Jul 2, 2024
Redacted:Genome - bevmaxgames
Patches:

Treehouse Meshes no longer floating

Factory KeyCard disappearing fix

3d map in Main highlighting to much green fixed
Jul 2, 2024
Don't Die, Collect Loot - Dan
  • Fixed an issue with the conversion to Cooldown Recovery Rate that was causing skills to cool down faster than intended
  • Fixed a bug where monster ailment shader effects would persist (visually only) upon monster respawn
  • Fixed a few tiling issues in the Forest Village area
Territory - threat vector
Fixed
  • More Issues with creating and joining multiplayer servers
Jul 2, 2024
Heroic Kingdom: Origins - LS_Duffmaster
Fixes:

  • Fixed an issue where debuffs would persist after targets were dead.
  • Fixed an issue where debuffs could cause errors when targets were dead.
  • Fixed an issue where looting a container could cause an error if the target had disappeared.
  • Fixed an issue where void VFX on weapons could cause an error if no skeletal mesh was provided.
  • Fixed an issue where some buttons were causing errors during loading if the main widget was not loaded yet.
  • Fixed collision on some of the dead trees throughout the world.
  • Fixed an issue where there was no collision on some fences in snow area.
  • Adjusted overall scale of some of the houses in bandit stronghold.
  • Adjusted navigation for AI in bandit stronghold.
  • Fixed an issue where spawn points were not showing up on compass.

New:

  • Cleaned up a lot more backend code, if anything is acting out of place, please let us know as there was a significant amount of updates to most parts of the game. We're hopeful that players may see an increase of performance/reduction in some stuttering.
  • Adjusted vast amount of textures that did not need to be as large as they were, this may reduce the amount of VRAM being used, as well as system memory.
  • Added Gravehulker Troll's in snowy area. Will be adding their own loot table/abilities soon.
Elemdian Playtest - ogicalgames
-Bug Fix-
Fixed and Issue were player could not exit Jurakan Dungeon
Fixed Gobling Attack Behavior

-Misc-
Small Visual Updates to Jurakan Dungeon
Jul 2, 2024
DEVIL DEVOUR ALIVE DX - Virtua Worlds

Happy Independence Day and Canada Day, Sinners!

Devil Devour Alive DX celebrates freedom with a special in-game event from July 1st to 4th! Our team has a special place in our hearts for both countries and celebrations.

Please take advantage of the Steam Summer Sale. Devil Devour Alive DX will be 70% OFF until July 11. Tell your friends!

If you have enjoyed our game, please feel free to leave a review! Help more players find their way to Hell.

Enjoy the barbecue,

😈 DEVIL DEVOUR ALIVE DX 😈

Magnir Saga Part 1 - natoff
- Fixed a glitch at position 407.52, 32.3, 545.79
- Fixed a glitch at position 15.958, 7.374, 16.212
- Fixed a glitch at position 15.719, 7.374, 16.212
- Fixed a glitch at position 15.73, 7.56, 14.599
- Fixed a glitch at position 15.962, 7.56, 14.599
- Applied bug fixed from Unity Game Engine.
Jul 2, 2024
Research Story - Mikixen
- Fixed UI sizes for screen resolutions 2560x1080.

Thank you for your bug reports!
Miki 🤍
Jul 2, 2024
Kalpa of Sword - 阿灯灯
各位道友们好,我们是孤帆工作室。

首先,我们想对各位道友致上谢意,感谢大家的热情支持,我们无比荣幸。

自2024年2月1日起,我们的游戏上线Steam进行测试。测试期间,有幸收到诸多道友的意见和建议,我们深知《剑气劫》还有许多不足之处,基于这些宝贵的建议以及道友们的反馈,工作室内部进行了多次深入的讨论,最终,我们做了一个决定:

开发内容以服务玩家们的体验优先,持续对《剑气劫》进行优化及推出新的内容。

我们承诺,项目组将全力以赴投入到新内容的开发中,尽快为各位道友呈现一个万象更新、快意恩仇的修仙世界!

行胜于言,我们将通过Steam社区、BWIK等持续发布游戏的最新动态。同时,我们也欢迎诸位道友继续向我们反馈意见与建议,我们会认真倾听,尽全力为大家提供更为优质的体验与内容:

问卷链接:《剑气劫》游戏体验调查问卷

最后,衷心感谢各位道友的不离不弃,我们将以十二分的努力回应每一位道友的期待与鞭策,以修仙者的意志坚定前行。也请各位道友多多支持,我们共期不远的将来,以崭新的面貌迎接每一位热爱灵州大陆的道友,愿我们在漫漫仙途中,共证非凡,共享逍遥。

修行路上,孤帆不孤,因为有你们,一切皆有可能。

孤帆工作室
Erenshor - Burgee
Now taking signups for testers!

We're now accepting signups for a closed, limited beta test of Erenshor. Users will have temporary access to the full world of Erenshor, and any progress you make during this test will be available to you at release. Your characters from the demo will be available to you to continue to play. (You will lose access to these characters if you're playing the Erenshor demo at a later date)

The exact "go live" date is TBD, and Steam will randomly allow X number of users access to the playtest once it goes live. I have no control over who gets in.

It's really important to note that access to this playtest will not be permanent, and it may be turned off at certain times to implement large content updates. Items, spells, characters and content will be subject to stat changes, items and spells may be removed, and things will be generally "in-flux".

Users will be free to stream content, make videos, and share screenshots as long as that's done with the knowledge that this is a beta test, and bugs may occur.

There will be links to feedback forms in game. The amount of feedback received will be a determining factor in how long each cohort of testers has access to the build.

If this sounds interesting to you, please sign up! The button is live on the store page.

Thanks for being part of our community,
Brian
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