When
3:00 PM PDT. See your time zone here: https://everytimezone.com/s/2e8073da
Estimated Downtime
5 hours 45 minutes
Notes
Greetings, Crickets!
We’d like to share an update regarding the Dragon Express. The Combustion Box will be removed as scheduled on October 14, but the Wyvern Fragment Chests will remain until further notice.
Please note that Wyvern Fragments will not be removed on October 14. Should we plan to take them down in the future, we’ll be sure to give everyoneample notice beforehand.
We apologize for any confusion and appreciate your understanding.
Silverfrost Mountains Update (Part 2) will go live.
Stop the Madness of the Yeti Cave event will go live.
Boss Monster Spawn event will go live.
World Boss: Bonus Rewards will go live.
Battle Pass: Silverfrost Season 2 will go live.
Brother Hajoon’s Martial Tome Season 4 will go live.
Dragon Express will be updated.
New Achievements will be added for Steam Users.
Dragon Express combustion box will no longer be available.
The Golden Boss Rush event will no longer be available.
The Great Windwalk Race – Cloudrift Event will no longer be available.
Brother Hajoon’s Martial Tome Season 3 will no longer be available.
Battle Pass: Silverfrost Season 1 will no longer be available.
• A Bloom and Film Grain toggle in the video settings.
• Some minor visual bugs.
https://youtu.be/KErn4pHlskQThe video title says it all, i am excited to announce that as always, i am hard at work polishing the game to the final quality i envisioned when i originally started making it.
Instead of just pushing every small update bit by bit, i will be pausing all future updates and release one final update for the game, marking it as a REMASTER. When the remaster launches, you will be able to add the game to your EPIC GAMES Library as well.
What does this mean to you? the player?
You get "almost" a completely new game, for the price of 0$. After releasing the remaster, the price of the game will significantly increase. I think its only fair for people that supported the game from the start to receive those updates for free.
Some useful info to know about the remastered version of the game:
FPS will be Locked at 30.
User Interface, Menus, Settings, and general UI will be changed.
Language Support will switch to English Only.
Game flow improvements, puzzles wont change, but interactions and solving them will be way more straightforward.
Level Designs will be polished again one by one.
Voice acting will change as well as dialogue.
Storytelling will be improved just like gameflow.
Lighting and Rendering settings will be switched to focus more on quality since the frame budget will be 30 fps.
Of course, it would be unfair to just share a cinematic instead of actual in game footage, so here is a screenshot of the remastered version!
Want to see more? or get in contact? Join the Discord Server!! We are also working on a very exciting mobile game that is worth checking out!
https://discord.gg/3VzhWzthgC
See you all very soon again, take care.
Alexandros Koulas
After a long and challenging journey, we’re finally counting down to Early Access.
The Early Access release is coming on October 16, and we’re only a few days away.
We’d like to thank everyone who has played the game so far and shared their feedback.
Now it’s time to talk about what’s next. Here’s what we’ve planned for Early Access:
The first of four major updates, Gülcemal, aims to complete the missing licenses and introduce more job types.
For the final ship license, we have something special planned:
Four-star licensed ships will be based on historical vessels, each with its own story and quests.
The first of these will be Gülcemal, a ship that holds an important place in Turkish maritime history.
You’ll find new NPCs, unique jobs, and storylines that reflect the era’s atmosphere.
These ships will be rare — but they’ll offer richer rewards and much deeper gameplay.
With every major update, we plan to add more story-driven ships like this one.
The Underwater update will expand the playable area, opening the way to new adventures.
You’ll discover new underwater jobs, hazards, and mysterious sea caves beneath your ships.
But be careful — something else awaits below the surface…
These caves will hold valuable rewards and hidden lore for those brave enough to explore.
This update will make the Necronomicon deeper and more interactive than ever.
As you uncover the book’s secrets, you’ll gain access to powerful new abilities — fueled by cursed items known as Nightmare Cores.
We also plan to introduce the Tarot Card system in this update.
You’ll be able to find cards throughout the game and use them through a fortune teller to alter your fate. Some cards might reduce your madness during the day — while doubling it at night.
This risk-reward system will ensure every playthrough feels unique.
The final major update will bring the story to its conclusion.
We plan to introduce a explorable town, filled with new mysteries and deeper insights into Blackreef’s past.
We also have two different plans for expanding the Dockyard area.
We haven’t decided which path to take yet — perhaps your feedback will help us choose.
Alongside these four major updates, we’ll also be adding:
New ship types
New NPCs
Additional fish species
Expanded customization options
New abilities
New locations
Each of these updates will be detailed further in our upcoming DevLogs.
We hope you’re as excited about these plans as we are. And we hope we can add all of these features. Don’t forget to share your thoughts and feedback.
Reworked the color style of the game
Item Market in homebase is disabled by default
New side quest: save a damsel to enable the item market (Can be found in later zones, 5+)
Energy boost count is now limited. The heroine starts with maximum of 1 energy boost.
New item property added: increase maximum energy boost limit
Optimized the game to increase the upper limit of how many robots the game can support (75+)
The log now lists both NVidia and AMD cards available on the system
Improved robot health bars.
There is a crash on some AMD cards (AMD Rx 590). I don't have any fix in mind right now so for now I am adding more information to the log to help me identify the cause of the crash deep inside AMD drivers.