Arcade Paradise - WIREDGary
GAMES! GAMES! AND MORE GAMES!

They really don’t make ads like they used to, luckily WE DO!

Blast back to the 90’s and get your face melted with the EXTREME new ad for ARCADE PARADISE! The game where you take 35+ arcade games and a LUDICROUS amount of neon lighting to covertly build the arcade of your dreams in the back of a dusty old laundromat!

Set high scores, buy new cabinets to attract more customers and make money to buy MORE GAMES!

Don’t be a DWEEB! watch the new ad right now!



What’s more - you can Pre-order the RADICAL physical version of Arcade Paradise RIGHT NOW!Packed with a folded double-sided poster, graffiti sticker set, reversible King Wash sleeve and digital EP download.

Priced at £19.99 for the PlayStation copies and £24.99 for Nintendo Switch - available directly from the Wired Store! And don’t forget to wishlist Arcade Paradise on Steam! Start your journey to become an arcade LEGEND today!



Pre-order for console!

https://store.steampowered.com/app/1388870/Arcade_Paradise/
Dec 8, 2021
Digger Online - qmaks2005
1. Increased loading speed of the mod.
Previously, mods up to 10MB were loaded quickly, all that took a long time. Now mods are loaded at the speed of your internet up to 100MB total size. The maximum size of the mod at the moment is 100MB.

2. Added modularity of mods
Previously, the entire mod had to be packaged in 1 assetbundle. Now you can compose a mod from several assetbundles. For example in one texture in another scenery in the third skybox. Thus, you can combine different resources with each other in a convenient way.

3. Browser of public mods
Mods are now hosted on Steamworkshop. This means that you can see a list of all public mods of the game at https://steamcommunity.com/app/278970/workshop/ Leave a comment for any mod, vote for the mod. Or subscribe to the mod. Then it will be added to your library and you can launch your maps with this mod.

To make your own mod read this guide: https://telegra.ph/Novaya-sistema-modov-12-07
Dec 8, 2021
Black Desert - Vinyl Mix


We’ve prepared some special silver promotions to celebrate the CalpheON Ball. There’s a new “Star” pack every day, so make sure to buy them and count down the days ‘till the ball!

Event Period
- December 8, 2021 (Wed) after maintenance – December 14, 2021 (Tue) 23:59 (UTC)

Event Details
- Purchase the items below from the in-game Pearl Shop (F3) > Black Spirit's Pick/Recommendations > Silver Items category during the event.



* The Star of the Ball Pack II – VII can only be purchased once per Family. (This does not include the Star of the Ball Pack I)

* Although the start of each product’s availability period may differ, the end date for all the products is the same. (Availability ends on December 14 (Tue) 23:59.)



Additional Notices
- Pearl Abyss reserves the right to change or cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- Event items may have restrictions (sale/trade) and/or different binding settings/expiration dates. Due to these reasons, these items cannot be transferred or restored.
- For details such as whether the item is bound, please refer to the in-game item description.
- Items and/or rewards that were used or collected normally cannot be recovered.
- Participating in the event using inappropriate methods may result in a cancellation/retrieval of your reward(s) and/or restriction from the game.
- For any questions or concerns regarding the event, please contact us via https://support.pearlabyss.com/Support/Start/Index/PC?_ga=2.94132315.711144944.1638963463-477185379.1634032398.
- Any content not mentioned on this page is subject to the [Black Desert Event Rules].
Darkheart: Flight of the Harpies - HH Games
Legacy - Witch Island 3 - HH Games
Vengeance: Lost Love - HH Games
Europa Universalis IV - BjornB
One of the highlights of the year for the Europa Universalis IV team returns soon, with the Grandest Virtual Party taking place on 11-12 December. 21 teams of three, including an official Paradox team, go head to head in a multiplayer extravaganza that emphasizes role-playing as much as it does game skill.

Check out all special offers on Steam for Europa Universalis IV for this event!

You can follow along with the event and cheer on your favorite council of conquerors by watching the stream live on https://www.twitch.tv/paradoxinteractive and join your fellow community members in the official Discord to offer your own commentary and insight as strangers become allies and allies become traitors.



You can check out the Official Website for the event here - for more information.

https://store.steampowered.com/app/236850/Europa_Universalis_IV/

World of Tanks - The Dot
Commanders!

The holiday season is a time of surprises. And what holiday treats do fellow Commanders enjoy the most? Brand-new vehicles, of course! This year’s Large Boxes will feature three formidable Tier VIII Premium tanks, each with its own unique advantages, so you can find a cool tank that best fits your individual playstyle. These vehicles will be available for the first time in the game, and they can all be yours! Let’s take a look at each tank and its gameplay.

The M-IV-Y: A Versatile Brawler Featuring Unique Mechanics

This is a Premium representative of the brand-new Yoh branch in the American Tech Tree. If you missed the Developer Diaries announcement about the brand new Yoh mechanics, check it out here.

The M-IV-Y heavy tank is a classic front-line brawler with a well-armored turret and a comfortable, high-penetrating 105 mm gun with 360 HP of alpha damage. It also features short aiming time, low gun dispersion, and high accuracy.

Its hull resembles that of the T110E5, but its turret is something different—it’s oscillating, cylindrical, and features a protective "skirt" that’s not a screen! The turret’s armor is up to 279 mm thick in the frontal projection and 241 mm on the sides, so your opponents will have a hard time trying to penetrate it. The weak point is the commander’s cupola, which is rather large, but not easy to hit from a distance.



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The M-IV-Y’s gun has great elevation and depression angles (–10/20 degrees), allowing it to take advantage of terrain irregularities on any map. Thanks to the short aiming time, you can roll out into a firing position, fire a shot, and quickly pop back into cover. While the enemy is aiming at your commander's cupola, you will already be back in position. Even if the opponent shoots, your tough turret will be able to block most of the shots.

The M-IV-Y is moderately maneuverable but has a good top forward (45 km/h) and backward (18 km/h) speed for a heavy. The armor penetration value of the M-IV-Y’s standard AP shell is 220 mm, while the penetration of the special APCR shell is 251 mm.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.


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Finally, like other high-tier vehicles of the Yoh branch, this Premium features a unique mechanic, namely, a pair of smaller reserve tracks in addition to the main ones. If the main set of tracks is broken—one or even both—the vehicle won’t stop and can continue to move, but at a reduced speed. If you lose another track, the speed will be reduced further. But the tank can still turn or move forward or backward. To immobilize the M-IV-Y, you need to destroy at least one reserve track in addition to the main one.

Repairing tracks also has its nuances. The reserve track is repaired first. As soon as this is done, the repair of the main track begins. The vehicle can move at this point, but a penalty is added to the repair time. If the tank remains stationary, there will be no penalty. A Repair Kit will repair all tracks at once.

The Caliban: Large Caliber With an Unusual Autoreloader

This unusual British Tier VIII heavy tank features a 2-shell autoreloading system and a menacing 152.4 mm gun that fires HE shells as standard, dealing 850 HP of alpha damage with 180 mm of penetration. The Caliban’s special AP rounds cause less damage (600 HP) but have a higher penetration value (292 mm). However, the Caliban is primarily a tank for HE-based gameplay.



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The reload time between shells is only 3.75 seconds, so this tank will be a real menace in close-range combat, no matter what shells you fire. But for big alpha, you have to pay with poor accuracy, and massive reloading and aiming times. When firing this gun, you’ll need to aim carefully and seize your moment to hit the opponent. But once you get used to this gun and catch the enemy at the right time, you'll be dealing maximum damage time and time again.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.


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Considering its firepower characteristics, the Caliban performs best on the front line or from the second line of fire, trading HP at a high rate. Its gun depression reaches –10 degrees and can take full advantage of hilly terrain. The thickness of its frontal turret armor is up to 250 mm, but in battle, the Caliban is better off relying on its destructive firepower.

The tank has a top speed of 33 km/h, so you’ll be able to take key positions at the same time as other heavy tanks. This speed can be further improved with equipment to make the Caliban faster and more maneuverable.

The Bofors Tornvagn: The Viking With a Bulletproof Turret

This versatile Swedish heavy tank features a turret of an unusual design. It is narrow, rectangular, and has no vulnerable hatches. Its armor thickness in the frontal projection is up to 280 mm, so there’s almost no point in targeting it. Hitting this turret is not easy, and it’s even more difficult to penetrate, so don’t waste your time—try to flank the vehicle instead.



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The Bofors Tornvagn is the epitome of classic heavy tank gameplay and has everything you need to succeed on the battlefield. It is armed with a 120 mm gun with 400 HP of alpha damage. Its standard APCR shell penetrates 248 mm, while the special APCR shell penetrates 297 mm! This is one of the best penetration values for the special round, giving you confidence in any situation on the battlefield.

In addition, the Bofors Tornvagn has a short aiming time, as well as great gun depression and elevation angles (–10/20 degrees). It will fight decently in the hills and on other irregular terrain—simply go hull down, expose your incredibly solid turret, and you will triumph in any duel.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.


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Its forward speed is nothing special, but is easy to maintain. It has no obvious weaknesses and easily realizes its high combat potential thanks to its comfortable, well-balanced gun and decent armor. You can calmly make your way to the front line, fire a shot from the hills, and then pop back into cover to reload. This simple yet effective tactic will allow you to stay constantly in the heat of battle and terrorize your opponents.

How to Get the Vehicles

Want to park these brand-new, formidable tanks in your Garage? Check out our article on Large Boxes for more details, including an overview of the other valuable goodies they contain.

We're sure you’ll love playing in these vehicles, Commanders! See you on the battlefield!
Crimson Tactics: The Rise of The White Banner - Black March Studios
Game Version: v0.2.1a

Main focus
This release focuses on improving the performance of the game as well as smoothening out some gameplay features to balance the game.

Gameplay Improvements
  • Damage System now considers Armor Resistances, Magic Resistances and Weather Effects.
  • Equipment Gear now provide appropriate Resistances.
  • Added an Injured System.
Visual Improvements
  • The overhead damage now follows the intended type casing.
  • Duke and Holy Dragon now have new animations.
  • The unit scales down to 85% of its original size when incapacitated to avoid centering and visual overflow issues.
  • The Duke now uses a new model and textures.
UI improvements
    Balance Changes
      Bug Fixes
      • Flank Damage (Side and Behind) now apply correctly.
      • The player can now not cancel the moves/actions performed by the enemy AI units.

      We will be posting patch notes on Steam for use by beta testers. While the game is not live to the public yet, excited fans of the game can read the notes to check up on the game's progress.
      StarCrawlers Chimera - Juggernaut Games
      The Beta 1.4 patch has arrived. With tons of new features, improvements and fixes, there’s something for everyone. Dig in!

      NEW!
      • Added Apartment Portal. The Client has generously provided you with a piece of tech that will allow you to return to your apartment at a fixed point in time so you can hoard loot. The stash chest in the apartment is shared between all characters. If you find Soulbane, Blade of Untold Agonies, and you use ranged weapons, toss it in the stash for another character! The apartment will gain additional features as development continues.
      • Added ChimeraLinq. The official social media app of Chimera and aspiring influencers everywhere. Will you climb the social strata of Chimera or sow division in the company?
      • Added Pet Accessories. Pets are non-combat entities with useful benefits.
      • Added Totally Fungible Tokens. TFTs can be sold for credits and successive drops increase in value as your collection grows.
      • Added Kickstarter Backer Rewards. Chompy & Mini Vendorbot are exclusive for Kickstarter supporters, but all players can find similar items through play. Happy hunting!
      • Added Basic Inventory Sort. By popular demand, sort your loot by Type, Rarity or Value.

      Key Changes
      • Items that are new to your inventory are now highlighted until inspected.
      • Weapon sets are now stored in the player menu and are no longer returned to the inventory when swapping sets.
      • Dodge now gives you (and enemies) a chance that incoming ranged attacks will only graze, reducing damage taken. Dodge Reduction reduces graze chance.
      • When using a ranged weapon, the range to the target is now displayed on the tooltip as Close, Medium, or Long range. If your weapons have a modifier for that range, it is also displayed.
      • Special ammo, grenades, and mines now increase in power with your level and have updated tooltips. Older versions of these items will automatically convert to the new type, but may retain older naming conventions (eg. Mk III) until combined with a new version.
      • Chems now scale with player level, have improved effects and tooltips.
      • The map menu now has both UI movement buttons and hotkeys. Thanks Ninjab33z!
      • Vendors now have a separate tab for item Buy Back and have decided to allow you to move inventory items & add them to the action bar while interacting with a vendor. Vendors will keep items sold to them for a while before disposing of them.
      • Unbroken doors that have been opened and can be closed again now highlight the cursor when mousing over their frame.
      • Some enemies will now attempt to avoid hazards they can see, depending on their type, intelligence, and general bravado.
      • Removed hidden hotkey for Feedback tool. Feedback can be accessed from the System Menu at any time.
      • Removed Energy damage dealing x2 damage to Shields. Currently, no enemies have Shields, so this would only disadvantage players.
      • Cleaned up the apartment (you might have friends coming over) and tidied up the tutorial.
      • Pet Slime now logs stat gains from Xenobiologist ooze jars.

      Key Fixes
      • Fixed map & flashlight hotkey being active during an event.
      • Fixed Slime Phials appearing as dice when in inventory.
      • Fixed an issue with Wrangler armor meshes not disappearing when collected.
      • Fixed an issue allowing enemies to attempt to hide inside of bonus contract crates.
      • Fixed an issue with abilities that target items (Mod It Better, Integrate, Reaper Rounds, etc) from locking interaction with the item if the player cancels the ability use.
      • Fixed an issue causing camera traps to highlight the cursor incorrectly even though out of range to interact. A future update will allow “disarming” of camera traps with a ranged weapon.
      • Fixed Loot Hunter Lucky Find causing container items with locked rarities (such as Ammo) to change their rarity incorrectly.
      • Fixed an issue with items dropping from Maglock safes to be disconnected from the map.
      • Fixed UI scaling truncating presets on character creation menu.
      • Fixed an issue where keypad nums would fail when used as hotkeys.
      • Fixed skill tier previews failing to show ability cooldowns.
      • Mobs that are stunned / unaware when attacked should no longer forget to draw their weapons before entering combat.

      Known Issues
      • Bonus Contracts Crates may now always clean up their minimap markers on contract completion. They will clear after a save is loaded.
      • Pets catching up to player may teleport into occupied spaces.

      Coming Soon (in no particular order)
      • Floor 4 : Production
      • Skill Tree Improvements : ability changes and balancing + new abilities

      As always, thank you for your support!
      - Thunderflux & Juggernaut Games
      ...