Wartales - Dynamo [Shiro CM]
Greetings mercenaries!

Welcome to the second Update Preview, giving you a sneak peek of some of the upcoming changes & additions to the Camp & Troop Management.

Stay tuned for more of these articles as we share in-depth details the new features & changes coming your way in Community Update #2.

Troop name and titles
Your companions aren't just a bunch of characters. They’re a collective.

This is the main fantasy of Wartales: several people sharing the same story. We want to give you more agency over that story. New ways of envisioning it. More occasions to reflect on who your companions are, what they are doing, and where they’re going next.



  • Once you upgrade your banner you will be able to rename your troop as you see fit.
  • In that same interface, you will find a list of your troop’s titles.
  • Until now, there were only individual titles and troop bonuses. At the intersection of those two things, we’ve come up with collective titles that will be awarded after special occasions (most notably when completing Path activities or region settings) and highlight the troop’s progression.

Companion interactions
Giving you new tools to influence relationships, for better and for worse.

Although we enjoy the way human relationships in Wartales sometimes match the unpredictable randomness of real life, we did hear your demands for more agency in this aspect of the game. We want to walk that thin line between chaos and control. This is why we will be giving you the opportunity to engineer your own chaos. If you wish to control a troop of irascible sociopaths who all hate each other, you can. And it’s viable. If you wish to roleplay the 1967 summer of love, that’s also viable. Every playstyle is now rewarded.



Two new interactions can be unlocked via the compendium:
  • Good friends can share a drink and talk about life together. This will further improve their relationship, and each of them will lose a negative trait.
  • Enemies can trade insults. This will further degrade their relationship, and they will both gain a trait that increases their power per negative relationship they have.

Recruitment ads
Let’s put in the effort to build the pitch perfect team.

Player agency is important is Wartales. We want you to feel that your team reflects what you wanted it to be. On the other hand, we value the unpredictable aspect of meeting strangers in a wild world and teaming up with them impulsively. For that reason, we did introduce a new tool for players who want to recruit very specific characters, but we made this privilege a reward: you cannot use it in early game, and the more criteria you add, the more expensive the service gets.



It is now possible to pass recruitment ads in taverns:
  • In the days following the payment, a character corresponding to your demand will show up to the tavern.
  • The cost of the service depends on the number of companions you already have, and the number of different criterias you want to use.
  • The available criteria are: weapon type, gender, personality type, positive trait, and excluded negative trait (you cannot choose which one you’ll get, but you can choose to avoid a specific one).

Contextual camp tools
Now it really feels like traveling around.

We decided to spice up the camp with new, contextual camp tools you can assign your companions to. We wanted each area to feel different, adding variety to the succession of days and nights. Now, when you settle somewhere, you might want to adapt your camp layout a little so that you can take advantage of what the region has to offer.



  • In fields, you’ll find haystacks that can either serve as beds for your companions, or as snacks for your poneys.
  • In the vineyards of Vertruse, you’ll find delicious grapevines.



  • In forests, you’ll find cracked trunks from which woodcutters can collect a highly useful, newly introduced resource: resin.
  • In the marshlands, you’ll find burrows around which small wild game can be caught by companions or domesticated animals.
  • In plains, you’ll find derelict fragments of Ancient architecture, which can be studied by scholars.



  • In ruins, you’ll find small altars that can also be studied by scholars (we figured they weren’t busy enough).
  • In mountains, you’ll find statues of the Eye. Praying to them, you’ll have a chance to get a random daily bonus.
  • In towns, you’ll find wells. Their pure water will bring you some happiness and reduce your food needs a little.

That’s all for today!

As always, let us know what you think of the upcoming features & changes here and on the roadmap. Don’t forget to join our awesome (and passionate) Wartales community on our Discord server, Reddit page as well as Twitter & Facebook.

- Shiro Games
Rappelz - Julia
It wasn't easy. Many brave heroes fell on the way to the top, but a few daredevils still managed to reach it first!

We are happy to announce the names of the players who were the first to reach level 200 on the Vulcano server!

Players win:
⭐ HaKyPuKoTa (2023-08-26 00: 44 :43)
⭐ Чернокнижник (2023-08-26 18 :05 :31)
⭐ СквозняК (2023-08-26 20: 13: 01)

Their reward is equipment enchantment up to +20!

Congratulations!
There are many more adventures ahead! Very soon we will announce the next contest for the "Vulcano" server!
Evochron Legacy SE - SFSW
Version 2.0458 includes the following improvements:

- Added new lines to 'hudmotion.txt' file to support custom direction, depth, and row settings.
- Shield level indicators on cockpit ship and target status displays updated for a cleaner look.
- Current target HUD indicator now has 3-bar directional shield indicators to match gunsight indicators.
- Gunsight inbound missile direction indicators increased in resolution and range bar reversed for clarity.
- Improvements to character capacities and types for ship descriptions/names on cockpit displays and HUD readouts.
- Added new 'Plot Route' navigation system that automatically plots waypoints to a selected location in another charted system linked by jump gates.
- Integrated new route plotting system into inter-sector contract framework so waypoint path is automatically applied.
- Added message log notification when entering a new star system through a jump gate or wormhole (includes war zones).
- Improvements to solar array structures (now solid and much larger) and related tractor beam cleaning precision.
- Added new lines to savedata option to export custom waypoint status, selected waypoint, and location values.
- Added new 'Hold at Nav' fleet order (replacing 'Dismiss' in the HUD drop down menu and key/button index).
- Added new dedicated key/button mapping index for 'Dismiss fleet ship(s)' (page 4).
- Improvements to NPC small ship collision system to reduce 'stacking' condition.
- Improvements to autopilot docking maneuvers and course selection.
- Ship and station textures updated for a cleaner panel look.
- Minor improvements and fixes.


Notes:

Plot Route System and Inter-Sector Contract Integration
A new route plotting capability has been added to the navigation console which can automatically set a waypoint path through the game's jump gate network spanning multiple charted systems to travel to a selected destination. If no waypoints have already been plotted, then the 'Plot Route' button will appear on the left side of the console where the 'Set Nav' button appears when waypoints are active. To set a route, simply selected the destination in another star system you want to travel to in the navigation console, then click on the 'Plot Route' button. The system will attempt to plot the most efficient route to the selected destination and set waypoints to each jump gate along the way. If you want to set up a different destination after a route has already been plotted, simply right click on the 'Delete' button to clear all waypoints and then reset the route. For the route to be plotted, it must span at least one star system and each waypoint must be within nav sensor range of a jump gate to each arrival point. If the system is unable to plot a route to a selected destination, it will provide an explanation in the message log. Once set up, the nav point is set to the first waypoint automatically and the player can simply engage the autopilot to travel through the complete waypoint route. As with previous autopilot functionality, any sector-to-sector distances will have the autopilot engage the jump drive automatically while in-sector locations will require the player to manually engage the jump drive so they can optionally control local arrival angles and adjustments as may be needed.

The new route plotting system has also been integrated into inter-sector contract system. This way, the player no longer has to manually plot a course and the entire route to the distant location through the jump gate network can be plotted automatically when accepting such contracts. The system will also clear out any old waypoints to reset the route for a newly accepted contract. The one exception to this is the scanning in uncharted space objective where the player will still need to plot their own waypoint course manually to the nearest star system. However, waypoint one will still be placed at the required destination for scanning as a guide. Additionally, station attack alerts will offer optional route plotting when they occur and provide a 15 second window to link in for the coordinates. To retrieve the nav details where the attack is occurring, press the trade key or button during the countdown to establish the link and have the route plotted for you. If you miss the time limit, you can still manually plot a route to the destination sector by simply putting the nav point anywhere in that sector, then clicking on 'Plot Route'.

Hold at Nav Fleet Order
This new directive instructs single player fleet ships to hold at the current specified in-sector nav point. The player can issue the order with an existing nav point, then change the nav point to travel somewhere else while the fleet ships remain at the original location. The player can also specify individual nav points for each fleet ship. This can be useful if a player wants to temporarily keep their fleet ships at one location while they travel to a different location in the sector and/or complete some other task. As with the mining directive, if the player leaves the sector, the fleet ships will automatically return to formation to stay with the player.

New 'HUDMotion.txt' Lines
Three new lines have been added to the 'hudmotion.txt' file option. Line 5 supports locking the tunnel to the direction of the ship's forward HUD and/or rotating it 90 degrees. Line 6 supports disabling depth sorting for the tunnel or spears mode. And line 7 supports changing the number of rows for the tunnel mode. See the customizing kit for details.
Armored Warfare - Silentstalker
Commanders!

The summer is almost over but we have prepared one more summer contest.



The rules are, once again, simple. Make a summer-themed in-game screenshot and submit it to the dedicated contest channel on our Discord.

As to what constitutes summer-themed – beaches, sun, sea... you name it. The picture should invoke the summer vacation spirit even if most of us can’t be on a beach right now.

Make sure that your submission includes your nickname and has the correct size! The authors of the best five submissions will receive the following prizes:
  • 5 Japanese Experimental camouflages (or 200 Gold per 1 camouflage if you have it already)
  • Access to the Eclipse Battle Path (or its price in Gold if you have it already)
But that’s not all. Following the end of the contest, we’ll put the best five submissions to a vote on our official Armored Warfare Facebook page and the author of the submission with the most votes will receive a bonus prize: QN-506 Tier 9 Premium TD!

Hot tip: To make the best screenshots, hide you UI with the F2 key!

Please note:
  • The contest ends on September 3, 22:59 CEST
  • Only one submission per player is allowed
  • Don’t forget to add your nickname to your submission
  • Each submission must have the resolution of 1024x768 or higher
  • If you own the prize camouflage, vehicle or access already, you will receive its price in Gold instead
Good luck and see you on the battlefield!
Tactical Squad – SWAT Stories: Prologue Playtest - Ritual Interactive
- Added Polish language support
- Fixed minor visual issues found in the levels and Briefing screen
Aug 28, 2023
X-Plane 12 - danial
  • XPD-14285 - Black and magenta geometry flashing on screen.
  • XPD-14364 - XPLMInstance LODs do not cull object at max LOD.
  • XPD-14342 - Cirrus SF50 FADEC not setting CLB thrust correctly (engine spools down to idle).
  • XPD-14322 - Window content in VR windows is painted with transparency and colors are broken.
  • XPD-14321 - No more thermal rise of air with 12.06 new clouds.
  • XPD-14315 - Weather not matching METAR (too many clouds, too much rain).
  • XPD-14377 - No z write on glass cockpit objects.
  • XPD-14365 - Zink crashes on Linux with AMD hardware and Mesa 23.1.x.
  • XPD-14382 - Bug report “GPS Runtime Error”.
Fly Corp - Resident007
Statistics screen can be used to find general information about your transport network, including the number of transported passenger and infrastructure cost, detailed information about planes and their load, airports, cities without airports, and routes. Also, you are able to see the most profitable routes, airports with highest load and most popular destination with just one glance.



Since many of you were asking for this, we have also added the option to quickly upgrade all planes or airports with one button. Of course, if you have enough money for this.

Other changes:
  • Fixed "Non-flying weather" scenario
  • Fixed appearance of some interface elements in Dark Mode
  • Fixed names of some cities in Korean
  • Fixed a bug that caused two cities that are too close to each other to still appear upon an event
  • Added loading bar while waiting for response from the server
  • Fixed exclamation mark for city not re-appearing when all routes to and from the city are sold.
  • Fixes to interface layout on different screen resolutions and aspect ratios.

In order not to miss anything important, keep an eye on our socials (our Discord server - http://discord.gg/invite/9eHyYap) and subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.
Heat and Run - damnatiogames
Summer update is now available!

New features:
  • You can now select a Hero that is already on the opposing team.
  • The spray of the glocktail has been softened to allow everyone a better aim without using many complex tricks.
  • Bots now have the appearance and name of heroes.


Bug fixing:
  • Fixed a bug in Glocktail: several shots could be fired instead of one.
  • Fixed bug in elimination history.
  • Voice improvement based on distance.
  • Minor bugs fixed.
Upcoming update:

The next update will contain at least one new hero to play! We will give you more information about his skills in the coming days.



Keep yourself informed and discuss with us our discord.

We hope you will have fun playing!
Damnatio Games.


https://store.steampowered.com/app/1225790/Heat_and_Run/
Pile Up! - RedEbony
Hello everyone!

We're happy to announce Pile Up! is taking part in Steam Strategy Fest and will be %30 discounted until August 31.

Unfortunately, we were not able to keep the discount going until the end of Strategy Fest due to conflicting issues with discount limitations. The discount will be offered until August 31. So, don't miss out on this opportunity to grab Pile Up! with a great discount.

We also want to take this opportunity to thank our community for an amazing week at Gamescom. We hope this week will be just as great with Strategy Fest!

Steam Strategy Fest runs August 28 at 10:00 AM PDT (UTC-7) to September 4 at 10:00 AM PDT (UTC-7).

The Elder Scrolls® Online - ZOS_Kevin

Discover some of the items you can claim by logging into The Elder Scrolls Online this September 2023!

Venturing into Tamriel this coming September? There’s a broad selection of in-game goodies you can claim simply by logging into the game and visiting the Daily Rewards screen. Find everything you need to know about Daily Login Rewards in this help article, and check out just some of the upcoming items you can claim below!


Gold ×25,000—Day 7

Whether you’re in the market for materials, gear, or provisions, a little bit of extra gold for Tamriel’s many Guild Traders is always welcome!


Akaviri Potentate Crates ×2—Day 14

Herald the return of the Second Empire with Akaviri Potentate Crown Crates, first introduced way back in 2020. Check out our preview blog (published in December 2020) for insight into some of the items you can find in these crates.



Chaurus Egg Ear Studs Adornment—Day 21

While exploring the dark depths of Blackreach, you wouldn’t want to meet a chaurus in the wild, but their eggs do appear to make for exceptionally fetching earrings!*



Don’t forget, this is just a small sample of some of the useful in-game items you can unlock and claim when logging into ESO next month. If you’d like to see the complete list, be sure to visit the Daily Rewards section of the in-game Crown Store on September 1! Do any of these items catch your eye? Will you be logging in frequently this month to claim them? Let us know via TwitterInstagram, and Facebook.

*We are reliably informed that the eggs are miniature replicas and pose no danger of hatching.
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