We hope you’re enjoying the relentless bug-slaying action on Sparta! But the fight is far from over. A new galactic front has opened, and General Rico needs every able soldier to help secure the ship.
Now, you might be wondering… what’s on the horizon for our final update of the year in December?
Well, allow me to shed some light on this very subject, shall I?
With Update 1.8, we’re introducing a brand-new Company Progression system! Your Company will now be able to level up through 50+ tiers, unlocking unique emblems and frames to proudly display your Federation identity.
Players will also be able to unlock additional Company slots, allowing your unit to expand its ranks and bring even more Troopers into the fight. You’ll continue to earn Intel at the end of every match, which contributes to your Company’s leveling progress every mission counts toward your companies' strength!
We can’t wait to see the creative combinations of frames and icons Troopers will mix and match to show their flair on the Company Leaderboards.



You might remember me mentioning a surprise during our last livestream, well, here it is!
Prepare for a new Critical Strike map set in the frozen wastelands of Boreas. Bundle up, Troopers… it’s going to get cold out there.

Wait there’s more! We’re introducing a brand-new side objective for ARC and AAS missions: Air Strikes!
Troopers will need to defend Fleet Relays out in the field to call in TAC Fighters for devastating bombing runs on the Bug hordes. The more Bugs you obliterate, the more XP you’ll earn for the Federation.

Update 1.8 will also include a host of legacy bug fixes, quality-of-life improvements, and a server optimization pass to ensure a smoother experience across the board.
Stay tuned for more details as we approach the early December 2025 release window.
The Federation thanks you for your service. Keep your rifles clean and your courage high, the fight for humanity continues!

Leader ability Encourage Comrades can no longer be used if all soldiers already have Fervor
Fixed an error when a soldier collapsed during Recon
Fixed several potential errors during battles
Fixed a few minor issues related to Melee and Surrender that affected animations and cutscenes
Fixed the Gas Stresses Cautious Soldier story event triggering multiple times in a row
Fixed an incorrect translation key when activating the Scavenger skill
Howdy slimes! Here is version 0.145. There are alot of bugs and edge case checks that I have been holding off finally addressed here.
But most notable is the overhaul of the difficulty system!
You can increase enemy difficulty for return of the same number of rewards!
Also fishing contest fishes are in!

- some of the fish from events have been added
- added clear fishing pool button
- new fish attack "Tackle"
- new map control system and rogue / nightmare overhaul
- rogue will set you to lvl 1
- nightmare will disable totem buffs
- separate slider for reward and enemy difficulty
- Controller connection/disconnectino behaviors
- Fixed weapon channel behaviors in mutiplayer (e.g. shield)
- fixed auto shield regenereation from swapping biomes
- add flavor text on tree upgrade
- fixed ultra high damage calculation
- optimized damage code for better performance
- bubbles from waterfall don't count towards garden food count anymore
- fixed toggle fullscreen button
- runtime resolution adjustment fixed
- store windows state before applet mode (fix for applet mode sizing)
Pilots, we're excited to bring you Update 2.5 : a complete replay system, along with map editor improvements, battery simulation and important fixes!
Record and review your flights
30-minute recording sessions - Capture your entire flight and analyze every move
Variable playback speed - Review replays from 0.25x to 8x speed for detailed analysis or quick reviews
Instant Replay - Quickly save and review the last 2 minutes of your flight

Experience Realistic Power Dynamics
We've introduced a battery simulation system that brings authentic LiPo behavior to your flights
Voltage Sag - Experience realistic voltage drop during high throttle maneuvers and aggressive flying
Performance Impact - Feel how battery degradation affects punch-outs, recovery, and overall flight characteristics
Optional System - Can be enabled/disabled based on your preferred flying experience. Disabled by default.
Stickers System - Add stickers to your custom maps, including support for custom images!
Customizable Lighting - Fine-tune the atmosphere of your tracks with advanced lighting options
New objects - few new map editor objects to enhance your creations
Improved Camera Controls - Slightly smoothed camera movement for better precision during slow adjustments
Toggle Interface - Press Tab to show/hide track editor panels and race track for cleaner workspace

Spectator Indicator - Now you can see who's watching your flight
Realistic Sound Propagation - Added sound delay based on distance from start (Sound Mode → Hear from Pilot)
Updated Analog Signal Simulation
Updated Angle Mode - Improved handling
FPV Frame Viewer - You can now view certain drone frames in FPV mode
FIXED: Raceflight Rates - Raceflight rates now work as intended
Fixed delta time not being displayed in Versus Mode
Fixed main menu animation transitions between UI elements
Thank you for your continued support and feedback! Keep shredding, and we'll see you in the air!
Several typos were fixed.
A lot of weaknesses in the writing were proofread and fixed.
The beginning reset number for one segment was fixed.
It is no longer possible to access a segment that takes place within a specific secret area without having accessed the secret area (and completed the subsequent segment) during a specific Exploration Segment first.
Three achievements that had the wrong graphics correctly show the right graphics.
A button to skip already-solved tile puzzles has been added.
A button to back out of a certain duo of puzzles during a certain Exploration Segment was added.
Day 2:
The guide now correctly shows you need to be with ES to obtain the dough.
Day 4:
A certain guide step had its text corrected to reflect the sequence.
Certain clickable hotspots were fixed to no longer cause the game to skip, lock up or send you to another view angle.
Certain clickable hotspots which used the wrong sprites or had the wrong internal ID were fixed.
Day 1:
A certain character no longer has their face floating during a certain line of text.
Day 2:
Asking a certain character about them finding something will no longer cause the game to behave erratically.
Day 3:
Trying to talk to a character even if that character doesn't want to talk to you anymore won't reroute you wrongly, which previously led to issues.
A certain character shouldn't disappear from the maps anymore despite being right there.
The time for a certain action has been clarified in the guide.
Day 4:
A certain name has been added as flavor text when trying to input text for a console.
A certain barrel shouldn't remain orange when restarting the Exploration Segment even if all its interactions have been cleared.
A certain character who is supposed to be dead now had their ghost exorcised properly, so that the game UI stops showing their name (the logs showed the real character name).
The last step in the guide will now show as unlocked properly.
It is now a little easier to obtain a certain interaction which previously prevented most people from fully clearing this Exploration Segment.
Side B Day 3 Exploration Segment seems to reset the state of Side B Day 1 under certain nebulous circumstances. If this is reproduced, please post it on the bug report thread and it will be fixed at a later date.
The development journey of Conquer Lands began on October 9, 2023 and as of today, we’ve completed 2 years and 1 month. Step by step, we’ve been moving forward together, turning our dreams into reality within the world of Conquer Lands. With your ideas and support, this journey has become even more meaningful.
And now, we’re excited to announce that Conquer Lands will be released in Steam Early Access on November 8, 2025!

We’ve created a roadmap outlining our plans for the future of Conquer Lands. However, this roadmap will evolve and take shape based on your feedback. We will closely follow your comments, discussions and suggestions under our updates and we work to reflect your valuable ideas in the game as quickly as possible.
Since our last update, we’ve made tons of improvements; new cards, enemies, buffs, debuffs and much more. It would be hard to list everything here today, so for now, I’m just sharing a few of the new cards with you.
LORD OF VARNOTH CASTLE

LORD OF RAVIOR CASTLE

LORD OF ELDRIM CASTLE

My favorite card is “ART OF WAR.” Which one would be your favorite?
By playing our game in Early Access, you can contribute to its development and join the first steps of this adventure. With your support, we grow even stronger!
Hola, ninjas!
October was our busiest and craziest month so far, from our first public demo to plenty of streams, events and more - here's everything Mexican Ninja that happened last month.
We started the month strong by releasing our first public demo on steam, no NDA, no funny business - just raw, chaotic and frantic gameplay! As an extra, IGN picked up our demo release teaser! (Gracias, chicos!)
To celebrate, we made a short compilation of a few moments we witnessed from you, the ninjas of the rebellion!Thanks to LeonDrummer, Enya Yoruneko, Nadine Von Terror, FouthTv and TheerionsS for the clips! <3
We also want to thank all the press that covered the game's release such as PuntoDeRespawn, FullSync, GamersHeroes, NoisyPixel and of course, VICE!
In a surprise announcement, we had the pleasure of putting together an event style calendar where we highlighted all the events, festivals and other fun stuff happening in October!
We started off strong by being both a sponsor and one of the main RAIDATHON games during LAGs Creator Fest! Our very own Dario (Creative director) and Gabriel (Co Studio Head) even had an interview with the lovely Aolynn!

Check out the interview below!
We wasted no time and had our first demo featured on the Beat 'Em Up Games Party! Joining the big boy leagues alongside titles like Absolum, Marvel's Cosmic Invasion, Shinobi and more!

It can't all be digital however, that's why we buckled up and were present in two events in opposite sides of the world!
We were prepared but Bogota sure wasn't! We brought Dr. Misi stickers, the demo, and plenty of water for those willing to challenge the streets of Nuevo Tokyo!

Thank you to everyone who stepped up and helped us test the demo! <3
This was one of our BIGGEST events to date - we not only brought the demo, but built an entire Mexican Ninja themed stage! Filled with challenges, rewards, and plenty of spicy goodness!

Between the ninja deaths, we almost had some IRL ones too...check out our spicy challenge where some lucky players got codes for the full 1.0 of Mexican Ninja!
https://www.instagram.com/reel/DQJfGjNjeec/?utm_source=ig_web_copy_link
In a surprise announcement and a last minute addition to our tour, we had the opportunity to be present at Game Conference Mexico! Where we ran the demo, got lots of incredible feedback and of course, flexed our mexicano culture in the best way possible! (We drank a lot)
Remember that we have highlights of all these events on our Instagram page in case you want to see what they were like!
After all these events were done, we thought we'd take a little break, but we THOUGHT WRONG.
Before we could even take a breather, we hit our first big milestone - 10k wishlists!

We seriously cannot thank you enough, your feedback, videos and comments have been nothing short of incredible! Gracias, wey!
Now, we ran the demo for almost a month, and like any dev, we LOVE statistics! So here's a few numbers that made us REALLY proud!
-Over 5k downloads!
-Average playtime of 1.5h!
-And lastly...92% VERY POSITIVE

It was lit, I repeat, the demo was LIT.
Switching gears, have you ever wondered what your inner Mexican Ninja is if it were based on your month? Well now you can!
Check out the image gallery below and let us know which ninja you got!












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As the month of October came to an end, we sunsetted the demo - in order to get our heads down, work on the game and make it even better.
And, now, YOU can help us as well! We'll be running regular playtests through our new community hub!
https://mexicanninja.harbor.gg
If you want to help us test the game and win exclusive rewards including skins and more, register and join us now!

This month was absolutely insane - I cannot believe how huge this revista turned out to be, and we didn't even include all the new gameplay clips, memes and general banter we've had all over our socials!
We're not slowing down either, November is a very promising month and we're definitely going to have some big announcements soon! Stay tuned and remember - [url]wishlist[/url] Mexican Ninja, or risk a Narkuza gnawing on your toes while you sleep.
Look, El Ninja is even pointing where you need to click! It's THAT easy!
Also, join our discord already, we have a great community and we post memes all the time, you'll get a chuckle, trust.
That's it for now! Stay sharp, stay chaotic, stay ninja.
-Fire