Realms of Arkania: Blade of Destiny - Chris Firefox
After intensive Development and Testing, we are proud to present our current update for Realms of Arkania. With a myriad of new features, fixes and improvements, along with a complete graphical overhaul of the Buildings and the Town environment, you are most likely to not recognize the game any more, in the most positive way. Give it a try!
Opening Hours and -Days for Markets
Characternames can be Changed ingame
Fixed Battle Character turns
Partymanager now correctly shows User Images
Battle Opponent Health display
Camera-”Sweep” on Loading a new Town to reduce post-loading jiggle
Gardianum Spell target fixed
Fixed some Tavern texts
The Dead Ship dungeon unlocked
Companion NPCs unlocked
Display of Weapon skill in the inventory
Reduce current VI if losing permanent VI while freezing
Fixed “Markets have identical offers”
Fixed savegame breaking when saving in specific buildings
Fixed Name display of some Market Stalls
Fixed “bare hand” sortiment offer
Fixed Sickle checkbonus
Fixed Be my Friend target aquisition
Introduced Helter Skelter
Fixed Summon Ghost
Added convenience presets for Item moving and looting amount
added more travel events
Fixed Blacksmith accepting multiple weapons
Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest
Honest Jorge Clanegh enabled
Egilsdotter Quest + Dialog improved
Windenbek / Nameless Temple improved
Introduced Events in Towns
Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise)
Fixed a Diceroll bug delivering exaggerated results
Rabalancing Hunting, Water- and Foodconsumption
Battles: Repeat last Action
Battles: Wait in the same Battleround
Battles: Autobattle
Battles: Acceleration Factor for animations
Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away
Eating of certain herbs
New and improved Graphical effects
Complete overhaul of Buildings and Towns
Hetman Tronde now lives in a real longhouse
Travelmap now has an actual background (before: Black)
Waterreflection autoadaption depending on performance (optional)
Made Town Runin Trigger optional
Introduced “Town borders” triggering a “do you want to leave this town” Dialogue
Unconcious Characters are automatically replaced as leaders
Cameraheight now depends on Leading Character height
Realms of Arkania: Blade of Destiny - Chris Firefox
After intensive Development and Testing, we are proud to present our current update for Realms of Arkania. With a myriad of new features, fixes and improvements, along with a complete graphical overhaul of the Buildings and the Town environment, you are most likely to not recognize the game any more, in the most positive way. Give it a try!
Opening Hours and -Days for Markets
Characternames can be Changed ingame
Fixed Battle Character turns
Partymanager now correctly shows User Images
Battle Opponent Health display
Camera-”Sweep” on Loading a new Town to reduce post-loading jiggle
Gardianum Spell target fixed
Fixed some Tavern texts
The Dead Ship dungeon unlocked
Companion NPCs unlocked
Display of Weapon skill in the inventory
Reduce current VI if losing permanent VI while freezing
Fixed “Markets have identical offers”
Fixed savegame breaking when saving in specific buildings
Fixed Name display of some Market Stalls
Fixed “bare hand” sortiment offer
Fixed Sickle checkbonus
Fixed Be my Friend target aquisition
Introduced Helter Skelter
Fixed Summon Ghost
Added convenience presets for Item moving and looting amount
added more travel events
Fixed Blacksmith accepting multiple weapons
Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest
Honest Jorge Clanegh enabled
Egilsdotter Quest + Dialog improved
Windenbek / Nameless Temple improved
Introduced Events in Towns
Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise)
Fixed a Diceroll bug delivering exaggerated results
Rabalancing Hunting, Water- and Foodconsumption
Battles: Repeat last Action
Battles: Wait in the same Battleround
Battles: Autobattle
Battles: Acceleration Factor for animations
Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away
Eating of certain herbs
New and improved Graphical effects
Complete overhaul of Buildings and Towns
Hetman Tronde now lives in a real longhouse
Travelmap now has an actual background (before: Black)
Waterreflection autoadaption depending on performance (optional)
Made Town Runin Trigger optional
Introduced “Town borders” triggering a “do you want to leave this town” Dialogue
Unconcious Characters are automatically replaced as leaders
Cameraheight now depends on Leading Character height
Realms of Arkania: Blade of Destiny - Chris Firefox
Battlearenas completely redone, for more compact battles
Special Locations for specific fights (Gorah, Spidercave, Ship of the dead, Temple of the nameless god, Daspota Treasure Cave)
Quest for Old Bailey lower levels added
New Scene for Blacksmith (making him “visible”)
New Scene and Handling for “simple House”
Skillcheck Logging improved
Introduced Scene for Boar Hunting
Daspota Dialogs can be restarted until a fight was provoked
Introduced Scene for Brothel
“Tabbing out” of Fullscreen automatically switches to window mode to enable getting back into the game
Added Building Decals (work in progress)
Removed Body Control check to avoid damage
Fight Target choice now possible via field, not only via Character
Fastness of Body nerfed (max level reduced, no casting outside of Battle)
Introduced “Spell failed, try again?” for Spells outside of combat, e.g. Light in the Darkness
Dullskull infection fixed and reduced to 24 hour “incubation” time
Paralysis fixed
Permanent wonders are only possible once per character (instead of “as long as godgrace and money last”)
Fixed Staff Enchantment removed when losing the staff in battle
Fixed Swafnildsson-Quest, he now is correctly at home even without the letter of recommendation by Sevenstone, but asks for it in order to give the piece of the map he possesses
Characters now drink on their own if there is something to drink available (careful, alcohol is liquid as well)
Message “<charactername> drank his/her last bit” now appears correctly
Fixed some texting bugs
Added Golden Shield to Temple of the Nameless loot (only if not entered so far)
Temple of the Nameless rescue from the hole only possible once
Temple of the Nameless Blocking Stone Door fixed after loading
Run-Footsteps only triggered on forward running (as there is no backward running)
Assignment and Exchaning of Ring and Arm Slots fixed
"Strange appartus" in Abandoned Hostel Dungeon fixed
Direct Entering of Numbers at the Marketplace fixed
"Identical Sortiment" bug in Marketplaces fixed
Old Bailey Phex Altar can be sacked after first time saying no
Realms of Arkania: Blade of Destiny - Chris Firefox
Battlearenas completely redone, for more compact battles
Special Locations for specific fights (Gorah, Spidercave, Ship of the dead, Temple of the nameless god, Daspota Treasure Cave)
Quest for Old Bailey lower levels added
New Scene for Blacksmith (making him “visible”)
New Scene and Handling for “simple House”
Skillcheck Logging improved
Introduced Scene for Boar Hunting
Daspota Dialogs can be restarted until a fight was provoked
Introduced Scene for Brothel
“Tabbing out” of Fullscreen automatically switches to window mode to enable getting back into the game
Added Building Decals (work in progress)
Removed Body Control check to avoid damage
Fight Target choice now possible via field, not only via Character
Fastness of Body nerfed (max level reduced, no casting outside of Battle)
Introduced “Spell failed, try again?” for Spells outside of combat, e.g. Light in the Darkness
Dullskull infection fixed and reduced to 24 hour “incubation” time
Paralysis fixed
Permanent wonders are only possible once per character (instead of “as long as godgrace and money last”)
Fixed Staff Enchantment removed when losing the staff in battle
Fixed Swafnildsson-Quest, he now is correctly at home even without the letter of recommendation by Sevenstone, but asks for it in order to give the piece of the map he possesses
Characters now drink on their own if there is something to drink available (careful, alcohol is liquid as well)
Message “<charactername> drank his/her last bit” now appears correctly
Fixed some texting bugs
Added Golden Shield to Temple of the Nameless loot (only if not entered so far)
Temple of the Nameless rescue from the hole only possible once
Temple of the Nameless Blocking Stone Door fixed after loading
Run-Footsteps only triggered on forward running (as there is no backward running)
Assignment and Exchaning of Ring and Arm Slots fixed
"Strange appartus" in Abandoned Hostel Dungeon fixed
Direct Entering of Numbers at the Marketplace fixed
"Identical Sortiment" bug in Marketplaces fixed
Old Bailey Phex Altar can be sacked after first time saying no