Rebuild 3: Gangs of Deadsville - sarahnorthway
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!

You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.

Version 1.3.3 - 1.5.2 changelog:

create config mods and distribute with the steam workshop
create language mods and distribute with the steam workshop
upgraded to air 19.0.0.213 release
updating mods
installing/removing/updating mods in non-steam environments
added another way to find the hope lab
add where buttons for several plot notice hints
move radial buttons to top so others don't overlap
new look for MissionMenu and it's back on slower devices
larger fonts option makes results menu easier to read
consolidated config menu graphics options
moved Hide Survivors from config menu to debug menu
don't require a reboot after switching graphics options
place tooltips correctly on larger/denser screen resolutions
ignore setting or logfile save failures but always display autosave fails
switch to tiny textures on mobile if crash occurs while initializing bigger ones
backup/restore function on save menu lets you manually move savegames to other devices
Log Autosave debug feature now copies savegame to clipboard
can now change difficulty from bottom of info > government menu
new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches
show bunkers and tower upgrades in light graphics mode
made preloader continue button more responsive
fixed weemen event, get a flamethrower not rocket launcher
fixed berries event, allow researching again
fixed people dying with no notice
fixed incorrect death reasons
fixed roamers blocking quests
fixed spawning mobs on potential quests
fixed disappearing goal in hope
fixed black map after changing graphics quality
fixed right side notices disappearing on load
fixed right side notices overlapping
fixed wonky survivor faces after changing graphics quality
fixed reward for spokane government plotline
fixed (maybe?) survivors disappearing between cities
fixed ghost missions
fixed scrolling text on results
fixed resizing in vancouver
fixed GameConfig settings like GOAT_YEAR
fixed children appearing the wrong age
fixed double kathleens
fixed preloader error copy to clipboard on mobile
Rebuild 3: Gangs of Deadsville - sarahnorthway
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!

You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.

Version 1.3.3 - 1.5.2 changelog:

create config mods and distribute with the steam workshop
create language mods and distribute with the steam workshop
upgraded to air 19.0.0.213 release
updating mods
installing/removing/updating mods in non-steam environments
added another way to find the hope lab
add where buttons for several plot notice hints
move radial buttons to top so others don't overlap
new look for MissionMenu and it's back on slower devices
larger fonts option makes results menu easier to read
consolidated config menu graphics options
moved Hide Survivors from config menu to debug menu
don't require a reboot after switching graphics options
place tooltips correctly on larger/denser screen resolutions
ignore setting or logfile save failures but always display autosave fails
switch to tiny textures on mobile if crash occurs while initializing bigger ones
backup/restore function on save menu lets you manually move savegames to other devices
Log Autosave debug feature now copies savegame to clipboard
can now change difficulty from bottom of info > government menu
new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches
show bunkers and tower upgrades in light graphics mode
made preloader continue button more responsive
fixed weemen event, get a flamethrower not rocket launcher
fixed berries event, allow researching again
fixed people dying with no notice
fixed incorrect death reasons
fixed roamers blocking quests
fixed spawning mobs on potential quests
fixed disappearing goal in hope
fixed black map after changing graphics quality
fixed right side notices disappearing on load
fixed right side notices overlapping
fixed wonky survivor faces after changing graphics quality
fixed reward for spokane government plotline
fixed (maybe?) survivors disappearing between cities
fixed ghost missions
fixed scrolling text on results
fixed resizing in vancouver
fixed GameConfig settings like GOAT_YEAR
fixed children appearing the wrong age
fixed double kathleens
fixed preloader error copy to clipboard on mobile
Jul 30, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.

And 3 changes by popular demand:

1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).

2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.

3. And bath salts addiction wears off over time now if you ban them.

Cheers!

Version 1.2 (1.2.8) changelog:
more tooltips on config buttons and missions
improved overlapping mission select buttons
tweaked autoequip algorithm
scale up hud on older devices and huge monitors
stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999)
increased rockstar perk benefit to double positive respect, half negtive respect
mention that irrigation, pesticides and fertilizer also increase food storage
allow clicking the very bottom-right to pause and unpause while menus are showing
pause time while moving map in light graphics mode
switched to regular tooltips in info menu
bath salts addicts slowly lose their addiction if you ban the drugs
fixed researching the cure too early
fixed occasional weirdness with oceans disappearing
fixed double Lily Badejo (again)
fixed yet another case of unclickable survivors (I hope)
fixed ghost missions preventing missions from advancing
fixed friendly faction units raiding/attacking/sabotaging
fixed sad friends when survivors leave to join other factions
fixed sad friends when survivors disappear but are later found
fixed some missions sticking around too long in spokane
fixed roads disappearing on gpu context lost
fixed wrong happiness change in child finds object event
fixed showing +20 and -20 had a nice chat
fixed freeze near beginning of Hope
fixed blowing up airplane doesn't stop airplane events
fixed spawning rare mission buildings on the other side of the map
fixed wrong city size if starting a new game while a menu is closing
fixed wonky pinch zoom on some systems
fixed tooltip flickering on mouseOut
fixed black screen while loading cities in light animations mode
fixed you can now build new city halls in Hope and Abbotsford
fixed zooming with small textures and reduced max zoom in from 2x to 1.5x
fixed removed airplane from hope (extra good this time)
fixed make hope lab easier to find with three new reveal methods
fixed made hope reminder stop jumping up every day
fixed hud food info now includes hunting estimates
fixed prevent roamers from roaming into impassible territoryc
fixed shorter tooltips for buildings
fixed dates on happiness panel
fixed adjacent friendly faction guards showing as dangerous
fixed bonuses from police officer, pizza driver, doctor
fixed tooltips popping up over menus and when you click buttons
fixed main leader side by side when announcing a baby
fixed more consistent timed autosaving
fixed survivor coin faces half-disappearing
fixed survivors now keep all their different skills between levels
fixed some multitouch dragging issues
optimized gpu draw calls
optimized remove blur and glow filters in light graphics mode
optimized remove custom font and leader face from hud in light graphics mode
optimized disable detailed 4096x4096 textures in light graphics mode
optimized default to light graphics and animations on older pcs
optimized double buffering on unit atlas by targeting air 18
optimized disabled advanced telemetry logging
optimized adding new colin heads and changing main leader head on the hud
optimized scrolling boxes
Jul 30, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.

And 3 changes by popular demand:

1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).

2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.

3. And bath salts addiction wears off over time now if you ban them.

Cheers!

Version 1.2 (1.2.8) changelog:
more tooltips on config buttons and missions
improved overlapping mission select buttons
tweaked autoequip algorithm
scale up hud on older devices and huge monitors
stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999)
increased rockstar perk benefit to double positive respect, half negtive respect
mention that irrigation, pesticides and fertilizer also increase food storage
allow clicking the very bottom-right to pause and unpause while menus are showing
pause time while moving map in light graphics mode
switched to regular tooltips in info menu
bath salts addicts slowly lose their addiction if you ban the drugs
fixed researching the cure too early
fixed occasional weirdness with oceans disappearing
fixed double Lily Badejo (again)
fixed yet another case of unclickable survivors (I hope)
fixed ghost missions preventing missions from advancing
fixed friendly faction units raiding/attacking/sabotaging
fixed sad friends when survivors leave to join other factions
fixed sad friends when survivors disappear but are later found
fixed some missions sticking around too long in spokane
fixed roads disappearing on gpu context lost
fixed wrong happiness change in child finds object event
fixed showing +20 and -20 had a nice chat
fixed freeze near beginning of Hope
fixed blowing up airplane doesn't stop airplane events
fixed spawning rare mission buildings on the other side of the map
fixed wrong city size if starting a new game while a menu is closing
fixed wonky pinch zoom on some systems
fixed tooltip flickering on mouseOut
fixed black screen while loading cities in light animations mode
fixed you can now build new city halls in Hope and Abbotsford
fixed zooming with small textures and reduced max zoom in from 2x to 1.5x
fixed removed airplane from hope (extra good this time)
fixed make hope lab easier to find with three new reveal methods
fixed made hope reminder stop jumping up every day
fixed hud food info now includes hunting estimates
fixed prevent roamers from roaming into impassible territoryc
fixed shorter tooltips for buildings
fixed dates on happiness panel
fixed adjacent friendly faction guards showing as dangerous
fixed bonuses from police officer, pizza driver, doctor
fixed tooltips popping up over menus and when you click buttons
fixed main leader side by side when announcing a baby
fixed more consistent timed autosaving
fixed survivor coin faces half-disappearing
fixed survivors now keep all their different skills between levels
fixed some multitouch dragging issues
optimized gpu draw calls
optimized remove blur and glow filters in light graphics mode
optimized remove custom font and leader face from hud in light graphics mode
optimized disable detailed 4096x4096 textures in light graphics mode
optimized default to light graphics and animations on older pcs
optimized double buffering on unit atlas by targeting air 18
optimized disabled advanced telemetry logging
optimized adding new colin heads and changing main leader head on the hud
optimized scrolling boxes
Jun 18, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Version 1.1 should fix all the issues I know about so far. Notably, survivor stacks shouldn't become unclickable anymore, and the rare and hidden Origin plotline is now less impossible to start (yes, that achievement was impossible before).

If I you find a new issue, or those damn survivors still find their way to an unclickable state, please report it to me from inside the game's feedback menu under the config gear. Then try saving and re-loading your savegame as a temporary fix for whatever ails ya.

Changelog:

fixed prevent dead guys from converting / being converted
fixed some events happening too soon
fixed power plant part being produced after bought
fixed fractional zombie mob sizes
fixed blurry scrollbox faces after resize
fixed better explained airplane passenger list changes
fixed previous children can now never be married okay no more 14yo brides
fixed gangwar mall no longer needs to be beside your fort
fixed better explained reset campaign
fixed riffs "0 missions" goal sticking around
fixed airplane to nowhere
fixed try harder to keep survivor squads together when ending missions
fixed soldiers returning home and ending up outside the fort
fixed fixed gender on a bunch of kickstarter character names
fixed update picture for resurrected survivors so they don't look dead
fixed referring to children as "true"
fixed returning to recruits but they've changed to a different event
fixed schmoozing about priority policy needs level 8 leader
fixed equip menu appearing behind mission menu
fixed event where you ask if you should give yourself ammo
fixed multiple Lilly(sic) Badejos
fixed invisible survivors (hopefully...)
fixed kids helping out with "[missioning]"
fixed rounding respect value for 50% trade requirement
fixed disabling ambience triggers song change
fixed factions taking quest buildings
fixed advance villain plot if you haven't found HQ after 200 days
fixed various typos
fixed cancel alliance missions on war, alliance or destruction
fixed corrupt savegames from units saved without survivors
fixed guy hiding on farm's rifle
fixed vancouver study plant mission
fixed bridges turning black when blowing them up - now indestructible
fixed gustav sells fuel more reliably
fixed chosen ones complain about policy after they are destroyed
fixed gustav talking about mertsi repeatedly
fixed made starting the origin questline easier
fixed pinch zoom remembers state
fixed mac software mode bug
fixed parents forgetting children & vice versa
fixed inaccessible buildings in a faction you've been attacking
fixed (maybe) unclickable squares bug
fixed ba-bonk when main leader is overrun by zombies while recovering
fixed wrong formal survivor names in attack text
fixed ice cream quest continuing after pig farmers destroyed
fixed cure being available to research too early
fixed recruit leadership requirements now accept fractional values
fixed (again) "arg3" and wrong names in attack results
fixed no more airplane in hope, too confusing and busted
Jun 18, 2015
Rebuild 3: Gangs of Deadsville - sarahnorthway
Version 1.1 should fix all the issues I know about so far. Notably, survivor stacks shouldn't become unclickable anymore, and the rare and hidden Origin plotline is now less impossible to start (yes, that achievement was impossible before).

If I you find a new issue, or those damn survivors still find their way to an unclickable state, please report it to me from inside the game's feedback menu under the config gear. Then try saving and re-loading your savegame as a temporary fix for whatever ails ya.

Changelog:

fixed prevent dead guys from converting / being converted
fixed some events happening too soon
fixed power plant part being produced after bought
fixed fractional zombie mob sizes
fixed blurry scrollbox faces after resize
fixed better explained airplane passenger list changes
fixed previous children can now never be married okay no more 14yo brides
fixed gangwar mall no longer needs to be beside your fort
fixed better explained reset campaign
fixed riffs "0 missions" goal sticking around
fixed airplane to nowhere
fixed try harder to keep survivor squads together when ending missions
fixed soldiers returning home and ending up outside the fort
fixed fixed gender on a bunch of kickstarter character names
fixed update picture for resurrected survivors so they don't look dead
fixed referring to children as "true"
fixed returning to recruits but they've changed to a different event
fixed schmoozing about priority policy needs level 8 leader
fixed equip menu appearing behind mission menu
fixed event where you ask if you should give yourself ammo
fixed multiple Lilly(sic) Badejos
fixed invisible survivors (hopefully...)
fixed kids helping out with "[missioning]"
fixed rounding respect value for 50% trade requirement
fixed disabling ambience triggers song change
fixed factions taking quest buildings
fixed advance villain plot if you haven't found HQ after 200 days
fixed various typos
fixed cancel alliance missions on war, alliance or destruction
fixed corrupt savegames from units saved without survivors
fixed guy hiding on farm's rifle
fixed vancouver study plant mission
fixed bridges turning black when blowing them up - now indestructible
fixed gustav sells fuel more reliably
fixed chosen ones complain about policy after they are destroyed
fixed gustav talking about mertsi repeatedly
fixed made starting the origin questline easier
fixed pinch zoom remembers state
fixed mac software mode bug
fixed parents forgetting children & vice versa
fixed inaccessible buildings in a faction you've been attacking
fixed (maybe) unclickable squares bug
fixed ba-bonk when main leader is overrun by zombies while recovering
fixed wrong formal survivor names in attack text
fixed ice cream quest continuing after pig farmers destroyed
fixed cure being available to research too early
fixed recruit leadership requirements now accept fractional values
fixed (again) "arg3" and wrong names in attack results
fixed no more airplane in hope, too confusing and busted
Rebuild 3: Gangs of Deadsville - sarahnorthway
THE EAGLE HAS LANDED folks. Rebuild 3 is officially released. I'm not going to disappear into a puff of smoke though, as much as I'd love such a cool ability. I'm still fixing bugs and may do a content update later in the year. I already released version 1.0.1, one hour after release (I forgot to remove the word "beta" from the main menu hehehe... hehwhoops).

So if you do have any issues with Rebuild 3, please report them in the game via the config > @feedback menu so it sends me your logs.

And if you'd like to be a beta tester, I'm still maintaining the testing branch and posting updates there before they go live to everyone else.

Version 1.0 changelog (from 0.95):

vancouver
9 new music tracks
ambient sounds between music tracks
debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol
some events are now way more rare than others
new events
mobs and roamers are now slowed by traps and destroy ones they happen to walk over
scaled hud and configMenu down to 80% like the rest of the large menus
danger icon indicates faction units
clicking danger icon takes you to most dangerous zombie or faction unit
only-one side notice button now saved across sessions
different colors for warnings and less important side notices
goals no longer jump to the top of the notices when they change
some events are now way more rare than others
oldest massed zombies will be the one to attack each time
redecorator perk will come to the rescue if the last lab is destroyed
another ending to the last campaign level
first zombie mob pops up an announcement
allow constitution in castlegar
new faces and bodies
new art for bandages
in van stop immunizing after a point
in van don't take other faction's buildings its too confusing
main leader can get knocked up again
added pdf artbook (deluxe version only)
fixed head changing arrows not working sometimes in leader creation menu
fixed radial menu on older computers
fixed bill keeps looking for the lab even after he finds it
fixed the "You're money or your lives" event
fixed diane dying in the first city
fixed crashing when you kill a faction
fixed unequipping items still displaying a skill bonus
fixed volume settings not working
fixed secret debug button
fixed gustav coming back to collect on his loan forever
fixed building city halls in castlegar
fixed sticky volume controls
fixed prevent moving survivors while results or attack showing
fixed sound issues... I think
fixed escape button in the feedback menu exiting fillscreen isntead of closing menu
fixed preachers serving drinks refering to their bar as a church
fixed vancouver jump-scare totally broken in realtime
fixed zombies attacking at predictable times of day
fixed raiders not showing damage to the fort
fixed Abotsford being unfinishable in some circumstances
fixed date issues on the overmap intro menu
fixed whyte character art
fixed repeating bonk noise in vancouver prevents plot moving forward
fixed jenkins should always be male
fixed anitvenom quest being so confusing
fixed recruiting from farms occasionally letting you recruit infinite surviuvors
fixed later alliances breaking if one fails
fixed side goals now update when loading game
fixed improved blipping while moving colins
fixed cultists preaching when they are not set to preach
fixed "fix power plant" mission blipping between multiple plants
fixed being your own sister
Rebuild 3: Gangs of Deadsville - sarahnorthway
THE EAGLE HAS LANDED folks. Rebuild 3 is officially released. I'm not going to disappear into a puff of smoke though, as much as I'd love such a cool ability. I'm still fixing bugs and may do a content update later in the year. I already released version 1.0.1, one hour after release (I forgot to remove the word "beta" from the main menu hehehe... hehwhoops).

So if you do have any issues with Rebuild 3, please report them in the game via the config > @feedback menu so it sends me your logs.

And if you'd like to be a beta tester, I'm still maintaining the testing branch and posting updates there before they go live to everyone else.

Version 1.0 changelog (from 0.95):

vancouver
9 new music tracks
ambient sounds between music tracks
debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol
some events are now way more rare than others
new events
mobs and roamers are now slowed by traps and destroy ones they happen to walk over
scaled hud and configMenu down to 80% like the rest of the large menus
danger icon indicates faction units
clicking danger icon takes you to most dangerous zombie or faction unit
only-one side notice button now saved across sessions
different colors for warnings and less important side notices
goals no longer jump to the top of the notices when they change
some events are now way more rare than others
oldest massed zombies will be the one to attack each time
redecorator perk will come to the rescue if the last lab is destroyed
another ending to the last campaign level
first zombie mob pops up an announcement
allow constitution in castlegar
new faces and bodies
new art for bandages
in van stop immunizing after a point
in van don't take other faction's buildings its too confusing
main leader can get knocked up again
added pdf artbook (deluxe version only)
fixed head changing arrows not working sometimes in leader creation menu
fixed radial menu on older computers
fixed bill keeps looking for the lab even after he finds it
fixed the "You're money or your lives" event
fixed diane dying in the first city
fixed crashing when you kill a faction
fixed unequipping items still displaying a skill bonus
fixed volume settings not working
fixed secret debug button
fixed gustav coming back to collect on his loan forever
fixed building city halls in castlegar
fixed sticky volume controls
fixed prevent moving survivors while results or attack showing
fixed sound issues... I think
fixed escape button in the feedback menu exiting fillscreen isntead of closing menu
fixed preachers serving drinks refering to their bar as a church
fixed vancouver jump-scare totally broken in realtime
fixed zombies attacking at predictable times of day
fixed raiders not showing damage to the fort
fixed Abotsford being unfinishable in some circumstances
fixed date issues on the overmap intro menu
fixed whyte character art
fixed repeating bonk noise in vancouver prevents plot moving forward
fixed jenkins should always be male
fixed anitvenom quest being so confusing
fixed recruiting from farms occasionally letting you recruit infinite surviuvors
fixed later alliances breaking if one fails
fixed side goals now update when loading game
fixed improved blipping while moving colins
fixed cultists preaching when they are not set to preach
fixed "fix power plant" mission blipping between multiple plants
fixed being your own sister
Rebuild 3: Gangs of Deadsville - sarahnorthway
The new update brings more of the campaign, some gameplay tweaks and a whole lotta little bugfixes.

I'm planning to release Rebuild 3 on May 29th, one month from today! So if you notice anything awry, please report it from the config > feedback menu inside the game. Thanks for all your help Early Access players!!

- Sarah

changelog:
3 more campaign cities
same random events will now be chosen after reload
made cultist events more common
main leader now has immune perk in campaign
rearranged factions in campaign cities
spellcheck
replaced many temp art bits
noted that happiness changes are an estimate
new achievement and made campaign achievements visible
prevent zombie attacks from happening too soon or too late after the last one
trade now needs lvl 5 leader to ask what they will pay 2x for
tweaked faction unit danger - easier to defend against them, harder to attack their fort
tweaked massed zombies danger - how hard they are to attack no longer dependent on difficulty
tweaked mob danger - easier to attack before day 200 but harder to defend against mobs
tweaked roamer danger - easier to attack roamers before day 100, now gets harder by day
made "get paid" text clearer in Schmooze Build mission
added stronger error reporting around double perks to help track down potential bug
you don't talk about your own pregnancy in the third person
fixed asking merchants UNITS twice for what they need
fixed perk given in Riffs Spar event
fixed "Losing Nan.0 Food per day"
fixed "is this mission currently running" bug. manifested in the Wenatchee plotline
fixed not getting medicine from wild berries
fixed villain quest's graveyard HQ being unscoutable
fixed failed alliances no longer make future alliances impossible
fixed democracy crashed some policy choices
fixed (?) survivors refusing to move to new building & returning to where they were
fixed (?) headless bodies when modifying leader after first city
fixed immune perk not giving you defense bonus
fixed confusion around first fixed-water-treatment-plant event and recurring water events
fixed antivenom events making lab unusable
fixed crash bug in the Hope plot
fixed load-error when there is no scenario
fixed faction disaster event not decrementing building materials properly
fixed defense not counting in scavenging missions
fixed tooltips sticking around after radial menu closed
fixed pregnancy (some more)
Rebuild 3: Gangs of Deadsville - sarahnorthway
The new update brings more of the campaign, some gameplay tweaks and a whole lotta little bugfixes.

I'm planning to release Rebuild 3 on May 29th, one month from today! So if you notice anything awry, please report it from the config > feedback menu inside the game. Thanks for all your help Early Access players!!

- Sarah

changelog:
3 more campaign cities
same random events will now be chosen after reload
made cultist events more common
main leader now has immune perk in campaign
rearranged factions in campaign cities
spellcheck
replaced many temp art bits
noted that happiness changes are an estimate
new achievement and made campaign achievements visible
prevent zombie attacks from happening too soon or too late after the last one
trade now needs lvl 5 leader to ask what they will pay 2x for
tweaked faction unit danger - easier to defend against them, harder to attack their fort
tweaked massed zombies danger - how hard they are to attack no longer dependent on difficulty
tweaked mob danger - easier to attack before day 200 but harder to defend against mobs
tweaked roamer danger - easier to attack roamers before day 100, now gets harder by day
made "get paid" text clearer in Schmooze Build mission
added stronger error reporting around double perks to help track down potential bug
you don't talk about your own pregnancy in the third person
fixed asking merchants UNITS twice for what they need
fixed perk given in Riffs Spar event
fixed "Losing Nan.0 Food per day"
fixed "is this mission currently running" bug. manifested in the Wenatchee plotline
fixed not getting medicine from wild berries
fixed villain quest's graveyard HQ being unscoutable
fixed failed alliances no longer make future alliances impossible
fixed democracy crashed some policy choices
fixed (?) survivors refusing to move to new building & returning to where they were
fixed (?) headless bodies when modifying leader after first city
fixed immune perk not giving you defense bonus
fixed confusion around first fixed-water-treatment-plant event and recurring water events
fixed antivenom events making lab unusable
fixed crash bug in the Hope plot
fixed load-error when there is no scenario
fixed faction disaster event not decrementing building materials properly
fixed defense not counting in scavenging missions
fixed tooltips sticking around after radial menu closed
fixed pregnancy (some more)
...