Dark Fairy Tale: Dreamland Survivors - Kaku Ancient Seal

Thank you all for supporting Dark Fairy Tale: Dreamland Survivors and taking part in our event! 💖

We’re excited to announce the winners of the screenshot contest! 🏆

小老百姓

霸道百元大钞爱上我之

开心就超人

Each of the three winners will receive a $30 Steam Gift Card! 🎁

Congratulations to the winners — and huge thanks to everyone who participated! 💫
Stay tuned for more exciting events coming soon!

Community Announcements - 트리 오브 세이비어



다음 기간 동안 가을의 축복 특판 패키지가 판매됩니다.
※ 패키지 상품은 사용 시 구성품을 모두 획득하며, 구성품은 기본적으로 팀 창고 이동만 가능합니다.

판매 기간 : 2025년 10월 14일(화) 정기점검 후 ~ 2025년 10월 28일(화) 정기점검 전까지


[h5]【기본 안내】[/h5]
  • 판매 기간 동안 TP상점에서 관련 상품을 만나보실 수 있습니다.
  • TP상점은 게임 내 우측 상단의 TP상점 아이콘을 통해 이용할 수 있습니다.


[h5]【패키지 상품 안내】[/h5]
  • 강화 축복 패키지
    (199 TP / 팀당 4회 구매 가능)

    아이템명
    개수
    마켓 거래
    프리미엄 강화 보조제
    [Lv.540] 강화 보조제(거래불가)
    침묵의 숲 - 라이마라(자동 매칭, 1인) 1회 입장권(거래불가)
    침묵의 숲 - 벨리오라(자동 매칭, 1인) 1회 입장권(거래불가)
    여신의 증표(아우스테야) : 50,000
    60
    90
    8
    8
    2
    X
    X
    X
    X
    X

  • 귀걸이 축복 패키지
    (299 TP / 팀당 4회 구매 가능)

    아이템명
    개수
    마켓 거래
    신비한 화염불꽃 귀걸이 파편(거래불가)
    [Lv.540] 상급 가디스 아이커(무기) 파편(거래불가)
    [Lv.540] 상급 가디스 아이커(방어구) 파편(거래불가)
    여신의 증표(아우스테야) : 50,000
    2
    6
    6
    2
    X
    X
    X
    X


  • 코어 축복 패키지
    (319 TP / 팀당 4회 구매 가능)

    아이템명
    개수
    마켓 거래
    [Lv.540] 코어 파편 선택 상자(거래불가)
    영롱한 마법 부여 스크롤(거래불가)
    챌린지 모드 : [Lv.540] 분열 특이점 추가 보상권(거래불가)
    챌린지 모드 : [Lv.540] 분열 특이점 1회 입장권(거래불가)
    여신의 증표(아우스테야) : 50,000
    3
    40
    5
    5
    2
    X
    X
    X
    X
    X

  • 축복 올인원 패키지
    (769 TP / 팀당 2회 구매 가능)

    아이템명
    개수
    마켓 거래
    강화 축복 패키지
    귀걸이 축복 패키지
    코어 축복 패키지
    가디스 은총 방어구 아이커 상자(거래불가)
    가디스 은총 무기 아이커 상자(거래불가)
    1
    1
    1
    1
    1
    X
    X
    X
    X
    X

  • 가을 에테르 패키지
    (199 TP / 팀당 4회 구매 가능)

    아이템명
    개수
    마켓 거래
    [Lv.540] 에테르 젬 소켓 열쇠(거래불가)
    [Lv.540] 에테르 젬 파편
    [Lv.540] 에테르 젬 촉매제(거래불가)
    무게 증가 포션
    여신의 증표(아우스테야) : 50,000
    2
    2
    20
    2
    2
    X
    X
    X
    X
    X

  • 가을 스킬 젬 패키지
    (229 TP / 팀당 4회 구매 가능)

    아이템명
    개수
    마켓 거래
    [Lv.540] 광채나는 스킬 젬 파편(거래불가)
    마족 소굴 - 아샤크 1회 입장권(거래불가)
    [Lv.540] 상급 가디스 아이커(무기) 파편(거래불가)
    [Lv.540] 상급 가디스 아이커(방어구) 파편(거래불가)
    여신의 증표(아우스테야) : 50,000
    350
    10
    5
    5
    2
    X
    X
    X
    X
    X

  • 가을 해방석 패키지
    (339 TP / 팀당 4회 구매 가능)

    아이템명
    개수
    마켓 거래
    신비한 화염불꽃 귀걸이 파편(거래불가)
    [Lv.540] 해방석
    [Lv.480] 스킬 쥬얼
    여신의 증표(아우스테야) : 50,000
    1
    30
    20
    2
    X
    X
    X
    X

  • 가을 올인원 패키지
    (729 TP / 팀당 2회 구매 가능)

    아이템명
    개수
    마켓 거래
    가을 스킬 젬 패키지
    가을 해방석 패키지
    가을 올인원 패키지
    가디스 은총 방어구 아이커 상자(거래불가)
    가디스 은총 무기 아이커 상자(거래불가)
    1
    1
    1
    1
    1
    X
    X
    X
    X
    X

감사합니다.
Neko Diary🐾 猫愿日记 - YAMAYURI GAMES

亲爱的朋友们,感谢观看我们的开发日志!

今天的主题是:我们制作了一个操作不当可以让显卡秒变取暖器的超级功能

事情起因其实挺简单的——最近,我们忙着折腾一些系统层面的东西。因为游戏里用了4K分辨率的图片素材,还有会眨眼、会动的小小Live2D立绘。结果在测试的时候,我们发现了一些麻烦:在分辨率比较低的屏幕上,画面边缘会冒出一点锯齿;而在显卡性能比较弱的电脑上,画面偶尔还会卡顿一下。

按理说,很多文字类游戏都会选择“降降画质、减减帧率”来缓解这个问题,但我们实在舍不得那份在大屏幕上可以1:1还原的精致大奶子。为了完美解决这个问题,让不同配置的设备都能有最佳的体验……锵锵!!!我们为游戏制作了很多日本的galgame自上世纪沿用至今风格的 启、动、菜、单!

在菜单中,您可以自行选择不同的分辨率和贴图质量,保证游戏可以运行流畅的基础上显示最好的画质和动画效果。顺带一提,如果把分辨率和贴图质量都调成最高的话……

你会发现,机箱的小风扇转起来了

怎么样?很适合冬天使用吧!多卖你10块钱不过分吧ːsteammockingː


下边进入本期内容:伊莎的换装【圣诞装】

虽然才10月,就当是提前过圣诞节啦!

圣诞帽如果不竖起耳朵的话就会掉下来哟~

做好了标题页面,就让游戏截图代替设计图吧!

因为是披肩,举起手的时候会露出腋下褶皱的肉肉!不过这个样子冬天真的不会冷吗?


Continue.

预告:下一期我们将会放出一些至今为止的真正的开发进度——以【实机动画】的形式为您展现游戏的界面、玩法系统、以及开头的一小段的剧情,敬请期待哟~

https://store.steampowered.com/app/3865000/Neko_Diary/不想错过下一条公告?

点击【☆】把游戏加入愿望单吧,以后可以在新闻中心收到游戏的最新动向哟~

【 ฅ^•ω•^ฅ 猜你喜欢 】

https://store.steampowered.com/app/3146610/_/登场角色也是毛茸茸的兽耳少女呢,死变态ːsteamhappyː

Play Together - Playtogether_PTPT
Greetings from Play Together!

We would like to inform you about the restriction measures taken against accounts that have gained an unfair advantage through abnormal gameplay within the game. If you acquire an unfair advantage through abnormal play, access to the game will be restricted, and the restricted accounts will not be restored.

■ Number of Restricted Accounts: 194(Permanently Banned)
[See Restriction List]
※ Duplicate nicknames are caused by masking processing. They are different nicknames originally.

■ Reasons for Restriction
- Detection of illegal program usage (hacking, client/data manipulation, etc.)
- Acquired currency or items through abnormal methods
[See Play Together Management Policy]

We are constantly investigating and searching for players that violate the Management Policy. We will do our best to ensure those who are playing the game properly are not inconvenienced.

For inquiries regarding restrictions, please contact Play Together Customer Support.
* Play Together Customer Support: http://support@playtogether.zendesk.com

Thank you.

https://store.steampowered.com/app/3198850/_/
PUBG: BATTLEGROUNDS - [****] UZI
PUBG: BATTLEGROUNDS - [****] UZI
Loco-Sort - Martins 14 Games
1 - Environment Reflections applied to:
  • Every Locomotive and Tender;
  • Almost every Railroad Car (except derelict and burned ones);
  • Every river, lake, ocean, puddle or any kind of water surface;
  • Windows on every major structure (like Station, Sawmill, Steel Mill, Coal Mine, Warehouse, etc);
  • Several objects in the menus scenarios (like every Vehicle Model, Lamps, Mugs, Potbelly Stove, Table, etc.);
  • and last, but not least, the Statue of Liberty.
  • NOTE: The surfaces of these objects will reflect the surrounding environment giving them a more realistic look.
2 - Metallness Textures applied to:
  • Every Locomotive and Tender;
  • Railroad Cars made mostly out of metal (like Hopper cars, Tank cars, etc).
  • NOTE: Smudges will now appear in the surfaces of these vehicles giving them a more realistic look.
3 - Depth of Field applied to cameras on every level and tutorials:
  • NOTE: Objects that are distant or too close to the camera will appear slightly blurred, while the ones at the focus distance will be sharp.
4 - Addition of puddles of water to almost every level and tutorials to make them more visually appealing:
  • NOTE: So long there is some kind of source of water in the level, like a river, sea, lake, clouds, water tower, windmill, etc.
5 - Improvement of the resolution of the textures of every major structure:
  • NOTE: Like Station, Sawmill, Steel Mill, Coal Mine, Warehouse, etc.
6 - Visual improvement of the following levels:
  • Level 1 (A Shinning Beacon by the Sea);
  • Level 8 (A Bridge with a Curve);
  • Level 16 (The Keys to the Triangle);
  • Level 19 (Building an American Icon);
  • Level 25 (The Tallest Terminal);
  • Level 26 (Sawmill Junction);
  • Level 27 (Gristmill Creek);
  • Level 29 (The Great Locomotive Chase);
  • Level 30 (The Price of Liberty).
7 - Thirty one new songs (professionally composed) were added to the soundtrack.
\
8 - The hole in the chimney of every locomotive will never again reflect any light:
  • NOTE: Yes, I know it was a small thing, but it bother me a little bit :-)
9 - The intensity of the Ambient Light was increased in almost every level and the Direct Light intensity was increased in several levels, including all night levels.
\
10 - Fixed a minor issue in the shadows of some vehicles.
\
11 - Fixed a minor issue of visual interference between the smoke of the locomotive and some transparent objects (like the rail track gravel).
\
12 - Visual improvement of scenery elements in several levels.
\
13 - The Loco-Sort's Logo was updated with the “Stars & Stripes" update mini-logo.
\
14 - The "Trial Version" label on the bottom right corner has been removed.
MOTTAINAI GHOST - せをはやみ(sewohayami)

・Expanded the hitbox for hard-to-pick-up keys.

・Changed the system so that manual saves are not possible on the 4th floor.

・Changed the system so that the 4th floor map is not saved.

 (This change was made to prevent save data size from becoming too large.)

御祝呪 -oshukuju- - tenjogames
Patched CVE-2025-59489
Cubed and Dangerous - acehigharcade

Quick patch to fix a few bugs related to offscreen rendering (collection window, field manual, map, inventory portrait).

Additionally optimized some shader code around the outline pass, and improved frame capping for high refresh rate monitors.

Edit: There was another small change after this one to adjust the volume of a couple of the new sound effects. Editing this post to mention them instead of spamming with another quick update post.

...