Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! As is customary, I must jam my new cat into every article. I’ve tried to offer her several books, but she’s failed to turn even a single page so far. What a big dumbo. The best dumbo. The sweetest, smartest dumbo in the world, yes she is. Ahem. This week, it’s Supermassive, Niantic, and Sensible Object narrative designer and Limit Break mentor, Anastasia Dukakis! Cheers Ana! Mind if we have a nose at your bookshelf?

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Rock, Paper, Shotgun

Sundays are for more cat. She’s flop and headbutt-level comfortable around me now, but she still seems a bit terrified of my house in general. I’m going to hang out with her a bunch and see if I can instill some sort of object permanence re: my presence in the home. Before that, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

Hello hello hello! This is Edwin chatting. I don't usually get to do these weekend features, but Ollie and James are busy working their magic (stripmining Black Myth: Wukong for guides and fleeing Gamescom), while Nic can't type complete words anymore without getting his hands eaten (see latest domestic update, below). I know that Ollie usually does a picture puzzle for you, but I am comparatively innocent in the ways of Photoshop and more importantly, very lazy - so lazy that I can't think of an elegant way to complete this paragraph, and will proceed immediately to stating: here's what we're all playing this weekend.

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Rock, Paper, Shotgun

"Age of Empires with dinosaurs" is, the developers of the Dinolords recently told me in a cramped Gamescom booth, a flattering description for their upcoming England vs. Vikingsaurus RTS. It’s also not a terribly accurate one. From what I saw of the game, Dinolords is more about the lords than the dinos, having as much in common with Diablo-style ARPGs as it does with classic strategy. And that’s a distinction which might just elevate it out of novelty status.

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Rock, Paper, Shotgun

A few months back, I enjoyed lurking a conversation on the RPS Discord about the proliferation of cyberpunk/steampunk/atompunk/what-have-you-punk variants and how most of them in fact lack the rebelliousness and counter-counter elements that punk actually entails. That discussion was back on my mind as I sat down to play Reignbreaker, a new action-roguelike from Studio Fizbin, at Gamescom 2024 – slightly wary of its self-described medievalpunk styling. However! Turns out you’re trying to kill the queen. Yep, that’s, uh, that’s pretty punk.

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Rock, Paper, Shotgun

Assassin's Creed: Valhalla, Odyssey, and Origins all have one thing in common: they've got a Discovery mode, which replaces murdering with learning. You can, quite literally, go on tours curated by historians around each of the game's respective maps. Instead of diving off a Sphinx and plunging your hidden blade into someone's spinal column, you can look up at the Sphinx and read a paragraph on its significance. Maybe view an actual, real life bit of ancient Egypt from an actual real life museum collection in-game. Perhaps embody an Anglo-Saxon lad in Valhalla, instead, and like, cook up some nettle soup having just got a fresh "Friar Tuck" at the local hair choppers (no guarantees on this last bit).

This is all to say that Black Myth: Wukong deserves such a mode, too. There were so many times throughout my review time where I stopped and stared and wondered as to something's meaning. Not only in the architecture, but in the characters, too. So here I am with a proposition: how about instead of thwacking things with my staff, I can use it as a walking stick and point it at things I want to learn about.

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Rock, Paper, Shotgun

I've yet to discover a SteamWorld game I don't like. Whether plundering the earth in SteamWorld Dig 2 or mucking about with magic in SteamWorld Quest, these are solid and approachable adventures that enthusiastically embrace whatever theme the developers have decided upon. Cowboys? Sure. Wizards? Why not. It barely matters, as long as it results in some good puns. As a studio, Thunderful have a reputation for hopping from one style of game to the next, boiling entire genres down to their essence, and reconstituting them with competence and style to exist within a now-familiar steampunk world of colourful pals and Saturday morning cartoon jokes. The studio is a perpetual notion machine. Yes, with SteamWorld Heist 2, they're revisiting the sci-fi bullet-bouncing of their 2016 tactics game SteamWorld Heist, but they're also introducing significant changes to create a compulsive XCOM-like full of sea-faring submariners that may be their best work yet, even against a back catalogue of blinders.

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Rock, Paper, Shotgun

Sorry everyone, I might have to start doing that Token RPS Starfield Liker thing again. The Shattered Space expansion, out on September 30th, probably won’t refurbish the RPG’s reputation as an overall miss – but it does ditch the proc-gen planet bloat for a single handcrafted hellhole, a true Bethesda speciality honed by years of Fallouts and Elder Scrollseses. And, if its - sadly hands-off - Gamescom showcase is any indication, it might just double down on Starfield’s own strengths as well.

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Rock, Paper, Shotgun

We’ve apparently never written about Atomfall, an oversight I’m now all too happy to correct, having played a promising forty minutes or so at Gamescom 2024. In development at Sniper Elite makers Rebellion, it’s a "survival-action game inspired by real-life events" – specifically the Windscale fire, which in 1957 coated much of northern England in radioactive fallout. Atomfall’s alternative history makes Britain’s worst nuclear disaster even more disastrous, plunging the realm into full-on post-apocalyptica and leaving your good amnesiac self to dodge death with nothing but a cricket bat and whatever you can scrounge out of sheds. I like it! Mostly.

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Rock, Paper, Shotgun

I’ve only managed to carve out the time for about two hours of staff-bonking simian action in Black Myth: Wukong thus far, but it’s been enough that I’m already quite enamoured with just how consistently novel and creative it’s been. I’m enjoying it enough to wish I’d encountered it in a vacuum.

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