Hello everyone! For our first update of the year, let's recap what's happened since the last update back in September! Oh, and expect more regular updates from now on too!
Public Demo
The Roots of Yggdrasil team is hard at work preparing a demo that you will soon be able to play! The demo will throw you directly into the action, letting you experience the citybuilding and roguelike elements! And it all starts with the Holt!
The Holt (Hub)
This is where you'll return after every loop and visit the scions that are helping you on your quest. Each of them has their own stories and ways to help you on your journey.
Visit Lif at the Greenhouse to gain new permanent abilities! Or visit Thrasir at the Workshop to unlock new buildings for your future expeditions!
The Star Charts
Another feature that we will preview in the upcoming demo is Star Charts. By spending the Eitr that you gather when creating your villages, you'll be able to research upgrades that will help you in your current run. To embrace the roguelike element, all star charts are procedural, so you'll have to adapt every game!
Biomes
The last sneak peek we'll share today are the biomes. We've made a lot of progress and are finally able to showcase the first new biome. Once the beautiful coast of Midgard, these lands are now poisoned by the venom of Jormungandr, the World Serpent, who was slain here by Thor. Now called the Venom Wastes, these hostile lands have become inhospitable. You'll still need to establish settlements here if you wish to power up the portals and keep your journey going!
That's it!
Keep an eye out for more news soon! We can't wait to share the upcoming demo with you!
We hope that everyone had an enjoyable holiday season spent with your favorite waifu (or waifus)!
2022 was a year filled with adversity for us all, with COVID, health, family, and recruitment issues putting a lot of pressure on the production of the game.
On the plus side, we managed to make quite a bit of progress on the game and its underlying systems, but the lack of available AAA-talent willing to work on an adult title like Subverse puts a huge strain on our recruitment efforts. In 2023 we hope to power forward and finish the main storyline and then start revamping the game's core systems. The aim and commitment is to get Subverse ready to claw its way out early access.
We promise you that the team will not give up despite the challenging circumstances, and we will keep fighting and grinding to honor the support shown by those that have purchased the game.
In fact, the studio has been back at work since January 2nd and we're balls-deep into production of the next juicy chapter of the game! Check it out:
ANIMATION
Moneyshot
Hope that you guys had a great Christmas and a Happy new year!
This cold dark month has been filled with a concoction of variety as usual. Learned even more about VFX, pandora scenes and cinematics, very fun physics animations.
But the magnum opus of this month has been a very VERY VERY huge penis, doomed to end all of us and the Captain, if you are not careful.
Manski
I'm working on more animations for game combat video overlays. If there is a flair to describe the way The Huntress operates, I think of the 'Nothing Personal, Kid' meme.
Massimo Decimo Meridio
Aaah January, this wonderful month all my skills have been mostly sent to the Huntress, with a variety of new animations idealised and created from scratch!
We also have a new entry animation for Taron, with a very creative scenario, but I'll still keep all the info for this a secret so that I don't spoil anything!
The month isn't over yet, so I guess some other new surprises are yet to come!
Hope everyone had a great Christmas and thanks to all for enjoying the Fortune update!
Yagskie
Happy Lunar New Year for all our asian fans! For this month, I finished animating a project about the 2 Mantics manhandling a petite Huntress.
My next scenario was a bunch of clones of the Captain gangbanging Taron and hopefully will be done by tomorrow.
Mendez
My tasklist was more animation for Pandora, more ideas for Pandora and more work on a brand new mantics grid combat animations.
I've recently been able to get some pretty substantial upgrades to my work-space/battlestation as well, including new monitor arms, mouse and chair. I feel I've improved my animation skill a little more over the past month as well which feels pretty neat.
Full steam ahead! Hope you all had a wonderful holidays!
PROGRAMMING
Hungry JJ
Hi,
Now that Fortune’s main quest is complete, we will be moving on to the next character, Blythe! Or was it the Huntress? Anyway, like before, we will go through the process of taking the script and creating an activity diagram for the team as a guide to follow. This is always helpful for us to review quickly which events will take place and when. This includes items unlocking, quest availability, character recruitment, onboard activities and more.
Another area that I have been involved with lately is creating and assisting with some of the space related environments for the next upcoming cinematics. I enjoy doing this as it provides a change of pace from the usual development task. With each character release, the amount of assistance required on this matter varies.
Lastly, I have been reviewing some of the issues reported based on Fortune’s release to see what we can address in the next update.
Samantha Flowers
Hello everyone,
This month I've been finalizing and exporting all the necessary VO files for the next recruitment mission into FMOD. Thankfully, for once I'm ahead of schedule, so I'm even getting a head start putting all the assets together within DIS. Setting up DIS has become a guilty pleasure of mine, since it's really all about making the actors and actresses shine, and moving the story forward in a hopefully visually engaging way.
ART & MODELING
WTX
This month I got the opportunity to model my first waifu outfit, which is this sick dark armor for Killi. Bit of a challenge but I think it turned out alright, and all it cost me was my sanity. : )
ErinTheSketchy
Hello folks! New block, new fascinating characters to befriend and encounter! As always, first thing I do is their graphics and portraits before I proceed to engine side tasks, only this time I'm doing it with lots of little lights blinking around!
Bangkok ( ͡° ͜ʖ ͡°)
[SPOILERS] Due to the playtesting nature of this past month, the design - playtest - feedback - design loop took most of my time when ensuring that the Huntress Boss Fight and the PrimeMega Boss Fight met our standards and expectations. Additionally, designs for other areas of the game, including a very spicy Space Combat Mission, were either prepared for post-0.6 release or finalized.
Fowchan
Hey cuties!
This month I’ve worked on refining our Discord. A new awesome feature has been added, onboarding!
When you get invited to the server, or have friends invited to the server, they will be prompted with a quick two or three page survey asking what kind of content they are interested in, the backend will do the rest!
And what a happy Monday it is! You, who have spent some hours in the waterproof shoes of Sigrid, you will now receive an additional reward for fighting the dirty paws! ːsteamhappyː Because as of now Steam Community Items are available for Wavetale:
5 Emoticons
5 Profile Backgrounds
6 Trading Cards
Badge (5 Levels + Foil Badge)
Have a great time everyone, and take care! The Wavetale Team
Hello everyone! We are proud to announce that Tavernacle! is now being published by Freedom Games https://freedom.gg. For those of you who may not know, a game publisher can take care of a lot of the business and marketing side of releasing a game. That includes managing our store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. Really it lets us totally focus on working to make the game the best it can be, and provides us with the resources to do so.
You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. For Freedom, that can’t be further from the reality we have experienced with them. Freedom has been a great partner to us, only enhancing and supporting our vision. We were very careful when considering whether to go with a publisher or not, and selected Freedom because they are committed to our vision of the game, and only want to see it reach its full potential as we see it. We maintain complete creative and development freedom, and Freedom (heh) wouldn’t have it any other way!
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.
SOLDIERS! Get WW2: Bunker Simulator in a huge military bundle!
It's a very important day! Our friendly devs from Madnetic Games studio just released WW2 Rebuilder, for this occasion, we prepared a special bundle for you!
WW2 Rebuilder is a simulator of European cities rebuilding after the destruction caused during World War II. It's an immersive game with storytelling based on real-life history. Sounds good?
If you don't have WW2: Bunker Simulator, WW2 Rebuilder, Tank Mechanic Simulator, Uboat you can get them together in a bundle, which will save you a lot of money.
On the Boundless Rain, a lonely island, once was a hidden settlement, where a young Takeda grew up learning the ways of the sword, following the path of the rain. A technique that combines the sharpness of the sword and the gentleness of the water.
He spent his time training in the ways of the sword while also developing his calligraphy, poetry, and drawing. He swiftly surpassed other students thanks to his exceptional talent, earning the praise and admiration of his masters and elders. A humble disciple, Takeda was immersed in his training, gradually becoming a pillar for his village. No one could cross swords with him, not even his masters.
But all that changed the day Takeda was summoned by the Chief of the Village, before all the elders. The chief revealed the secret about the ancestors of the boundless Rain Village. They formed part of a famous sword sect with the sole purpose of capturing and sealing demons. The sect was destroyed in a surprise attack, and a number of demons managed to escape. Barely able to escape, the sole survivor of this attack, a member of the sward sect, fled west until he reached the ocean.
He became the founder of the Boundless Rain Village, but he was not alone; a powerful demon had been sealed on him. The Chief proceeded to explain how the village was guarding the demon seals and how they managed to imprison Ayakashi, inside the most powerful samurai around. Takeda was shocked by this revelation, but he quickly accepted his fate as the next vessel, accepting it as his destiny.
The moon was high in the sky as the ceremony commenced and the old chief began to release the demon from his soul. To prevent any mishap, all elders were guarding him, but nobody could anticipate what followed.
The island started to tremble as the Evil Gods invaded it and Ayakashi broke free from his seal. A massacre was inevitable, from which only two of the island inhabitants survived: the Old Chief and a young genius, Takeda. The demon spared them so that they could witness the horrors of his bloodthirsty wrath.
As tears fell from Takeda’s eyes, an unknown power brewed inside him. With all his strength, he sealed the demon in the closest thing to him, a Calabash.
The demon’s soul and Takeda’s were now fused. He took it upon himself to bury all the villagers before departing. From that moment, he travelled the globe, never lingering, for he feared to get too comfortable and find a place to call home and eventually bring havoc there.