Hi Everyone,
Time for the first major update for King's Legacy!
We've fixed a few issues reported by players, and made some performance improvements to the game.
And we have translated the game to many new languages, brining the total number of translations to 16!
The game is now available in these languages:
English
Czech
German
Spanish
French
Croatian
Italian
Japanese
Korean
Dutch
Norwegian
Polish
Portuguese
Russian
Swedish
Chinese
If you notice any issues with translations, please write on the discussion forum, we'll investigate and fix any problems, no matter how small.
Enjoy!
	
	
Greetings, Martial Heroes!
From November 4th to November 18th, "Fighting Rogue" is officially participating in the 2025 Steam Ancient Costume Game Festival!
We are thrilled to meet everyone at this grand gathering, alongside so many other outstanding titles.
At the same time, our Playtest is in full swing! This test will be longer and more feature-rich than the last.
We welcome you to join the playtest, experience the new gameplay, and share your thoughts with us through the Steam Community or our official groups.
If you are interested in "Fighting Rogue", please add the game to your Wishlist
https://store.steampowered.com/app/3378130/_Fighting_Rogue/
We look forward to meeting all you heroes in the Wulin!
	
	
	

	
	Hello, everyone!
We are continue the series of text Q&As we are running on a weekly basis on our Discord server.
No comments, as we've said multiple times - the moment there is info on the launch date and price, we'll be making announcements everywhere
Right now team is in the process of polishing the build. We did have to push a few of the things we'd love to include on launch, like mod support to post-launch update, but we are rather happy with how the game is shaping up to be and looking forward to improving it even more after launch.
Not something we've planned, but if we do end up with a site in the future, we'll add it to our links here on the platform.
At this point you should think of other people’s safety. But there will be ways to study the infected
Oh. Yeah. Some already added for the survivors (no details), for scientist and soldiers still WIP
Not sure what was meant by Indicators in the context of the question. If we talking about symptoms, we can say there’s close to 50 symptoms right now planned for the game (for all the old and new tools).
Endless mode is planned and somewhat supported at the moment (not main focus however). About difficulties - difficult question, but we’re trying to avoid implementing different difficulties
There won't be a way, it's a game about survival and trying to save as many others as you can, not about the theoretical cure.
While we are planning to both have Twitch integration (at launch) and mod support (post-launch update), the degree to which the integration will be implemented is not something we can share just yet.
We have plans and ideas to further improve that part of the gameplay loop, including post-launch. We can't share any details on it, though.
Not at the release. We will be sharing our plans for the future of the game soon after launch.
It is impossible for us to show player such a transformation as it would've been more like a timelapse, as the process is not immediate but gradual. That’s why (already in the demo) the transformations are happening when you sleep.
No such plans at the moment.
Yes! We are planning to have Steam Deck support on release.
Sure! Our game designer will love it and it gives him more energy to work on the game
We are looking forward to more of your questions!
Join Discord to ask questions and get answers earlier
About Quarantine Zone:
Border checkpoint simulator meets zombie apocalypse. Command the last checkpoint, inspect survivors, and decide their fate: trust, quarantine, or liquidate.
Play demo here: https://store.steampowered.com/app/3525400/Quarantine_Zone_The_Last_Check_Demo/
You can also find us on other social media:
Quarantine Zone onhttps://www.reddit.com/r/QuarantineZoneGame/Reddit
Quarantine Zone onhttps://x.com/BG_QZoneX
Quarantine Zone onhttps://www.tiktok.com/@quarantine_zone_gameTikTok
	
	
Thank you for all the interest and feedback you’ve shared regarding the trading system introduced during the recent Dev Livestream.
Based on your valuable feedback, we’ve decided to change the trade fee from Caliber to Gold.
To accommodate this adjustment, the trading system will now be released with the November 20 update.
Please check out the video below for more details.
All other updates will proceed as planned on November 6.
We’ll continue to do our best to provide a stable and enjoyable service.
Thank you.
	Greetings, noble adventurers!
In the past couple of weeks, I’ve been busy slaying one bug after another, and last week I managed to upload a version of the upcoming free demo, which is now being tested by a small group of enthusiastic testers! This marks a major step forward, and if all goes well, the demo will be publicly available in December.  
Oh yeah... and the „Coming soon” demo page is now public! 
https://store.steampowered.com/app/4060670/The_Guiding_Spirit_Demo/
The demo features the first chapter of the full game’s story and introduces all of the core gameplay systems — including:
Character customization, with dozens of ancestries, capability traits, personality traits, skills, domains, followers, proficiencies, and special abilities to choose from.
Story features such as Decision Points, relationship mechanics, and dice rolling.
The first chapter already includes over a thousand handcrafted scenes, brought to life with detailed, hand-drawn illustrations in a classic gamebook format. Every choice you and your heroes make truly matters.
Personality Traits Preview
In the demo, you can explore a wide variety of Personality Traits, which include categories such as:
Root, Interests, Habits, Belief, Bond, Expression, Characteristic, Faith, Fear
Some of these traits are Challenging, offering additional difficulty and unique complications as you navigate your heroes’ stories.
Here are just a few of the Personality Traits you can select in the demo:
Might-Above-All: Mat believes might governs all, and the strong shall prevail over the weak.
Arcane Foe: Mat harbors a deep disdain for the Intellect.
Self-Defeating: Mat has a knack for undoing his own efforts, often acting against his best interests without realizing it.
Lunatic: Mat's mind dances on the edge of reason, untamed and unpredictable.
Paranoid: Mat trusts few and suspects many.
Often Neglected: Often, Mat's deeds go unnoticed, stirring quiet discontent within him.
Exaggerator: Mat's words are often larger than life, painting deeds in grander hues than truth allows.
Secretive: Mat's mind is a locked chest, and few may glimpse its contents.
Burden-Bearer: Mat shoulders his trials in silence, revealing his torment to none.
Born Liar: Don’t trust a word from Mat.
Dictatorial: Mat forces obedience, caring little for the thoughts or freedom of others.
Power-Hungry: Mat has a strong desire for power.
…and many more await to shape your heroes’ personalities and story experiences, offering countless combinations of strengths, flaws, and quirks to explore.
Tales Worth Exploring
I’d like to give a hearty shoutout to some upcoming indie adventures worth your attention: Knights of the Frontier Valley (a demo is coming soon!) and The Secret of Weepstone (a demo is already available!). If you love memorable characters and the excitement of choice-driven stories, be sure to check them out!
Stay Connected for Sneak Peeks
Curious for more sneak peeks? Follow me on Bluesky or X to catch the Trait of the Week series and discover more tidbits from the making of The Guiding Spirit.
Stay tuned, brave souls! As always, thank you all for your support, feedback, and patience—it truly means the world to me.
Catch you next time when the demo’s out,
Dice Impact
	
	Tablet
Added in-game notifications system to the player’s tablet.
New reminder framework to surface time-sensitive alerts and tasks.
Tablet ↔ Gangs
Connected tablet to gang reputation & debt systems.
Player now receives reminders to pay gang dues, including status and deadlines.
World / Zones
Introduced city zone system — each zone now has its own rules (permissions, enforcement intensity, commerce limits, etc.).
Internal hooks added for future zone-specific events and balancing.
NPCs
Expanded NPC spawn logic with smarter distribution across zones.
Assigned persistent homes to NPCs for more natural daily routines.
Added working NPC system (job roles, schedules, and basic behavior loops).
Graphics
Updated sky & lighting — day/night transitions look smoother and more vibrant.
Misc
Under-the-hood adjustments to support new notifications, zones, and NPC data.
Non-public update. For internal testing only.
	
Hello, friends!
It seems we’ve finally found and fixed the old infinite loading bug that some players encountered when launching Ash of Gods: Redemption.
Thank you to everyone who reported the issue and helped us track it down!