Rend - Scapes
Originally a collection of Patch 1 fixes that needed more development time, Patch 1.5 has evolved into a fully-fledged game update with even more changes, improvements, and fixes than our first Early Access update. We pushed to get Patch 2 ready and published more rapidly than we scheduled because we’ve heard the concerns about in-game griefing loud and clear and this build introduces our first salvo of changes that mitigate the impact of negative gameplay and encourage constructive collaboration among faction members.

The official servers will have rolling restarts beginning at 2:00 PM PDT (UTC-7) on August 10 to update to Early Access Patch 2. This will require a game client update.

https://community.rendgame.com/discussion/1341/game-update-patch-2-august-10-2-00-pm-pdt-utc-7

Outcast System
The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
  • Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a successful vote is achieved (60% of online faction members and a scaling minimum vote count by reputation level), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts or their structures does not incur a faction reputation penalty.
  • Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server. Newly branded outcasts will be immediately kicked if there's a queue.
  • Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves and remove their outcast status by earning 10,000 faction reputation.
  • Outcasts may only join the server they are outcast from if it doesn’t have a queue.
  • Outcast status carries over between sagas but does not carry over between servers.
  • The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.

General
  • Reduced minimum server age for the Reckoning to 36 hours.
  • Updated saga conclusion bonus to 75% of earned Ascension Points and Victory Bonus to 25% of earned Ascension Points (for a total of 100% bonus for winners).
  • Players can now be muted or reported by right-clicking on their names in the faction or recent tabs of the social pane.
  • Reports can now be made against offline players.
  • Added server setting RareResourceHarvestMultiplier which is used to scale the drop chances of additive loot.
  • Added server setting StackCountScalar to scale the stack count of items which have a max stack count greater than 1.

Factions
  • Attacking friendly mounts now incurs a faction reputation penalty
  • Increased the faction reputation penalty for killing an allied player to 200 (up from 50).
  • The Terrible faction reputation rank has been split into three new negative faction reputation ranks with scaling combat penalties and loss of faction privileges.
    • Miscreant (-50 Faction Reputation)
      • Loses Faction Base Interaction Privileges.
      • -34% Damage Against Players
    • Coward (-400 Faction Reputation)
      • Loses Faction Chat Privileges
      • -66% Damage Against Players
      • +50% Damage Received from Players
    • Traitor (-1000 Faction Reputation)
      • -90% Damage Against Players
      • +100% Damage Received from Players
  • Killing a faction member with Miscreant or lower reputation does not incur a reputation penalty.
  • Renamed faction reputation rank Warlord to Chieftain (to prevent confusion with the Warlord archetype).
  • Increased Elder Chest storage space:
    • Small Elder Chest: Increased container storage from 7 to 14.
    • Medium Elder Chest: Increased container storage from 14 to 24.
    • Large Elder Chest: Increased container storage from 24 to 36.
  • Removed research requirement of the personal stash to allow for early secured items.
  • Renamed unsecure containers (no reputation rank required) as “Unlocked”.
  • Added tooltips to containers to better explain reputation locked and unlocked concepts.
  • Added faction notification when a player loots a friendly corpse.
    • If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction notification.
    • If the corpse is of a fellow clan member, then there is no faction notification.
  • Looting a friendly corpse now deducts 500 faction reputation.
    • If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction reputation penalty.
    • If the corpse is of a fellow clan member, then there is no faction reputation penalty.
  • Added scaling faction reputation requirements to Armor and Weapon Racks.
  • Players that have been offline for longer than two days lose Elder status until they log back on.
  • Players may now damage their own structures without incurring a faction reputation penalty.

Talent and Perk Balance
We've made a number of adjustments to address the burst damage potential of players against other players. These adjustments are a quick fix to mitigate the problem and some of the offending perks, talents, or abilities may be redesigned with future patches.
  • Master of Poison (Assassin) now properly converts 20% of damage to poison damage.
  • Reduced critical damage bonus from each talent rank spent in Assassin to 0.5% (down from 1%).
  • Reduced sprint speed bonus from each talent rank spent in Assassin to 2.5 (down from 5).
  • Reduced Isolated Incident (Assassin) armor debuff to 5% per rank (down from 10% per rank).
  • Reduced Isolated Incident (Assassin) armor debuff duration to 6 seconds (down from 10 seconds).
  • Reduced Razing Shots (Warlord) fire damage conversion to 15% per rank (down from 20% per rank).
  • Reduced One With the Bow (Bow Perk) draw speed bonus to 10% (down from 20%).
  • Reduced Aim to Kill (Bow Perk) critical damage bonus to 10% (down from 25%).
  • Reduced Heavy Draw (Bow Perk) damage bonus to 15% (down from 25%).
  • Reduced Halcyon Sniper (Bow Perk) damage bonus to 20% (down from 40%).

Item Balance
  • Reduced crossbow durability consumption by 66%.
  • Rebalanced poison consumables:
    • Weak Poison
      • Damage reduced to 1 damage per 2 seconds (down from 2 per 2 seconds).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Medium Poison
      • Damage reduced to 2 damage per 2 seconds (down from 3 per 2 seconds).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Severe Poison
      • Damage reduced to 3 damage per 2 seconds (down from 5 per 2 seconds).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Assassin's Mire
      • Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
      • Snare reduced to 3% per stack (down from 5% per stack).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Assassin's Blight
      • Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
      • Armor reduction reduced to 3% per stack (down from 5% per stack).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
  • Removed cold resist from Coarsethread cloth armor.
  • Reduced cold resist from Shadowcloth armor from 5 to 2 per piece.
  • Reduced cold resist from Runecloth armor from 10 to 4 per piece.
  • Increased ambient body temperature gained from wearing Ruggedhide armor by 5 per piece.
  • Increased ambient body temperature gained from wearing Darkhide armor by 4 per piece.
  • Increased cold resist gained from wearing Darkhide armor by 4 per piece.
  • Increased ambient body temperature gained from wearing Runeleather armor by 4 per piece.
  • Increased cold resist gained from wearing Runeleather armor by 8 per piece.
  • Increased ambient body temperature gained from wearing Warleather armor by 4 per piece.
  • Increased cold resist gained from wearing Warleather armor by 14 per piece.

World
  • Reduced the respawn rates of metal nodes.
  • Reduced the number of metal nodes spawned at any point.
  • New visuals for Wisps.
  • Players now harvest all Spirits from a Wisp at once instead of one at a time.
  • Reduced the number of Wisps that will spawn from a Divinity Stone at any time but increased the spirits that they will contain.
  • Added light beams to faction bases for easier navigation.
  • Added appropriately-colored lights to research stones.
  • Adjusted the spawns around the initial spawning area to make it slightly less dangerous.
  • Added more rare spawn creatures in Myrkfen and Stagswood.
  • Added new music for Roots of Yggdrasil.
  • Added new music for Frystfel.

Crafting
  • Updated “craft complete” sound.
  • Trapdoors can now be crafted in the Doors Crafting Skill tree.
  • Trapdoor frames will now have a trapdoor installed in them when upgraded.
  • Greatly reduced number of materials needed to repair armor and weapons.

Creatures
  • Various fixes for the Frabbit burrow ability.
  • Added visual effect to Frabbit burrow ability.
  • Frabbits now sometimes uncover shinies when burrowing.
  • Added a new combat ability for Festerwigs.
  • Updated sprint animations for Roc, Warg, Draak, Ursa, Hammerskull, and Rotna.
  • The Lost will no longer attack personal bases during the Reckoning.

Pets
  • Added interface support for favorite pets.
  • Early-tier Arachnix are now resurrectable.
  • Pets should now only harvest the intended resource tiers (they were able to harvest one too many).

Characters
  • Updated player harvest animations.
  • Added animations for the following emotes:
    • /no
    • /yes
    • /hello
    • /point
  • Update female divinite helm art.

Interface
  • Added a radial menu to select common emotes (hotkey: H).
  • Talents and Perks that deal bonus damage now trigger combat floaters for that damage.
  • Made campfires and refineries less confusing:
    • Changed “Off” button to “Turn On”
    • Changed “On” button to “Turn Off”
  • Added Recent Players tab on the Social menu, showing players you’ve come into contact with.
  • Added Mute/Unmute context menu option when right clicking players in the Social menu.
  • Added Report Player to the right click menu in the Social menu.
  • Added Outcast option to faction member right click menu if you have the proper rank.
  • Added "Rep." to faction member display in the Social menu. Displays icons identifying outcast and (with the proper rank) whether the member is abusing faction chest access.
  • Added tooltips to stash research.
  • Added tooltips to weapon and mount harnesses.
  • Added new crosshair icon for interact.
  • Added faction reputation rank to some chat notifications. If the player has outcast status, they are shown as Outcast instead.
  • Added mouseover tooltips to show the per-rank stats for archetypes.

Bug Fixes
  • The recipe for Divine Heavy Leather no longer creates Divine Medium Leather.
  • Reinforcements socketed into walls can no longer be jumped on.
  • Reduced instances of inappropriately flying creatures.
  • Fixed an issue with Rite of Retaliation preventing reputation loss when it shouldn't.
  • Traps should no longer show a debug trigger volume.
  • Fixed trap recipe names.
  • Additive drops will no longer have their chance to drop scaled by harvest multipliers, but the resulting quantity will be.
  • Iron Shards are now craftable (really this time).
  • Fixed a bug causing some craft stations to display extra (incorrect) craft trees.
  • Fixed Frystfel ambient track not looping properly.
  • Fixed issues with Shadowstep not always working as intended.
  • Fixed Spirit Torches not providing light.
  • Opening an interface window will no longer cancel a spell being cast.
  • Divinite Dust can no longer be harvested with a Tier 3 pick.
  • Character nameplates will no longer occasionally be empty.
  • Fixed an issue with Ursa mounted harvest and attack animations so that they should no longer cause players to get into a stuck state.
  • The faction reputation penalty for killing a friendly player or pet is no longer increased if you deal more than the target's max health.
  • Fixed an issue causing harvest multipliers to recursively apply on cascading loot tables.
  • Fixed the range check on pet inventory. No more teleporting of items.
  • Fixed an issue preventing Amanita Spores from affecting players.
  • Fixed an issue preventing the Obelisks of Coryn from granting players the appropriate buff.
  • Fixed an issue causing certain damage bonuses to be applied twice for weapon attacks.
  • Fixed a rare case that could duplicate a placeable item.
  • Fixed non-functional clan permissions.
  • Fixed an issue where joining after disconnecting while server is not full makes you appear offline.
  • Fixed an issue where joining after disconnecting while server is full kicks you back to main menu.
  • Fixed the saga ending to properly handle the wipe of both the current and previous version of the server save file so that the restart will start fresh rather than use a backup save file.

https://community.rendgame.com/discussion/1342/rend-early-access-patch-2-patch-notes
Rend - Scapes


Rend Early Access is one week old! To celebrate (and to prepare for an upcoming game update), we're inviting the Rend community to help us name the rare spawn versions of the following creatures found across Rend! Rare spawns are bigger and meaner than their normal spawn counterparts and some even have special abilities.

Check out the list and sample images below, think up imaginative and fear-inducing names, and share them with us in this survey! We're asking for email addresses and Rend forum or Discord names so we can attribute the winning names to the right players and send out a little token of thanks to them.

To spark your creativity, here are some sample rare creature names:

Arachnix: Broodmother Cyclopean
Banshee: Screechwing, Horror of the Wood
Festerwig: Blubberbul the Hive Host
Frabbit: Fleetfeets the Fleetfooted or Shineeteef the Shiny Thief
Glutt: Gobblegut the Endless Gullet
Ursa: Brother Bjorn or Shardclaw the Ancient
Warg: Bloodfang the Grunterbane or Matriarch Bloodmaw
Wasprey: High Queen Needleblight

...

Read more at https://www.rendgame.com/news/article/name-rare-creatures-rend
Rend - Scapes
Rend Early Access Patch 1 arrives August 7 and brings with it more than 70 important improvements and fixes based on player feedback during the game’s first week. In addition to our initial changes for a more guided new player experience, this update also introduces dynamic tool cursors, corrected pet harvesting abilities, camera zooming, and the emote system.

We’re also preparing for Patch 1.5 to deploy this Friday. This interim game update introduces several new anti-griefing measures including the Outcast System (see the end of the patch notes for a preview). If you missed last Friday’s game update, check it out here. Huge thanks to our Early Access players for their feedback and continued support!

Game Changes
  • New players will now respawn at the starting area until they have visited their faction base once.
  • Players will no longer be able to spawn at Control Points until they visit them or reach level 10.
  • Added character emotes. Some emotes will need to be unlocked with Ascension Points.
    • /stuck - Respawn at faction base (causes character death).
    • /loc - Output your current map coordinates into chat.
    • Bored: /bored
    • Bye: /bye
    • Cheer: /cheer
    • Chuckle: /chuckle
    • Clap: /clap
    • Cough: /cough
    • Cry: /cry
    • Gratitude: /thank
    • Greeting: /hello
    • Hug: /hug
    • Jeer: /jeer
    • Kiss: /kiss
    • Laugh: /laugh
    • No: /no
    • Point: /point
    • Rally: /rally
    • Salute: /salute
    • Shocked: /shock
    • Shrug: /shrug
    • Sing: /sing
    • Sneer: /sneer
    • Spit: /spit
    • Stop: /stop
    • Taunt: /taunt
    • Whistle: /whistle
    • Yawn: /yawn
    • Yell: /yell
    • Yes: /yes
  • All research tech trees can now be researched at any research stone.
  • Added character consume animations for drinking.
  • Added more animation blends to player character locomotion. Let’s leave moonwalking to the professionals.
  • Drastically reduced the level of the Spirit Realm Lost in Hearthholm.
  • Slightly reduced the walk speed of Spirit Realm Lost in Tier 1 biomes.
  • Slightly reduced the ratio of Spirit Realm Lost to Wisps in Hearthholm (fewer Lost, more Wisps).
  • Slightly increased the time before Lost dynamically spawn in the Spirit Realm.
  • Reduced the level of Spirit Realm Lost in all biomes.
  • The Divinity Stone will no long dump ludicrous amounts of Spirits when damaged.
  • Added ResearchMultiplier server setting for private servers.
  • Added StartTimedMultiplier <Mutiplier> <Hours> command which affects XPMultipler, HarvestMultiplier, SkillXPMultiplier, and Ascension gain rate for private servers.
  • General client and server performance improvements.
Class Changes
  • War Cry (Warlord) should now correctly apply to allies.
  • Spiritual Empowerment (Shaman) should now correctly apply to allies.
  • Man's Best Friend (Pathfinder) now correctly improves Mount Sprint Speed.
  • Fixed the tooltip for Marathon Runner (Pathfinder) to correctly show a 2% increase per rank. Actual speed modifier remains unchanged.
Creature Changes
  • Pets are now immune to all debuffs.
  • Polished Draak combat abilities and spacing.
  • Banshee pets are now resurrectable.
  • Grunter pets can no longer harvest dead creatures.
  • Festerwig pets can now harvest dead creatures.
  • Stagwood Arachnix pets are no longer able to harvest Tier 3 plants.
  • Sumar Tyrant Arachnix pets can now harvest Tier 4 plants
  • Vetr Widow pets can now harvest Tier 4 plants.
  • Sporegut Glutt pets can now harvest Tier 3 plants.
  • Myrkfen Rockjaw pets can now harvest Tier 3 metal while mounted.
  • Var Hammerskull pets can now harvest Tier 4 stone.
  • Houst Hammerskull pets can now harvest Tier 4 stone.
  • Pets can be renamed again.
  • Pets no longer cause siege damage.
  • Friendly pets can no longer damage their faction’s Divinity Stone.
  • Added Ursa color variations.
Crafting Changes
  • Added new harvesting crosshairs that communicate which tool is required to harvest resources from the target resource.
  • Wisps are now harvested without holding down left-click (tool swing).
  • Increased the hitbox for Roughwood Saplings.
  • Harvesting sounds are now volume scaled by the sound effects slider.
  • The crafting menu now defaults to tree view for new players.
  • The Simple Bow can now also be found in the Bows crafting tree in addition to the Basic Survival Tree.
  • Added Spirit Taming Bow to the Taming Tools craft skill tree layout.
  • Pioneer's Tent (Pathfinder) can now be crafted by all Pathfinders.
  • Divine Light, Medium, and Heavy Leather can now be crafted at refineries.
  • Divine Fiber Twine can now be crafted at refineries.
  • All crafted armor and weapon recipes now have Bonus Enhancement quantities and tiers that correspond with their progression tier.
  • Increased the material cost for all Divine Spirit tools (Tier 5).
  • Construction Components, Lighting, and Furniture craft skill trees are craftable at a Builder's Table Personal Crafting station.
  • You can no longer fail to craft Crumblestone Bricks at the Construction Table.
  • Divinite Bolts now correctly require Skilled in Crystalline Bolts (was Crystalline Shards).
  • Divinite Spikes now correct require Skilled in Crystalline Spikes (was Crystalline Shards).
  • Divine Spirit Striker tool recipe now has a material cost.
  • Hearthfur Armor recipes now have the correct recipe unlock requirements.
  • Pyresilk Armor recipes now correctly craft Pyresilk Armor pieces.
  • Riding Harness crafting recipes now correctly result in the appropriate riding harness.
  • Fixed some issues with Transmutation recipe craftability.
  • Fixed some issues with Siege Arbalest Ammo recipe craftability.
Interface Changes
  • Added limited camera zoom controlled using the mousewheel.
  • Changed the uncategorized death message to a simpler "You have died!".
  • Pressing “/” will now open the chat textbox.
  • Important server broadcast messages are now much more obvious.
  • Cleaned up combat floaters display, color, and velocities.
  • Added “Ineffective” combat floater for using ineffective melee tools against combat targets.
  • Added “Ineffective” combat floater for using the wrong tool on a resource.
  • Added Spirit gain combat floaters.
  • Added Evade combat floater.
  • Buff damage now causes combat floater numbers.
  • Recipe tooltips now tell you the base craft time, difficulty, crafting skill, and whether its a personal or station craft.
  • Harvesting Tool tooltips now show the Tier and Type of the harvesting tool.
  • Tooltip improvements for placeables.
  • Increased the interaction range of tutorial stones.
Bug Fixes
  • Fixed an issue sometimes causing the game to improperly fit onto certain display setups.
  • Fixed an issue preventing the game from running on certain AMD cards.
  • Fixed an occasional fatal error when accepting the EULA.
  • Fixed Roots of Yggdrasil seasons not resuming correctly after a server restart.
  • Fixed issues with Armory items going into the wrong equipment slot.
  • Fixed an issue that caused Iron Shards to be uncraftable.
  • Fixed several broken interface layouts for Ammo crafting trees.
  • Fixed grunter movement issues causing sliding.
  • Fixed rock harvesting attenuations and volume levels.
  • Fixed tree harvesting attenuations and volume levels.
  • Fixed creatures being unable to attack players standing on spent resource node stumps.
  • Fixed wasprey targeting.
---

Upcoming Game Feature: Outcast System (Patch 1.5)
  • The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
  • Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a majority is achieved (60% of online faction members), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts does not incur a faction reputation penalty.
  • Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server.
  • Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves by earning 10,000 faction reputation.
  • Outcasts may only join the server they are outcast from if it doesn’t have a queue.
  • Outcast status does not carry over between sagas nor servers.
  • The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.

https://community.rendgame.com/discussion/906/rend-early-access-patch-1-patch-notes
https://community.rendgame.com/discussion/905/game-update-patch-1-august-7-6-00-am-pdt-utc-7
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Welcome to the Award Winning Steam Charts! Yes, you heard that right! I wrote “Award Winning”! It hasn’t technically won any awards, but since everyone can agree it should have, it seems like it would almost be lying not> to write it. But enough about how bloody brilliant I am, here are the top grossing games on your Steams this week. (more…)

Rend - Scapes
Rend Early Access warriors, we must briefly interrupt your battles!

The official servers will have rolling restarts beginning at 5:30 PM PDT (UTC-7) to update to Early Access version 10859.

Thanks for your patience and for supporting Rend!

---

While Rend’s first major game update is slated for Tuesday, August 7, we wanted to fix a few common usability and balance issues before Rend’s first Early Access weekend. Big thanks go out to all of our Early Access warriors for their constructive feedback during Rend’s first few days!

Game Changes
  • Increased the amount of time a character can be played for before it can no longer be deleted from its server during that saga (match).
Balance Changes
  • Damage caused by debuffs will now be affected as intended by PvP sources.
  • Using Double Jump (Assassin) under the effects of Roc's Wings (Pathfinder) will no longer have reduced gravity for the upwards motion of the Double Jump.
  • Resourceful (Adventuring) no longer affects Research. Also fixed an issue that was causing Resourceful to trigger on every Adventuring craft.
  • Decreased the maximum roll values on the Bow affixes affecting Critical Damage.
Bug Fixes
  • Fixed a fatal error that occured on the EULA screen.
  • Fixed an issue causing Steam authentication to not work.
  • Fixed a few issues preventing queues from behaving properly.
  • Fixed deleted characters that hadn’t logged out of their server yet overwriting their owner’s new character.
  • Fixed an issue causing Repeater affixes to have excessive Attack Speed.
  • Fixed an issue causing Crossbow affixes to have negative Penetration values.
  • Fixed an issue causing Spike Launcher affixes to have negative Ranged Damage values.
  • Fixed human male faces to not constantly make duck face.

https://community.rendgame.com/discussion/802/game-update-10859-august-3-5-30-pm-utc-7
https://community.rendgame.com/discussion/803/rend-early-access-10859-patch-notes/
Rend - Scapes


After much anticipation and even more hard work, we are proud to announce that Rend has officially entered Early Access!

Available on https://www.rendgame.com/buy and Steam beginning at 10:00 AM PDT (UTC-7), you can purchase Rend and participate alongside the development team in helping to improve the game leading up to its official launch. We are deeply honored by the continued support of our community since we announced this project last year and plan to use the Early Access period to get feedback from players like yourself.

From Jeremy Wood, co-founder and CEO of Frostkeep Studios:

“Since we first announced Rend, we have been developing it side by side with our players through Pre-Alpha and Alpha testing, gathering feedback through Discord and our other official channels. Our goal has always been to transform the way players interact and participate in survival games while delivering on the fantasy that they have come to expect from this genre. Rend doesn’t feel like any other game in the survival genre, and we’re only just getting started.”

Rend takes inspiration from the motifs of ancient Norse mythology to bring players a colorful world of epic battles and survival-based gameplay. To accommodate the various gameplay styles, Rend will host official servers – including Conquest servers that eliminate the magical shield protecting each faction’s base – as well as support private servers for players who are interested in customizing the game’s rulesets and their overall in-game experience.

We’re really excited for new players to join the adventure, and for our Rend veterans to see all the improvements we’ve made so far. It has already been a long road, and Early Access marks one more big step towards Valhalla!

...

Read more at https://www.rendgame.com/news/article/rend-early-access-launches-today
Rend - contact@rockpapershotgun.com (Dominic Tarason)

Survival sandbox games aren’t exactly rare, but the Norse myth-themed Rend has my attention, thanks to its intriguing structure. Similar to Ark: Survival Evolved, players build, craft, level, fight (or tame) monsters and expand. The big difference here is that the players are split into three rival factions of a few dozen players online at a time with an ultimate, server-resetting goal in sight. No getting ganked by random jerks here – you and your faction are in this boat together, and after watching some streamed gameplay (and asking the devs a few questions), this one is on my radar.

(more…)

Rend - contact@rockpapershotgun.com (Dominic Tarason)

Survival sandbox games aren’t exactly rare, but the Norse myth-themed Rend has my attention, thanks to its intriguing structure. Similar to Ark: Survival Evolved, players build, craft, level, fight (or tame) monsters and expand. The big difference here is that the players are split into three rival factions of a few dozen players online at a time with an ultimate, server-resetting goal in sight. No getting ganked by random jerks here – you and your faction are in this boat together, and after watching some streamed gameplay (and asking the devs a few questions), this one is on my radar.

(more…)

Rend - Scapes


Preparing for Rend Early Access to launch tomorrow morning? So are we!

Here's the list of the first official servers we'll be opening at 10:00 AM PDT (UTC-7) on July 31.

All Reckoning times are at 8:00 PM local server time. For our Alpha testers, we've included which Early Access servers were once Alpha servers.

As its name suggests, Standard game mode servers feature the normal Rend experience where shields protect each faction base from PvP raiding except for the twice-weekly hour of the Reckoning. On Conquest game mode servers, the gods have forsaken the faction bases and rendered them unshielded at all times, Reckoning or not. For players looking for more raiding opportunities but want to still enjoy shielded bases most of the week, we're opening thrice-weekly Reckoning servers in some server regions.

Ascension Points (account progression) will carry over between all official servers regardless of region or game mode. We have dozens of additional official servers waiting in the wings and will bring them online when regional population warrants. The listed official servers will be available when Rend Early Access becomes available for purchase on Steam at 10:00 AM PDT (UTC-7).

...

Read more at https://www.rendgame.com/news/article/early-access-launch-server-list
Rend - Scapes


Welcome to the last weekend of Rend Alpha! We've just deployed the last major Alpha game update and are making preparations to transition Rend to its next development milestone: Early Access on Steam. Our testers have been crucial in getting the game ready for this moment: our sincere thanks to everyone who logged into Alpha and shared their experiences with us! Let's look ahead at Rend's Early Access launch schedule.

We will be taking all of the official Alpha servers offline on Monday, July 30 at 10:00 AM PDT (UTC-7). The official servers will be wiped of all game progress and character information and updated for Early Access. The private servers will show as online but all Rend Alpha keys will be deactivated, preventing login.

Rend Early Access will launch on Steam in all regions on Tuesday, July 31 at 10:00 AM PDT (UTC-7). Early Access (or EA) will bring dozens of official servers situated in multiple geographic locations across North America, South America, Europe, Asia, and Australia. While most will use the Standard game mode, some will feature Conquest mode in which there are no shields protecting the faction bases. We'll be able to scale up the number of official servers per region or game mode as needed.

...

Read more at https://www.rendgame.com/news/article/rend-early-access-launch-schedule
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