MechWarrior 5: Mercenaries - matt.newman


Greetings Mercenaries!

Today we're bringing you a patch to MechWarrior 5: Mercenaries and the DLC - Legend of the Kestrel Lancers.

Here are a few highlights of this update:

GENERAL
  • Fixed a bug where there were missing and discolored terrain tiles.
  • Fixed various front-end and in-game UI bugs.
  • Fixed the AC volume issue.
  • Fixed a bug where equipping weapons and/or equipment removed all other multiples you own.
  • Fixed a bug where "Repair Mech" didn't replace destroyed equipment when there is a perfect match in your inventory.
  • Fixed various tutorial-related bugs.
  • Various localization text updates.

We hope you continue to enjoy MechWarrior 5: Mercenaries and Legend of the Kestrel Lancers, and as always if you have any technical issues or bugs to report, please email support@mw5mercs.com.

The MechWarrior 5 Team
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 18th, 2021, detailing all the changes that have happened since October 11th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Steam Issues

As you probably are aware by now, Tower Unite is currently experiencing issues with EXP, Item Transactions, and Achievements due to Steam's backend systems being unstable and unreliable.

We are currently working on migrating away from using Steam Inventory for items, as well as tracking EXP and Achievement unlocks on our own systems, instead of relying on the Steam Stats and Steam Achievements systems.

As you can probably imagine, this is going to take some time, and we're unable to offer an ETA of when we'll be finished, but working on it is our top priority.

Background

Steam offers developers various tools to use for developing their games: Achievements, Stats, Inventory, Networking, Workshop, and so much more. These tools are great to have for many developers, as they free up the developer from having to spend time to make these backend systems themselves, and instead allow the developer to focus on making the game they want to make.

When Tower Unite began development, we decided to use Steam Inventory for storing users' items, Steam Stats for storing users' EXP and other stats, along with utilizing Steam Achievements. Steam provides these tools to developers in the form of an API, and using this API we can tell Steam to do things and Steam will do them. We have our own backend system called the AGC that interfaces with these Steam APIs.

As many gamers who use Steam are aware, on Tuesdays, Valve performs maintenance on Steam's backend servers. These maintenances can last anywhere from two minutes to several hours, and when they are happening most of Steam is often unavailable for users.

On Tuesday, October 12th, 2021, upon the completion of Steam's maintenance, we got a couple reports from users stating that they were having issues obtaining items. As we typically get some of these reports on a Tuesday, we didn't think much of it.

The next day, Wednesday, October 13th, 2021, we released the Halloween update, and with the influx of users that our holiday events bring, we immediately began observing issues across the board. It is important to note that, for the Halloween update, none of our backend code that interfaced with Steam was changed at all. Code that worked fine for months suddenly stopped functioning correctly.

What's happening?

Steam's API, like many APIs, uses HTTP Status Codes to denote if a particular action was successful or not. An HTTP Status Code of 200 indicates to our backend system that the action we asked Steam to take has occurred successfully, while an HTTP status code of 500 indicates to us that Steam is having issues with their servers.

Our backend system, the AGC, handles these errors. However, since the Steam maintenance on October 12th, our AGC is telling Steam to do actions, and Steam responds that it has performed those actions, along with a HTTP status code of 200, but, in actuality, it either hasn't done the action, or the action ends up being delayed by hours.

Our systems cannot function properly when the API we trust to perform actions for us is not being truthful about what it is actually doing. Due to this, anytime we ask Steam to give a user an item, or take an item away, give a user EXP, or grant an achievement, Steam isn't cooperating with us.

It's not only our backend systems that are being affected by this. When a user boots up Tower Unite and looks at their inventory, their game client is using the Steam API directly to get their Steam Inventory information. Steam is only sending some users part of their inventory, or none of it at all, leading the user to believe that they have lost all their items.

What are we doing about it?

Last Friday, October 15th, 2021, at around noon, we sent a support ticket to Valve using their dedicated developer panel. As of the time of this posting, we have not received any response.

Since the API is currently unreliable and unstable, and given the fact that it has a tendency to go down without any developer support, we have no choice but to move all Tower Unite users' inventories off of Steam Inventory, and onto our own systems. In addition, we can no longer rely on Steam accurately updating user's EXP or granting a user's achievements, so we're going to have to start tracking that on our end as well. If it sounds like a lot of work, it is, but it's now our top priority.

We're just as frustrated as you are about the current situation, and this will probably lead to a delay to what we were planning for the second phase of the Halloween Events, but it's work that we have to do for the stability of Tower Unite.

So, to reiterate, our current plan is as follows:

  • Migrate user stats off of Steam Stats to our own stat system.
  • Migrate tracking of achievements onto our own systems.
  • Migrate user inventories off of Steam Inventory to our own inventory system.

There is an upside to doing all of this on our own: it should hopefully make transactions and item purchases faster, while also making it easier for us to work on the Community Condos feature, which would require shared inventories.

We're hopeful that sometime this week, Valve will issue a fix for this issue, allowing for smoother sailing while we create the new backend systems required for handling this data.

We'll continue to keep you all posted on our status page, which can be found here.

August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!

You can view the results of this survey here.

October 2021 Halloween Condo Contest BEGINS!
As we've done in the past, the theme for October's contest is Halloween!

Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.

The contest ends on October 27th, 2021, at 11:59 PM CT.

View the contest rules here!

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Shooting Gallery Ride
Johanna finished up the first art pass on the shooting gallery ride.

Wheezwer continued working on paintings for the shooting gallery ride.

Shooting Gallery Ride






Minigolf: Cove
Johanna continued working on an art pass to Minigolf: Cove, adding course walls, and updating textures, lighting, and foliage.

Minigolf: Cove Art Pass WIP



Little Crusaders: New Map
Lifeless continued working on the new map for Little Crusaders.

Little Crusaders: New Map WIP



Miscellany

Caboose700 is working with the other developers on migrating user information off of Steam.

JJosh continued working on various NPCs.

macdguy continued working on coding the shooting gallery ride, getting the track logic completed and planning gameplay and visual events.

madmijk continued working on adding MIDI support.

Sketchman finished working on Gizmo stuff, and is working with other developers on migrating user information off of Steam.

Will continued working on sounds for the shooting gallery ride, while also working on new music for Ball Race and Accelerate.


Wrap It Up
That about covers everything that happened since October 11th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Oct 18, 2021
Wood Brothers Flying Colours - Baa Ram Ewe
The bomb has much more linear drag - we are still deciding what an accurate authentic trajectory looks like - but this change makes it easier to see your bombs falling
The Colonists - Rich
Hi everyone,

It's time to enjoy the annual pumpkin harvest along with a handy new custom views feature. Oh, and there's still to take part in October's pumpkin-selling frontier!

Custom Views
You can now save camera locations in your game and return to them instantly with a key press. You have nine slots to use with default hotkeys of [1]->[9] on the keyboard keypad. Hold to set the view and tap to go to it!


Release Notes
  • [NEW!] Custom views - default hotkeys are [1]-[9] on keypad. Tap to view, hold to set.
  • Enabled pumpkin harvest visuals! 🎃
  • Added Dismantle button to bottom right of in-game UI
  • Added hotkey for Dismantle mode - default: [G]
  • Harbours now recalculate queueing locations when a nearby harbour is built in order to avoid conflicts
  • When placing a fixed entrance height building (usually shaft mine or train station), adjusted tiles should no longer go beyond steepness that prevents road or path placement
  • Fixed rubble getting being non-removable in non-saved proc-gen game
  • Fixed fuel consumption stat not being added when building is monument boosted
  • At the workshop, the second stackbot can now provide research resource as soon as energy resource is consumed instead of waiting for 1st stackbot to return
  • Fixed cursor locking if cursor was previously constrained when clicking 'Revert' on screen setting confirmation window
  • Resource icons in space port panels now have correct rollovers
  • Fixed edge case where upon tree growth, lumberjack bot stayed idle if the stackbot was busy
  • Adjusted trade ship interval to bypass rebuild hack during ship departure
  • Alert icon for road post connection now won't show if directly connected by a path to a bot printer building
  • AI now won't build L2 watchtowers, but will upgrade to them from L1 watchtowers
  • Map Editor - fixed issue with new proc gen custom map showing up with 'outside territory' lighting
  • Map Editor - cleaned up UX with 'set starting location' buttons

Thank you to all the players who submitted bug reports and suggestions!

Discord: https://discord.gg/thecolonists

MADNESS: Project Nexus - The Swain
We're merging the existing Beta fixes into the public build! As always, merging builds may yield unexpected glitches. We appreciate all bug reports to help us resolve those problems. Thanks everyone!

Here's what's changing:



From Beta [2.01.o]

ADDED
⊁ Option to enable/disable indicator circles beneath the feet of you and your squadmates. Note that player indicators will always be active during multiplayer.
⊁ Indicator to let you know when a Story Campaign wave of enemies is infinite (meaning, the goal of the room is not to kill everyone who enteres).
⊁ Phonebooths have been converted into a world map for Story Campaign. You can now access any available stage by using these booths, located in multiple places across all sectors.
⊁ The MERC Light and Heavy rifles both given a total makeover (the previous incarnations still exist as "Retro" versions).

FIXED
⊁ Some players reported having no success with button mashing challenges (sword locks, grapples, etc.) due to framerate. A change was made that should even out the challenge for those players.
⊁ Spectral characters could glitch out of the stage if they teleported while a character had a hook weapon in them. Yanking the hook back was preventing them from returning.
⊁ Disquieted origin should no longer be allowed to pass through barriers when teleporting into a melee attack.
⊁ Garage doors in a specific room of Deep Storage weren't visibly opening.
⊁ Slaughter Time kill fans should no longer drift out of place over long periods of time.
⊁ Your crowd of adoring fans would disappear after going into the Slaughter Time infinite checkpoints.
⊁ Hive Slugs were spawning way outside of Hive's body, thanks to an issue with how ragdoll is calculated. We removed their ragdoll on spawn to resolve the issue.
⊁ Some light sources would negate the appearance of color swatches being applied to your characters and outfits.
⊁ The pilot won't keep having the same conversation with you after returning from the Nowhere.
⊁ The Massive was too shy to dance in Club Advent.
⊁ A couple of tweaks to calculating Acheievments that should cause some of them to show up under all the right conditions again (specifically the Arena achievements).
TWEAKED
⊁ To make things easier for hand-to-hand fighters, Cultists and other siege attackers may no longer swing at anything other than their siege target. This protection also comes with an additional change: no attacker can strike an opponent through a solid surface with melee or unarmed. This will require a lot of scrutiny for error, so make sure to log all bugs (especially being unable to hit your target when you should) in the service-depot!
⊁ Christoff (and everyone else, really) now holds the [Q] key to pick up keycards, C4, etc. just like picking up weapons, rather than holding the [E] key.
⊁ After beating Arena Contract 3 and unlocking the Fence, you will now be able to bring up to FIVE squadmates with you on missions instead of the current max of three.
⊁ A few staircases in the Facility stage needed aim blockers to prevent your cursor from slipping between the stairs and aiming where you did not intend.
⊁ The N911, NS19, NK33, and Bizon given a mild damage reduction of one point.
⊁ Advanced Block/Guard Mobility skill costs halved.
⊁ Hirelings won't gain the trait that makes them want to throw weapons unless Acrobatics is their primary skill group. Hirelings who currently have this trait will not lose it, however.
⊁ MERC Cap given an option to tilt it in the Colorizer.




Beta [2.01.p]
[You can access this build from the releasebeta Branch on Steam]

FIXED
⊁ Swamp Zeds lost their slime spit attack, but that's been restored.

TWEAKED
⊁ Price adjustment for magazines at the workbench. The game now takes into account the damage value of the magazine, which will boost the price of anti tank rounds and other impossibly powerful munitions.
⊁ Range adjusted on enemy grapple attacks to be more forgiving.




Beta [2.01.q]

[You can access this build from the releasebeta Branch on Steam]
ADDED
⊁ Brand new MERC Battle Rifle, now available at the Quartermaster!
WolfQuest: Anniversary Edition - loboLoco
This beta is now available for Windows computers in the WQ:AE Public Beta branch (see instructions at bottom of this post.)

NOTE: If you tried the beta and then switched back to the last patch, 107k, the game is broken. Beta 6 fixes that, so if you get this beta, and then switch back to 107k, it will work properly. Sorry about that!

Patch 1.0.7l - Beta 4 - Released 18 October 2021

NPC PATHFINDING, OBSTACLE AVOIDANCE, AND MOVEMENT IMPROVEMENTS:
* These systems have been overhauled to be more robust. This should eliminate a lot of issues with NPCs becoming stuck at boulders, and they should be much more adept at avoiding boulders, especially when running (i.e. elk fleeing predators). We are still polishing this so if you notice any quirks, please press F11 to report them.

VEGETATION AND ENVIRONMENT IMPROVEMENTS:
* New vegetation added: snowberry and huckleberry bushes in the woods, autumn maple saplings along creeks in Amethyst, fireweed and red paintbrush in Slough Creek meadows.
* Added a new option on Game Settings > Graphics Quality> Grass and Bush Diversity. What was "High" is now "Medium" and has some of the new vegetation, and the new "High" option has more of it at greater densities.
* A few junipers added on rocky outcrops around Slough Creek.
* Increased the forest ground clutter with more and bigger logs, more tree stumps, etc.
* Switched to a better tree shader for visual improvements.
* Rendezvous Site quests now extend into August, when terrain greenery is starting to fade and snowberry and huckleberry bushes have berries.
* Removed lodgepole pines from shady north-facing slopes and made them grow in clusters on sunnier slopes elsewhere.
* Rain and snow are more affected now by strong winds, falling at an angle.
* Refinements to fog fade in/out timing and speed when weather changes.
* Added strong wind and distant thunder sound effects when a storm is approaching.
* Improved cliff rocks at head of Boulder Canyon (just below First Meadow) and a few other places.
* Added a few more boulders to Boulder Canyon.

OTHER IMPROVEMENTS:
* Family Tree: Pup preview now indicates if pup is male or female.
* On Setup New Game panel, removed option to show dead wolves, and to keep Ironwolf difficulty level for each ironwolf.
* When viewing customization panel for grown pup, you can now scroll down to see which coat it has (but you still can't change the coat).
* When filtering games and wolves in main menu, cursor is now automatically placed in the search field so you don't have to click there before typing.
* Quest music for Find a Den will now play more often when in that quest.
* Added Login panel to game scenes (so you can log anywhere, not just in the main menu).
* More cleaned audio by SkyRIder: Pup whines, whimpers, and howls, and distant ambient sounds.
* Minor reductions to memory load.
* Graphics quality pulldown is finally long enough to show all options without scrolling.
* After deleting a wolf in main menu, wolf carousel stays on nearby wolf instead of resetting.
* Clear wolf filtering when browsing Family Tree, to avoid confusion when returning to the wolf carousel.
* Increased decay time for carcasses (generally about 50% longer now).
* In Game Controls, added a toggle to invert orbit camera X axis
* On Load Saved Game, added readout for game map.

MULTIPLAYER IMPROVEMENTS:
* Pack Stats indicates which players are sleeping.
* Players in Limbo cannot be attacked by competitors or take damage from any NPC.
* Map markers for other players are now blue (to make them easier to differentiate from den icons in Slough Creek).

CONTROLLER IMPROVEMENTS:
* Revised thumbstick movements in game panels, e.g. left/right now stays in header-button row and you must move down to jump down to main area of each panel.
* Added Emote Favorite to Controls Remapping.
* Added tip in Game Help about how to Fast Heal (in multiplayer) when using controller.
* When controller is enabled, default to Controller subpanel on Remap panel.

BUGS FIXED:
* Pups almost never die of sickness.
* If camera is low to ground, grass is visible through World Map is opened.
* When inside the den, fur is enabled even if disabled in Graphics settings.
* Unexpected error alert appears without cause.
* Dead pup is not positioned correctly in parent's mouth when being carried. (Also, the pup's eyes are open, creepy!)
* Wolves kick up snow when running on snowless riverbank pebbles.
* Rusty Bowl not quite positioned correctly in wolf's mouth.
* File Sync issues, especially with disabling the syncing.
* Occasionally hare switches to wrong coat after dying.
* Hare has winter coat in Lost River if you play long enough in multiplayer.
* Can get stuck on Pack Info panel if trying to add friends while it is open.
* If another notification happens to be triggered while on the Age Perks panel at the end of Find a Den quest, you are stuck and cannot proceed.
* Sometimes when deleting multiple saved games, the wrong games are deleted.
* Remapping ESC key to some other function causes problems.
* Music cue for sick pup doesn't play.
* Sometimes rain falls only in a small area away from the player-wolf.
* In the Family Tree, if you choose a grown pup in the carousel, and then go up, up, up through the generations to the original parent wolf, and then choose another of that wolf's mates in the upper left pulldown, the panel layout breaks.
* Sometimes the scroll bar disappears on the wolf bio in wolf customization.
* Some carcasses don't glow sometimes.
* Footsteps and other sound effects keep playing when game is paused.
* Occasionally wolves sink into the ground.
* In Family Tree, pup animations in preview panel don't blend smoothly from one to the next.
* On some computers, part of the 3D wolf preview in the Family Tree is translucent.
* Sound of rainfall can occur without rain falling.
* Some interface elements are misplaced on certain screen resolutions.
* 3D wolf on peaceful death screen is placeholder, not player wolf.
* Issues with account registration and login.
* Oil Lamp collectible item does not show correct text when found.
* Age Perks are inaccessible to controller.
* Wolf attributes are not listed consistently on various interface panels.
* Occasionally the targeting arrow is not aligned above targeted animal.
* Snow appears on animals when it hasn't been snowing.
* Can't remove player from a pack.
* Terrain and water issues.

Patch 1.0.7l - Beta 4a - Released 18 October 2021

BUG FIXED:
* Pack Territories do not appear on the Slough Creek world map.

Patch 1.0.7l - Beta 5 - Released 19 October 2021

NOTE: The previous betas said that this patch is compatible with the last released patch, 1.0.7k. That was incorrect, this beta is NOT backward-compatible, so you can only play with others who have this beta. Very sorry for the misinformation.

BUGS FIXED:
* Some trees and logs are pink.
* Multiplayer: Can't erase scent post made by rival pack.
* Trees move in wrong direction when bending in the wind.
* Main menu is glitched for new players or those who have not played the game for a long time.
* Elk do trample damage to other elk when fleeing, resulting in low-health and death among the herd.
* Boulder interferes with player-wolf trying to approach a collectible object.
* One boulder near Amethyst spawn point has many overlapping meshes, making it look very whilte.
* Tiny speckles on World Map.
* Huckleberry bushes in the Lamar on Low Grass Variety setting.
* Cottonwoods in Lamar Valley lack trunks when viewed at a distance.

Patch 1.0.7l - Beta 6 - Released 19 October 2021

NOTE: If you tried the beta and then switched back to the last patch, 107k, the game is broken. Beta 6 fixes that, so if you get this beta, and then switch back to 107k, it will work properly. Sorry about that!

IMPROVEMENT:
* Elk now lose energy somewhat faster when fleeing and will slow down sooner This is to rebalance the elk hunt now that the elk run at their maximum speed more reliably due to better obstacle avoidance. We'd appreciate feedback about the timing and degree of slowing-down.

BUGS FIXED:
* Cottonwood trees missing from Lamar Valley on Basic Veg mode.
* On Controls panel, game controller image is shown below the keyboard image.
* "Too soon" popup when mate urinates on your marking/
* Sometimes the current quest music plays twice or more in a row, without switching to other roaming tracks in between.

Patch 1.0.7l - Beta 7 - Released 20 October 2021

IMPROVEMENT:
* Refined the music logic for triggering Ride of the Wapiti (elk hunt) tracks.
* Adjusted volume of pup howl audio, reduced hiss.

BUGS FIXED:
* Multiplayer: Hearts appear over player when others howl.
* Autumn aspens and cottonwoods in Amethyst are bluish when seen at a distance and covered with snow.
* Terrain and water issues.

Patch 1.0.7l - Beta 8 - Released 21 October 2021

IMPROVEMENT:
* Refinements to snow accumulation/melting timing and speed on trees and terrain.
* On World Map, territory hex readouts are easier to read.
* Scent readout for individual elk indicates type of elk as well as herd.

BUGS FIXED:
* World Map with territories displayed sometimes is grayscale.
* Stranger wolf packs are very bad at maintaining their territory.
* NPC animals can get stuck and won't move (or will move very slowly); mate won't respond to secondary howl.
* Wolf nose texture reverted to plain texture.
* At northeast rock den, pups are underground as they exit the den.
* Pup howling is too loud.

Patch 1.0.7l - Beta 9 - Released 22 October 2021

IMPROVEMENT:
* Adjusted elk fleeing speed and rate of slowing down from energy loss.
* Adjusted camera swing-back movement after releasing right-click orbit, to return steering control to player more quickly.
* Adjusted grass levels around rendezvous sites for a more natural transition.
* Improved NPC pathfinding in Lost River downtown.

BUGS FIXED:
* There are no patches of tall grass, which makes newborn ungulates very hard to find.
* Burned trees at rendezvous sites flicker on and off when camera moves.
* Some fallen trees on clifftops in Amethyst.
* Newborn pups have messed-up textures on No Fur setting.
* Dead mate is shown in Setup New Slough Creek game if they were still alive in any Family Tree.
* Hare carcasses do not decay and despawn properly.
* Stranger wolves are still not as good as they should be about maintaining their territory.
* Debug code can cause an error when savnig game.
* Indian paintbrush grows on wagon trail (on Medium Grass Variety setting).

Patch 1.0.7l - Beta 10 - Released 23 October 2021

BUGS FIXED:
* A few missing patches of tall grass.
* Wolf sprint speed is one meter/second slower than it should be.
* Mate can get stuck circling tree or rock at rendezvous site.

Patch 1.0.7l - Beta 11 - Released 24 October 2021

BUGS FIXED:
* Various issues with NPC pathfinding (getting stuck at waterways, going in circles, etc.)

Patch 1.0.7l - Beta 12 - Released 25 October 2021

IMPROVEMENT:
* Rangers cleared some fallen logs on the Slough Creek wagon trail.

BUGS FIXED:
* Sometimes severe performance slowdown when game is calculating long-distance NPC navigation.
* Beavers get stuck at water's edge.
* NPC animals can be spawned beyond edge of game map, causing games to fail to load.
* Cottonwood trees look bad at distance from some lighting angles.

Patch 1.0.7l - Beta 13 - Released 25 October 2021

IMPROVEMENT:
* More optimization of new pathfinding and navigation systtem.

BUGS FIXED:
* Wolf can go through some tree stumps, and NPCs go on top of them.
* NPC animals can be spawned beyond edge of game map, causing games to fail to load.
* On World Map Pack Territory display, changed back to previous mouseover hex readout display.
* Summer pups have fur even if Fur quality setting is set to None.


Beta 14- Released 26 October

BUGS FIXED:
* Wolves pant a lot.
* NPC animals get stuck running in circles near water.
* Multiplayer: Non-host players can't move.
* Multiplayer: Sometimes other players don't have nametags (possible fix, please report if you see this still happening).
* Birds have trouble with pathfinding.
* World Map Pack Territory readouts are big and ugly, and if all hex percentages are shown, they stay onscreen when territory hexes are hidden.
* Wolf and pup animations in Family Tree preview panel sometimes stop playing.
* Age 2 panel on Age Perks sometimes has Stamina for all perks.
* Sometimes wolf coat changes when emerging from den.
* Buggy behavior with graphics-VRAM warning alert.

Beta 15- Released 27 October

IMPROVEMENT:
* If Grass Density slider is set at or near maximum, there's no an additional reduction in grass when in Scent View, so you can see scent prints better.
* On Load Game panel, you can now close the Filter pulldown by clicking anywhere outside of it.
* Removed debug code that occasionally affects game performance.

BUGS FIXED:
* NPC animals do not reliably avoid running through tree stumps.
* Sometimes mate stays close (too close) to player when in water.
* In Lost River, issues with Quest and Roaming music tracks.
* Pathfinding: Mate wobbles some when following player.
* Pathfinding: Elk jitter when colliding with trees or each other.
* Pathfinding: Mate can't decide whether to cross river.
* On World Map Pack Territory overlay, percentage overlay resets when toggling territories off and on again.
* Mouse cursor is too far from percentage readout on Pack Territory overlay.
* Bison walk in place when getting out of water.
* When a competitor grabs a pup, it drops it if the player comes close to it.
* Terrain and vegetation issues.

Beta 16- Released 28 October

BUGS FIXED:
* Game fails to load in Slough Creek.
* In Lost River multiplayer, wolves are frozen after sleeping.
* Grass Density reduction in Scent View sometimes creates brief pauses, so we removed this feature.

Beta 17- Released 28 October

BUGS FIXED:
* Game crashes when you bite a beaver (and possibly other times).
* Trees are rendered twice in Slough Creek, hurting performance.

______________________________________________


TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
Disgraced - Corrosion
Disgraced,

Hey everyone!

This is just a heads up that some of the skin packs for Disgraced are on sale right now!

Check them out below!

https://store.steampowered.com/app/1511170/Disgraced_Peasantry_Skin_Pack_DLC/

https://store.steampowered.com/app/1623280/Disgraced_Battle_Born_Skin_Pack_DLC/

Enjoy!

-Corrosion ːCStudiosː
Oct 18, 2021
MMA Simulator - Fuel
Hi all,

Small update to address some small bugs that were reported:

Fixes:
  • Fixed fighter gender not updating properly when edited.
  • Fixed missing flags for fighter countries in the recruit screen
Changes:
  • Added another day as a buffer to event creation to avoid skipping it.
  • If fighters have the same last name, it will use their full names during fights to distinguish them.

Thanks for playing!

Nick
Path of Exile - CommunityTeam_GGG
In Path of Exile: Scourge, we've halved the number of regions in the Atlas and made each Atlas Passive Tree slightly larger to streamline the Atlas of Worlds endgame. Today, we've gathered up the Atlas Passive Trees for the 3.16 expansion to help you plan your endgame progress! Please note, you'll still receive the same amount of Atlas Passive skill points as before.

For a full written list of all Atlas Passives, please click here.









Forza Horizon 5 - T10ManteoMax
Forza fans, we’ve reached an important milestone on the road to Forza Horizon 5 – we’ve gone gold! That means the game is now off for pressing of retail discs and final setup for digital release. This is a moment that represents the incredible accomplishments of everyone who worked on the game and we’re celebrating by sharing the music you will enjoy while you drive through Forza Horizon 5’s Mexico.

Music has always set the stage of the Horizon Festival and this time, it’s no different. Pulse, Bass Arena, Block Party, XS, Hospital Records and Eterna – the latest evolution of Timeless FM, all come together for your listening pleasure at the festival that never ends, featuring authentic Mexican pop music combined with the latest feel-good tracks from across the world.



To bring our fans the most realistic adaptation of Mexico, we’ve partnered closely with local Spanish language artists from across Latin America and are thrilled to introduce their music to a global audience. Check out tracks from Centavrvs, Clubz and Diamante ElĂ©ctrico on Pulse; Bomba EstĂ©reo and the Mexican Institute of Sound on Block Party; Angelica Garcia, El Shirota and Technicolor Fabrics on XS; and Miguel Pacheco, Rodolfo Ritter and the Mexico Festival Orchestra on Eterna.

We’ve also collaborated with artists such as Sotomayor, Urbandawn, Plague Vendor and Metrik to compose original songs for the game’s initial drive and Expeditions. As you will see, the result is the most diverse soundtrack in the history of the Horizon Festival.



We’re getting the party started by announcing the tracks for handful of radio stations – check back in the days ahead for the complete line-up which we will be debuting on our Forza Horizon socials. If you want to listen now, we’ve created Spotify playlists to get you started!

Here’s the Forza Horizon 5 track selection:



Horizon Pulse

Amy Simpson is back in the booth with her signature mix of electronic sounds and pop music infused with some local talent.

  • “El Punto Final” by Centavrvs
  • “Weekends” by Classixx, Local Natives
  • “Afrika” by Clubz
  • "Cool Up” by De Lux
  • “SuĂ©ltame, Bogotá” by Diamante ElĂ©ctrico
  • “Levitating” by Dua Lipa
  • “Heat Waves – Shakur Ahmad Remix” by Glass Animals, Shakur Ahmad
  • “All I Want” by Kid Moxie, LUXXURY
  • “The Valley Of The Pagans (ft. Beck)” by Gorillaz
  • “Straight To The Morning (ft. Jarvis Cocker)” by Hot Chip
  • “All Of The Time” by Jungle
  • “Feels So Good” by LUXXURY
  • “Full Heart Fancy” by Lucky Chops
  • “Everything at Your Feet (ft. The Chamanas)” by ODESZA
  • “Midnight Sun” by OTR, Ukiyo
  • “Look At The Sky” by Porter Robinson
  • “Where We Started” by PRXZM
  • “Hello Hello Hello” by Remi Wolf
  • “New Heartbreak” by Sad Alex
  • “Preach” by Saint Motel
  • “Fiebre” by Sotomayor
  • “Quema” by Sotomayor
  • “Sunshine (with The Knocks)” by Whethan
  • “Ohh My Ghosts” by Young & Sick
Tune in to Horizon Pulse on Spotify.




Horizon Bass Arena

Scott Tyler lines up the hottest dance floor tracks and remixes from across the world.

  • “Joypunks” by Big Wild
  • “Get To Know You” by Dexter King
  • “Mrita (Margarita)” by CloudNone & Direct
  • “Channel 43 – Radio Edit” by deadmau5, Wolfgang Gartner
  • “Color” by Grant & Juneau
  • “Rock You (Lenno Remix)” by Dirty Loops, Lenno
  • “Baile Funk” by GAJATE
  • “Tell Me (Ellis Remix)” by Haywyre
  • “In The Summer (ft. Jaymes Young)” by Whethan
  • “Colours (ft. Olan)” by Mat Zo
  • “Everything You Are” by Midnight Kids
  • “Techtonic” by Metrik
  • “Into The Light” by Notaker
  • “Dreamcatcher (ft. MIKO) (Night Mix/Nightfall)” by Robotaki
  • “Fade” by Rome in Silver
  • “Roses – Imanbek Remix” by SAINt JHN, Imanbek
  • “Jungle Fury” by RIOT
  • “One More (ft. Nile Rodgers) – Mark Knight Remix” by SG Lewis, Nile Rodgers, Mark Knight
  • “Foolish Of Me (ft. Jonathan Mendelsohn)” by Seven Lions, Jason Ross, Crystal Skies
Dance to Bass Arena on Spotify.




Horizon Block Party

MistaJam arrives from Horizon UK playing the freshest cuts and a selection of old-school hip-hop classics.

  • “Intergalactic – Remastered” by Beastie Boys
  • “Platinum” by Big Freedia
  • “Soy Yo” by Bomba EstĂ©reo
  • “I Know I Got It (ft. Haviah Mighty)” by Book
  • “Un Sueño (ft. Aloe Blacc)” by Ceci Bastida
  • “Turn The World Around” by Daemon
  • “Rocket Fuel (ft. De La Soul)” by DJ Shadow
  • “Brand New Phone” by Ellis, Pasha
  • “Industry Baby” by Lil Nas X & Jack Harlow
  • “Vamos” by Mexican Institute of Sound, BIA, Duckwrth
  • “Baila” by Monica Lionheart
  • “Say Hey!” by Outasight
  • “Juana La Cubana” by Ozomatli
  • “Carnaval Artificial (Out of The Sky)” by Random Recipe
  • “It's Like That (Jason Nevins Remix)” by Run-D.M.C
  • “Star Dust” by Shwayze
  • “No Skips (ft. Ralph Real)” by Oddisee
Listen to Block Party on Spotify.




Horizon XS

Local legend Angelica Garcia brings a custom mix of her own music and regional favorites in a curated selection of rock 'n roll’s greatest hits.

  • “Karma The Knife” by Angelica Garcia
  • “Do It Better” by Blah Blah Blahs
  • “You Can Get It (ft. K.Flay)” by Arkells
  • “Getaway” by Bite The Buffalo
  • “Teardrops” by Bring Me The Horizon
  • “10 Day Miracle Challenge” by Death Valley Girls
  • “Under The Sun” by DIIV
  • “La ciudad” by El Shirota
  • “Holding Poison” by Foo Fighters
  • “No Son of Mine” by Foo Fighters
  • “Unsaid” by Maxband
  • “I Wanna Connect” by Melted Brains
  • “Unperson” by Nothing But Thieves
  • “Live More” by Plague Vendor
  • “Antidote To Being Bored” by Oscar Lang
  • “New Comedown” by Plague Vendor
  • “Trouble's Coming” by Royal Blood
  • “Freak” by SOFI TUKKER
  • “Mejor Que Nadie” by Technicolor Fabrics
  • “Caution” by The Killers
  • “Wild Child” by The Struts, Tom Morello
  • “Smile” by Wolf Alice
Rock out to Horizon XS on Spotify.




Hospital Records

All drum and bass, all the time. Chris Goss and Degs are spinning the latest Hospital Records tracks debuting at Horizon Mexico.

  • “Zaichik” by Bop x Subwave
  • “Nocturna” by Camo & Krooked
  • “Unwritten” by Degs
  • “Naperone” by Etherwood
  • “Bandicoot” by Flava D
  • “Skyscraping” by Fred V
  • “Alone (ft. Ruth Royall)” by Grafix
  • “Black Magic” by Grafix, Dynamite MC
  • “Deckard's Chords” by Hugh Hardie
  • “Communications” by Keeno
  • “Burn Out” by Kings Of The Rollers
  • “Boundless” by Logistics
  • “Another Star” by Makoto
  • “Trial Mountain (ft. Karina Ramage)” by Makoto, Mitekiss
  • “Route 174” by Metrik
  • “Utopia” by Metrik
  • “Second Time Around” by Nu:Tone
  • “Illusion Of Time” by S.P.Y.
  • “Magnetosphere” by Unglued
  • “Cielo” by Urbandawn
  • “Fly Away” by Urbandawn
  • “Turn Up” by Whiney
  • “Midwest Shuffle” by Winslow




Radio Eterna

Take a tour of the classical greats with Delores Martin. Sit back, relax and allow these orchestral sounds to absorb you into the scenic beauty of Mexico.

  • “Carmen” by Miguel Pacheco, Victor Flores, Alberto Cruzprieto, Cuarteto Latinoamericano
  • “Danse Macabre, Op. 40” by Royal Stockholm Philharmonic Orchestra, James DePreist
  • “Dios nunca muere” by Miguel Pacheco, Victor Flores, Alberto Cruzprieto, Cuarteto Latinoamericano
  • “La damnation de Faust, Op. 24, Part I Scene 3- Marche Hongroise (Hungarian March) Catalog #7041” by International Festival Orchestra, Milan Weber
  • “Nocturne No. 2 in E-Flat Major, Op. 9, No. 2” by Sandor Falvai
  • “Piano Concerto, Op. 22- III. Polonaise - Allegro Moderato” by Rodolfo Ritter, San Luis PotosĂ­ Symphony Orchestra, JosĂ© Miramontes Zapata
  • “Sobre las Olas” by Mexico Festival Orchestra, Enrique Batiz
  • “Swan Lake, Op. 20a- Act II- By a Lake- Scene- The Swans Swim on The Lake” by Slovak Radio Symphony Orchestra, Ondrej Lenard
  • “The Planets, Op.32- 1. Mars, the Bringer of War” by Berliner Philharmoniker, Sir Colin Davis
  • “Water Music Suite No. 2 in D Major, HWV 349- II. Alla Hornpipee” by Capella Istropolitana, Bohdan Warchal

Relax with Eterna on Spotify.
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