RUNNING WITH RIFLES - JackMayol
Hey Runners,

Next PvP session incoming!



Server: "DOMINANCEEU2" - 64 server slots

communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu).
Feel free to discuss the event for improvements. Best in the Discord channel #event-discussion.

even the teams, load your weapon and let's get it on!

Happy fragging,
your Osumia Games


RUNNING WITH RIFLES - JackMayol
Hey Runners,

ready for some PvP fun? Let's get it on!



Server: "DOMINANCEEU2" - 64 server slots

communication: Join Discord for better communication (event voice chat channel).

even the teams, play fair and have fun!

Happy fragging,
your Osumia Games




below is a YouTube link of a compilation of some nice scenes from the 2 first Dominance events this year!

(you might achieve the best video quality by watching directly on YouTube!)


Oct 25, 2022
RUNNING WITH RIFLES - JackMayol
Hey Runners!

Focus of this update is mainly to re-introduce the Pumpkin boxes during our Halloween event but also a juicy update of the WW2 Undead mode! More information about the event can be found >> HERE <<.



We've also updated the WW2 Undead mode with a new map! Experience the community-made Swan River map in all its extravagance in the Undead mode. The Swan River map was a recent addition to the game and its urban close-quarters environment are perfect for chaotic battles with the undead and the Axis remnants!



Some additional changes have been made to the standard WW2 mode as well, including some new content. See the changelog below.


Happy Running,
your Osumia Games




Changelog (Vanilla) v1.95:

  • modding: added support for manually assigning scores for character models

Changelog (WW2) v1.95:

New Content
  • maps: Swan River Udead Map added to the Undead Gamemode! Can be played by starting WW2:UNDEAD under the Campaigns list
  • vehicles: Wasp Flamethrower-APC added. Variant of the UKF's Universal Carrier, and can generally be found on any map with that faction present
  • soldiers: WW2-Undead Flammenwerfer Soldier added. This threatening enemy soldier is aggressive and resilient, posing a challenge to players in the Undead mode
  • weapons: Flammenwerfer 41 added. This flamethrower is used by the Axis on the Arnhem, Bastogne, Varsity, and Sealion levels, as well as in the Undead mode
  • weapons: Beardmore-Farquhar .50 cal machine gun added. Devastating and relatively lightweight, but with a small capacity. Carried by UKF Sentry Soldiers
  • audio: new music themes for Edelweiss' "Swan River" and "Swan River: Undead" added


Balance Changes
  • weapons (ww2 invasion): raised commonness of Vickers K machine gun and Winchester Automatic Rifle in Invasion
  • soldiers (ww2 invasion): reduced commonness of Fallschirmjaeger Snipers to spawn on Operation Varsity
  • equipment: slightly raised chance of the medical kit to spawn, from 0.18 to 0.19
  • weapons: raised damage chance of Type 96 normal and Trench variants
  • weapons: raised damage chance of Type 99 LMG normal and Scoped variants
  • weapons: raised accuracy of Beardmore-Farquhar when using bipod

Undead balance changes
  • ai: adjusted behavior and balance of both the Undead and the Axis boss enemies

Bug Fixes and Tweaks
  • factions: modified the Allied Faction on Swan River to represent the Polish Armored Division instead of the regular UKF Forces
  • textures: updated the appearance of the Type Hei Automatic Rifle to more closely resemble its real shape
  • translation: fixed a minor issue with Ho-Ha deploy call out
  • Music: adjusted Varsity Undead music
  • weapons: fixed a couple visual issues with the M2 Flamethrower's muzzle flash

RUNNING WITH RIFLES - JackMayol
Trick or Treat Runners!

Watch out, the deadly Rippers are back in online invasion during this 13 days long event, but also the Halloween Box which makes its return with the beloved pumpkin goodies!

Last minute change: we will also add the Halloween Box in single player campaign this time!







We also extended and reworked the WW2: Undead gamemode:

Experience Swan River as a new map in the WW2: Undead campaign! Fend off hordes of Undead and forces of the Remnants as you fight through the devastated city and rout out their stronghold in the Mansion.



Happy Running,
your Osumia Games
RUNNING WITH RIFLES - pasi.kainiemi
Vanilla:

  • weapons: added weapon name to several blast projectiles which were still using generic "rocket" or "grenade" names
  • weapons: Tracer Dart is now locked during penalty

Dominance:

  • dominance: fixed a base capturable status in the KotH substage of Swan River
  • weapons: factions now have faction specific grenade launchers instead of just the M79 for all
  • weapons: overall grenade launcher damage increased to better deal with the 150% HP vest
  • weapons: Dragunov SVD recover time increased as the weapon really needed a nerf in PvP
  • weapons: Famas G1, SG552 and L85A2 price significantly decreased
  • weapons: Deployable weapon prices decreased as they were barely bought as result of the high RP cost
  • throwables: Spawn flare price decreased from 50 to 30RP
  • calls: Artillery strike Tier2 removed from the radio call list
  • calls: readjusted the radio call costs, globally decreased for most
RUNNING WITH RIFLES - JackMayol
Hey Runners,

after the nice feedback of the last 2 PvP sessions, we decided to organize the next Dominance event!



Server: "DOMINANCEEU2" - 64 server slots

communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu)

even the teams, load your weapon and let's get it on!

Happy fragging,
your Osumia Games




below is a YouTube link of a compilation of some nice scenes from the 2 last Dominance events!

(you might achieve the best video quality by watching directly on YouTube!)


RUNNING WITH RIFLES - pasi.kainiemi
Vanilla:
  • maps: few tweaks on Swan River map
  • scripts: antifarm script fix to not apply on Iron Enclave map but Dry Enclave only
  • scripts: minor balancing tweaks in the Swan River map
  • vehicles: mortar now has a 360° shooting angle
  • vehicles: missile launcher has 8 protectors instead of 5
  • dominance: added new KotH substage to the Swan River map
  • dominance: fixed some deployable weapons who had a wrong weight

WW2:
  • maps: Swan River armory trucks have proper tags and will now spawn properly
  • maps: added decoration cars in the Swan River map
  • misc: barbed wire obstacle are now crushable by tanks
  • misc: reworked the broken decoration cars textures
  • maps: few fixes here and thereon Swan River WW2 version
Sep 21, 2022
RUNNING WITH RIFLES - JackMayol
Hey Runners,

After the release of the new map "Swan River" last week, we made a small Dominance PvP session and had a blast!
We want to do that again next Saturday and hope to bring the server to smoke!
We'll select the best maps for the session, featuring Swan River (which just has been extended by a new KotH substage).

Server: "DOMINANCEEU2" - 64 server slots

communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu)

Reward: no reward, just pure fun! Make sure to make the teams even and let's rock!




Happy fragging,
your Osumia Games
RUNNING WITH RIFLES - JackMayol
Hey Runners!

In today's release, we want to highlight a new map called SWAN RIVER based on a community map of the same name originally developed by a Runner named Trudin in the workshop. We contacted him and he agreed right away that we can adapt it to be included among the various game modes. Again, thanks for the opportunity!



The original map was designed to be played with the Edelweiss DLC so we needed to convert it for Vanilla. A few days ago, we thought that why wouldn't we make the map playable in Vanilla Invasion AND in WW2 Invasion after all? So here we go, we have the first map included in both!
If you guys want to give Trudin a thumbs up on the map, feel free to leave him a message under his project here!



The map is also playable in Dominance PvP and while mentioning this gamemode, it'll be time to organize the next PvP session for those who are interested. Usually events are being organized in Discord!




We also reworked the Man vs. Zombies gamemode as a pre-Halloween release by adding difficulty progression relying on monster difficulty increasing across the campaign, rather than controlling the difficulty through the overall amount of enemies. Therefore, no more high tier mobs in the first stage but quite a few of them in later stages!



For a complete list of changes, please check the changelog below!

Keep on Running,
your Osumia Games



changelog v1.94:

  • maps: few fixes here and there
  • maps: new conquest 19 bases map "Swan River" added in invasion and quick match for Vanilla and Edelweiss
  • vehicles: new defense structure added, the missile launcher, only in the Swan River map
  • vehicles: sandbags are not repairable anymore
  • vehicles: made mortar ammunition crates sensitive to vehicle bumps
  • vehicles: FT-Croc model slightly reworked
  • vehicles: Legion has now significantly more steer smoothening for easier turning handling
  • weapons: disarming a Claymore now doesn't make the item vanish anymore, but returns the Claymore resource instead
  • weapons: disarming an AT mine (dominance/minimodes) now doesn't make the item vanish anymore, but returns the AT mine resource instead
  • weapons: missing FT-Croc flamethrower projectile burned ground particle effect added
  • weapons: FT-Croc flamethrower main weapon has now infinite ammo but added a cooldown
  • weapons: Patrol ship mortar slightly reworked
  • weapons: C4 shaking effect reduced by 25%
  • weapons: fixed the Golden MP5SD not being tagged as rare weapon properly
  • weapons: added AI burst time logic to most vehicle MGs
  • calls: increase the reveal time of the GPS Laptop call from 10 to 20 seconds
  • scripts: fixed an issue where the sandbags could still be repaired by the repair vehicle/crane
  • script: added invisible mine fields for the Dry Enclave map to make the player focus on the objective
  • dominance: Swan River map added to the dominance rotation with 2 substages
  • dominance: Model29 secondary from vanilla added
  • dominance: stock sniper rifles don't 100% kill anymore but have a smaller chance to make only 90% damage instead
  • dominance: stun duration reduced by 33%
  • dominance: fixed a script issue where the leading faction wasn't shown properly (countdown text in faction color)
  • dominance: fixed a script issue which ended in a round tied even if one faction had more bases then the enemy at the end of the round
  • dominance: added bandage to the supply quad
  • dominance: fixed crash when using the VFS MG
  • man vs. world: added dedicated medical crates that always spawn 1-2 bandages
  • man vs. world: stun animation time reduced by 50% for players
  • man vs. zombies: added dedicated medical crates that always spawn 1-2 bandages
  • man vs. zombies: high rank zombies spawn score increases throughout the campaign
  • man vs. zombies: doubled the damage of the Desert Eagle to be more effective especially against higher tier zombies
  • man vs. zombies: multiplied the damage of the Claymore by a factor of 4
  • man vs. zombies: increased the damage of the M202 by 36%, price halved
  • man vs. zombies: damage of the Microgun increased significantly, price increased by 20%
  • man vs. zombies: adjusted the RP income and added a RP gain per kill
  • man vs. zombies: stun animation time reduced by 50% for players and 25% for enemies
  • modding: added disarm_instance_class and disarm_instance_key (see e.g. claymore.projectile)
  • modding: added cooldown_start and cooldown_end as weapon parameters (see e.g. patrol_ship_mortar.weapon)
  • misc: issue with model swap happening out of camera frustum fixed
  • misc: potential crash with remote detonable grenades fixed
  • misc: fixed repair_rate parameter of the hesco barrier to be in the wrong tag
  • misc: added destructible fences in vanilla
  • misc: added destructible fences in Pacific
  • misc: extended the destructible fences to also include security fences
  • misc: swimming character can't be stunned anymore
  • misc: added dayphase to online sync to prevent apparent day time shifting in long matches
  • misc: deployable GL now has a dedicated map marker
  • misc: TOW's map marker size decreased by 30%
  • misc: fixed number of animations being limited to 1000
  • misc: changed the way items are saved
  • misc: removed a specific file existence check when loading the game when not running in debugmode
Apr 23, 2022
RUNNING WITH RIFLES - pasi.kainiemi
Changelog for 1.93:

  • weapons: fixed the alternate stock pistols to not being respawnable with
  • vehicles: fixed a physics bug where the VFS wasn't repairable
  • vehicles: VFS now enterable not only by Veteran pack owners
  • vehicles: fixed missing drop parachute for the VFS radio call
  • vehicles: VFS speed and acceleration slightly increased
  • vehicles: alternate Veteran pack rubber boat now enterable not only by Veteran pack owners
  • radio calls: added xp requirement text for locked calls
  • veteran pack:models - few of them reworked
  • veteran pack: radio call menu - added airdrop skin selector, separated from character skin
  • veteran pack: inventory - added third skin alternative for high rank
  • veteran pack: added custom icon for airdrop vehicle calls
  • veteran pack: adjusted the DLC to work properly in Dominance
...