SCUM - Sippy




Baby Sippy is still dropping the notes, I'm a͖͙̻̞̻̻̓̌l͍i͉͓̥̲̍̀ͦv̬̞͔̲͎̻̰e̙͙ and well, no need to worry guys! Interesting t̪̯͈̏̍͛̔í͚͚̝̙͈̩̝͗m̩̯̗̙̺͚ͦ̓ě͂̈́̋s͔̜̬͉̟̄̐ are waiting for us, and we are cooking up something special, but let's take o̡̙͔͉͉̺͕̖͛́̓ͧ̏͞n͕̝̜̹̼ͯ̽ͨͦ̓̌̔̚͢ę̶̀̋͂҉͈͖̩ step at time and get to the notes!

Just a quick word regarding the DDoS attacks that have been happening on our servers. We are more than aware of them, and we already made moves to improve our security and we will continue to do so.





















  • High in the mountains h̝̖͚̘ͥ̍ǐ͖͋͋s̪̺̪͎̜̖̬t͉͙̬͉̜̿͛͌o͚̝̤̣r͙̻̹̦̈́ͬ͒ͬ͊ͅỷ̻̲̍͆͋̾ awaits.



  • We are finally bringing in those silencers, sights and scopes to p̮̯̲̥͐l̘̣̗̖̞̈́̉͐ͨͅḁ̹͙̅ẏ͊̒ͥ͆͆͑ with.


    3 improvised rails, and MP5 rail


    Improvised scope and M1 scope


    Various sights for various weapons, the one which stands out is the bottom left, that is a special scope for the M1


    Improvised s̬̤̙̯͙̔ͫ̚u̞͈͙͕̞̯̪͐ͪ̽̂ͪ́̚p͈̣̣̠͕͑ṕ̺̜̪͈̹r̟̤͔͕̰̒ͤ̂eͮs̯̊s̬͈̖̐ͅors from various items.


    Suppressors for the M82 in all color versions.


    Various suppressors with the left two being a special suppressor for the M1 and a flash muzzle for the M1

  • Improvised suppressors reduce noise for alerting puppets by 20%, factory made by 40%, all suppressors are audible up to 500m now

  • Here you can check compatibilty between all those attachments and weapons.











    Everything that is written in red is not yet implemented





  • Some people like to keep track of their nūͯ̃̓͑m̠̺͕̣͇̫b̎͐͆̀ě͎̂͑͌͂r̄̅̍͒̀̓͐s̀͑ͨ, and now we got you covered.










  • We l̟̦̥̩̯̀̓̿ͅỏ͔͖̮͌̈ͨv̬̿̊̽̇e̯͕̳̫̳̬͐̇̚ͅ our archery, so we did some things with the compound bow.



  • Now when you find the compound bow, find a toolbox and you will be able to adjust the draw weight exactly to your c̘̝̄ͦ̎ͯ̒͑̌h̩̺̘̣ͧ̅̊ͤ̓ͪ̆a̬̗̔̚r̫̬̯̞̟̠a͇̥̟̖̗̅̿͛ͬc̲̰̱͔̬̭͉̃̈̄̋͆t̲̟̗̩̳ͦ̓̿̿ͬ̋͆e̜̻r͇̳̥͕s preferences.



  • Also in first person there is a small dot so you can see what your picking up.



  • Fixed the bug where some holographic sights would display sniping info text.

  • Fixed the bug where character would get stuck while searching a non existant bush.

  • Fixed the bug if you have a gun with optics equipped and look through the scope and after that switch to binoculars - binoculars will display the optics interface.

  • Fixed resapawn option prices not being displayed correctly if changed in server config.

  • Fixed the bug where bolts were not consumed in making a improvised hatchet.

  • Fixed the bug where you couldn't craft an improvised sword with improvised rope.

  • Fixed the bug where the broken metal pipe was not used in crafting of the improvised shotgun.

  • Fixed the bug where you could cut night vision google into rags.

  • Fixed bug where bullets would trigger hit effects when hitting detection spheres around prisoners.

  • Prisoner is no longer given prisoner clothes after respawning in events.

  • Fixed the bug where you could hear meat sizzling after eating it. Creepy.

  • Fixed a bug when you left an event, event icons would still persist on your screen.

  • Fixed bug with M82A1 when stamina is drained while scoping, it should lower the rifle down but it didn't. Now it does,
    • Welcome to a new part of our patch notes, this will include various bug fixes, optimizations and other goodies that make totally no sense but are funny...to me. Also those are just jokes, throw the salt out of the window, love you <3

    • Fixed 'people touching my code' bug.

    • Fixed missing closing bracket, I know, don't ask.

    • Ended patriarchy.

    • Patriarchy Strikes Back.

    • Made drill press and latte machine items. That one is mine, love my lattes.

    • Killing tutorial missions (RIP)

    • Fixed wood animation ( ͡° ͜ʖ ͡°)


  • Changed damage to horse and bear from projectile weapons, now it takes less to kill them.

  • Return six pocket slots on improvised jacket.

  • Canned food can now say 'Sealed' or 'Empty' when using Check Taste action.

  • We upped the loot that cargo drops give you. Extra motivation.

  • Added the option to leave team from circular menu actions.

  • Hitting the neck bone is now considered a headshot.

  • Corrected aim down to sights center on several rifles and attachments

  • Corrected ammo count in ammo box for .50 BMG

  • Fixed character animation in character creation screen

  • Corrected improvised bow draw 50 animations.

  • Added new animations for compound bow.

  • Added new bow icons.

  • Tweaked underground ambience audio transitions

  • Tweaked footsteps loudness



Comic time! For those who just tuned in, here is a list of the previous issues:


And here is the newest addition(sorry for missing it last week):






SCUM - Tena
Happy Wednesday, everyone!

Today I'd like to introduce you to Ratko, the Audio Lead here at Gamepires. Ratko has been in gamedev for almost 6 years now, working on several projects as a sound designer, level designer and even a code monkey at one point. We even worked together previously at a different company on a project that went down in flames, an experience that taught us how not to make games.


"Ooooooh it's Ratko's turn for the Steam post! THAT'S why he's wearing a shirt, I get it now!" Jesus, 2019

Music and video games are Ratko's two biggest passions. He has been a DJ and a music producer for almost two decades, so it was only natural he wanted to combine those two and see where it takes him. Luckily, it brought him to us.

The first thing he does when he comes to work in the morning is check the Steam forums for feedback on the sound. Usually there's none, which he says is a good thing, even though I'm sure it bothers him. He says that's how it works - good sound usually goes unnoticed, while bad sound is something you'll notice immediately. It's okay Ratko, we hear you and we appreciate you, especially that time you recorded the puppet sounds yourself by groaning into a mic under a blanket. We also really appreciate the fact we have the most realistic in-game pooping sounds in the world. I'd elaborate on that one more, but I'm sure nobody wants me to.


This picture is here because there is a guitar in it, so it's vaguely related to Ratko.

He says SCUM is definitely his favorite project he has worked on so far because he got the freedom to do whatever he wants with the sound, "as long as it's good." He likes to experiment and so far it's worked out great. He says he likes researching new technology to see how he can improve whatever he's working on, and we like having the game improved, so it's a win-win. He's also a music production teacher at a local music institute, so it's a good quality to have.


"Sippy, can you caption this?" "He looks like he lost his will to live." "Please stop projecting, look, he's even smiling!" "Yeah, fair enough. Okay then, I don't know."


I asked him one question no one else dared to give a straight answer to: which part of your work on SCUM do you hate the most? Usually people dance around the answer, but Ratko didn't even let me finish. "Cars." "What about them?" "Everything. The stupid car sound and the stupid different car sound and all the different sounds you get when the car interacts with the surroundings and then you have to listen to it over and over again forever until your ears bleed." I mean I get it. It's understandable. Please don't pull a van Gogh on us, we still need you.


Also vaguely related to Ratko because there's a bunch of radios in the picture. Today is a really hot summer day, our AC isn't working and won't be fixed till tomorrow and we have a lot of computers heating up the space even more, please give us a break. Love you!

I'd like to end this dev showcase with a fun little story from last week. We needed to record some stuff for the upcoming female characters, just your standard grunts and noises for the puppets, pooping, getting hit, stuff like that. He asked me to do it and I said sure, so we went to Andrej's office because it has the best acoustics, he gave me the mic, a few directions, and then left me to sit there and awkwardly moan into the mic. Well as it turns out, none of those recordings are usable. "You were supposed to sound like you're in pain, not like you're enjoying it." "Well that's how I sound when I'm in pain." "You literally said 'Ruf mich an Schatze' at one point."

By the way, we're still collecting music for our radio - you can send your applications, ideas or suggestions directly to Ratko's email rfilipovic at gamepires dot com. You can also send him some car sounds, I'm sure he'd love that!

Thanks for reading and we'll talk to you soon!
Jun 3, 2019
SCUM - Beda


Hel
l
o everyone, happy Monday! Today we bring something new for you. We get a lot of questions from the community regarding SCUM and some of them often repeat themselves. Whether they be of technical, gameplay wise or other nature. So here we go!



1) When will SCUM leave Early Access?
  • The answer is uncertain. The original plan is to finish the game by the end of 2019. But as always in Development world, there are always uncertainties and unforeseeable circumstances. This is why we refrain from giving exact date. We are doing something we love here and we want to do it right.

2)Will SCUM come to console?
  • At one point yes. What point is that? After we finish the PC port and leave early access. We are a team of around 30 pe
    o
    ple and shifting our focus wouldn't be fair to the players.

3)Will SCUM have controller support?
  • At one point yes. First we have to finish all the features so we can have a clear picture how and where we can map the controls for the controllers.

4)When will a new roadmap arrive?
  • Once we finish all that was pr
    o
    mised in the last one. Truth to be told Tena is lazy and doesn't want to do it.

5)You just released content/optimization update why not optimization/content update?
  • This is a frequent yet a complicated question every patch/hotfix we release. So here we go: depends on what is finished in time for release. This does not mean our focus is shifting, it is simply different people work on different things. If we have a gun that is finished why not release it? There is also a difference between a hotfix and a patch. Patch is when we add new features and content to the game, and a hotfix is when there is something gamebraking, that slips through the cracks, that needs fixing urgently after a patch.

6)When will you release server files?
  • Also a frequent and complicated question. The game is still in Early Access. This means it is still prone to a lot of changes on all side. Releasing server files right now would be in short: a logistical nightmare. We also need to be vary of hacks and cheats. The more files we release the easier it is to develop tools for hac
    k
    ing the game and ruining the game experience for everyone. So not releasing server files seems logical to us for now.

7)Is G-portal the only official server provider for SCUM?
  • Yes. Any other site that claims to provide servers for SCUM is not supported nor sanctioned by us.

8)The server I play on is down. What do I do?
  • If it is an official server you can contact any of the CM/JCMs on the discord through a PM. We will restart the server as soon as we see the message.

9)Are there going to be official PVE servers?
  • We will see. If the interest is high enough we might dedicate a few servers for PVE.

10)When and why does a wipe occur?
  • When we announce them. There are cases when optimization is needed or we introduce a new feature that requires a wipe. We usually try to avoid them to not mess with the current gameplay, yet sometimes they are necessary. You can expect more wipes until we leave Early Access.

11)How will inventory rework optimize the game?
  • Well one of the biggest hits on server performance right now are chests filled with items. With the new rework we will have better handling on those items and it should decrease the server load by a large margin.

12)I want to join the official Alpha testing discord and servers. How can I do this?
  • You can contact D1nosaur on discord through the PMs. What we take under review is your community activity and how constructive you are on steam forums and the official SCUM Discord, among other things. It never hurts to apply if you are truly interested.

13)I want to report a bug how can I do this?
  • You can do so through the Steam forum thread, under Bug reports. What helps the most are repro steps,video or a screenshot(you can post your videos by putting them on Youtube as unlisted and giving us the link) and the co-ordinates(pressing CTRL+C while in game copies exact co-ordinates to your clipboard).

14)I want to report a cheater how can I do this?
  • Please use this form to report cheaters, this method will be more clear to us, and we can investigate cases of cheaters more efficiently. Everything is explained in the form below.

    Cheater reports

    P.S.
    F
    alse reports will be sanctioned.

15)My microphone is not working in-game.
  • Before you do anything please close all third-party software that may be running in the background(such as Discord, ReLive etc.) then check if it works. If not verify integrity of files and try again. If it is still broken contact us on Tech support forum on Steam and we will do our best to help solve the pr
    o
    blem.

16)I cannot change my graphics settings.
  • Do the exact same steps as in 15)

17)My skills are not leveling up.
  • Befo
    r
    e writing up a Bug report make sure to check what are your stats. There is a cap on how much you can level a skill under a specified stat. For an example if you have a stat under 2.5 all skills under that stat are capped at medium level.

18)I increased my X level yet I still have X deficiency?
  • The way the metabolism works now, it checks what are your levels periodically. So give it some time and see if it re
    m
    oves then (the maximum is till the next server restart)

19)Why is there so much/so little loot available?
  • We are constantly keeping an eye out for the best loot drop rate. What we need to consider is best server performance but also community feedback. Also you need to remember SCUM is a survival game so the idea is to make an effort to survive.

20)I cannot s
e
e other players while in 3rd person?

  • Yes this is not a bug. There is a system in place that ensures that if you can't see something in first person you cannot see it in third person. Awareness skill also has a major play in this.



Thank you for reading, (still here) Beda.
SCUM - Sippy




And we are back! Before we go into the update, we want to say sorry for no patch this week... you know, reasons, but we have some new interesting things to show that should hit the game soon, so let's get into it!







  • Missions are almost done, you will get a tutorial in the first wave, but with time we will add more missions that will tie into the lore and the various activities on the island.







  • It came from the darkness in silence, and it brought only death and doom. The steed of annihilation. Please make a super dramatic video while riding a bike in our game.





  • If the AK-47 had a 35 years younger brother it would be this beauty, the AK-12





  • There are a few things that our new inventory system will bring, from the obvious visual rework to the most important part that are the optimizations that will impact the game big time. More on that once the system hits the Island.






A small craftable cabin for your own universe.





  • But to build that cabin you will need a lot of logs and other stuff, and that takes time and lots of animations.



  • Tons of ruins, who knows what you can find exploring them?
















  • Numbeeers, because we all love them. Here you will be able to keep track of your adventures, also if you have any suggestions what you would like to see in the stats section, let us know in the comments!




Any similarity to actual persons, living or dead, is purely coincidental

  • Do you wanna knows the secret of growing a bad ass beard? Me too, if you find it let me know.




Here is a fresh community showcase from yours truly Beda, straight from the oven:


When you already know it is gonna stink bad, you need a mask to breathe


Howdy neighbor!


At least someone is


"Don't worry comrade, you find your rocks, I shall cover you"


Day 34: Goat still hasn't discovered I am undercover


SCUM has a different kind of campers


Here we see 2 kinds of people: one who likes his new sniper and one who won't


Remember that preacher crow from the last showcase? It knocked on the wrong door.


Is this SCUM or an Airsoft meetup?


Meet Mike. Mike is an ass


Bye Mike


Oh rock you so funny! I can Bearly control myself.

Bonus video:
https://www.youtube.com/watch?v=mlC5zrbsmB0
Slavs gonna slav.



Now for some questions from our previous post:


  • Yes both features are planned to make an appearance down the line.

  • Plans? Yes. When? Can't say for sure so keep an eye out till Wonder leaks it.

  • It is planned yes. But currently all focus is on finishing the PC release and leaving Early access.

  • You may ask. Next question please.

  • Uhhmmmm.... Thanks?

  • Beda? Never heard of him.

  • Thanks for enjoying the game! As for the hair question check out the post above. Piercings, eye colors and more faces are all planned. We are still looking into height as it draws its own problems.

  • Considered. Planned. Done.

  • Can someone please remove this man from the premises? Security!
Quake II - contact@rockpapershotgun.com (Katharine Castle)

With the arrival of Nvidia’s new GTX ray tracing driver, the number of graphics cards that can now take advantage of the tech giant’s fancy new lighting tech has grown exponentially. In addition to the four new [cms-block] cards, everyone with a 6GB GTX 1060 and up can now get a taste of that ray tracing magic. Sort of.

Alas, the number of confirmed ray tracing games is still pretty small. There have been a couple of new, notable additions to the list in recent months, including Vampire: The Masquerade – Bloodlines 2 and Wolfenstein: Youngblood, but even now the number of games you can find it in right now> can be counted on a single hand. The same goes for Nvidia’s performance-boosting DLSS tech, which is still only available on the RTX 2060, RTX 2070, RTX 2080 and RTX 2080 Ti. So I thought I’d do the hard work for you and put everything in a nice, big list, detailing every confirmed ray tracing and DLSS game we know about so far.

(more…)

SCUM - Beda
Greetings everyone, hope you had a fun weekend!
To soften the blow of a Monday here is a fresh new Community showcase for you:



Blyatman


Wu Tang clan ain't nothing to f*** with


Hello, do you have a moment to talk about our lord and savior Edgar Allan Poe


What was the line again? Its a trick... no, an ambush?


MICHAEL BAYYY!!!!!!!


Careful with the mushrooms.


Am I breaking the first rule?


And then, there is always that one guy that takes it too far and brings a bear to a cage fight


Is it Halloween yet?


Classic


Who can really resist the Croatian seaside?



Now is time for some Q&A. Here we go, no gimmicks:


  • "Palm trees are not native Croatian, but thrive in the Mediterranean climate on the coast. Palm branch was a symbol of victory, triumph and eternal life. It is also a symbol of peace. In the small town of Vrboska, which is on the island of Hvar, palm tree is a symbol that represents the city." Next.

  • We really don't need any more reasons to end up on FBI watch list.

  • Well I did. Have you seen my figure? Im sexy af.

  • Yes there will. Once we add more protection features for your little safe spaces like traps etc.

  • Yep. We are working on that feature but have no exact ETA on it yet. The constant stalling is due to your low driving skill.

  • When you gather around 3 more friends and a talking dog, so you can take it and hunt mysteries across the island.

  • Absolutely. There are plans for sicknesses, medication, specific injuries that all influence your characters performance.

  • Maybe I will. Missions and NPC's are in the works, also there are more mechanics and content on the way that should satisfy both parties. We are also working on a new system that should increase the optimization.

  • You can choose your preferred language by right clicking SCUM in your Steam library, and then going to properties then language.

  • In the name of Gamepires, we all appreciate you enjoying our game.



That is all from us for now.
Stay safe out there, (still not fired) Beda.
SCUM - Sippy




Hey guys, our patch is live, and as you are downloading it take some time to check the notes and what's new!





  • It's here guys! You all have been soo hyped for this, and we are more than happy to give it to you.

  • You can find it only in military areas, and that's also rare.


You even get it on more colors!

As this bad boy is pretty big it's also heavy, just holding this rifle will drain your stamina.




  • Robert did not contact us from then so we guess we did good work!














  • We are adding diving gear so you can explore the vast expense of our underwater world: caves, reefs, corals and much more to come!





  • Improved under water behaviour for more precise real life situation.

  • Searching and "Take in hands" action works underwater as well.

  • Doubled amount of weight prisoner can carry before drowning starts.

  • And for that beautiful view you'll need to find a diving mask!



  • In first person view if you have a masked equipped, you'll see the masks outline at all times.




  • Our island hides beauty in the most terrifying places.










  • Okay, let's imagine you using the M82 on some evil person trying to get into your house. BOOM headshot, and for some unknown reason, physics didn't turn the head into your dinner stew, but the pieces are intact (awesome for some BBQ). This is how it would look like if you gathered all the pieces and glued them back together.


    We added exploding heads to the game, that's what I'm trying to say.



  • Our new archery achievements are also here, happy hunting!



    • My bow, your apple; the perfect couple!

      • Get 10 kills with bow.

    • All out of apples

      • Get 100 kills with bow.

    • Meat is on the menu again!

      • Get 500 kills with bow.

    • Deadeye

      • Get 1000 kills with bow

    • Hoodin Rob

      • Get a bow kill/hit from 150+ meters.

    • Found a new hobby

      • Kill 25 animals with bow

    • Taxidermist

      • Kill 50 animals with bow.

    • Nature trophy collector

      • Kill 100 animals with bow.

    • Long and deadly

      • Craft your first bow.

    • Endless quiver

      • Craft 50 arrows

    • You tried to be a moving target?

      • Get 15 kills with bow in events.

    • Stick in the head - you are dead!

      • Get 50 kills with bow in events.

    • Wild Hunter

      • Get all archery ahievements.


    You better be stoked for the new video!






  • We did some improvements here as well.

  • Updated languages:
    • English
    • Russian
    • German
    • Chinese Simplified

  • New languages:
    • French
    • Spanish
    • Traditional Chinese
    • Portuguese
    • Spanish (Latin America)



  • Possible fix for player killing himself unlocking kill player achievement.

  • Fixed the bug with the quad where you couldn't unmount if there was something blocking you from above. You now exit the quad to the side.

  • Fixed a bug where you would be able to change your opponent selection mode and honk at the same time if you entered a vehicle while in combat mode.

  • Fixed flickering while changing body properties in character creation.

  • Fixed the bug when using melee attack in first person the prisoner will face towards his target on other clients, instead of looking in the direction he is facing on the owning client.

  • Fixed the bug when holding Q or E then holding tab menu and selecting any of the new taunts - character gets stuck

  • Fix for incorrect penis size calculation. You might have been living a lie this whole time.

  • Fixed an exploit where you would get double items while leaving events.

  • Possible fix for crash while dragging items. No this won't happen every time you drag an item, but it's a possibility.

  • Bugfix for items not being restored into containers (backpacks) while on spawn screen after the event ends.

  • Fixed attribute calculation in character creation screen.



  • Ladder cannot be climbed now if entry/exit point is obstructed by obstacle.

  • Extended placement checks for placing blueprints. This should fix issue with making blueprints in walls, trees etc.

  • Prisoner head will now always explode if shot directly in the BCU.

  • Digestion shouldn't stop earlier when digesting low durability food.

  • Rebalanced several types of ammunition (slightly increased damage)

  • Lead plates are now easier to get.

  • Screwdriver doesn't get damaged on use anymore

  • Adjusted rate of fire for MK18 (700 > 950 rate of fire) and M16A4 (750 > 700)

    • The MK18 is much more scarce than the M16A4 thats why we increased the damage gap.



Comic time! For those who just tuned in, here is a list of the previous issues:


And here is the newest addition:






SCUM - Tena
Hey, folks! Guess what! It's me and I brought a friend again!

His name is Igor, but literally everyone calls him Iggy to the point where new people will accidentally refer to him as Igor and get blank stares like "who tf is that?" Iggy is one of our 2ish animators and today you'll learn his story!


This is what bro pride looks like.

Before joining us at Gamepires, Iggy had a really cool past life as a very successful Youtuber making Dota 2 videos. Later he worked at another local gamedev studio as a video editor and then finally found his home with us.


If you're Iggy and you know it clap your hands! (Apparently this is a screenshot of a polished animation for carrying stuff around, but why would I give you any useful info if I can make a bad joke instead?)

If you've followed us here on Steam for a while, then you know that he wasn't always "just" an animator. We used to be poor and small and understaffed and Iggy is a bro, so he'd moonlight as a community manager talking to you guys and answering your questions. Then I got here and took his job. Kidding! We have more people for that now, so Iggy is free to concentrate on his holy animator duties, but you can still run into him online from time to time because he just likes talking to people. Weirdo.


We don't do that here, bro.

Right now he's working on the animations for the female characters. Lucky for him, he doesn't have to do everything from scratch and we can reuse some from the male characters. He says that otherwise we'd have to wait 2 more years because that's just the amount of time it would take. It doesn't mean it's an easy fix, though. There's still a huge amount of things to be done and, honestly, we're under a huge amount of pressure to do this right.


What? Is this not how your wives, mothers and sisters walk around all the time? Even when it's like really hot? Okay.

Female animations aren't the only animations he's working on right now. For example, down below you can see what jumping from an airplane with a parachute will look like.


It's so fun that Steam doesn't allow gifs in posts! Wheeeeeeeeee! Broooooooo.

Iggy has made most of the animations already in SCUM, as well as many that are still waiting to be implemented. The lovely pooping and peeing animations we have? Those too. He likes working on several things at once because when he gets bored of one thing he can just do something else and then come back to it later. That means right now he's also making animations of shooting from a squad bike, boxing, and rowing. I asked him what his favorite thing about his job is, but he was just like "I don't know, I like all parts of my job" and then when I asked about the worst part he said there isn't one, so at that point I just gave up because I can't handle that much chill.

I already mentioned that Iggy is a bro and that wasn't just a lame joke. We got to work one morning and there was a random piano there. Turns out, Iggy brought his own piano because some people have expressed interest in learning how to play and Iggy, being a bro he is, was like "hey, yeah, by the way, I play the piano, so I can teach whoever here wants to learn to play it." So that's what he does afterhours. For free, just like that, because he's a bro. Several of us are also starting a cringey fake band just for fun, so if you have any songs you'd like to hear us cover, make sure to let us know in the comments. We'll pick the best suggestion and make a very bad music video. For real. It's gonna be bad, though.


I mean yes, he does look like he's playing something pretentious, but I'm 99% sure it was Celine Dion. Bro.

I hope you liked Iggy because all of us here do. And if you're nice, maybe he can be your bro as well. We'll talk to you again here on Friday and, in the meantime, you know where to find us!

Love you, bye!
SCUM - Sippy


Hope everyone had a good weekend, now let's get this show on the road



Vehicle Shaders
  • We all remember this guy? Well, your wish came true, our shaders don't look any more like, whatever you were trying to say.














Missions

  • Our mission system is slowly but surely coming to life, check out some screenshots I stole!


    Say hi to your new friend.



M82




Shoveling

  • Did I really just write that? In any case, you will be able to bury items in the ground. For starters, you'll be only able to bury chests, also keep in mind everything that is buried, will deteriorate faster.








Eyelashes

  1. Use eyeshadow for added fullness.
  2. Mix your colors.
  3. Heat your curler.
  4. Prime before curling.
  5. Layer your formulas.
  6. Add eye makeup remover to resurrect dry mascara.
  7. Clean your spoolie with contact lens solution.

    Shout out to Stylecaster for the tips and tricks!

  • Women models are coming up nicely, and the wait is even shorter.



Archery achievements

  • Do you think we were done with archery? Well... We are making an awesome archery video explaining all the details behind it so you can hunt down those achievements like a pro!





    A little snapshot from the archery video.



Community Q&A

  • It's not a priority. After we leave EA who knows.



  • Hi mom! Thanks for the cookies last week.



  • Yeah! It's already planned. Metabolism, complete with medicine and cooking is due to rework in the future.



  • We're not sure yet, if you guys have any suggestions let us know bellow in the comments!



  • We actually have a 3-month road map,, and those 3 months expired yesterday, so thanks for reminding us! We'll start making a new one as soon as possible.



  • I misread that for a second there... But yeah they are planned.



  • Yep, once this feature is implemented, you will have to take care of your gun.



  • Wolves will be added later on, and they will behave like a pack so be careful! Also, a feature where you can wrestle the alpha, and take over the pack if you win (no, not really).



  • YO, OUR CODERS ARE SHIT. They just made the most complex survival game out there. I mean hey, feel free to show us how it's done, if you're good we can hire you.



  • Hoarding is not a healthy habit you know? The idea is for the prisoners to craft, forage and provide what they need to survive for themselves. Loot, especially high-end loot, is more of a privilege than a given. That being said we do not want to restrict it too much and we are always looking at the feedback for maximum balance.
SCUM - Beda


Hello there everyone.

We know you've been waiting for a new patch today but unfortunately no cigar this week. Why? Because we are working on finishing up on something big y'all have been asking for but more on that later. What do we have? Well we have another community showcase and a brand new comic!

We really do enjoy what you guys share with us so keep it up! You can also leave links to your social media if you are an artist/content creator. Get that free promotion in fam.



Well let's get to it! Here is the showcase:


We have some beautiful locations both above...


...and below the ground.


This man puts the word observe in Observatory


I swear to god, they shot my mom and made a movie out of it.


Primal man does not give a dam.

Obligatory table arrangement of every Slavic household


Sometimes you just need to get away from it all


And take a vacation.


A stroll through the woods maybe


No witty remark I just really like this one



Now for some videos!

https://www.youtube.com/watch?v=cHKN1wUcrk4
Hippity hoppety I have to protect TEC1 property

https://www.youtube.com/watch?v=FhUqoOFFiKY
Memes for days.

https://www.youtube.com/watch?v=CYIDCq53zdo&t=2s
A true bear charmer

https://www.youtube.com/watch?v=Kiv_JnyKOko&t=10s
Best friends are never forgotten



Now for some Q&A from our last post:

  • Don't worry, further improvements including getting rid of the elusive disappearing pots and pans are coming in the future.


  • Sorry about that, been listening to too much Dead or Alive lately.


  • Strategic value absolute


  • Not only possible but already in the works!


  • We can begin thinking about mod support after we leave EA.


  • Yes you are right and the feature is planned. But we are working on other priorities right now and every time I walk into the programmers room mentioning this random stuff comes flying towards my head. Things I do for you guys...


  • We still have a lot of testing to do before we announce anything. There are some sites you can visit in the meantime.


  • Sir this is a family friendly server. Please behave yourself.


  • Well uhm... Yeah... Not even going there.


  • A full list will come once we collect all the music that is going to be implemented (that's right more is on its way). You can already find some on reddit.




New comic! Ivona and Patrik worked hard to add another one to your collection. If you haven't seen any of the other ones yet. Make sure you do by the links below!


And the latest edition:



That is all for now!
Signing out, for the first time (and probably last once my boss reads this), Beda out.
...