Prepare for fun in the sun in the Summer Update, launching July 9 in War Robots: Frontiers! Grab a Pioneer Pack to enter the fray in Early Access on PC via Steam and MY.GAMES Launcher, now available from https://wrfrontiers.com/packs and Steam.
From July 9, all Garages (Hangars) will be reset, and due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds will be transferred to the new Robodex. Save your Builds to presets now before the update so you can rebuild your Garage faster on July 9!
All Legendary Pilots will be removed from the game on July 9, and you’ll be compensated accordingly with Intel (dependent on Pilot level). Until Legendary Pilots return, the “Claim Kate” feature will be disabled from the Founder’s Pack and Intel given as compensation.
RIP IT UP WITH REDESIGNED ROBOTS
Pilot two redesigned Robots in the Summer Update, each with their own unique Ability.
Ares: There’s a new god of war in town! Activate a shield and receive an extra weapon with Ares’ Retribution Ability.
Phantom: Become the ghost in the machine and activate Phantom’s Flashback Ability to place a local Warp Point.
STAY FROSTY WITH NEW WEAPONS & ABILITIES
New Weapons
Trident: Deal high-explosive damage with this heavy midrange cannon that also assaults nearby areas.
Fowler: Get to grips with this new heavy shotgun, ideal for those with a little extra patience. Line up your shot for an accurate blast!
New Ability
Siphon Link: Bind yourself and the enemy with a beam which does more damage the closer the Robot is to the target.
NEW FEATURES FOR THE WILD TEN
Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game where you can easily manage all your preset Builds and move them directly to your Garage.
Workshop: The Workshop is a new tab in the Garage with an additional Constructor section accessible from the main menu. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use.
Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
NEW IN-GAME TERMINOLOGY
In-game texts have undergone a big rewrite. You'll see lots of new terminology, including new terms for existing features. For example, the Hangar is now the Garage. Get to grips with it and let us know what you think!
Check out the patch notes for a full list of new features and changes in the Summer Update!
JOIN THE WAR ROBOTS COMMUNITY!
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The MEGATON MUSASHI W: WIRED X ( Twitter) account is now posting Megaton Info to introduce game strategies and the latest information! Whether you are a beginner or an advanced user, we encourage you to follow the account!
When the chicken's health reaches 0 in hard mode and the delivery ends. It will be returned to the previous floor within a random range from the floor it is currently on. This is helpful if you skipped too many missions and are stuck in progression.
Bug Fixes Fixed a typo in the status correction on the class selection screen. Fixed a bug where the flying speed was too slow when Fish was killed.
Dear players: We have optimized the game experience content. The update has been completed. Players need to exit the game client to complete the update and then log in to the game to check. If there is no automatic update, please try to use the game integrity detection method to check whether the client version is the latest. The content of this update is as follows:
Adjustment and optimization 1. Optimize the in-game camera. Now when controlling the character, the perspective movement in the game will be smoother 2. Optimize the memory usage of the game during operation
BUG repair 1. Fix the problem that some players disappear in the map exploration area, clue notes, and files during the online process 2. Fix the problem that houses cannot be built near the "YaoShan · Gen " area of the teleportation array
The above, We sincerely thank the players who reported the in-game problems to us!
What's happening / TLDR: Developer diaries introduce details of Espiocracy - Cold War strategy game in which you play as an intelligence agency. You can catch up with the most important dev diary (The Vision) and find out more on Steam page.
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There are two layers of diplomacy in Espiocracy: between countries and between intelligence agencies.
Nominal diplomacy has been described in DD#51 and you may remember it as an intricate hierarchy of mostly formal structures. Summits, treaties, policies, doctrines. Secondary diplomacy between players - between intelligence agencies and communities - is nothing like that!
Implicit Messages
Instead, the game assumes "actions over words" as the central idea behind contacts between Stasi, MI6, and others. When KGB tried to insult and threaten CIA officers in Moscow, they didn't send strongly worded letters - they beat them up in the dark alleys and smeared their cars with feaces. In Espiocracy terms, KGB sent an implicit message to the CIA.
Many actions in the game send such messages. Usually, they are more subtle, happen along the way, and depend on the results. For instance, an attempt to intercept an intelligence operation can send one of four possible implicit messages:
A message may also be non-deterministic or even detrimental to the sender. British intelligence community in WW2 famously cracked the Enigma code but no less effort was put in efficiently using gained intelligence in a way that does not reveal that Enigma has been broken. The game implements this fascinating psychological conundrum partially also through implicit messages.
In one more psychologically inspired implementation, some actions may send a few potential implicit messages, out of which the receiving player chooses one of them - essentially, the player is interpreting the action.
And this is where we arrive at the receiving side. What such a message actually changes in game mechanics?
A message mainly expands agency of the receiving player. It is always associated with a set of new available decisions. When KGB foils too many British agents and MI5 finally deciphers it as a penetration of the network, the British player now has critical new knowledge that opens new reactions:
(Funky paper scrap UI is obviously work in progress.)
Sets of reactions depend on some details (situational, level of tradecraft, levels of capabilities) but they are generally known by all players, easily inspectable through tooltips, and in that way they slightly gamify mind reading, with an espionage twist. Through actions and attached messages, you can force the hand of another player, broadcast your intentions, bluff in ten different ways, gain or lose trust, begin further contacts, and so on.
More Direct Interactions
While implicit messages can always be sent, more advanced forms of contact are tied to two bilateral parameters which are calculated from background situation (such as relations between countries) and further modified by players (including implicit messages).
Mistrust - Always positive value, increased by players through anything from chaotic operations to defectors, lowered by various gestures of goodwill. Defines degree of general contacts, between third-party mediators (very high mistrust) to borrowing/lending operatives (very low mistrust).
Communication Channels - Developed by players during any interactions (including hostile ones) and structures (eg. an intelligence station in another player's country), lost over time through lack of interactions. Defines quality and theoretical availability of contacts, which may in some (usually very tense) situations transcend any level of mistrust.
These two contribute to the plethora of inter-player actions. In addition to a few hinted at above, they include spy swaps, defusing espionage scandals, increasing embassy staff quotas, exchanging intelligence, informal non-interference deals, joint operations, training and know-how transfer, larger alliances such as Five Eyes, and so on. (The list still evolves but it is mostly situational so obvious enough, as far as diplomatic options in strategy games go, that it was initially described in the 8th dev diary.)
Black Market
Last and probably least, the game tries to further expand interactions between players by enabling covert trading through third-party (underworld) entities. In one of the previous AARs, the existence of black market has been hinted at. Here's how it looks currently:
In short, intelligence can be sold on the regional black market to another player - both sides do not know their identities and the transaction has therefore an indirect unpredictable cost of handing over intelligence to another player in the game (eg. trading a secret of domestic politician allows someone else to blackmail said politician). Details are subject to further evolution, probably towards the participation of private entities (history is full of available inspirations: paper mills, private eyes, journalists, info brokers, hacked databases etc).
Behind The Scenes
► Yes, the game has a button for roughing up CIA officers in Moscow (and any other officers in any other city)
► True BTS: "It's year YYYY, I'm A in B, what do I do?" is usually the first question I ask during game development, followed up by finding answers as close to real life as possible (eg. for A = Allen Dulles and B = CIA there's full autobiography available). Implicit messages are one of many direct results of such an approach. Sometimes mechanics ultimately evolve far from original answers, usually to follow better gameplay, but their historical roots still usually enrich mechanics. For instance, CIA obviously did not sell intelligence to other agencies on any kind of black market but... they did buy a lot of materials from, what they called in the 50s, "intelligence peddlers" and "paper mills" which in turn partially acquired and smuggled materials from intelligence officers behind the Iron Curtain. This contributed to the "through underworld" part of the black market in the game.
Final Remarks
The next dev diary will be posted on August 2nd!
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If you're not already wishlisting Espiocracy, consider doing it
There is also a small community around Espiocracy:
--- "In subsequent negotiations, SIS proposed a mass PNGing [persona non grata-ing, expelling] of Soviet intelligence personnel in the UK. (...) We cannot consider any such proposal because of the obvious and certain retaliatory steps which will be taken by Soviet authorities" - CIA report in 1962, edited for clarity
-Added new weapons Gloves and Harpoon -Added new consumables Cherry and Bomb -Fixed some bugs -Balanced values -New weapon achievements -Jungle map battle rhythm adjustment, slow down the hatching speed of skeletons in the early stage, increase the number of elite skeletons in the boss level.
An exciting week awaits Zula players! Our summer festival week event is filled with many surprise rewards and opportunities. Here are the events that will take place this special week:
Surprise Rewards: Throughout the summer festival, you have the chance to win surprise rewards for every moment you spend in Zula. Different surprises await you in daily logins, matches, and special missions!
Special Login Event for Euro 2024: Experience the excitement of Euro 2024 in Zula! Log into the game every day and win amazing rewards. Enhance your gaming experience with football-themed rewards while enjoying the spirit of the national team.
Special Missions with Rewards: Throughout the week, we have prepared special missions for our players. By completing these missions, you can earn valuable rewards. Form your team and achieve victory to complete the missions!
Special Campaigns and Opportunities: During the summer festival, special campaigns and opportunities await you in our in-game store. Strengthen your character and equipment with unmissable discounts and offers.
Discounted Gold Offers: Throughout this special week, great discounts on gold offers are waiting for you. Make the most of your gold and purchase the equipment you desire from the in-game store.
Rewarded MVP Events: Every day, the most successful players will be rewarded in MVP events. Show outstanding performance in matches, become the MVP, and grab the rewards!
Upgrade Events: Strengthen your equipment with upgrade events throughout the summer festival. Take your character to the top with extra success chances and discounts on upgrades.
And Much More: Many more exciting events and opportunities await you in Zula during the summer festival. Form your team, invite your friends, and enjoy this special week!
Log into the game now to participate in the summer festival-themed week event in Zula and don’t miss out on this exciting week! Surprise rewards, special missions, campaigns, and much more are waiting for you. Get ready, the summer festival in Zula is starting!
An exciting week awaits Zula players! Our summer festival week event is filled with many surprise rewards and opportunities. Here are the events that will take place this special week:
Surprise Rewards: Throughout the summer festival, you have the chance to win surprise rewards for every moment you spend in Zula. Different surprises await you in daily logins, matches, and special missions!
Special Login Event for Euro 2024: Experience the excitement of Euro 2024 in Zula! Log into the game every day and win amazing rewards. Enhance your gaming experience with football-themed rewards while enjoying the spirit of the national team.
Special Missions with Rewards: Throughout the week, we have prepared special missions for our players. By completing these missions, you can earn valuable rewards. Form your team and achieve victory to complete the missions!
Special Campaigns and Opportunities: During the summer festival, special campaigns and opportunities await you in our in-game store. Strengthen your character and equipment with unmissable discounts and offers.
Discounted Gold Offers: Throughout this special week, great discounts on gold offers are waiting for you. Make the most of your gold and purchase the equipment you desire from the in-game store.
Rewarded MVP Events: Every day, the most successful players will be rewarded in MVP events. Show outstanding performance in matches, become the MVP, and grab the rewards!
Upgrade Events: Strengthen your equipment with upgrade events throughout the summer festival. Take your character to the top with extra success chances and discounts on upgrades.
And Much More: Many more exciting events and opportunities await you in Zula during the summer festival. Form your team, invite your friends, and enjoy this special week!
Log into the game now to participate in the summer festival-themed week event in Zula and don’t miss out on this exciting week! Surprise rewards, special missions, campaigns, and much more are waiting for you. Get ready, the summer festival in Zula is starting!