Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!
You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.
Version 1.3.3 - 1.5.2 changelog:
create config mods and distribute with the steam workshop create language mods and distribute with the steam workshop upgraded to air 19.0.0.213 release updating mods installing/removing/updating mods in non-steam environments added another way to find the hope lab add where buttons for several plot notice hints move radial buttons to top so others don't overlap new look for MissionMenu and it's back on slower devices larger fonts option makes results menu easier to read consolidated config menu graphics options moved Hide Survivors from config menu to debug menu don't require a reboot after switching graphics options place tooltips correctly on larger/denser screen resolutions ignore setting or logfile save failures but always display autosave fails switch to tiny textures on mobile if crash occurs while initializing bigger ones backup/restore function on save menu lets you manually move savegames to other devices Log Autosave debug feature now copies savegame to clipboard can now change difficulty from bottom of info > government menu new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches show bunkers and tower upgrades in light graphics mode made preloader continue button more responsive fixed weemen event, get a flamethrower not rocket launcher fixed berries event, allow researching again fixed people dying with no notice fixed incorrect death reasons fixed roamers blocking quests fixed spawning mobs on potential quests fixed disappearing goal in hope fixed black map after changing graphics quality fixed right side notices disappearing on load fixed right side notices overlapping fixed wonky survivor faces after changing graphics quality fixed reward for spokane government plotline fixed (maybe?) survivors disappearing between cities fixed ghost missions fixed scrolling text on results fixed resizing in vancouver fixed GameConfig settings like GOAT_YEAR fixed children appearing the wrong age fixed double kathleens fixed preloader error copy to clipboard on mobile
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!
You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.
Version 1.3.3 - 1.5.2 changelog:
create config mods and distribute with the steam workshop create language mods and distribute with the steam workshop upgraded to air 19.0.0.213 release updating mods installing/removing/updating mods in non-steam environments added another way to find the hope lab add where buttons for several plot notice hints move radial buttons to top so others don't overlap new look for MissionMenu and it's back on slower devices larger fonts option makes results menu easier to read consolidated config menu graphics options moved Hide Survivors from config menu to debug menu don't require a reboot after switching graphics options place tooltips correctly on larger/denser screen resolutions ignore setting or logfile save failures but always display autosave fails switch to tiny textures on mobile if crash occurs while initializing bigger ones backup/restore function on save menu lets you manually move savegames to other devices Log Autosave debug feature now copies savegame to clipboard can now change difficulty from bottom of info > government menu new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches show bunkers and tower upgrades in light graphics mode made preloader continue button more responsive fixed weemen event, get a flamethrower not rocket launcher fixed berries event, allow researching again fixed people dying with no notice fixed incorrect death reasons fixed roamers blocking quests fixed spawning mobs on potential quests fixed disappearing goal in hope fixed black map after changing graphics quality fixed right side notices disappearing on load fixed right side notices overlapping fixed wonky survivor faces after changing graphics quality fixed reward for spokane government plotline fixed (maybe?) survivors disappearing between cities fixed ghost missions fixed scrolling text on results fixed resizing in vancouver fixed GameConfig settings like GOAT_YEAR fixed children appearing the wrong age fixed double kathleens fixed preloader error copy to clipboard on mobile
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.
And 3 changes by popular demand:
1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).
2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.
3. And bath salts addiction wears off over time now if you ban them.
Cheers!
Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapping mission select buttons tweaked autoequip algorithm scale up hud on older devices and huge monitors stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999) increased rockstar perk benefit to double positive respect, half negtive respect mention that irrigation, pesticides and fertilizer also increase food storage allow clicking the very bottom-right to pause and unpause while menus are showing pause time while moving map in light graphics mode switched to regular tooltips in info menu bath salts addicts slowly lose their addiction if you ban the drugs fixed researching the cure too early fixed occasional weirdness with oceans disappearing fixed double Lily Badejo (again) fixed yet another case of unclickable survivors (I hope) fixed ghost missions preventing missions from advancing fixed friendly faction units raiding/attacking/sabotaging fixed sad friends when survivors leave to join other factions fixed sad friends when survivors disappear but are later found fixed some missions sticking around too long in spokane fixed roads disappearing on gpu context lost fixed wrong happiness change in child finds object event fixed showing +20 and -20 had a nice chat fixed freeze near beginning of Hope fixed blowing up airplane doesn't stop airplane events fixed spawning rare mission buildings on the other side of the map fixed wrong city size if starting a new game while a menu is closing fixed wonky pinch zoom on some systems fixed tooltip flickering on mouseOut fixed black screen while loading cities in light animations mode fixed you can now build new city halls in Hope and Abbotsford fixed zooming with small textures and reduced max zoom in from 2x to 1.5x fixed removed airplane from hope (extra good this time) fixed make hope lab easier to find with three new reveal methods fixed made hope reminder stop jumping up every day fixed hud food info now includes hunting estimates fixed prevent roamers from roaming into impassible territoryc fixed shorter tooltips for buildings fixed dates on happiness panel fixed adjacent friendly faction guards showing as dangerous fixed bonuses from police officer, pizza driver, doctor fixed tooltips popping up over menus and when you click buttons fixed main leader side by side when announcing a baby fixed more consistent timed autosaving fixed survivor coin faces half-disappearing fixed survivors now keep all their different skills between levels fixed some multitouch dragging issues optimized gpu draw calls optimized remove blur and glow filters in light graphics mode optimized remove custom font and leader face from hud in light graphics mode optimized disable detailed 4096x4096 textures in light graphics mode optimized default to light graphics and animations on older pcs optimized double buffering on unit atlas by targeting air 18 optimized disabled advanced telemetry logging optimized adding new colin heads and changing main leader head on the hud optimized scrolling boxes
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.
And 3 changes by popular demand:
1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).
2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.
3. And bath salts addiction wears off over time now if you ban them.
Cheers!
Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapping mission select buttons tweaked autoequip algorithm scale up hud on older devices and huge monitors stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999) increased rockstar perk benefit to double positive respect, half negtive respect mention that irrigation, pesticides and fertilizer also increase food storage allow clicking the very bottom-right to pause and unpause while menus are showing pause time while moving map in light graphics mode switched to regular tooltips in info menu bath salts addicts slowly lose their addiction if you ban the drugs fixed researching the cure too early fixed occasional weirdness with oceans disappearing fixed double Lily Badejo (again) fixed yet another case of unclickable survivors (I hope) fixed ghost missions preventing missions from advancing fixed friendly faction units raiding/attacking/sabotaging fixed sad friends when survivors leave to join other factions fixed sad friends when survivors disappear but are later found fixed some missions sticking around too long in spokane fixed roads disappearing on gpu context lost fixed wrong happiness change in child finds object event fixed showing +20 and -20 had a nice chat fixed freeze near beginning of Hope fixed blowing up airplane doesn't stop airplane events fixed spawning rare mission buildings on the other side of the map fixed wrong city size if starting a new game while a menu is closing fixed wonky pinch zoom on some systems fixed tooltip flickering on mouseOut fixed black screen while loading cities in light animations mode fixed you can now build new city halls in Hope and Abbotsford fixed zooming with small textures and reduced max zoom in from 2x to 1.5x fixed removed airplane from hope (extra good this time) fixed make hope lab easier to find with three new reveal methods fixed made hope reminder stop jumping up every day fixed hud food info now includes hunting estimates fixed prevent roamers from roaming into impassible territoryc fixed shorter tooltips for buildings fixed dates on happiness panel fixed adjacent friendly faction guards showing as dangerous fixed bonuses from police officer, pizza driver, doctor fixed tooltips popping up over menus and when you click buttons fixed main leader side by side when announcing a baby fixed more consistent timed autosaving fixed survivor coin faces half-disappearing fixed survivors now keep all their different skills between levels fixed some multitouch dragging issues optimized gpu draw calls optimized remove blur and glow filters in light graphics mode optimized remove custom font and leader face from hud in light graphics mode optimized disable detailed 4096x4096 textures in light graphics mode optimized default to light graphics and animations on older pcs optimized double buffering on unit atlas by targeting air 18 optimized disabled advanced telemetry logging optimized adding new colin heads and changing main leader head on the hud optimized scrolling boxes
Version 1.1 should fix all the issues I know about so far. Notably, survivor stacks shouldn't become unclickable anymore, and the rare and hidden Origin plotline is now less impossible to start (yes, that achievement was impossible before).
If I you find a new issue, or those damn survivors still find their way to an unclickable state, please report it to me from inside the game's feedback menu under the config gear. Then try saving and re-loading your savegame as a temporary fix for whatever ails ya.
Changelog:
fixed prevent dead guys from converting / being converted fixed some events happening too soon fixed power plant part being produced after bought fixed fractional zombie mob sizes fixed blurry scrollbox faces after resize fixed better explained airplane passenger list changes fixed previous children can now never be married okay no more 14yo brides fixed gangwar mall no longer needs to be beside your fort fixed better explained reset campaign fixed riffs "0 missions" goal sticking around fixed airplane to nowhere fixed try harder to keep survivor squads together when ending missions fixed soldiers returning home and ending up outside the fort fixed fixed gender on a bunch of kickstarter character names fixed update picture for resurrected survivors so they don't look dead fixed referring to children as "true" fixed returning to recruits but they've changed to a different event fixed schmoozing about priority policy needs level 8 leader fixed equip menu appearing behind mission menu fixed event where you ask if you should give yourself ammo fixed multiple Lilly(sic) Badejos fixed invisible survivors (hopefully...) fixed kids helping out with "[missioning]" fixed rounding respect value for 50% trade requirement fixed disabling ambience triggers song change fixed factions taking quest buildings fixed advance villain plot if you haven't found HQ after 200 days fixed various typos fixed cancel alliance missions on war, alliance or destruction fixed corrupt savegames from units saved without survivors fixed guy hiding on farm's rifle fixed vancouver study plant mission fixed bridges turning black when blowing them up - now indestructible fixed gustav sells fuel more reliably fixed chosen ones complain about policy after they are destroyed fixed gustav talking about mertsi repeatedly fixed made starting the origin questline easier fixed pinch zoom remembers state fixed mac software mode bug fixed parents forgetting children & vice versa fixed inaccessible buildings in a faction you've been attacking fixed (maybe) unclickable squares bug fixed ba-bonk when main leader is overrun by zombies while recovering fixed wrong formal survivor names in attack text fixed ice cream quest continuing after pig farmers destroyed fixed cure being available to research too early fixed recruit leadership requirements now accept fractional values fixed (again) "arg3" and wrong names in attack results fixed no more airplane in hope, too confusing and busted
Version 1.1 should fix all the issues I know about so far. Notably, survivor stacks shouldn't become unclickable anymore, and the rare and hidden Origin plotline is now less impossible to start (yes, that achievement was impossible before).
If I you find a new issue, or those damn survivors still find their way to an unclickable state, please report it to me from inside the game's feedback menu under the config gear. Then try saving and re-loading your savegame as a temporary fix for whatever ails ya.
Changelog:
fixed prevent dead guys from converting / being converted fixed some events happening too soon fixed power plant part being produced after bought fixed fractional zombie mob sizes fixed blurry scrollbox faces after resize fixed better explained airplane passenger list changes fixed previous children can now never be married okay no more 14yo brides fixed gangwar mall no longer needs to be beside your fort fixed better explained reset campaign fixed riffs "0 missions" goal sticking around fixed airplane to nowhere fixed try harder to keep survivor squads together when ending missions fixed soldiers returning home and ending up outside the fort fixed fixed gender on a bunch of kickstarter character names fixed update picture for resurrected survivors so they don't look dead fixed referring to children as "true" fixed returning to recruits but they've changed to a different event fixed schmoozing about priority policy needs level 8 leader fixed equip menu appearing behind mission menu fixed event where you ask if you should give yourself ammo fixed multiple Lilly(sic) Badejos fixed invisible survivors (hopefully...) fixed kids helping out with "[missioning]" fixed rounding respect value for 50% trade requirement fixed disabling ambience triggers song change fixed factions taking quest buildings fixed advance villain plot if you haven't found HQ after 200 days fixed various typos fixed cancel alliance missions on war, alliance or destruction fixed corrupt savegames from units saved without survivors fixed guy hiding on farm's rifle fixed vancouver study plant mission fixed bridges turning black when blowing them up - now indestructible fixed gustav sells fuel more reliably fixed chosen ones complain about policy after they are destroyed fixed gustav talking about mertsi repeatedly fixed made starting the origin questline easier fixed pinch zoom remembers state fixed mac software mode bug fixed parents forgetting children & vice versa fixed inaccessible buildings in a faction you've been attacking fixed (maybe) unclickable squares bug fixed ba-bonk when main leader is overrun by zombies while recovering fixed wrong formal survivor names in attack text fixed ice cream quest continuing after pig farmers destroyed fixed cure being available to research too early fixed recruit leadership requirements now accept fractional values fixed (again) "arg3" and wrong names in attack results fixed no more airplane in hope, too confusing and busted
THE EAGLE HAS LANDED folks. Rebuild 3 is officially released. I'm not going to disappear into a puff of smoke though, as much as I'd love such a cool ability. I'm still fixing bugs and may do a content update later in the year. I already released version 1.0.1, one hour after release (I forgot to remove the word "beta" from the main menu hehehe... hehwhoops).
So if you do have any issues with Rebuild 3, please report them in the game via the config > @feedback menu so it sends me your logs.
And if you'd like to be a beta tester, I'm still maintaining the testing branch and posting updates there before they go live to everyone else.
Version 1.0 changelog (from 0.95):
vancouver 9 new music tracks ambient sounds between music tracks debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol some events are now way more rare than others new events mobs and roamers are now slowed by traps and destroy ones they happen to walk over scaled hud and configMenu down to 80% like the rest of the large menus danger icon indicates faction units clicking danger icon takes you to most dangerous zombie or faction unit only-one side notice button now saved across sessions different colors for warnings and less important side notices goals no longer jump to the top of the notices when they change some events are now way more rare than others oldest massed zombies will be the one to attack each time redecorator perk will come to the rescue if the last lab is destroyed another ending to the last campaign level first zombie mob pops up an announcement allow constitution in castlegar new faces and bodies new art for bandages in van stop immunizing after a point in van don't take other faction's buildings its too confusing main leader can get knocked up again added pdf artbook (deluxe version only) fixed head changing arrows not working sometimes in leader creation menu fixed radial menu on older computers fixed bill keeps looking for the lab even after he finds it fixed the "You're money or your lives" event fixed diane dying in the first city fixed crashing when you kill a faction fixed unequipping items still displaying a skill bonus fixed volume settings not working fixed secret debug button fixed gustav coming back to collect on his loan forever fixed building city halls in castlegar fixed sticky volume controls fixed prevent moving survivors while results or attack showing fixed sound issues... I think fixed escape button in the feedback menu exiting fillscreen isntead of closing menu fixed preachers serving drinks refering to their bar as a church fixed vancouver jump-scare totally broken in realtime fixed zombies attacking at predictable times of day fixed raiders not showing damage to the fort fixed Abotsford being unfinishable in some circumstances fixed date issues on the overmap intro menu fixed whyte character art fixed repeating bonk noise in vancouver prevents plot moving forward fixed jenkins should always be male fixed anitvenom quest being so confusing fixed recruiting from farms occasionally letting you recruit infinite surviuvors fixed later alliances breaking if one fails fixed side goals now update when loading game fixed improved blipping while moving colins fixed cultists preaching when they are not set to preach fixed "fix power plant" mission blipping between multiple plants fixed being your own sister
THE EAGLE HAS LANDED folks. Rebuild 3 is officially released. I'm not going to disappear into a puff of smoke though, as much as I'd love such a cool ability. I'm still fixing bugs and may do a content update later in the year. I already released version 1.0.1, one hour after release (I forgot to remove the word "beta" from the main menu hehehe... hehwhoops).
So if you do have any issues with Rebuild 3, please report them in the game via the config > @feedback menu so it sends me your logs.
And if you'd like to be a beta tester, I'm still maintaining the testing branch and posting updates there before they go live to everyone else.
Version 1.0 changelog (from 0.95):
vancouver 9 new music tracks ambient sounds between music tracks debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol some events are now way more rare than others new events mobs and roamers are now slowed by traps and destroy ones they happen to walk over scaled hud and configMenu down to 80% like the rest of the large menus danger icon indicates faction units clicking danger icon takes you to most dangerous zombie or faction unit only-one side notice button now saved across sessions different colors for warnings and less important side notices goals no longer jump to the top of the notices when they change some events are now way more rare than others oldest massed zombies will be the one to attack each time redecorator perk will come to the rescue if the last lab is destroyed another ending to the last campaign level first zombie mob pops up an announcement allow constitution in castlegar new faces and bodies new art for bandages in van stop immunizing after a point in van don't take other faction's buildings its too confusing main leader can get knocked up again added pdf artbook (deluxe version only) fixed head changing arrows not working sometimes in leader creation menu fixed radial menu on older computers fixed bill keeps looking for the lab even after he finds it fixed the "You're money or your lives" event fixed diane dying in the first city fixed crashing when you kill a faction fixed unequipping items still displaying a skill bonus fixed volume settings not working fixed secret debug button fixed gustav coming back to collect on his loan forever fixed building city halls in castlegar fixed sticky volume controls fixed prevent moving survivors while results or attack showing fixed sound issues... I think fixed escape button in the feedback menu exiting fillscreen isntead of closing menu fixed preachers serving drinks refering to their bar as a church fixed vancouver jump-scare totally broken in realtime fixed zombies attacking at predictable times of day fixed raiders not showing damage to the fort fixed Abotsford being unfinishable in some circumstances fixed date issues on the overmap intro menu fixed whyte character art fixed repeating bonk noise in vancouver prevents plot moving forward fixed jenkins should always be male fixed anitvenom quest being so confusing fixed recruiting from farms occasionally letting you recruit infinite surviuvors fixed later alliances breaking if one fails fixed side goals now update when loading game fixed improved blipping while moving colins fixed cultists preaching when they are not set to preach fixed "fix power plant" mission blipping between multiple plants fixed being your own sister
The new update brings more of the campaign, some gameplay tweaks and a whole lotta little bugfixes.
I'm planning to release Rebuild 3 on May 29th, one month from today! So if you notice anything awry, please report it from the config > feedback menu inside the game. Thanks for all your help Early Access players!!
- Sarah
changelog: 3 more campaign cities same random events will now be chosen after reload made cultist events more common main leader now has immune perk in campaign rearranged factions in campaign cities spellcheck replaced many temp art bits noted that happiness changes are an estimate new achievement and made campaign achievements visible prevent zombie attacks from happening too soon or too late after the last one trade now needs lvl 5 leader to ask what they will pay 2x for tweaked faction unit danger - easier to defend against them, harder to attack their fort tweaked massed zombies danger - how hard they are to attack no longer dependent on difficulty tweaked mob danger - easier to attack before day 200 but harder to defend against mobs tweaked roamer danger - easier to attack roamers before day 100, now gets harder by day made "get paid" text clearer in Schmooze Build mission added stronger error reporting around double perks to help track down potential bug you don't talk about your own pregnancy in the third person fixed asking merchants UNITS twice for what they need fixed perk given in Riffs Spar event fixed "Losing Nan.0 Food per day" fixed "is this mission currently running" bug. manifested in the Wenatchee plotline fixed not getting medicine from wild berries fixed villain quest's graveyard HQ being unscoutable fixed failed alliances no longer make future alliances impossible fixed democracy crashed some policy choices fixed (?) survivors refusing to move to new building & returning to where they were fixed (?) headless bodies when modifying leader after first city fixed immune perk not giving you defense bonus fixed confusion around first fixed-water-treatment-plant event and recurring water events fixed antivenom events making lab unusable fixed crash bug in the Hope plot fixed load-error when there is no scenario fixed faction disaster event not decrementing building materials properly fixed defense not counting in scavenging missions fixed tooltips sticking around after radial menu closed fixed pregnancy (some more)
The new update brings more of the campaign, some gameplay tweaks and a whole lotta little bugfixes.
I'm planning to release Rebuild 3 on May 29th, one month from today! So if you notice anything awry, please report it from the config > feedback menu inside the game. Thanks for all your help Early Access players!!
- Sarah
changelog: 3 more campaign cities same random events will now be chosen after reload made cultist events more common main leader now has immune perk in campaign rearranged factions in campaign cities spellcheck replaced many temp art bits noted that happiness changes are an estimate new achievement and made campaign achievements visible prevent zombie attacks from happening too soon or too late after the last one trade now needs lvl 5 leader to ask what they will pay 2x for tweaked faction unit danger - easier to defend against them, harder to attack their fort tweaked massed zombies danger - how hard they are to attack no longer dependent on difficulty tweaked mob danger - easier to attack before day 200 but harder to defend against mobs tweaked roamer danger - easier to attack roamers before day 100, now gets harder by day made "get paid" text clearer in Schmooze Build mission added stronger error reporting around double perks to help track down potential bug you don't talk about your own pregnancy in the third person fixed asking merchants UNITS twice for what they need fixed perk given in Riffs Spar event fixed "Losing Nan.0 Food per day" fixed "is this mission currently running" bug. manifested in the Wenatchee plotline fixed not getting medicine from wild berries fixed villain quest's graveyard HQ being unscoutable fixed failed alliances no longer make future alliances impossible fixed democracy crashed some policy choices fixed (?) survivors refusing to move to new building & returning to where they were fixed (?) headless bodies when modifying leader after first city fixed immune perk not giving you defense bonus fixed confusion around first fixed-water-treatment-plant event and recurring water events fixed antivenom events making lab unusable fixed crash bug in the Hope plot fixed load-error when there is no scenario fixed faction disaster event not decrementing building materials properly fixed defense not counting in scavenging missions fixed tooltips sticking around after radial menu closed fixed pregnancy (some more)