Changes: -Added 'Tags' - rewards for skipping each blind -15 new tags in total: Uncommon Tag, Rare Tag, Negative Tag, Foil Tag, Holographic Tag, Polychrome Tag, Investment Tag, Voucher Tag, Boss Tag, Gold Seal, Charm Tag, Meteor Tag, Enhanced Tag, Handy Tag, Garbage Tag -Tags are automatically used at the appropriate time -Blinds are now encountered individually. You must choose to face or skip the small blind, then face or skip the big blind, then you must face the boss blind -Vouchers no longer restock every round. Defeating the boss blind restocks the shop voucher -Unpurchased vouchers will reappear in the next shop until the boss blind is defeated -Tutorial updated with this information -Added tooltip text to High Priestess to show which card it will copy -Added a 'copy seed' button to the game, copies seed to clipboard -Added 'paste seed' button to new seeded runs, pastes text from clipboard -Removed the silver spoon/hierloom vouchers -Added Blank/[????] vouchers to replace them -Modified some Joker text to be more consistent -Invisible Joker now self destructs when it pays out -Mr Bones now only saves you if you have scored at least 25% of needed chips -Right click now deselects all cards in hand -Click on splash screen skips animation -Strength turns Aces into 2s -Demo round limit now tracked via Steam -Seeded runs show seed in red - unseeded shows black
Bugfixes: -Fixed bug where menu 'Play' button doesn't let you select deck/continue -Fixed bug where completed collections only had 203 of 204 unlocks -Fixed bug where Chicot was not disabling the current boss -Fixed bug where debuffed gold cards were returning to hand when played -Fixed bug where the Hook crashes the game when no cards are left in hand -Fixed bug where foil/holo/polychrome playing cards were not showing the effect on the back of the cards in some cases -Fixed bug where nil high score was crashing the game -Fixed bug where juggler/troubadour were adding random cards to your hand in the planetarium and tarot reading -Fixed bug where num pad was not working as input for seeds -Fixed bug where Raised Fist triggered on debuffed cards -Fixed bug where duplicated stencil was not working during the next round -Fixed Typo (reedeem -> redeem) -Fixed bug where ride the bus was considering unscored cards -Fixed bug where 8 ball was considering unscored cards -Fixed bug where steel card description for The Chariot did not have '?' -Fixed bug where debuffed cards behaved as if they had no suit -Fixed bug where victory happened before saving the final hand result
◆ Newly Added Content - New items have been added. You can get ""Gigantes' Bow"" and ""Gigantes' Arrow"" from high-level Gigantes Ballista, and ""Gigantes' Halberd"" from high-level Gigantes Hoplon! Thank you so many users for enjoying Gigantes!
◆ Balance Adjustments - We have improved the laser reflection puzzle in ""Labyrinth of Torrent"" to make it easier to understand. - Adjusted the height and width to make it easier to ride the updraft in ""Hunter's Ruins"". - Adjusted the questing areas in the early quests to make it easier to understand. - Fixed UI etc. where some translations were not applied. In addition, if untranslated parts are found, we plan to make corrections one by one. - Reduced the number of lasers in the room in the Hunter's Ruins where the door closes when touched by a laser.
◆ Functional Improvements - The terrain of the starting point was revised. - Reduced instances of players being pushed by pets. - The position of the switch for disarming the barrier has been improved to make it easier to find. As a result of this adjustment, players who have already deactivated the barrier will also have their barrier restored. We apologize for the inconvenience, but please re-deactivate it if necessary. - Optimized the English names for ""Drilling"". Should now be easier to understand. - Optimized some of the English text in item descriptions and NPC conversations. Some translations are still using machine translation, but we are improving them.
◆ Network - We have added a workaround to the multiplayer connection UI to address the issues reported to us. We plan to address the connection difficulties separately.
◆ Bug Fixes - Fixed a bug where other players' stored energy (formerly ""drilling"") could be obtained during multiplayer. - Adjusted the price of the items which were sold at a wrong price in some villages. - Fixed a bug where the collision of a construction placed and removed in multiplayer remained. - Fixed an issue where treasure chests could not be opened in mutliplayer. - Fixed an issue where pet goblins were unable to attack properly. - Fixed a bug that prevented pet gremlins from attacking properly.
Changes: -Added 'Tags' - rewards for skipping each blind -15 new tags in total: Uncommon Tag, Rare Tag, Negative Tag, Foil Tag, Holographic Tag, Polychrome Tag, Investment Tag, Voucher Tag, Boss Tag, Gold Seal, Charm Tag, Meteor Tag, Enhanced Tag, Handy Tag, Garbage Tag -Tags are automatically used at the appropriate time -Blinds are now encountered individually. You must choose to face or skip the small blind, then face or skip the big blind, then you must face the boss blind -Vouchers no longer restock every round. Defeating the boss blind restocks the shop voucher -Unpurchased vouchers will reappear in the next shop until the boss blind is defeated -Tutorial updated with this information -Added tooltip text to High Priestess to show which card it will copy -Added a 'copy seed' button to the game, copies seed to clipboard -Added 'paste seed' button to new seeded runs, pastes text from clipboard -Removed the silver spoon/hierloom vouchers -Added Blank/[????] vouchers to replace them -Modified some Joker text to be more consistent -Invisible Joker now self destructs when it pays out -Mr Bones now only saves you if you have scored at least 25% of needed chips -Right click now deselects all cards in hand -Click on splash screen skips animation -Strength turns Aces into 2s -Demo round limit now tracked via Steam -Seeded runs show seed in red - unseeded shows black
Bugfixes: -Fixed bug where menu 'Play' button doesn't let you select deck/continue -Fixed bug where completed collections only had 203 of 204 unlocks -Fixed bug where Chicot was not disabling the current boss -Fixed bug where debuffed gold cards were returning to hand when played -Fixed bug where the Hook crashes the game when no cards are left in hand -Fixed bug where foil/holo/polychrome playing cards were not showing the effect on the back of the cards in some cases -Fixed bug where nil high score was crashing the game -Fixed bug where juggler/troubadour were adding random cards to your hand in the planetarium and tarot reading -Fixed bug where num pad was not working as input for seeds -Fixed bug where Raised Fist triggered on debuffed cards -Fixed bug where duplicated stencil was not working during the next round -Fixed Typo (reedeem -> redeem) -Fixed bug where ride the bus was considering unscored cards -Fixed bug where 8 ball was considering unscored cards -Fixed bug where steel card description for The Chariot did not have '?' -Fixed bug where debuffed cards behaved as if they had no suit -Fixed bug where victory happened before saving the final hand result
Black Geyser: Couriers of Darkness - GrapeOcean Technologies
Greetings, adventurers!
We are thrilled to announce that Black Geyser: Couriers of Darkness is now available in Italian! Our heartfelt thanks goes to Giacomo Falconi from Wordbridge for the Italian translation of the game.
In March, we informed the community about serious issues regarding the current and future operation of the Black Geyser team. We are still working on these issues and will come to a final conclusion in August that we will share with you immediately. Thank you for your patience.
Since our last update, several fixes and improvements have been implemented as well. You can read their list below.
Latest Changes
Added Italian localization
Black Liquor's icon now appears properly
It's no longer possible to kill Bartender Ruflodac in Castle Alastor before he summons his illusions
It's no longer possible to attack Deron-Guld soldiers in the Guild Hall during Fair Winds and Foul quest without them fighting back
It's no longer possible to skip the enemy soldiers on the battlefield and go directly to their leader during the Only Who Is Left quest
Funnel Aura now properly updates effects each turn based on the number of nearby enemies
Subcontainer weights are now calculated correctly
Isla no longer asks about the Pendulum if the player has already talked to her about meeting him
Traps no longer sink into the ground in the lower level of Deron-Guld mine
Looting Bent Journal Page no longer increases greed
Vile ancients during Sephtys bossfight now correctly have their emerge animations and selection circles
Vile ancients now properly emerge during Sephthys bossfight even if the player started it after finishing Catalyst
Potion of the Frost Giant and it's recipe are no longer obtainable
Modified the recipes of Weak Potion of Exhiliration and Potion of the Raging Tempest
Potion of Invisibility no longer scales with player level, it now gives invisibility for a fix 10 turns
Removed healing effect from potion of invisibility
Removed Fortified effect from Strong Potion of Heroic Defense, it now cures poison instead
Increased Shady dealings and Theology check limits in Zornilsa's dialogue at Castle Alastor
Covetous Pendant becomes unusable if player refuses to serve Zornilsa at Castle Alastor
If you like our work, you can support the project by posting a review on Steam.
- Added the villain to the end of the Stages - Added the villain, and main player icons to the level progress bar - Fixed the main character animations - Fixed the player animation state machine - Fixed weird logic with jumping/landing on the PlayerController - Removed a state behavior script from the fall state - Added new materials for the villain - Added a villain disintegration effect - Added new SFX audio clips for the villain faceoff on each stage - Reworked a few scripts to use the new generic action handler - Removed the portals from the scenes - Improved the dissolve villain material - Fixed an undefined reference when swapping GameObjects active states - Fixed player moving to the start stage area when it shouldn't - Fixed infinite parallax scrolling stopping under certain conditions