Morimens - Mythag Staff

“God, why must you always punish me?”

“I can’t escape, haha… HAHA… I CAN’T ESCAPE!”

Dolven - dolvengame
### Character Name Localization
- **Localized Character Names**: Character and enemy names are now fully localized
- All enemy names translated across all themes:
- Forest themes (Freewood enemies, Mushroom Man, Skeleton Archer)
- Pits themes (Hell Guard, Imp, Lich, Necromancer, Drethka, Queen Morrig)
- Snow themes (Frost Dwarf, Frozen Slime, Plague Doctor, Rock Golem, Troll)
- Stronghold themes (Oozer, Skeleton variants, Werewolf, Wolf, Zombie variants)
- Friendly character names fully localized
- Support for German, English, and Chinese translations

---

## Bug Fixes

### User Interface
- **Leaderboard Button Display**: Fixed issue where the leaderboard button was not showing on the end screen
- Updated RoomVictoryScorePanel to properly display the leaderboard button
- Improved end screen UI element rendering

---

## Technical Changes
- **Enhanced I18n System**: Improved internationalization infrastructure to support character name localization
- **Message File Organization**: Reorganized localization files with separate message categories for better maintainability
- **Font System Updates**: Updated Chinese font assets and character maps for better text rendering
- **Enemy Spawner**: Enhanced enemy spawning system to support localized enemy names
- **Character Configuration**: Improved character config system to integrate with localization

---

Thank you for your continued support!
Nov 1
Eclipse Below - CactusBall
Addresses a couple small bugs and adds some new models and dungeon content
Resonance Solstice - Katas

“Hi hi! Dorothy here—arms folded, approval pending… approved. ‘Teatime Jumakenki’ frames Katas

in maid black-and-white, visor and straps neat, axe holstered like tableware. The greeting purrs,

the posture says ‘order properly.’ Posting with a shiny stamp.”

Monmusu Girls: Autobattler - lindennis07

Hey everyone!

Sorry for the delay with this week’s developer log — a few players even came asking what happened, haha.

This week marks the first week since our mobile launch, and it’s been both exciting and nerve-wracking!

We don’t have much of a marketing budget, but we decided to try Google Ads, which actually helped bring in some new users!

As a result, our Discord community has surpassed 3,200 members, and the number is still growing — this makes us incredibly happy.

If you’re reading this, please help us by sharing or recommending the game — we want to spread the love for this project even further.

Thank you so much for your support! 💖


✅ Work Completed Last Week:

  1. Trait Extraction Item – development completed; we’re still testing for bugs, so please wait a little longer.

  2. Character Story Function – ta-dah! Character story backgrounds are coming soon! Just doing some proofreading.

  3. Equipment Recycling – implemented on the Steam version.

  4. Trait Recycling – implemented on the Steam version.

  5. Forge Equipment Selection Optimization – fixed the issue where locked gear could not be used (Steam version).

  6. Team Copy Feature – implemented on the Steam version.

  7. Auto Equipment Optimization – implemented on the Steam version.

  8. Announcement UI Optimization – implemented on the Steam version.

  9. Bug Fixes – such as characters in Demon Gate not using skills; we’re aware that some players still encounter this issue and will continue to monitor it.


🧭 Plans for Next Week:

  1. Independent Halloween Exchange Shop Entry

  2. Fishing Point Event – For all fishing lovers, come join the very first fishing tournament in this game! 🎣

  3. Magic Device UI Optimization – addressing the usability issues players mentioned before.

  4. Demon Gate Balance Optimization – making battles smoother to play!

  5. Chapter 7 Content Development – The new story chapter and limited-time Valkyrie are coming soon! (Planned for the week after next — wish us luck!)

  6. Nira Skill Nerf – Based on player feedback, we’ll be adjusting her skill balance.

  7. Tutorial Encyclopedia – To make the game easier to understand, we’re adding a small in-game guide (coming next week!).

  8. New Gameplay and Progression System (Artifact Collection + Multi-Team Battles) – A brand new mode is on the way! This will test players’ multi-team strength and creativity in team-building. At the same time, we’re adding a new growth system: Artifact Collection (temporary name). Players can collect artifacts to greatly boost their team’s overall power!

  9. Limited Angel Assassin Pack and Gacha (Mobile Version) – A new Valkyrie, Selis, is coming soon! Come experience her overwhelming dominance!

  10. Demon Gate and Magic Device (Mobile Version) – They’re finally coming to the mobile version this week! Welcome to the challenge!


Aside from these, a large part of our work continues to focus on debugging and optimization.

We’ll keep improving the game’s QoL.

We sincerely apologize for any bugs or design inconveniences you’ve encountered, and thank you for your understanding.

Lastly, please continue supporting Monmusu Girls: Autobattler, and help spread the word!

Whether the girls can get voice acting or not depends entirely on your support! 🎙️💖

Lone Survivors - GreatColtini
Attention Lone Survivors!

I will be hosting a Playtest near the end of November.

This playtest will feature a contest where the highest scoring player will get a free Steam game of their choice, from <$40.

In addition, any participating players will be entered in a draw for a $10 Steam card as well!

Contest Rules

This contest will be straight-forward, any player that participates in the steam playtest and submits a score to the leaderboard within the 24 hour time period will be eligible for the $10 Steam gift card.

For the winning player, I ask that you take a screenshot of your endgame run screen, and send it to me within 48 hours of the contest closing.

Contest Timeframe

This contest will be open from November 29th, 1:00PM EST until November 30th, 1:00PM EST. The playtest will automatically close at 1:00PM.

Contest Entry

Opt-in to the Playtest on the main page here on Steam, and I will get a notification that you are interested in the playtest and contest!

Feel free to reach out at any of my linked social media platforms, or comment here, for any other information you might need!

Stream Avatars - clonze

This is a unity upgrade that fixes a memory leak they caused during their last update for the major security risk. All should be good now!

Lost and Found Co. - Ducky
Lost and Found Co. is joining this year’s Wholesome Snack! 🍪💖

We’re so excited to be part of this heartwarming showcase featuring over 20 cozy games from around the world - and we might have a little surprise to share during the event 🎁🎉

Thanks to the wonderful folks at Wholesome Games for this incredible opportunity! 💛

Mark your calendars - December 9, 12 PM PT / 3 PM ET! 💖✨

Wholesome Snack will be livestreamed by Wholesome Games and The Game Awards on Twitch and YouTube.

💬 Join our Discord or Steam Forum to continue conversation with us!

Thank you for your support! 💛

- Ducky

Lost and Found Co. team

SEVERANCE - Liam_WS

Patch notes :tools: Bug Fixes

Fixed an issue that allowed selecting more than one ghost.

Fixed incorrect evidence being assigned.

Fixed the phone not displaying the full evidence list for the selected ghost type.

Fixed a problem where the host leaving the pregame lobby prevented others from starting the game.

Fixed incorrect temperature readings that showed the wrong ghost room.

Fixed evidence triggering outside of the ghost’s actual room.

Fixed flashlights not turning on properly.

Fixed ghosts being able to hunt above 70% sanity.

Fixed the end-game screen displaying the wrong ghost.

:scales: Balance Changes

Ghosts are now 15% faster during hunts.

Hunt duration increased from 15s → 20s.

Player sanity now drains 10% faster.

EMF 5 chance increased from 30% → 40%

Doll possession chance increased by 40%

Painting chance increased by 40%

EVP chance increased - now 50% every 3 seconds while recording near the ghost (was every 10 seconds).

Freezing temperatures now appear more frequently and remain visible for 4 seconds (was 1.5 seconds).

Ghost orbs are now much clearer and easier to see.

Why Not Both? - vnstudiorally
This is a quick patch to fix an error that occurred while playing through Act 1.
...