Fixed an issue where debuffs would persist after targets were dead.
Fixed an issue where debuffs could cause errors when targets were dead.
Fixed an issue where looting a container could cause an error if the target had disappeared.
Fixed an issue where void VFX on weapons could cause an error if no skeletal mesh was provided.
Fixed an issue where some buttons were causing errors during loading if the main widget was not loaded yet.
Fixed collision on some of the dead trees throughout the world.
Fixed an issue where there was no collision on some fences in snow area.
Adjusted overall scale of some of the houses in bandit stronghold.
Adjusted navigation for AI in bandit stronghold.
Fixed an issue where spawn points were not showing up on compass.
New:
Cleaned up a lot more backend code, if anything is acting out of place, please let us know as there was a significant amount of updates to most parts of the game. We're hopeful that players may see an increase of performance/reduction in some stuttering.
Adjusted vast amount of textures that did not need to be as large as they were, this may reduce the amount of VRAM being used, as well as system memory.
Added Gravehulker Troll's in snowy area. Will be adding their own loot table/abilities soon.
Devil Devour Alive DX celebrates freedom with a special in-game event from July 1st to 4th! Our team has a special place in our hearts for both countries and celebrations.
Please take advantage of the Steam Summer Sale. Devil Devour Alive DX will be 70% OFF until July 11. Tell your friends!
If you have enjoyed our game, please feel free to leave a review! Help more players find their way to Hell.
- Fixed a glitch at position 407.52, 32.3, 545.79 - Fixed a glitch at position 15.958, 7.374, 16.212 - Fixed a glitch at position 15.719, 7.374, 16.212 - Fixed a glitch at position 15.73, 7.56, 14.599 - Fixed a glitch at position 15.962, 7.56, 14.599 - Applied bug fixed from Unity Game Engine.
We're now accepting signups for a closed, limited beta test of Erenshor. Users will have temporary access to the full world of Erenshor, and any progress you make during this test will be available to you at release. Your characters from the demo will be available to you to continue to play. (You will lose access to these characters if you're playing the Erenshor demo at a later date)
The exact "go live" date is TBD, and Steam will randomly allow X number of users access to the playtest once it goes live. I have no control over who gets in.
It's really important to note that access to this playtest will not be permanent, and it may be turned off at certain times to implement large content updates. Items, spells, characters and content will be subject to stat changes, items and spells may be removed, and things will be generally "in-flux".
Users will be free to stream content, make videos, and share screenshots as long as that's done with the knowledge that this is a beta test, and bugs may occur.
There will be links to feedback forms in game. The amount of feedback received will be a determining factor in how long each cohort of testers has access to the build.
If this sounds interesting to you, please sign up! The button is live on the store page.