not disappearing when picked up.

  5. A possible soft lock issue.

LHEA and the Word Spirit - soulfuelgames

Hello everyone!

This new version 1.1.00590 is a larger update than the hotfixes we've done since launch.

A heartfelt thank you to everyone who has played LHEA so far, and a special shoutout to those who sent valuable feedback and bug reports!

Here are the release notes for this update:

Update 1.1.00590

FEATURES

- Entities have a very small chance to decide to flee a duel - This depends on their strength compared with LHEA's flute casts strength as well as how much essence LHEA has

- New 'HARMONY' Twist of Fate possibility available for LHEA - When active, each Harmony picked up increases the Harmony meter faster

- In Transcension X, you can now reset to Year 1 whenever you want without losing your knowledge so you can speed things up when your current run isn't going well

FLOW

- Accelerated cast feedback even in slow duel mode

- Accelerated the Twist of Fate menu animation

BALANCING

- Slightly accelerated one of the Harmony drop timers in fast duel mode

- Removed the cast word 'LIGHTNING' from Tlaloc's inventory (Earth realm)

- Reducing duration of time-based casts (Like disable preset swap) when playing in fast duel mode

- Defense casts can now stack if more than one is cast before the opponent casts

- Reworked how duplicate knowledge probabilities are calculated to balance late game knowledge rewards when you gained most of the game's knowledge

- Added more 'COPY' cast words in the cast database

QOL

- If you receive a new star that is an upgrade of an already activated star (Example: F++ when F+ is equipped), the upgraded version will automatically be activated and replace the previous one

- Adding condition to avoid receiving the same reward twice on 'Discover' map tiles

- When starting a duel, preset list will already be expanded if it was expanded when the previous duel ended

UI

- Added 'All realms are unlocked by default' perk to T3 Transcension menu

- Added rich text support in Transcension menu and highlighted key words in blue

- Adjusted slots available for each ring level (Level 3-4: Slots 3 to 7, Level 5-6: Slots 2 to 8, Level 7-8: Slots 1 to 9, Level 9-10: All slots)

- Added text in Edit Flute menu explaining that you need to upgrade your rings to unlock more slots

- Adding contextual text above Back button. Will show 'BACK', unless you are in a duel in which case it will show 'FLEE'

- Added animation on Harmony gauge when full and ready to activate

- Increased font size in New Game Tutorial

BUG FIXES

- Fixed: You could quick double tap and open two menus at once (more likely on mobile)

- Fixed: Active 'DODGE' and 'DEFEND' casts could be both consumed in the same incoming attack

- Fixed: Text would not wrap and would bleed out of the popup window in Star Alignment menu

- Fixed: A duel could grant twice the same word and the 'Duplicate' would show up on the second one - Now duels cannot grant the same word twice

- Fixed: The end game logo would remain when resetting game data from the main menu

Onwards to the next large update - which might include a few brand new systems!

Stay tuned and may the stars align in your favor!

Jo @ Soul Fuel Games

Shatterland - Althurius
Ruff Day at the Office - JoySpark Games
  • A video now plays in the main menu background on all platforms, previously just a static background showed on Mac

  • Fixed a bug where the main menu background appeared black on SteamDeck

High School Hills: Dreams & Nightmares Playtest - LeonIveyGames

High School Hills - Next Fest Live Stream play through by the developer

1:14pm
CRETE Playtest - Freezer

Hot fix

- Leaderboards fixed

- Ping now shows properly while in game.

Infected Love : The Fatal Experiment - xxx_start

showcase demo steam next fest autumn 2025

Follow the latest updates on Steam and join our Discord \[[/p]

https://discord.gg/CqWSEN24mB

]! Share your experiences, connect with others, and get excited together!

Seer's Gambit - unleashthegiraffe
Hi everyone,

As some of you may have heard, Unity announced a security vulnerability for some versions, including the one used to build Seer’s Gambit.

With this patch we’ve addressed the issue following the guidelines provided by Unity. Note that Valve has also deployed client side updates related to this issue.

While we were messing around with the code we took the time to fix a couple of bugs.

  • Heal values for High Heal Kickers, High Heal Boots and High Heal Shoes have been fixed. A bug meant they were only applying a tenth of the healing buff intended.
  • Heal values will now round correctly. You should experience a significant positive impact on healing power as an effect.
  • The game has been optimized in various ways. This should improve frame rate, especially in fights with many enemies.

Enjoy! 🙂
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