Rebel Galaxy - contact@rockpapershotgun.com (John Walker)

I have always wanted a space game to play. The boundless stretches, galaxies to explore, the awe-inspiring magic of flying a spaceship – the concept sings to me like a siren. And yet, as I wade gleefully into the waters to follow the source of that melody, I drown every single time. Every single time the game is a mad mess of fiddling and worrying and menus and doing taxes and buying ore and achingly annoying combat of flying in crazed circles trying to get to an angle from which I can shoot spaceships that seem always able to shoot at me. Every single time it’s a chore, not a pleasure. It’s space shopping. I flat-out don’t want space shopping.

Yesterday Graham said I should look at last November’s Rebel Galaxy [official site], because it was from some of the Torchlight team. I remind myself of the screenshots, and say to him, “Is it strategy, Graham? IS IT?” He promises me it isn’t. So, is this the space game for me?>

… [visit site to read more]

Rebel Galaxy - travis
1) Saves do not generate backups unless the playtime is >10 minutes - that way people won't accidentally obliterate their backups if they get a corrupted save from Steamcloud or some other vector, and then hit 'new game'.

2) Many delivery missions have had their ambush ranges altered so you have more reaction time, and in some cases the number of opponents has been reduced

3) You can autodock by touching the station even if a cargo is nearby

4) Certain 'rack' ship scaffolding models have been reconfigured so that their targeting centerpoint is better located.

5) Fixed some incorrectly hostile traders in a mission

6) You can 'stealth-dock' at hostile Outsiders stations if you have a story mission on them (citizenry stations already allowed this) without having to fly off and wait for them to de-aggress

7) Fix UI diamond placement issue (need to show on jumpgates) for out-system dead drop missions

8) Quadrophonic/5.1 sound issues in some setups resolved (FMOD has implemented fix)

9) Made it 100% impossible to dock while dying

10) Rufus escort mission now always chooses an outpost, never a planet, & now uses the same path-checking code as other escort missions to ensure it doesn't pass too close to one. (Only affects newly-acquired versions if this mission)

11) (PC) Launcher can be skipped with SKIPLAUNCHER commandline option

12) in some rare drop-retrieval side missions where you can intimidate them into giving you the cargo, they'll properly count toward retrieval (Orion Slaves)

13) Fix for Blackgate sometimes using a different color badging setup.
Rebel Galaxy - travis
1) Saves do not generate backups unless the playtime is >10 minutes - that way people won't accidentally obliterate their backups if they get a corrupted save from Steamcloud or some other vector, and then hit 'new game'.

2) Many delivery missions have had their ambush ranges altered so you have more reaction time, and in some cases the number of opponents has been reduced

3) You can autodock by touching the station even if a cargo is nearby

4) Certain 'rack' ship scaffolding models have been reconfigured so that their targeting centerpoint is better located.

5) Fixed some incorrectly hostile traders in a mission

6) You can 'stealth-dock' at hostile Outsiders stations if you have a story mission on them (citizenry stations already allowed this) without having to fly off and wait for them to de-aggress

7) Fix UI diamond placement issue (need to show on jumpgates) for out-system dead drop missions

8) Quadrophonic/5.1 sound issues in some setups resolved (FMOD has implemented fix)

9) Made it 100% impossible to dock while dying

10) Rufus escort mission now always chooses an outpost, never a planet, & now uses the same path-checking code as other escort missions to ensure it doesn't pass too close to one. (Only affects newly-acquired versions if this mission)

11) (PC) Launcher can be skipped with SKIPLAUNCHER commandline option

12) in some rare drop-retrieval side missions where you can intimidate them into giving you the cargo, they'll properly count toward retrieval (Orion Slaves)

13) Fix for Blackgate sometimes using a different color badging setup.
Rebel Galaxy - contact@rockpapershotgun.com (Brendan Caldwell)

Rebel Galaxy [official site] came storming out of warp recently and has been threatening people with its giant starboard cannons, telling them to come and join the space cowboy adventure. We told Brendan to get on board, or else. Let’s see wot he thinks.>

… [visit site to read more]

Rebel Galaxy - travis
Some more niceties for Escort missions, a crash fix for dx9 mouse mode, and hey, you can reverse now in a pinch. Very, very slowly.

1) If you have throttle set to zero and pull back (brake) you will engage a slow reverse

2) Random escort missions now do a pre-check to cull out any flightpaths that lead through planets. (hooray!)

3) Fixed mouse hover crash in dx9 on tactical menu if hovering over the gold selected button

4) Mercs will now properly restore their tactics on load

5) Escortees in escort quests don't get engine impairment due to damage.

6) cargo that somehow gets positioned 'inside' your ship will still tractor properly

7) Bribes in high militia faction situations properly trigger the achievement

8) Additional save protections - additional checks for file locks, and an 'emergency' save dump if a file is locked as unreadable.

9) Escort failure distances are larger
Rebel Galaxy - travis
Some more niceties for Escort missions, a crash fix for dx9 mouse mode, and hey, you can reverse now in a pinch. Very, very slowly.

1) If you have throttle set to zero and pull back (brake) you will engage a slow reverse

2) Random escort missions now do a pre-check to cull out any flightpaths that lead through planets. (hooray!)

3) Fixed mouse hover crash in dx9 on tactical menu if hovering over the gold selected button

4) Mercs will now properly restore their tactics on load

5) Escortees in escort quests don't get engine impairment due to damage.

6) cargo that somehow gets positioned 'inside' your ship will still tractor properly

7) Bribes in high militia faction situations properly trigger the achievement

8) Additional save protections - additional checks for file locks, and an 'emergency' save dump if a file is locked as unreadable.

9) Escort failure distances are larger
Rebel Galaxy - travis
IMPORTANT: NOTE THAT THE SAVE VERSION INCREASES WITH BUILD 1.05 - SAVES CREATED OR UPDATED IN 1.05 ARE INCOMPATIBLE WITH ANY PRIOR VERSIONS OF THE GAME

1) Tactical options for all 16 turrets on Blackgate are available

2) Subsystem damage on turrets past 12 wasn't being stored, but now is

3) If you abandon a dead drop or retrieval mission then pick up the cargo AFTERWARD, it isn't marked for delivery, so you can eject or sell it. Also, retrieval mission cargo that gets jettisoned to a container due to other equipment on board the ship that was destroyed properly retains its tracking data

4) Can't bypass guild rank requirements in tradein situations

5) As a precautionary measure, if saves fail to compress at save time, don't write ANYTHING, to ensure that backups never get overrun. You will receive a message box in this circumstance, letting you know what happened.

6) If you have no missions, the on-station mission log won't erroneously show hidden mission data, and works the same as in-flight mission log now.

7) If you enter Charon, then immediately leave (or dock and undock), a gold diamond will be placed on the gate so that you don't have to go to the map to remember where it is.

8) Protect against an unbelievably rare chance that a mission could fail and complete at the same time

9) PC Steam Achievement stat resets fixed. I believe I've uncovered a Steam stats bug, which I've worked around now and it seems to work again. Very specific circumstances.

10) Mac Steam achievements should work again

11) Fix for scanning traders in a merchant protect mission after the mission is terminated causing a crash

12) Potential DX9 crash fixes for some users?

13) FIXED WEIRD SAVE PATH ISSUES!

14) Some new tweaks added to keep mission ships that are approaching you from following you ALL THE WAY ACROSS THE DAMN SOLAR SYSTEM if you decide to bug out.

15) Display of button on death screen was mapped to the 'A' control, not the 'Confirm' control which could lead to confusion if one was remapped. Also now always accepts ESC.

16) On dreadnaught ships w/ broadside beams there were cases where a near hit wouldn't register. Fixed.

17) Atmospheric damage scales w/ shield capacity, so that you don't become effectively invincible to atmo damage later.

18) Added camera zoom settings, just for you! (Located in the in-game settings submenu)

19) Can't run 2 simultaneous copies of the game. Sneaking suspicion this was how some folks got save corruption, by simultaneously trying to save on 2 copies at the same time (since both receive controller input)

(Note for users with 'leftover' delivery/dead drop components. These will 'clean up' upon loading a game, after there are no dead drop or delivery missions in your log, and no story missions that require any deliveries. After that they shouldn't recur)
Rebel Galaxy - travis
IMPORTANT: NOTE THAT THE SAVE VERSION INCREASES WITH BUILD 1.05 - SAVES CREATED OR UPDATED IN 1.05 ARE INCOMPATIBLE WITH ANY PRIOR VERSIONS OF THE GAME

1) Tactical options for all 16 turrets on Blackgate are available

2) Subsystem damage on turrets past 12 wasn't being stored, but now is

3) If you abandon a dead drop or retrieval mission then pick up the cargo AFTERWARD, it isn't marked for delivery, so you can eject or sell it. Also, retrieval mission cargo that gets jettisoned to a container due to other equipment on board the ship that was destroyed properly retains its tracking data

4) Can't bypass guild rank requirements in tradein situations

5) As a precautionary measure, if saves fail to compress at save time, don't write ANYTHING, to ensure that backups never get overrun. You will receive a message box in this circumstance, letting you know what happened.

6) If you have no missions, the on-station mission log won't erroneously show hidden mission data, and works the same as in-flight mission log now.

7) If you enter Charon, then immediately leave (or dock and undock), a gold diamond will be placed on the gate so that you don't have to go to the map to remember where it is.

8) Protect against an unbelievably rare chance that a mission could fail and complete at the same time

9) PC Steam Achievement stat resets fixed. I believe I've uncovered a Steam stats bug, which I've worked around now and it seems to work again. Very specific circumstances.

10) Mac Steam achievements should work again

11) Fix for scanning traders in a merchant protect mission after the mission is terminated causing a crash

12) Potential DX9 crash fixes for some users?

13) FIXED WEIRD SAVE PATH ISSUES!

14) Some new tweaks added to keep mission ships that are approaching you from following you ALL THE WAY ACROSS THE DAMN SOLAR SYSTEM if you decide to bug out.

15) Display of button on death screen was mapped to the 'A' control, not the 'Confirm' control which could lead to confusion if one was remapped. Also now always accepts ESC.

16) On dreadnaught ships w/ broadside beams there were cases where a near hit wouldn't register. Fixed.

17) Atmospheric damage scales w/ shield capacity, so that you don't become effectively invincible to atmo damage later.

18) Added camera zoom settings, just for you! (Located in the in-game settings submenu)

19) Can't run 2 simultaneous copies of the game. Sneaking suspicion this was how some folks got save corruption, by simultaneously trying to save on 2 copies at the same time (since both receive controller input)

(Note for users with 'leftover' delivery/dead drop components. These will 'clean up' upon loading a game, after there are no dead drop or delivery missions in your log, and no story missions that require any deliveries. After that they shouldn't recur)
Oct 24, 2015
Rebel Galaxy - travis
Fixed 'fast turret' issue at moderate to low FPS

Bribing militia officials with super-high militia faction rep now properly advances the conversation.

Dreadnaught Assault mission can't be put in an uncompleteable state by murdering the dreadnaught in 15 seconds flat with an OP ship.
Oct 24, 2015
Rebel Galaxy - travis
Fixed 'fast turret' issue at moderate to low FPS

Bribing militia officials with super-high militia faction rep now properly advances the conversation.

Dreadnaught Assault mission can't be put in an uncompleteable state by murdering the dreadnaught in 15 seconds flat with an OP ship.
...