We would like to announce that we are currently working on some new features which require gruesome testing and feedback.
If you think you can handle an “unstable” hell, we are inviting you to get in our PUBLIC BETA BRANCH. To enter, open “Properties” and click on “betas” tab, and then choose “public beta”.
In the Public Beta Branch, expect placeholder art assets, imbalanced relic/talents/artifacts, overpowered enemies, and, worst of all, bugs (we’re not talking about the “bugs” in Beelzebub’s lair here, just to make sure).
Currently, the save data between the Main and Beta branch are connected. Your progress in the Beta branch will still be carried over to the Main branch. We will most likely change this in the future to prevent any unwanted issues.
We will rapidly iterate and change stuff in this branch, and won’t make any notice every time we push a build. So, be prepared for the ensuing chaos!
Lastly, you may discuss the Public Beta Branch with us and your fellow mortals on our Steam discussions. We’ll be giving you a flaming welcome!
PS. You can hang out and chat with the hellmasters (aka the devs) on our Discord channel as well!
Oh and here's the patch note for 0.8.5a:
Added NPCs who give advice, if you need them
Added variations of tormented souls
Decreased Dagon’s HP slightly, as well as the minion spawned during the minion phase
Removed double-tap to Dash
Added functionality to remap input buttons (currently Gamepad only)
Working in hell might not be as fun as you imagine. You might picture us torturing poor souls every day while laughing maniacally. But as part of the Hell Renovation Committee, we need to take care of what's doing good and bad in hell constantly.
Even though it's tough, in the end we... ...laugh (not maniacally) seeing you "enjoy" the improvements we did. You're all a bunch of masochists, aren't you?
Here is the list of small (but many) updates that are just in:
Arok and Zelos can use Dash by default, by pressing the RB/RT Button (XBOX) or Spacebar (Keyboard)
The Ethereal Cloak relic now allows the user to deal damage while using Dash, but decreases weapon energy capacity
You can read the Patch Notes in the Patch Notes section in the main menu!
Arok’s and Zelos’ arm positions are more consistent
Re-rising does not reset your Relic
Increased Beelzebub’s overall Health
Fixed some issues with Chronosphere artifact
Controller settings are saved between games now
Fixed Windowed Mode constantly going back to Full Screen
Killing Ifrit should unlock the achievement now
Changed background for area “The Nidus”
Tweaked the area when fighting Hell Commanders in world 1
When using a Relic which changes the default weapon into an Artifact Weapon, that Artifact Weapon will not be dropped by Artifact Monsters during the run
Changed the name of Artifact: ‘Rejuvenate’ to ‘Heart of Behemoth’
Fixed the warrior portrait when going back from leaderboard while selecting warrior
Choosing Relic while using Keyboard will show Keyboard buttons
How did your adventure to escape the depth of hell go? As part of the Hell Renovation Committee, I’m sure you didn’t get away too far, huahahaha.
Worry not, we won’t hold you back from your adventure, but making the best torturing realms history ever saw is no easy task. We are constantly working on it to make your adventure in hell … better.
That’s why I would like to announce some quick fix we made recently. Remember! This is only a small part of the first renovation! There will be more to come. A whole lot more!
Fixed an embarrassing typo in the credits, we might live in hell, but we have manners!
Fixed the sawblades in the Slaughtering Spire
Fixed the ‘Cycles’ text, the text will not appear on the first cycle
Fixed the Level bar in Warrior Selection screen
Corrected the buttons in the controller layout screen
Fixed Zelos unable to deal damage to Beelzebub in Challenge mode
Health, Red Souls, and Blight amount are now shown in the Boss Reward screen
Tweaked how enemies dropped Blight, players will receive Blight more consistently now
Added more variations to early stages of the Abyssal Stake
Fixed the Icon to Skip a cutscene
Fixed the Controller Line image
Fixed the Back button in the Challenge mode Leaderboard
Rising Hell is guaranteed to quench your adrenaline thirst as you will be thrown into the depth of fiery hell and slay all kinds of demons that dwell in it. Accompanied by badass heavy metal riffs, create chaos and climb your way out from the underworld, roguelike-style.
We would like to thank all those who have helped to make this release possible. We will do our best to give the best experience of making way out of hell! (Well, not literally) We'll do our best to read your feedback and and come back with a greater updates until the full release of the game!
All Hell breaks Loose! The Demon Slayer is breaking his way through the underworld
It's been a long journey and finally Rising Hell is ready to be released on Early Access on October 17, 2019. Follow us and add the game to your wish list to get notified when the game is ready to be played!