Rising Hell - p0tastic
Greetings Mortals!

First of all, we would like to apologize for the lack of communications and updates. 2020 was definitely a hell of a ride for a lot of us. Although we had to move around, delay, and push back a lot of updates, we still managed to deliver most of the contents in the roadmap we pushed at the beginning of last year.

But worry not! We are approaching the final gates! We are pushing to deliver the 1.0 release of Rising Hell really soon!

Here are what we are working on right now:
  • More contents for 1.0! Including the final boss and endings.

    who could it be!?

  • Tweaking and improving the balance of Talents, Relics, and Warriors! We want the player to have freedom to explore as many builds as they like.

    for a balanced soul economy in hell!

  • Overall game polish and bug fix! We are continuously improving the game by squashing bugs and adding more polish.

    some hell residents are unpredictable...

  • More languages! We are working with our localization team to deliver more languages for the game, as well as improving existing languages.

    Hell's committee going worldwide!

  • Console ports! More news on this later. šŸ”„šŸ”„šŸ”„
Phew! Just a bit stretch more to our final target!

We also added some new changes in the Public Beta branch, don't forget to change to the public beta branch if you want to try it out. Here's the full patch note:

Sydna Changes:
  • Increased overall damage
  • Increased orb explosion radius

Talent Changes:
  • Lifegreed: Increases green soul drop rate by 25% (From 20%), cost changed to 100 (From 120)
  • Wraithlord: Increases invincibility duration by 1 second after taking damage (From 2s), cost changed to 90 (From 120)
  • Nethergain: Increases weapon energy capacity by 100% (From 50%), cost changed to 150 (From 115), changed to tier 2 (From 1)
  • Corruptcore: Improves the duration of artifacts by 5 seconds (From 4s), cost changed from 110 (From 150)
  • Vilehand: Killing an enemy has 50% chance to restore your artifact weapon energy (From 10%)
  • Fortunemaker: Cost changed to 140 (From 190)
  • Felblade: Increases your attack power by 1% for each 25 Red Souls you possess (From every 10 Red Souls), cost changed to 210 (From 170), changed to tier 3 (From 2)
  • Bloodwrath: Increases attack damage by 20% for each 10% missing life (From 10% attack damage)
  • Relicmaster: Increases 25% damage of all artifact weapon (20%)
  • Ragingsoul: Whenever you take damage, increases your attack power by 50% for 10 seconds (From 25%)
  • Hauntergaze: Cost changed to 230 (From 300)
  • Painbringer: Collecting artifacts increases attack damage by 50% for 20 seconds (From 8s)
  • Darkgreed: Increases Red Souls dropped by Artifact weapon, cost changed to 75 (From 130)
  • Fallenblood: Changed to "Grants 10% chance to do critical damage.", cost changed to 180 (From 250)
  • Overburn: Increases your attack damage by 50% for 20 seconds after an artifact weapon energy has been depleted (From 8s)
  • Zeal: Cost changed to 280 (From 260)
  • Reapkill: Killing 4 enemies within 7 seconds restores 4% life (From 5%)
  • Soulstrike: Cost changed to 120 (From 100)
  • Chaosgrip: Cost changed to 115 (From 150)
  • Killthirst: Increases Attack damage by 2% for each current Combo amount (From 1%)
  • Felforge: Increases attack damage by 20% (From 10%)
  • Netherblaze: Cost changed to 150 (From 200)
  • Chaosguard: Shield cooldown changed to 20s (From 15s)
  • Darkstalker: Cost changed to 120 (From 170)
  • Bloodeater: Cost changed to 190 (From 205)
  • Atrocious: Every time you collect 100 souls, increase your attack damage by 2% (From 1%), cost changed to 110 (From 200)
  • Redemption: Cost changed to 130 (From 210)
  • Grimhand: Every time you collect 100 souls, temporarily increase your attack damage by 50% for 20 seconds (From 10s)
  • Harmless: Cost changed to 235 (From 300), changed to tier 2 (From 3)
  • Bloodclaw: Cost changed to 200 (From 270), changed to tier 2 (From 3)
  • Devourclaw: Cost changed to 140 (From 245), changed to tier 1 (From 2)
  • Netherhide: For each talent you have, decreases all damage taken by 2.5% (Max 20%) (From 2%)
  • Soulsyphon: Cost changed to 200 (From 250)
  • Blightrain: Cost changed to 250 (From 265)
  • Philantrophic: For each talent you have, decreases the cost of Talents by 2.5% (Max 50%) (From 5%)

Relic Changes:
  • Devilhoof: (-) Increases Spike trap damage by 25% (From 50%)
  • Ethereal Cloak: (-) Decreases weapon energy capacity by 15% (From 30%)
  • Hellbrawl Orb: now have (-) Decrease attack power by 5%
  • Ashtaroth: now have (-) Decrease max life by 10%
  • Netherwalker Mantle: (+) Enemy projectiles are 50% slower (From 20%)

As always, thank you for your support and please send us your feedback on the Steam Discussion forums or our Discord server

Regards,

Hell's Renovation Committee.
Dec 23, 2020
Rising Hell - p0tastic
Hello Mortals,

The Boss stage update is here!

Our previous update on Public Beta branch is now available in the main branch!
Now prepare to struggle more as we introduce a scaling complexity in Boss Stage as you progress through the Agony level. If you're familiar with our Godslayer in Gauntlet mode now you'll get to see it in Conquest Mode as well!



For full patch note:
  • Fixed platform collision glitch on Vault of Avarice stage.
  • Fixed Chaosguard talent effect, shield now appears on start of the stage
  • Fixed issue on randomize function sometimes not working properly.
  • Fixed talent combo name glitch where "Vigor" was misplaced by "Devourclaw"
  • Fixed character movement command using keyboard.
  • FIxed life restoration value of "Bloodeater" talent.
  • Fixed some "Weekly Dares" modifier description text error.
  • Increases the complexity of Boss arena as your Agony level increases.
  • Fixed a bug where player still able to activate elevator or portal gate when pausing the game.
  • Fixed bug on "Nethergift" talent where the life capacity increased as well.
  • Fixed some platform placements on Vault of Avarice in Hollow Gutter stage.
  • Fixed Succubus hug attack glitch.
  • Fixed some wrong scores on the Leaderboard.
  • Fixed bug where player got stucked on the corner of Hell Lieutenant stage.
  • Fixed the effect of Weekly Dares modifier now also restores life as well as increasing max life capacity.

We're also currently on sale during the Steam Winter Sale, spread out the words to your friends who wishlisted and interested in playing our game!

We hope everyone is having a good holiday. Until we meet again next year mortals!
Sincerely,



Hell Renovation Committee
Dec 1, 2020
Rising Hell - p0tastic
Hello Mortals,

We have some exciting updates on our Public Beta branch:
Introducing more complexity in the Boss stage

Be prepared to die, even more. If you're familiar with our Godslayer in Gauntlet mode now you'll get to see it in Conquest Mode as well. Stages will change as your Agony level increases, be prepared mortals!

For full patch note:
  • Fixed platform collision glitch on Vault of Avarice stage.
  • Fixed Chaosguard talent effect, shield now appears on start of the stage
  • Fixed issue on randomize function sometimes not working properly.
  • Fixed talent combo name glitch where "Vigor" was misplaced by "Devourclaw"
  • Fixed character movement command using keyboard.
  • FIxed life restoration value of "Bloodeater" talent.
  • Fixed some "Weekly Dares" modifier description text error.
  • Increases the complexity of Boss arena as your Agony level increases.
  • Fixed a bug where player still able to activate elevator or portal gate when pausing the game.
  • Fixed bug on "Nethergift" talent where the life capacity increased as well.
  • Fixed some platform placements on Vault of Avarice in Hollow Gutter stage.
  • Fixed Succubus hug attack glitch.
  • Fixed some wrong scores on the Leaderboard.
  • Fixed bug where player got stucked on the corner of Hell Lieutenant stage.
  • Fixed the effect of Weekly Dares modifier now also restores life as well as increasing max life capacity.

Last but not least, we're very thankful for all the feedback and bug reports submitted to us. Don't be hesitant to give us any feedback and reports, we're striving to make a better experience for all mortals out there!

Sincerely,



Hell Renovation Committee
Rising Hell - p0tastic
Hello, mortals!

The previous update in our public beta branch is now out! Aside from the update included in the last one, we added up to date achievements, and more will come soon.

In case you missed our last announcement, here's some interesting Mode and changes that you can try in our new update.


You can now play Conquest with Redemption Mode option. By checking this option you'll get 3 chances (or lives) and continue from your current progress. Keep in mind that your soul and blight gain will be reduced in this mode, and your score won't be listed on the leaderboard.


Added 2 new challenges in gauntlet mode; Madhell and Deathrush.

You'll be challenged with various obstacles and hazards in Madhell, but a single mistake is all that it takes to kill you here so tread carefully.
In Deathrush time is your enemy! Climb your way as fast as possible and fight the archdemon before time runs out, the enemy here will also drop an item to extend your time limit. Be fast and be swift mortals!

Last but not least, bug fixes and more accessible options in the settings are included in this update. See our full list of the patch here:
  • Added Achievements for completing Hellrisen, Madhell, and Deathrush missions in Gauntlet Mode
  • Added new cinematic intro.
  • New challenge : Deathrush. Race against time and slay the Archdemon before the time's out.
  • New challenge : Madhell. Survive the torturing chambers of hell. Reach the way out, and become the untouchable.
  • New Relic : Oblivion Bracer. Initially gives 200 red souls, start the game with 90% life.
  • Added new Vault of Avarice stages.
  • Added new difficulty : Redemption Mode: Gives 3 chances of Redemption, 1 is reduced when you die and you'll be resurrected.
  • Increased Agony levels to 24.
  • Fixed movement glitch on 3rd Archdemon (Dasael)
  • Fixed glitch on 3rd Archdemon clone's attack movement.
  • Fixed bug on Sydna's explosive spheres when attacking an Archdemon using Satanic weapon.
  • Slain Archdemon now drops 100 red souls, while red souls bonus on boss reward screen are now decreased to 100.
  • Fixed some bugs on Weekly Dares.
  • Fixed bug on the battle against Magog.
  • Choosing Re-rise is now also increasing the agony level.
  • Added a 'reset to default' in the settings menu

We hope our latest renovation in hell won't make you tremble in fear!

Sincerely,



Hell Renovation Committee
Rising Hell - p0tastic
Hello Mortals,

It's been a while since we met last time, though it's surprising to see you still survive in this unforgiving hell, chosen one!

Now we have prepared ourselves a Redemption[[/i] for you guys!


You can now play Conquest with Redemption Mode option. By checking this option you'll get 3 chances (or lives) and continue from your current progress. Keep in mind that your soul and blight gain will be reduced in this mode!

But of course, it never gets any easier inside here so it's our pleasure to give you even more Agony level and raise the maximum to level 24 šŸ˜ˆ


Added 2 new challenges in gauntlet mode; Madhell and Deathrush.

You'll be challenged with various obstacles and hazards in Madhell, but a single mistake is all that it takes to kill you here so tread carefully.
In Deathrush time is your enemy! Climb your way as fast as possible and fight the archdemon before time runs out, the enemy here will also drop an item to extend your time limit. Be fast and be swift mortals!

Last but not least we fixed some minor bugs and improved small features in our public beta update. You can always hop on to public beta branch to test yourself with our new updates.

See our full list of the patch here:
  • Added new cinematic intro.
  • New challenge : Deathrush. Race against time and slay the Archdemon before the time's out.
  • New challenge : Madhell. Survive the torturing chambers of hell. Reach the way out, and become the untouchable.
  • New Relic : Oblivion Bracer. Initially gives 200 red souls, start the game with 90% life.
  • Added new Vault of Avarice stages.
  • Added new difficulty : Redemption Mode: Gives 3 chances of Redemption, 1 is reduced when you die and you'll be ressurected.
  • Increased Agony levels to 24.
  • Fixed movement glitch on 3rd Archdemon (Dasael)
  • Fixed glitch on 3rd Archdemon clone's attack movement.
  • Fixed bug on Sydna's explosive spheres when attacking an Archdemon using Satanic weapon.
  • Slain Archdemon now drops 100 red souls, while red souls bonus on boss reward screen are now decreased to 100.
  • Fixed some bugs on Weekly Dares.
  • Fixed bug on the battle against Magog.
  • Choosing Re-rise are now also increasing the agony level.
  • Added a 'reset to default' in settings menu

We hope to see you guys Rise-in Hell!

Sincerely,



Hell Renovation Committee
Rising Hell - shelicopter
Hello Mortals,

We are here with something different than usual. Today, we have our Hell Master, Kriswin Yuniar, aka Rising Hell's Game & Art Director, breaking down the design choices of the game universe's environment.



The Game's Premise

Players progress as they go up the platforms, attempting to literally get out of hell. That is the basic explanation of this vertical rogue-lite platformer. The game itself was heavily inspired by Downwell, which is also a vertical platformer.

(Click here to find out about the inspiration for Rising Hell.)

Why go up? This will take us to the gameā€™s version of hell as described by Kriswin. According to him, the universe of Rising Hell mainly refers to the Abrahamic religionā€™s concept of heaven and hell, hence the appearance of Lucifer, Belial, Beelzebub, and many other demons in it. From there, the concept is modified with other mythologies/beliefs so as to make the lore distinguishable from the existing ones.



In Rising Hellā€™s version, hell was created from Luciferā€™s body, who was defeated alongside his army and shackled with the roots of the Zaqqum tree by the army of heaven.



The concept of hell that was born from within a tree was influenced by Norse mythologyā€™s Yggdrasil (the World Tree), meanwhile, the name ā€œZaqqumā€ was adapted from the cursed tree in the Islamic belief.

When you play Rising Hell, you will start from the bottom and then go all the way up. Each time you are progressing to the next level, you will see different environments as well. Let us tell you the uniqueness of each level.

1st Realm: Pit of Torment



Pit of Torment is the place where you begin your journey. This is the place where sinners and rebellious demons are punished. Their souls are fragmented into red and green crystals, which then consumed by other demons in order for them to survive. This is why the monsters in this domain are more savage, and the place itself is designed to look ā€˜mercilessā€™. Pit of Torment is ruled by Dagon, the False Judge.





2nd Realm: Beelzebubā€™s Lair



The second realm adapts a more gruesome design. This is because the ruler of the place is no other than Beelzebub himself. In Beelzebubā€™s Lair, the weak are meat, and the strong do eat. Weak demons are bound to perish in the hands of stronger demons. As the place is designed as a colony of insects, the monsters also resemble the entity.





3rd Realm: Citadel of the Faithless



After you went through the first and the second realm, you will arrive at a more established-looking place. Citadel of the Faithless is where demons build a civilization in hell. It is more or less a city for elite demons. If youā€™ve reached this level, you can also see it from the behavior of the demons. They have clever moves. It was said that there is a portal inside the citadel which connects to the outside world.





Is it true that you can get out of hell through that portal? To answer that question, youā€™re gonna have to find out yourself, of course. šŸ˜ˆ

Thank you for reading, and do tell us if you wish to read more devlog in the future!

Yours Truly,

Hell Renovation Committee
Rising Hell - shelicopter
Hello Mortals,

Good job on staying alive in hell for this long! As expected from the chosen warrior, you've used the Hellsbane quite stunningly.

But the real question is, among the other mortals out there, are you really the one worthy to wield the power of Hellsbane? To answer that question, we have prepared a new game mode called the Weekly Challenge mode!



In the Weekly Challenge mode, you will be assigned with the same character, starting relic, seed, and modifier with the others. For a one-week time span, we'll see who's the best warrior out there!

If you're up to the challenge, you can always hop into the public beta branch by following these steps.

And, as always, that's not the only thing that we're working on. See the full list of the patch here:

  • New Game Start Menu!
  • Added options to enable or disable screen shake in the settings menu.
  • Added options to enable or disable automatic Hellbreak in the settings menu.
  • Added Achievements for slaying Abaddon, Magog, Beleth, and Lilith.
  • Added Grimoire entries for Abaddon, Magog, Beleth, and Lilith.
  • Added Weekly Challenge mode.
  • Added Japanese on language selection.
  • Fixed input button remapping for keyboard.
  • Fixed a bug where player will encounter same stage layout every time.
  • Fixed bug where players were not able climb up of the room after defeating Beleth.
  • Fixed Succubus' hug animation for Sydna and Arok
  • Fixed bug where player character is invisible after acquiring Abaddon's Guard artifact.
  • Fixed bug on Succubus hug sprite where Sydna's explosive balls are not included
  • Fixed bug on Succubus hug sprite where Sydna is getting caught even though she is not on within attack range.
  • Fixed bug on Dasael's clones when attacked by player
  • Fixed bug where Sydna's orbs always went to the right side when attacking after player obtains a talent.
  • Increased life point of enemies and Archdemons
  • Keyboard user can now press "Confirm" to "Skip" cutscenes
  • Platform reposition in certain stages so player unable to go back down further after coming out of a portal.
  • Improved game performance

We hope you're ready for more (literal) ground-breaking challenges!

Sincerely,



Hell Renovation Committee
Rising Hell - shelicopter
Hello Mortals,

It won't get any easier for you to survive hell, as Beleth the Tainted and Lilith the Impure are here, ready to fight you! Both Hell Lieutenants can be encountered different realms.

Beleth, The Tainted

Beleth can be found in World 2 - Beelzebub's Lair

Lilith, The Impure

Liilith can be found in World 3 - Citadel of the Faithless


Oh, and of course we have fixed some 'bugs' as well in this update:
  • Fixed bug that causes "Magog, The Ferocious" to escape out from the battlefield
  • Fixed bug on achievement: "The Gladiator 3"
  • Fixed bug where Archdemons couldn't get killed by "Deathshock" talent.
  • Fixed bug where character with "Abaddon's Guard" getting stuck after receiving damage from toxin gas.
  • Fixed bug on "Dasael, The Fallen" had unstable movement during demon form.
  • Fixed control setting for gamepad.
  • Slightly increased the size of Magog, The Ferocious.

Prepare yourself, and see you in hell!

Yours Truly,

Hell Renovation Committee
Rising Hell - shelicopter
Hello Mortals,

You've made quite an uproar in hell, it awakens more powerful demons!

This time, two new Hell Lieutenants have descended to stop you. Meet Magog the Ferocious and Abaddon the Dread Knight. Both possess a dangerous set of attacks that you should watch out for.

Magog, The Ferocious

Magog can be found in World 1 - Pit of Torment

Abaddon, The Dread Knight

Abaddon can be found in World 3 - Citadel of the Faithless


In addition to the new mini-bosses, there are also new changes we made in 0.9.3 update:
  • Increased item attraction range to make them easier to be collected.
  • Fixed bug on Slaughtering Spire stage.
  • Fixed bug on character selection menu.
  • Balanced Sydna's attack damage.
  • Fixed bug in Talent room.
  • Tweaked stage design on 3rd realm.
  • Fixed bug on Sydna's bullet image when acquiring weapons
  • Tweaked stage design on Trials of Necropyre.
  • Updates on Chinese localization

That's all from us. Good luck fighting the demons. šŸ˜ˆ

Yours Truly,

Hell Renovation Committee
Rising Hell - shelicopter


Hello Mortals,

Come forward as we bring you a new challenge!

Here we have the promised new character available to unlock! Sydna is a holy spirit who is chosen as one of the wielders of hellbane, the cursed claw.

Different from Arok who is a melee fighter and Zelos who is more of a long-range fighter, Sydna's mechanic is a bit unique. We believe that you can get used to it faster than Atrophos vanishing from your screen, because, you're still standing still even after going through layers of hell, right?



Sydna hurls deadly Phantasmal orbs as her weapon. The orb attaches to nearby allies, dealing only a small amount of damage, but after a while or when enough orbs are attached to enemies, they explode, dealing massive area damage.

Go try it yourself, unlock Sydna now!

Yours Truly,

Hell Renovation Committee
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