Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.
I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3
1.6.0 politicians can bring an extra survivor with them instead of spawning a random extra one halve the number of squares you need on epic size maps can now upload zip files with multiple properties text files to Steam Workshop better cleanup of ghost missions better cleanup of schmooze missions click on faction portrait to find their location even if unscouted fixed wrong pronouns in several events fixed error noise when spawning first zombie icon in tutorial fixed bath salts count so it doesn't always say 200 fixed nelson questline ending and reward fixed mobs aren't destroyed when moving through factions fixed calling dead mother/father "my daugher" fixed game center issue on android use pastebin for backup / restore over internet
Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.
I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3
1.6.0 politicians can bring an extra survivor with them instead of spawning a random extra one halve the number of squares you need on epic size maps can now upload zip files with multiple properties text files to Steam Workshop better cleanup of ghost missions better cleanup of schmooze missions click on faction portrait to find their location even if unscouted fixed wrong pronouns in several events fixed error noise when spawning first zombie icon in tutorial fixed bath salts count so it doesn't always say 200 fixed nelson questline ending and reward fixed mobs aren't destroyed when moving through factions fixed calling dead mother/father "my daugher" fixed game center issue on android use pastebin for backup / restore over internet
If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it!
Version 1.5.6 changelog (since 1.5.3): support for more language pack characters and accents can now upload mods as zip files containing multiple text files improved handling of google games / gamecenter errors on game load stop making noise on errors on slower devices stop logging to cookies on slower devices reduce logging to speed up performance improved error handling during backup/restore flamethrower and flare gun now count as firearms and need ammo crowbar now classified as melee weapon fixed "+ distance" danger hover text fixed recruitment schmooze event fixed mod persistence on some devices fixed government rotten mission quest flickering fixed tutorial danger image
If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it!
Version 1.5.6 changelog (since 1.5.3): support for more language pack characters and accents can now upload mods as zip files containing multiple text files improved handling of google games / gamecenter errors on game load stop making noise on errors on slower devices stop logging to cookies on slower devices reduce logging to speed up performance improved error handling during backup/restore flamethrower and flare gun now count as firearms and need ammo crowbar now classified as melee weapon fixed "+ distance" danger hover text fixed recruitment schmooze event fixed mod persistence on some devices fixed government rotten mission quest flickering fixed tutorial danger image
Various bug fixes and a mode that makes the game's colors easier to tell apart if you're colorblind. Hey and I finally fixed that perma-pause bug! Whoo! Thanks to the players who made that possible by reporting it from inside the game.
Changelog:
added color blind mode make rare events a little more common make cricket bats more common added REM PERK to the debug menu click on faction face to zoom over to their fort add where button to "Ally or Eliminate X Factions" goal fixed text for already equipped by someone fixed difficulty display text fixed game doesn't unpause due to hidden equipment/happiness menu fixed commander perk and some incorrect bonus level roundoffs
Various bug fixes and a mode that makes the game's colors easier to tell apart if you're colorblind. Hey and I finally fixed that perma-pause bug! Whoo! Thanks to the players who made that possible by reporting it from inside the game.
Changelog:
added color blind mode make rare events a little more common make cricket bats more common added REM PERK to the debug menu click on faction face to zoom over to their fort add where button to "Ally or Eliminate X Factions" goal fixed text for already equipped by someone fixed difficulty display text fixed game doesn't unpause due to hidden equipment/happiness menu fixed commander perk and some incorrect bonus level roundoffs
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!
You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.
Version 1.3.3 - 1.5.2 changelog:
create config mods and distribute with the steam workshop create language mods and distribute with the steam workshop upgraded to air 19.0.0.213 release updating mods installing/removing/updating mods in non-steam environments added another way to find the hope lab add where buttons for several plot notice hints move radial buttons to top so others don't overlap new look for MissionMenu and it's back on slower devices larger fonts option makes results menu easier to read consolidated config menu graphics options moved Hide Survivors from config menu to debug menu don't require a reboot after switching graphics options place tooltips correctly on larger/denser screen resolutions ignore setting or logfile save failures but always display autosave fails switch to tiny textures on mobile if crash occurs while initializing bigger ones backup/restore function on save menu lets you manually move savegames to other devices Log Autosave debug feature now copies savegame to clipboard can now change difficulty from bottom of info > government menu new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches show bunkers and tower upgrades in light graphics mode made preloader continue button more responsive fixed weemen event, get a flamethrower not rocket launcher fixed berries event, allow researching again fixed people dying with no notice fixed incorrect death reasons fixed roamers blocking quests fixed spawning mobs on potential quests fixed disappearing goal in hope fixed black map after changing graphics quality fixed right side notices disappearing on load fixed right side notices overlapping fixed wonky survivor faces after changing graphics quality fixed reward for spokane government plotline fixed (maybe?) survivors disappearing between cities fixed ghost missions fixed scrolling text on results fixed resizing in vancouver fixed GameConfig settings like GOAT_YEAR fixed children appearing the wrong age fixed double kathleens fixed preloader error copy to clipboard on mobile
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!
You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.
Version 1.3.3 - 1.5.2 changelog:
create config mods and distribute with the steam workshop create language mods and distribute with the steam workshop upgraded to air 19.0.0.213 release updating mods installing/removing/updating mods in non-steam environments added another way to find the hope lab add where buttons for several plot notice hints move radial buttons to top so others don't overlap new look for MissionMenu and it's back on slower devices larger fonts option makes results menu easier to read consolidated config menu graphics options moved Hide Survivors from config menu to debug menu don't require a reboot after switching graphics options place tooltips correctly on larger/denser screen resolutions ignore setting or logfile save failures but always display autosave fails switch to tiny textures on mobile if crash occurs while initializing bigger ones backup/restore function on save menu lets you manually move savegames to other devices Log Autosave debug feature now copies savegame to clipboard can now change difficulty from bottom of info > government menu new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches show bunkers and tower upgrades in light graphics mode made preloader continue button more responsive fixed weemen event, get a flamethrower not rocket launcher fixed berries event, allow researching again fixed people dying with no notice fixed incorrect death reasons fixed roamers blocking quests fixed spawning mobs on potential quests fixed disappearing goal in hope fixed black map after changing graphics quality fixed right side notices disappearing on load fixed right side notices overlapping fixed wonky survivor faces after changing graphics quality fixed reward for spokane government plotline fixed (maybe?) survivors disappearing between cities fixed ghost missions fixed scrolling text on results fixed resizing in vancouver fixed GameConfig settings like GOAT_YEAR fixed children appearing the wrong age fixed double kathleens fixed preloader error copy to clipboard on mobile
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.
And 3 changes by popular demand:
1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).
2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.
3. And bath salts addiction wears off over time now if you ban them.
Cheers!
Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapping mission select buttons tweaked autoequip algorithm scale up hud on older devices and huge monitors stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999) increased rockstar perk benefit to double positive respect, half negtive respect mention that irrigation, pesticides and fertilizer also increase food storage allow clicking the very bottom-right to pause and unpause while menus are showing pause time while moving map in light graphics mode switched to regular tooltips in info menu bath salts addicts slowly lose their addiction if you ban the drugs fixed researching the cure too early fixed occasional weirdness with oceans disappearing fixed double Lily Badejo (again) fixed yet another case of unclickable survivors (I hope) fixed ghost missions preventing missions from advancing fixed friendly faction units raiding/attacking/sabotaging fixed sad friends when survivors leave to join other factions fixed sad friends when survivors disappear but are later found fixed some missions sticking around too long in spokane fixed roads disappearing on gpu context lost fixed wrong happiness change in child finds object event fixed showing +20 and -20 had a nice chat fixed freeze near beginning of Hope fixed blowing up airplane doesn't stop airplane events fixed spawning rare mission buildings on the other side of the map fixed wrong city size if starting a new game while a menu is closing fixed wonky pinch zoom on some systems fixed tooltip flickering on mouseOut fixed black screen while loading cities in light animations mode fixed you can now build new city halls in Hope and Abbotsford fixed zooming with small textures and reduced max zoom in from 2x to 1.5x fixed removed airplane from hope (extra good this time) fixed make hope lab easier to find with three new reveal methods fixed made hope reminder stop jumping up every day fixed hud food info now includes hunting estimates fixed prevent roamers from roaming into impassible territoryc fixed shorter tooltips for buildings fixed dates on happiness panel fixed adjacent friendly faction guards showing as dangerous fixed bonuses from police officer, pizza driver, doctor fixed tooltips popping up over menus and when you click buttons fixed main leader side by side when announcing a baby fixed more consistent timed autosaving fixed survivor coin faces half-disappearing fixed survivors now keep all their different skills between levels fixed some multitouch dragging issues optimized gpu draw calls optimized remove blur and glow filters in light graphics mode optimized remove custom font and leader face from hud in light graphics mode optimized disable detailed 4096x4096 textures in light graphics mode optimized default to light graphics and animations on older pcs optimized double buffering on unit atlas by targeting air 18 optimized disabled advanced telemetry logging optimized adding new colin heads and changing main leader head on the hud optimized scrolling boxes
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.
And 3 changes by popular demand:
1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).
2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.
3. And bath salts addiction wears off over time now if you ban them.
Cheers!
Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapping mission select buttons tweaked autoequip algorithm scale up hud on older devices and huge monitors stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999) increased rockstar perk benefit to double positive respect, half negtive respect mention that irrigation, pesticides and fertilizer also increase food storage allow clicking the very bottom-right to pause and unpause while menus are showing pause time while moving map in light graphics mode switched to regular tooltips in info menu bath salts addicts slowly lose their addiction if you ban the drugs fixed researching the cure too early fixed occasional weirdness with oceans disappearing fixed double Lily Badejo (again) fixed yet another case of unclickable survivors (I hope) fixed ghost missions preventing missions from advancing fixed friendly faction units raiding/attacking/sabotaging fixed sad friends when survivors leave to join other factions fixed sad friends when survivors disappear but are later found fixed some missions sticking around too long in spokane fixed roads disappearing on gpu context lost fixed wrong happiness change in child finds object event fixed showing +20 and -20 had a nice chat fixed freeze near beginning of Hope fixed blowing up airplane doesn't stop airplane events fixed spawning rare mission buildings on the other side of the map fixed wrong city size if starting a new game while a menu is closing fixed wonky pinch zoom on some systems fixed tooltip flickering on mouseOut fixed black screen while loading cities in light animations mode fixed you can now build new city halls in Hope and Abbotsford fixed zooming with small textures and reduced max zoom in from 2x to 1.5x fixed removed airplane from hope (extra good this time) fixed make hope lab easier to find with three new reveal methods fixed made hope reminder stop jumping up every day fixed hud food info now includes hunting estimates fixed prevent roamers from roaming into impassible territoryc fixed shorter tooltips for buildings fixed dates on happiness panel fixed adjacent friendly faction guards showing as dangerous fixed bonuses from police officer, pizza driver, doctor fixed tooltips popping up over menus and when you click buttons fixed main leader side by side when announcing a baby fixed more consistent timed autosaving fixed survivor coin faces half-disappearing fixed survivors now keep all their different skills between levels fixed some multitouch dragging issues optimized gpu draw calls optimized remove blur and glow filters in light graphics mode optimized remove custom font and leader face from hud in light graphics mode optimized disable detailed 4096x4096 textures in light graphics mode optimized default to light graphics and animations on older pcs optimized double buffering on unit atlas by targeting air 18 optimized disabled advanced telemetry logging optimized adding new colin heads and changing main leader head on the hud optimized scrolling boxes