The Frigid Tundra is a dangerous place to traverse through, both explorers and residents alike are subjected to unrelenting winds and subzero temperatures. It is not uncommon for one to claim seeing phantasms in the day or wild visions of beasts in the night. If you strain your ears and listen closely, you can almost hear a soft melody of bells and chimes whenever in the Tundra, you would be forgiven for assuming it a hallucination but in fact it is simply the Magnus, Shime.
The Shime are a peculiar bunch of magnus that grows natural musical bells and instruments on their body. The Library is unsure whether the Shime is mimicking the instruments that it has seen before, or if our human instruments are in fact imitations of the Shime’s physiology. The music of the Shime has a two-fold effect, it can both aid and harm the listener depending on the intention of the Shime. There are testimonies of explorers having different reactions to the same song of the Shime.
My personal encounter with the Shime is quite uneventful. During our trek towards the elevated areas of the Tundra, my party came across a group of wondering Shime clinking and ringing in the air. We stayed quite a distance away from them until one of my party was brave enough to approach quietly. When he came about a couple of yards away, the Shimes immediately bunched together in a defensive position, a constant ring permeating the air. We backed down quite hurriedly and took another path up the mountain.
The Everdust is a harsh mistress, the dry near endless sands of the dunes provide little in terms of protection and sustenance. Anything living outside of the Oasis are subjected to near unbearable living conditions, but the crafty creatures of the Everdust have found ways to combat this environmental disadvantage. One such creature is the Sarvillion, an armored magnus that hides under the desert sands.
Sarvillions start of its life as a quadruped, the heavy scales on its back weigh it down and its upper body has not developed enough strength to carry the load. This however works as an advantage to the sarvillion as it protects the vulnerable areas of its back. As the Sarvillion matures, it learns to move upright and its arms also develop drastically to the point where it has one of the strongest arms in all of Ethia.
Energy is hard to come by in the Everdust, most creatures scrape through by doing little or getting food from unconventional sources. The Sarvillions however, supplements their energy by harvesting the one resource that is abundant in the Everdust, sunlight. The scorching rays of the Sun are absorbed through the Sarvillion’s back plates and can be used to sustain the Sarvillion and also for fending off competition or attackers. The Sarvillion is able to survive for weeks without eating just as long as there is a healthy amount of Sun on its back.
How trustworthy is the word of weary sailors? Especially those that have to brave the frigid waters of the Tundras. Tales of giant sea monsters, unnaturally moving waters, and beautiful birdlike maidens calling them to shore. It turns out that the whole story about maidens are actually true, and we currently know them as the Harpris. Settling by the edge of the Tundral waters, they charm passing ships and travellers into their watery graves.
When first setting eyes upon the Harpri, the only thing that came to mind was how beautiful it was. It turns out that the Harpri has the natural ability to charm any creature, man, beast or goblin will not be able to resist this impulse. This is all before it starts to sing, the melodies that are produced by the Harpri rivals even the best vocalists that I know all around Ethia. The sweet melodies will soothe your soul and relax your nerves, truly terrifying.
There have been rumors floating around that some researchers have been doing experiments with the Harpri and a terrible creature has emerged because of it. A dark twisted version of a Harpreen has been sighted by locals, but there has so far been no concrete proof of such a creature existing. I hope to be able to dispel these rumors the next time I visit the Tundra, the thought of meeting such a creature sends shivers down my spine.
Following the survey of the Coastal Vokka Island and the Forests of the Wilkwoods, I once again return to the home of the Library, the Great Everdust Desert. As you may have guessed, the magnus here in the Everdust have been studied and scrutinized by the members of the Library a great deal more compared to the ones in other regions. Despite this, there are still magnus that stump researchers even to this day, for example the Momochi.
How can something so cute exist? There is no doubt that the Momochi at any point of its evolution is incredibly cute. It defies the pattern of evolution of almost all other magnus, but one would not put off the chance to cuddle with a Daimochi even if we know that it will crush an adult human just with its weight. Another point that befuddles us is the transition of black horn to gold horn for the Daimochi, there seems to be no purpose or cause for this change but it occurs nonetheless.
Living so close to water within a cave in the Oasis, the Momochi’s primary diet source is actually fish. It helps them to maintain a healthy layer of fat below their fur, which helps them to defend themselves from attackers. The hide of the Momochi is surprisingly tough, which makes them one of the best defenders in all of the Everdust. But only savages will attack a Momochi, no one in their right mind would ever hurt something so adorable.
The pursuit of understanding Magnus evolution has been a constant study to the members of the Great Library. Conventional wisdom will tell you that a Magnus will evolve into forms that are closely related to its predecessor or environment, but there is one Magnus that stumps even the greatest of Librarians. The Windhorn hails from the deep forests of the Wilkwoods, and its evolutions vary wildly from each other, sporting a multitude of elements.
Fire, Earth and Life, these are the categories that the Great Library has split the different evolutions. It would seem that each line of the evolution, exemplifies the paragon of each said element. According to local legend, the Windhorn are the spirits or even the will of the forest itself, and represent the different ways or powers of the Wilkwoods itself. The Furyhorn represents destruction and change, the Hardhord represents stability and protection, and the Greenhorn represents life and growth.
The same local tribes also have tales of a creature, which will only appear when the Wilkwoods are in dire straits, which is the collective will or the whole of the forest’s spirit. The mighty Tritanhorn, causing tremors with each step, burning all matter of life around itself, and destroying all invaders that would harm the forest. So far there is no evidence of this creature ever existing, but the insistence of the locals begin to waver my resistance to such theories.
The Terror of the Deep, the Ancient Fury, the Clawed One, records from the Library have not been kind to the Guardian of the Coastal Island of Vokka. Though the moniker of Dreadclaw doesn’t help to improve its image any more than the legends of savagery and uncontrollable rage. Among all the guardians of Ethia, the Dreadclaw may be the least known and most avoided by scholars, mostly due to its reputation but also its relatively secluded and hostile habitat may have contributed to the difficulty of research.
It is known that the Dreadclaw was once worshiped by the denizens of Ethia, its stone temple still stands hidden within Vokka Island. According to Library records, it was once the patron god of fishing, hunting and feasts, however all worship for the Dreadclaw came to an abrupt end. The scholarly community has debated and deliberated the cause of this occurrence, but it still remains a mystery to us all.
My personal expedition to the Dreadclaw’s temple was a fruitless attempt much like most of my contemporaries before me. The abandoned temple was infested with dangerous fauna that snapped and attacked any trespassers, not only that, ancient machinations were controlling the access to the inner sanctums of the Temple. Unless you are a brave adventurer or an expert in ancient architecture, I would suggest that you abandon your quest to study the Dreadclaw.
Within the woods that bears its namesake, the Wilker stands silently as the Guardian of the Forest Island. Known throughout history as a mild mannered and passive entity, many travel far to offer reverence towards the majestic Wilker. In recent years, the Wilker roams the woods less and less, and prefers the seclusion of the heart of the forest rather than the boisterous outer woods. Lucky adventurers will still bump into the Wilker and may receive its powerful blessing.
According to local legend, the Wilker is the Mother of all Trees, which birthed every variety of plant on Ethia. We know that the Forest is undoubtedly connected to the WIlker, but even until now we are unable to determine where the Wilker ends and the forest begins. Some believe that the entire forest is actually the Wilker and the entity we see is simply a manifestation of the Wilker’s will or power. I highly doubt this, as it is not consistent with the other Guardians of Ethia.
While certainly known to be mild and passive, there are stories that depict a fighting Wilker crushing those that intend to harm the Wilkwoods or its inhabitants. Personally I was able to catch a silhouette of what seemed to be a walking tree, though it vanished before I could get a good look. The infestation of thorns could not have come at a worst time, I would have to return to the Wilkwoods one day and speak to the Wilker myself.
Lying across the Coastal beaches of Vokka, the Vales are truly an anomaly even when compared to other weird Magnus. Found mostly lying on their side, they seem to subsist mainly by picking of whatever they can find on the ground. Their distinct purple hue and passive nature makes them prime targets for other predators to feast upon, but the natural strength of the Vale’s tail generally deters such occurrences. They are one of the magnus that remarkably look like fish, but definitely do not have the ability to swim.
Metamorphosis of the Vale has stumped the researchers of the Library ever since their discovery. The fact that a fully piscine looking Valevale, will turn into the semi-humanoid Valemer or Valephyr still baffles the greatest minds of Ethia. Surprisingly the outer appearance of masculinity and femininity of the Valemer and Valephyr does not determine the gender of the creature. Female Valemers have been observed bearing young, to that I can attest to.
Despite the irregularity of the Vale’s evolution pattern, there is no cause for the people of Ethia to panic. Most of the Vale are passive in nature and do not bother travellers and onlookers, Valemers will only attack when one of their own is being assaulted, so I would suggest not poking a Vale (at least when a Valemer is around). To conclude the piece, there is no reason to worry about the Vale, unless there’s an ancient civilization that feared the Vale enough to carve a giant stone statue of a Valemer, but what are the odds of that.
[Gameplay] Fixed the Enchant Upgrade UI not being able to function.
[Gameplay] Fixed the Shrooma's 1st Normal Attack not registering.
[Gameplay] Fixed the Options Tutorial not showing.
[Visual] Fixed Valephyr's Target Indicator. [/]
We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!
[Gameplay] Improved the load times for player's Backpack UI.
[Gameplay] Fixed a bug where plants and crops are unable to be watered.
[Gameplay] Fixed a bug where magnus in Barn with gain or lose affection when restarting the game
[Gameplay] Fixed an issue where the shipping bin is not working if House Level is more than 1.
[Gameplay] Fixed an issue where the npc in the Town Center will cause the chat box to freeze.
[Gameplay] Fixed an issue where the player can fall into the stairway in the Barn.
[Gameplay] Fixed an issue where the rocks blocking the stairway in the Desert Barn Level does not disappear when its supposed to.
[Gameplay] Fixed an issue where using the Ariabird's heal skill will cause the player to not be able to move.
[Gameplay] Fixed a potential corrupted data issue to certain plants.
[Gameplay] Fixed an issue where the Humbird cannot evolve to Hymnbird.
[Gameplay] Fixed an issue where the "Prep" button is available for all items.
[Visual] Fixed and issue where models of magnus and fish are not shown on the UI
[Visual] Fixed animations for the Dunewolf and Dunehound.
[Visual] Fixed an issue where some magnus cannot be found in the Magnuspedia.
[Visual] Added a notification display that informs the player that their inventory is full before cooking, which will halt the activity.
We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!