Blossom has been reworked
More blossom types introduced.
Blossom now only halve at the END of the round.
Blossoms now have a max stack count.
Fragrant blossom now gives blossom boost.
A new buff 'rot' introduced, gained each time blossoms halve, and can be spent on a variety of new techniques.
New 'fungal' technique set introduced, that grow slowly but infinitely.
Seed type techniques now bloom at the start of the next round.
Fatal Flora now only affects the first blossom type gained after it is itself gained.
Many techniques deleted, reworked, or moved.
Rebalanced a lot of items that gave fragrant blossom.
Quality and Hidden Potential now factor into an items cost.
Companions now animate attacks during combat.
Enemies in a horde animate attacks.
You can now set multiple conditions on a stance rule on either an 'AND' or 'OR' mode.
Combat results now show damage from DOT's too.
Reworked custom images to be stored seperate from the save file, reducing file bloat.
Removed the round limit on auto-battle.
Training ground leaving is now bound to escape.
You can now duplicate a stance. Also improved the stances list layout to be more compact.
Fracturing tiles in the pillar grid now has a better UX.
Tidao Feng now has animations.
Changing stances now shows the stance name.
The progenitor echoes are now MUCH harder.
Gravitational Anomaly is now slightly easier.
Power debuffs are now limited to a maximum of 90% of your power for each debuff.
Max barrier is now a softcap. You can exceed it, but you lose half of the excess after each technique. Reduced max barrier significantly to compensate.
Fixed a number of places that were showing excessively accurate numbers.
Fixed background destinies when skipping tutorial.
Fixed stats given by modded backgrounds.
Fixed many many typos.
Fixed many more cases of -defense to be vulnerabilty.
Fixed many stances that were using dayspring.
Fixed grudge plate stacking.
Fixed alchemical synthesis mastery names.
Fixed mastery tutorial softlock if you are lucky enough to roll max mastery tier.
Fixed some techniques not having the flat heal mastery.
Fixed stacking of energy resonance.
Fixed being able to click through dialogs in the pillar grid.
Fixed reflective curse being able to be set more than once.
Fixed display of Karmic Reprise mastery.
Fixed Shen henda fruit buffs not stacking by giving them each unique names.
Fixed seeping corruption not stacking.
Fixed Zi Liang being a madlad and patrolling into places he really SHOULDN'T be.
	
	Fixed an issue where end-of-round rewards always displayed as Investigator for the Ghost.
Fixed rewards not being correctly given for being Alive and Correct Ghost Type.
Female character now has a working ragdoll on death.
Dead players can now use their phone to guess the ghost type.
Dead players can no longer talk in game chat.
The Ghost can no longer gain energy from dead players.
Fixed a rare issue where doors could remain permanently locked — added extra safety guards to prevent lock/unlock desyncs. (Under testing — please report if still occurs!)
Voice Chat connection is now much more stable across scenes and after rounds.
🪞 3 New Ghost Types: Deogen, Hantu, and Goryo.
🌌 1 New Evidence Type: DOTS.
🔦 1 New Equipment Item: DOTS Projector — place it in the ghost room to detect movement from DOTS ghosts.
Equipment Prices
EMF: $15
Thermometer: $30 → $15
Canvas: → $30
Sanity Medicine: $90 → $60
Doll: → $30
Camera: $50 → $25
Crucifix: $70 → $100
Gameplay Tweaks
Sanity Pills now restore 10 sanity (down from 25).
Players can now bring only 1 Crucifix per game.
Throw Cooldown: 45s → 30s
Lightswitch Cooldown: 45s → 30s
Door Slam Cooldown: 45s → 30s
Door Lock Cooldown: 90s → 60s
Hunt Cooldown: 90s → 60s
Passive Sanity Drain: 0.06 → 0.07 per second
Correct Guess: $50 → $100
Correct Guess + Alive: $25 → $75
Ghost Kill Reward: $50 → $75
(Evidence timings have been slightly rebalanced to prevent Investigators from winning too quickly before a Ghost can hunt.)
	
	Zonor is waiting for you! Are you able to keep fighting on the beat?
Heart of Artemisa is part of the Ancient Costume Game Festival! Jump on this rhythm music battle and play our demo now!!

	
	
We currently have a 20% discount for Luminous Skies: Interstellar until November 10th.  
Or you could pick up all of them up when they are all on sale and use the bundled discount. If you're unsure, the demo, A Short Adventure, would be a fair gauge if you as a player may or may not want to pick up the full games. It's free.
If you have any questions, feel free to reach out to us on the discussion board. There's even a leveling guide there for Luminous Skies: A Short Adventure and Horizons. It's probably the best point of contact. I'll keep working on these games, slowly, patiently.
Keep an eye out for Announcements and Updates, like this one, in the News Hub. It's another great place to get all the information that you need regarding sales and what kinds of updates you may see in the future.
We hope you enjoy the game and have a great day.
The TRPG Bundle on Sale 24/7 (stackable)
Each and everyone of you reading this is awesome.
	patch 1.12a
fixed title screen bug
fixed wording on signs
added town names to map
fixed capital letter spacing
added more missing translations
update 1.12 changelog (besides languages)
reworked camera a little to be less buggy
added camera movement w/ mouse and right stick
removed bubble behind inventory (I think it looks cleaner without)
implemented brand new font rendering
you can now take true-resolution pictures in free cam with LMB
Simplified Chinese is still on its way, stay tuned!
Have an Easy day!
	
	
	
	Hungry Horrors is part of the Ancient Costume Game Festival!
Celebrate historical dress and living folklore through food, cards, and monsters inspired by medieval Britain and Ireland.
👑 About the Game
Play as a lost princess wandering a ruined kingdom devoured by hunger. Instead of weapons, cook authentic British and Irish dishes like Haggis, Colcannon, and Bakewell Tart to feed the horrors and calm their cravings.
🕯️ Why it fits the Festival
Every costume, artefact, and utensil in Hungry Horrors draws from historical references. From medieval gowns to rustic cookware, each detail connects food and folklore as cultural heritage.
🍲 Key Features
Roguelite card game about feeding, not fighting
Authentic regional dishes and folklore monsters
Hand-pixeled medieval art with gothic humour
🎮 Play the Demo
Discover the taste of folklore and the charm of medieval costume.
	
	
	
	Hey heroes!
Today's major update comes with a contest for a Free Steam Key!
This patch includes:
Leaderboards for global and friends! The #1 global score by November 11th will win a free Steam game of your choice, up to $15. Must be in our Discord to participate!
New Weapon: Saw Blades (spinning blades that pierce enemies)
Reworked Weapons: Banana-rang (size scales infinitely based on damage radius, and it correctly boomerangs back towards you), Crossbow (added back into demo with tuning)
New Enemy: Spider Crawler Bot (find them in the Space Tower level)
For the Gamblers - New augment: The Gambler, new attachment: Four-Leaf Clover, and a new challenge to unlock them
Balanced upgrades and increased late-game difficulty scaling
Graphics, Audio, and Performance updates
Dozens of bugfixes and improvements
Sincerely,
Salaar and Gabriel (CAGE Studios)
	
	