Dwarf Fortress - Not Alex
Attention Urists!

The Siege Update is available now! This update completely revamps the way enemies invade your fort, empowering them to dig, build bridges, and overcome old standby defences like water or lava. Invaders will be smarter and have new weapons, but dwarves will also have new defensive tools as well. And to celebrate, the game is currently 20% off until November 10th!

Release notes for 53.01:

This is the Siege Update. Invaders should cause some more trouble now. Aside from a few minor things mentioned below, you don't have to create a new fort or world for this update.

We've done about half of the possible changes we were contemplating on the roadmap and we will certainly be doing some more, especially the magical stuff, as work continues. This update is a nice self-contained improvement for regular siege behavior, so we're posting it without further delay.

Siege update - Attack
  • Invaders can build stairs and floors.
  • Invaders can break down constructions and many blocking buildings
  • Invaders can bring battering rams to bash through constructions and buildings.
  • Invaders can dig through natural walls (including trolls with great picks in new worlds.)
  • Invaders can be lead by historical military-related position holders.
  • Invaders track where deaths and trap incidents have occurred and eventually plan to avoid them.
  • Invader army composition is more varied, and invaders have different behavior roles.
  • Invader can be more skilled and have better equipment.
  • Invaders can free their caged companions.
  • Goblins use more of the underground creatures (in new worlds.)
  • Flying invaders and invaders with flying mounts behavior improved.
  • Invaders enter over a wider edge width.
  • Difficulty settings allow you to change invader behavior and add restrictions.

Siege update - Defence
  • New bolt thrower siege engine. These fire regular bolts and can be freely rotated to any direction if an operator can stand behind it.
  • Catapult and ballista siege engines are placed with fixed firing arcs but can target in the full arc rather than firing only in cardinal directions, and they can fire vertically somewhat.
  • Boulders thrown by catapults explode on impact, ejecting sharp rock shards.
  • Reinforced walls can be made with two building material and one metal per tile. These are much more resistant to damage.
  • Materials of constructions and buildings matter more for damage amount.
  • Siege operators aren't as quick to abandon their positions.
  • Added siege operator default work detail (in new forts.)
  • Made fortress patrollers more careful to hit the nodes of their routes exactly.
  • War dogs should stay with their masters when their masters have squad orders.

Audio updates
  • New song Danger Room! Plays in the lively tavern.

General updates
  • Made carrying of the wounded more reliable.
  • Fix for non-square worlds.
  • Fix for archery training so they use unquivered ammo stacks properly.
  • Fixed issue with cavern critters sometimes failing to enter the map.
  • Fixed issue causing wilderness populations to slowly drain.
  • Fixed necromancer experimentation.
  • Fixed a typo in post world generation settlement placement.
  • Major optimization for pond filling.
  • Some general optimization and memory safety cleanup.
  • Fixed some plural names.

Watch the Out Now trailer that shows off the update features:




Some FAQs:

Q: Will other factions be effected by the changes?

A: The humans have little pack mules and can build stuff using the blocks they carry. They can also mine with regular picks, so they are slower than trolls but they can do it. And they have battering rams.

Q: Can I use old saves with this update?

A: Old saves should still work with the update, except for great picks and the new mounts which use the new behaviours. If you load an old save, trolls will come with small picks instead of great picks.

Q: I want a more peaceful experience. Is there a way to adjust or turn off sieges?

A: Yes! You can turn off digging, deconstructing, and building separately, and also toggle the speeds. Or you can turn them off entirely.


Mod Jam Results



We just concluded the first official Dwarf Fortress mod jam, Creatures of the Night. We ended up with a menacing collection of mods that you can download and try out for yourself in the modpack. We also did a showcase stream with Tarn and Putnam and you can watch the VOD here. Thank you to all the participants and organizers who put in a ton of work to make the event happen. Special thanks to DPh Kraken, Squamous, dikbutdagrate and rome of oxtrot for their expert help. We hope to do another event like this in the future.

Dwarf Fortress Merch

We have some cool merch lined up for all you collectors and vinyl heads out there. The Dwarf Fortress Adventure Mode vinyl is up for https://gamemusicrecords.com/product/dwarf-fortress-adventure-mode-soundtrack-vinyl/. It includes two LPS with original artwork by by Tomáš Duchek and Kitfox artist Thea Kent. And the first 1000 pre-orders get a special 1st edition version of the set. The B-side also includes the new track Danger Room! which is part of today's update in-game.



There's also the Serenity Forge 20th Anniversary edition, which is up for pre-order now. Serenity Forge has provided us with a well-rounded preview of the gorlak plushie in all his (backside) glory!



If you'd like to discuss the update with your fellow urists, come visit us in the Kitfox Discord. Show off your advanced defence setup!

-Alexandra
Warhammer 40,000: Warpforge - Cunz_rac

Become a legend among the Space Wolves with this week's new cosmetic bundles! These bundles are also a great chance at delving deeper in The Vault and getting more exclusive items. This weeks bundles include:
- 5 Vault Tickets and a new 'Fell-Handed' title
- 10 Vault Tickets and a new 'Bjorn the Fell-Handed' Avatar

All cards currently exclusive to the Vault will also become collectable 4 weeks after the Space Wolves' release, but this is your chance to get them early. Rend and tear your enemies at the command of the spawn of Russ!
Becoming a King - Al3rmo

Dear Prince, we want to thank you for the great start at release. For the hours you’ve spent in the game, the warm words, and the spirit you bring to the project page. We see it and we truly appreciate it.

https://store.steampowered.com/app/3597020/Becoming_a_King/

And now for the long-awaited news! Collectible cards have arrived in Becoming a King. They’re the true insignia of the throne room, and with them your profile will look truly royal 👑✨

And that’s not all! Along with the trading cards, you will get:

🖼 New Backgrounds

Backgrounds, like other items, drop as you spend time in the game. The longer you stay in the kingdom, the more chances you have to turn your profile into your own royal chambers. Choose, change, and match the background to your mood of the day.

😳 Emojis

A little sparkle, a touch of charm. Add some flavor to your chats with unique emojis featuring your favorite characters.

Collect them all, and your Steam page will become an extension of your favorite story.

Once again, thank you to each and every one of you for the warm welcome at release. You make our throne room come alive. Jump back into the game, collect cards, backgrounds, and emojis, and decorate your profile – let all of Steam know who wears the crown 💛👑

https://store.steampowered.com/app/3597020/Becoming_a_King/

NosTale - Anime MMORPG - [CM] Daveius GF


Make the most of the Family XP Event and gather experience with your NosTale family even faster. During the event, the rate you earn FXP will increase by 100%.

Being part of a NosTale family has never been so rewarding. Between 04/11 (11 AM CET) and 10/11 (11 AM CET), you’ll get tons more family experience (FXP) which you and your NosTale family members earn for completing daily missions and achievements. These points allow you to improve your family and climb the rankings.

If that’s not enough for you, then you can even increase the rate. Using FXP Boosters you can double the amount of FXP earned for 1, 3 or 7 days. You’ll find the FXP Boosters in the NosMall.

Have fun earning experience together!
The NosTale Team
DevilConnection - poshi
  • Fixed an issue where progress could become impossible when BGM was off
  • Fixed an issue where some invalid characters were allowed during name input
  • Typo correction

If you encounter any issues, please report them on the Bug Report Board.
Behind the Beyond - Sugarpunch Games
Hey everyone!

We’re packing up our folk-tale-inspired world and taking it to the Telekom PlayIT Show Budapest on 15–16 November!
You can find us as part of the GameDev Caravan where more than 30 Hungarian developers will be showing off 44 of their games.

At our booth, you can:

🕹️ Play Behind the Beyond (the full game, not just the demo!)
🃏 Try Behind the Beyond: Ulti, our card-game spin-off
💬 Chat with the dev (that’s me!) and meet some special guests
🎁 Grab some merch! I’ll have a few small goodies for visitors.

Special Guests:
  • Saturday, 15 November: Szilvia Csernus - the voice of Zsuzsi, who also coordinated the Hungarian voice acting for Behind the Beyond: Ulti (and will continue for the main game!)

  • Sunday, 16 November: Balázs Furda - the Hungarian voice of Jánoska, our main guy himself!

If you’re coming to PlayIT Show, come by the GameDev Caravan area and say hi!
You can play both games, meet part of the team, and chat about all things Behind the Beyond.

See you at PlayIT!

Panzer Corps 2 - Death

Attention Panzer Generals!

Panzer Corps 2 has a whole goody bag of awesome stuff planned for this Holiday Season, so we hope you enjoy reading all about the juicy content we’ve got lined up for you.  We’ve gone all in with a new DLC campaign, free solo scenarios, and are proud to announce we’ll have even more content coming as part of Slitherine’s 25th Anniversary celebrations.

As with Ghost Division before, we’re once again very pleased and humbled by the positive engagement we’ve received from the 1st Guards announcement.  So thank you to all our players for making up this awesome Panzer Corps community that has lasted for more than a decade.

Now then, on to the first content preview, our 1st Guards Developer Diary!

As 1st Guards moves towards its November launch date, we wanted to share some of our insider throughts on the content, while giving our players a preview of the content they can expect from this latest DLC campaign for Panzer Corps 2. 

Doubling Down

With the commercial and critical success of Ghost Division, we really felt like Panzer Corps 2 found a solid formula that players really responded positively to:  much stronger content-focused campaigns at competitive pricing.

So if you were a fan of Ghost Division and the classic strategy gameplay that defines Panzer Corps, 1st Guards is all of that ramped up even higher.

We’re cutting the fat and dropping you right into some impressively large battles, with well above average slot deployment limits.  As early as the second scenario, there are huge deployment zones available, especially for those players who prefer managing large amounts of forces instead of fewer high overstrength units.

And once the Axis invasion of the USSR begins with Operation Barbarossa, your deployment options and limits will only continue to expand as you experience the Soviet Guards’ journey from the desperate battles of 1941 to the triumphant storming of Germany in 1945:

This theme of large deployment zones, and also having multiple such zones, is a theme you will see consistently throughout this campaign, to provide players with maximum flexibility and choice on how to tackle each battle.

For a prime example from the middle of the campaign, we can look at the Citadel Sortie scenario: 

Your main objectives to win the scenario, marked with gold dots and red arrows, are due west.

The bonus objective to earn large sums of prestige to buy and repair your units, are typically scattered around the maps.

But your special bonus objective, the one that will reward special and prototype equipment rewards, is marked in red dots and black arrows.

So as you can see this, is an excellent example of the freedom of choice you’ll have to exercise when tackling such a scenario.  Do you split your forces and approach all objectives simultaneously?  Do you focus on one objective at a time?  The decisions are yours, but be warned that serious challenges await, and spreading your quantitatively superior forces too thin against the qualitive nature of some of the mightiest German forces could lead to disasterous results!

History First

Again as with Ghost Division, our continued focus with the Elite series is to take a History First approach.  This means there won’t be any fictional scenarios, or what if battles like something out of Operation Unthinkable.  If you’re a fan of that content though... well we just might have you covered in other ways, so stay tuned for that.

But for 1st Guards, the spotlight falls on the real actions that the guards spearheaded; from the encirclement at Stalingrad, to the battles of Kursk, and beyond.

Our goal is to inform players of this history, not as a passive observer, but as participants in command of battles that characterized the most colossal struggle of the 20th century. 

Based on some of your Ghost Division feedback, we also made the decision to also cut out fictional characters from the Elite series.  While amalgamous characters are very helpful narrative devices to help players establish wider context to the battles they are engaging in, there is no shortage of real heroes that participated in World War II, so we’re going to try and shift to more letting real history just speak for itself.

The Red Army is especially unique for World War II, as more than any other nation it featured women in combat roles, from snipers to tank commanders to pilots.  The real story of Mariya Oktyabrskaya is incredible, and actually really heartbreaking.  She lost her soldier husband during the initial Barbarossa invasion, and then went on to sell of her possessions to raise money to fund the production of a T-34 tank, which she was then allowed to drive into battle with the Guards Tank Corps!  That’s definitely a story worth retelling.

[carousel][/carousel]

The Art of 1st Guards

Our awesome 1st Guards artworks have once again come from the efforts of artist Adrián Rodríguez, and we hope you enjoy them as enhancements to the written descriptions of the battles of our 1st Guards DLC.

[carousel][/carousel]

While I’ve personally been utilizing a lot of generative AI features on my own, we continue our pledge to keep generative AI assets and writing out of all official Panzer Corps 2 products.  Some of us have been with Panzer Corps as a series for almost 15 years now, and we’ve gotten this far without generative AI.  Perhaps some day for some future project, but not this day.

It is fun though, and quite satisfying, to get results like this back.  Panzer Corps definitely has a very unique feeling to a lot of its elements such as the writing, and it shows.

Still More to Come

Thanks for reading our latest Developer Diary, we hope you’re even more excited to experience the 1st Guards campaign when it comes out later this month on November 24th!

https://store.steampowered.com/app/4093750/Panzer_Corps_2_Elite__1st_Guards/But remember, this is just the first taste of content we have coming.  We have more announcements for the upcoming free solo content, and here is a spoiler for the special Slitherine themed content that is coming as part of their anniversary celebrations:

[carousel][/carousel]

Wild Woods - Octofox Community Cat

Hello everyone,

We hope you all had a great Halloween! 🎃 Fitting the theme, we spent the past month dealing with a rather spooky bug 👻

Unity Bug
The problem 🐞

If this bug happened to you, it’s quite obvious to see: the game crashes ​🎮​💥​

Unfortunately, the cause isn’t that obvious to find. We highly suspect it’s related to changes from a recent Unity update.

We know the crash occurs when the game tries to access a piece of memory that has already been freed (the application no longer “owns” that memory, so the operating system blocks access, resulting in a crash). 

Rolling back is not an option, as the update was necessary to close a security vulnerability in the engine itself and Steam announced to take actions if games do not fix this.

As with every reported bug, we tried to reproduce it. Unfortunately, on our own computers with various hardware setups, we haven’t been able to reproduce the crash yet. So we're unable to narrow down what line of code (if it's only one) actually causes the crash 😕

Our Approach 🛠️
  • We keep a close eye on all your bug reports while researching if others encountered similar issues (and maybe have a solution).

  • We work together with some catastic community members (who sadly experience these crashes) to gather more information.

We might already be onto something! 😯 Once the fix is confirmed, a new version will be tested and rolled out on Steam. Sorry again for the trouble, we hope to fix the issue as soon as possible! 🤗

Since the Unity bug has taken up quite a lot of our time, the rest of our Monthly Update is a bit lighter:
Third Biome ❄️

Up to now, we’ve talked about the new setting, a new boss fight, and showed you the torches. What we haven’t mentioned yet: Steam Achievements 🏅 We’re currently working on new achievements you can unlock while fighting your way through the snowy mountains ⚔️​⛰️​

Stay wild and pawsome! 🐯​🐆​🦁​🐼​

近所 - if - - Zentac Studio
I reviewed the flags for the ending route.
6:50am
雀道 Mahjong Route Playtest - V我15赞助薄荷糖一袋

修复错误

修复了切牌额外失血的错误

修复了【30041 巨龙悬赏通告】效果没有正确触发的错误

修复了麻将副数显示错误的错误(待观察

...