Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Thor with the collaboration of fellow members of the <a href="http://steamcommunity.com/groups/ddgamingclan">Death B4 Dishonor</a> clan are bringing the classic game type Capture The Flag to Red Orchestra.

<iframe width="560" height="315" src="http://www.youtube.com/embed/8ZxlgZDF5m8" frameborder="0" allowfullscreen></iframe>

More details can be found <a href="http://forums.tripwireinteractive.com/showthread.php?t=84328">HERE</a> in the forums.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Thor with the collaboration of fellow members of the Death B4 Dishonor clan are bringing the classic game type Capture The Flag to Red Orchestra.

<iframe width="560" height="315" src="http://www.youtube.com/embed/8ZxlgZDF5m8" frameborder="0" allowfullscreen></iframe>

More details can be found HERE in the forums.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We have updated the stand alone Red Orchestra 2 beta build to include the upcoming map Barashka as well as refinements to the Countdown gamemode and elements of the UI.

We will be looking for player feedback as we work towards the next official content update. The full patch notes can be found <a href="http://forums.tripwireinteractive.com/showthread.php?t=83902">here</a>. Make sure to leave feedback in that thread!

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We have updated the stand alone Red Orchestra 2 beta build to include the upcoming map Barashka as well as refinements to the Countdown gamemode and elements of the UI.

We will be looking for player feedback as we work towards the next official content update. The full patch notes can be found here. Make sure to leave feedback in that thread!

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The "Refined Realism" community mod group is currently testing some settings. Information on their test can be found below:

Refined Realism
RO2 server settings for players seeking a more realistic and authentic behaviour.

The "core" settings are:
Base settings from Realism
Weapon and class progression bonuses disabled
Classic load out
Classic weapon handling

For more details see:
http://forums.tripwireinteractive.com/showthread.php?t=83111

***Server list***
Bob's Whorehouse #2 Refined Realism // Ip: 63.251.20.251:7877
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The "Refined Realism" community mod group is currently testing some settings. Information on their test can be found below:

Refined Realism
RO2 server settings for players seeking a more realistic and authentic behaviour.

The "core" settings are:
Base settings from Realism
Weapon and class progression bonuses disabled
Classic load out
Classic weapon handling

For more details see:
http://forums.tripwireinteractive.com/showthread.php?t=83111

***Server list***
Bob's Whorehouse #2 Refined Realism // Ip: 63.251.20.251:7877
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<a href="http://www.heroesofstalingrad.com/wp-content/uploads/2012/09/barashka1.jpg">WIP Image 1</a>


A long railroad bridge, scattered buildings, bunkers facing each other across a long gully. Sound familiar?

For long time Red Orchestra fans it should, because I'm talking about Barashka, the next official map for Red Orchestra 2. Featuring combined arms gameplay and thrilling cat and mouse chases between infantry and armor as they duel for control over territory, we are bringing this classic RO map back to life.

<a href="http://www.heroesofstalingrad.com/wp-content/uploads/2012/09/barashka2.jpg">WIP Image 2</a>


While its full facelift underway to bring it up to RO 2 standards, we will shortly be adding it to the stand alone beta so players can help us with feedback on gameplay. We look forward to playing this classic map with the community again (and it is quickly becoming one of my favorites)!

A lot of community members have been asking when we'll be adding more vehicles to the game, particularly troop transports. The short answer is that we've shifted around our plans a bit and additional vehicles are something that we're still looking to add, but won't be coming in the really near future. This is partially due to Rising Storm catching us by surprise - in a good way! Once we played the early versions of Rising Storm we knew it was going to be awesome, and decided to turn it into a full product. This means a lot of the Tripwire team have been cranking away working on Rising Storm along with the Rising Storm team to get the game ready for release. We've also been hard at work supporting the RO2 mod community by working on SDK updates and Steam workshop support which we're very excited about. Steam workshop should really revolutionize the way community mappers distribute their maps and make it much easier for players to find the cool content mappers and modders are working on.


We've also heard the murmuring in the community with speculation about how Rising Storm will be priced. While we aren't yet ready to release the exact pricing, we will clarify something right now. We will not be throwing the current RO2 community under the bus!!! Our current plan is to allow existing RO2 owners to upgrade to Rising Storm at a significant discount compared to someone that just buys Rising Storm outright. Additionally, we will not be splintering the community by keeping players separated. Servers will be able to run RO2 and Rising Storm maps back to back on the same server. Finally, while we're not quite ready to release the details of exactly how it will work, RO2 players that don't own Rising Storm won't just get booted off the server when a Rising Storm map comes up. Rather RO2 owners will be able to play Rising Storm even if they haven't purchased the add-on, likely with some limitations on weapon/class selection. So to summarize, RO2 owners will get a discount on Rising Storm, and everybody will be able to play together on the same servers!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
WIP Image 1


A long railroad bridge, scattered buildings, bunkers facing each other across a long gully. Sound familiar?

For long time Red Orchestra fans it should, because I'm talking about Barashka, the next official map for Red Orchestra 2. Featuring combined arms gameplay and thrilling cat and mouse chases between infantry and armor as they duel for control over territory, we are bringing this classic RO map back to life.

WIP Image 2


While its full facelift underway to bring it up to RO 2 standards, we will shortly be adding it to the stand alone beta so players can help us with feedback on gameplay. We look forward to playing this classic map with the community again (and it is quickly becoming one of my favorites)!

A lot of community members have been asking when we'll be adding more vehicles to the game, particularly troop transports. The short answer is that we've shifted around our plans a bit and additional vehicles are something that we're still looking to add, but won't be coming in the really near future. This is partially due to Rising Storm catching us by surprise - in a good way! Once we played the early versions of Rising Storm we knew it was going to be awesome, and decided to turn it into a full product. This means a lot of the Tripwire team have been cranking away working on Rising Storm along with the Rising Storm team to get the game ready for release. We've also been hard at work supporting the RO2 mod community by working on SDK updates and Steam workshop support which we're very excited about. Steam workshop should really revolutionize the way community mappers distribute their maps and make it much easier for players to find the cool content mappers and modders are working on.


We've also heard the murmuring in the community with speculation about how Rising Storm will be priced. While we aren't yet ready to release the exact pricing, we will clarify something right now. We will not be throwing the current RO2 community under the bus!!! Our current plan is to allow existing RO2 owners to upgrade to Rising Storm at a significant discount compared to someone that just buys Rising Storm outright. Additionally, we will not be splintering the community by keeping players separated. Servers will be able to run RO2 and Rising Storm maps back to back on the same server. Finally, while we're not quite ready to release the details of exactly how it will work, RO2 players that don't own Rising Storm won't just get booted off the server when a Rising Storm map comes up. Rather RO2 owners will be able to play Rising Storm even if they haven't purchased the add-on, likely with some limitations on weapon/class selection. So to summarize, RO2 owners will get a discount on Rising Storm, and everybody will be able to play together on the same servers!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating <a href="http://steamcommunity.com/workshop/">Steam Workshop</a> into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works <a href="http://steamcommunity.com/workshop/workshopsubmitinfo">here</a>.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.





Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the Counterattack Mapping Contest for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating Steam Workshop into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works here.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.





...