Peace be upon you travelers,
A few updates following demo release - thanks for playing and sharing feedback!
Added a new interactive scroll in the second level for you to discover
Fixed a bug where the quests journal gets stuck in place when opening and closing too fast
Enhanced audio quality for certain UI and SFX sounds
Adjusted SFX volumes that were too loud
Further performance improvements to crowd simulations in the second level
Heard your feedback about adding text to speech and exploring best options for its implementation.
Keep the feedback coming to help shape the game and be part of the journey!
Discord: https://discord.com/invite/59FszrBmkT
❤️~Solo Dev of Divine Intervention
	Hello Draconians!   Unfortunately the movement test has to be delayed a little and won't be included in this patch! 
We will let you know when the test happens!  
In the meanwhile, here is a sneek peak of the new gliding mechanic: https://youtube.com/shorts/ujoQScwZP54?feature=share 
Added: New locations to explore
Added: Various new Ka'sai-only crafting recipes
Added: New crafting materials
Added: DLSS 4 support (needs testing)
Added: Epic's Mover plugin
Added: Crafting Table, Meat Cutting Table, Jewelcrafting Station and Alchemy Table to Ka'sai crafting list (No limit; require claimed area)
Added: New mover based character BP/class and type
Added: Very basic mover code and dependencies
Updated: Moved Draconia to UE 5.6
Updated: Old crafting recipe categories
Updated: Crafting recipe level requirements
Updated: Effects of consumables that can be made by the Ka'sai
Updated: Item description of the legendary pearl and the legendary Aurin nugget
Updated: All building parts now use a single resource as upkeep and repair material. The new resource can currently only be looted from all harvestable sources (they will display the "Harvest" prompt!). Make sure to swap out the materials in your totem to prevent decay!
Updated: Increased light falloff distance of 'Volcanic Torch' and 'Volcanic Fireplace' significantly
Updated: Build maker bat/EU config to include crash reporter in Linux game builds
Updated: draconiaserf plugin's Steamwork SDK
Fixed: Typos in item and crafting recipe descriptions
Fixed: Lake water not rendering
Fixed: Lake water surface scaling
Fixed: Some lighting issues that would make shadows very dark sometimes
Fixed: 'Leather', 'ipomo root' and some volcanic rock rendering settings  
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
	
	






		
	
	
	Just a small update today after some of your feedback on our latest major demo update!
Don't try drawing stress gauge if stress drawer is disabled,
Citizens remember how to bring resources to construction sites again.
Validate tasks when the game is loaded. Handle missing deconstruction sites - fixes game becoming stuck on loading older saves,
Fix several memory leaks,
Make path nodes more dense in 4x4 wood block to support citizen building from it,
Correctly draw the resource hut range,
Fix all citizens becoming stuck because of reference to non-exiting building
https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/
Thanks for reading Survivor! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated. Have any feedback for us? Visit our discussion page here or join our Discord server to let us know. Keep building, just don't crumble!
 SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
	
	Just a small update today after some of your feedback on our latest major demo update!
Don't try drawing stress gauge if stress drawer is disabled,
Citizens remember how to bring resources to construction sites again.
Validate tasks when the game is loaded. Handle missing deconstruction sites - fixes game becoming stuck on loading older saves,
Fix several memory leaks,
Make path nodes more dense in 4x4 wood block to support citizen building from it,
Correctly draw the resource hut range,
Fix all citizens becoming stuck because of reference to non-exiting building
https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/
Thanks for reading Survivor! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated. Have any feedback for us? Visit our discussion page here or join our Discord server to let us know. Keep building, just don't crumble!
 SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
	
	
	
A small update fixing achievements and text. The “Spreading the Gospel” achievement has been reworked as “Go and Play”, now unlocked after starting 10 matches. Minor translation and localization improvements have also been applied.
	
Greetings Cursed Walkers!
This time we are happy to show you a longer complete and uncut gameplay session during which you can check the exploration of a complete level. Of course there's still work to do and new features will come, but we really wanted to show you the stage of development in a more complete way!
	
	
	"Hours upon hours of management sim zen" - IGN
We have been absolutely blown away by the reception to Jurassic World Evolution 3!
Thank you for the support and for sharing all your amazing creations with us.
https://store.steampowered.com/app/2958130/Jurassic_World_Evolution_3/