Blade & Soul NEO - dbarton
Weekly Maintenance – October 14, 2025

When

3:00 PM PDT. See your time zone here: https://everytimezone.com/s/2e8073da 

 

Estimated Downtime 

5 hours 45 minutes 

Notes

Greetings, Crickets!

We’d like to share an update regarding the Dragon Express. The​ Combustion Box​ will be removed as scheduled on​ October 14, but the​ Wyvern Fragment Chests​ will remain until further notice.

Please note that​ Wyvern Fragments will not be removed​ on October 14. Should we plan to take them down in the future, we’ll be sure to give everyone​ample notice​ beforehand.

We apologize for any confusion and appreciate your understanding.

  • Silverfrost Mountains Update (Part 2) will go live.

  • Stop the Madness of the Yeti Cave event will go live.

  • Boss Monster Spawn event will go live.

  • World Boss: Bonus Rewards will go live.

  • Battle Pass: Silverfrost Season 2 will go live.

  • Brother Hajoon’s Martial Tome Season 4 will go live.

  • Dragon Express will be updated.

  • New Achievements will be added for Steam Users.

  • Dragon Express combustion box will no longer be available.

  • The Golden Boss Rush event will no longer be available.

  • The Great Windwalk Race – Cloudrift Event will no longer be available.

  • Brother Hajoon’s Martial Tome Season 3 will no longer be available.

  • Battle Pass: Silverfrost Season 1 will no longer be available.

Boulder Escape - skifree24

Ghost Ripper - thirdeyegamestudios
Added:

• A Bloom and Film Grain toggle in the video settings.

Fixed:

• Some minor visual bugs.

Echoes of The Backrooms - alexkoulas
IMPORTANT ANNOUNCEMENT!

https://youtu.be/KErn4pHlskQThe video title says it all, i am excited to announce that as always, i am hard at work polishing the game to the final quality i envisioned when i originally started making it.

Instead of just pushing every small update bit by bit, i will be pausing all future updates and release one final update for the game, marking it as a REMASTER. When the remaster launches, you will be able to add the game to your EPIC GAMES Library as well.

What does this mean to you? the player?

You get "almost" a completely new game, for the price of 0$. After releasing the remaster, the price of the game will significantly increase. I think its only fair for people that supported the game from the start to receive those updates for free.

Some useful info to know about the remastered version of the game:

FPS will be Locked at 30.
User Interface, Menus, Settings, and general UI will be changed.

Language Support will switch to English Only.
Game flow improvements, puzzles wont change, but interactions and solving them will be way more straightforward.
Level Designs will be polished again one by one.
Voice acting will change as well as dialogue.
Storytelling will be improved just like gameflow.
Lighting and Rendering settings will be switched to focus more on quality since the frame budget will be 30 fps.

Of course, it would be unfair to just share a cinematic instead of actual in game footage, so here is a screenshot of the remastered version!


Want to see more? or get in contact? Join the Discord Server!! We are also working on a very exciting mobile game that is worth checking out!

https://discord.gg/3VzhWzthgC



See you all very soon again, take care.

Alexandros Koulas

Fill Multicolor - vivitaforever
Bug fixes and performance improvements
RFVR - omfgdude

Streaming RFVR gameplay live

Sunken Engine - Two Nomads Studio
Greetings from the Shores of Blackreef!

After a long and challenging journey, we’re finally counting down to Early Access.
The Early Access release is coming on October 16, and we’re only a few days away.

We’d like to thank everyone who has played the game so far and shared their feedback.
Now it’s time to talk about what’s next. Here’s what we’ve planned for Early Access:

⚙️ UPDATE #1 – Gülcemal
  • The first of four major updates, Gülcemal, aims to complete the missing licenses and introduce more job types.
    For the final ship license, we have something special planned:
    Four-star licensed ships will be based on historical vessels, each with its own story and quests.

  • The first of these will be Gülcemal, a ship that holds an important place in Turkish maritime history.
    You’ll find new NPCs, unique jobs, and storylines that reflect the era’s atmosphere.
    These ships will be rare — but they’ll offer richer rewards and much deeper gameplay.
    With every major update, we plan to add more story-driven ships like this one.


🌊 UPDATE #2 – Underwater
  • The Underwater update will expand the playable area, opening the way to new adventures.
    You’ll discover new underwater jobs, hazards, and mysterious sea caves beneath your ships.

But be careful — something else awaits below the surface…
These caves will hold valuable rewards and hidden lore for those brave enough to explore.


📜 UPDATE #3 – Nightmare Core
  • This update will make the Necronomicon deeper and more interactive than ever.
    As you uncover the book’s secrets, you’ll gain access to powerful new abilities — fueled by cursed items known as Nightmare Cores.

  • We also plan to introduce the Tarot Card system in this update.
    You’ll be able to find cards throughout the game and use them through a fortune teller to alter your fate. Some cards might reduce your madness during the day — while doubling it at night.
    This risk-reward system will ensure every playthrough feels unique.


🕯️ UPDATE #4 – The Finale
  • The final major update will bring the story to its conclusion.
    We plan to introduce a explorable town, filled with new mysteries and deeper insights into Blackreef’s past.

  • We also have two different plans for expanding the Dockyard area.
    We haven’t decided which path to take yet — perhaps your feedback will help us choose.


And More

Alongside these four major updates, we’ll also be adding:

  • New ship types

  • New NPCs

  • Additional fish species

  • Expanded customization options

  • New abilities

  • New locations

Each of these updates will be detailed further in our upcoming DevLogs.

We hope you’re as excited about these plans as we are. And we hope we can add all of these features. Don’t forget to share your thoughts and feedback.

See you on the shores of Blackreef on October 16!
Path of Exile 2 - CommunityTeam_GGG
The Path of Exile 2: The Third Edict Race Event has been full of innovative tactics and daring gameplay, resulting in many incredibly close calls and exciting moments as our players push the limits of what's possible.

The finale of this race season is happening next week, and we can't wait to see who'll take the crown! Tune into http://www.twitch.tv/pathofexile to see the action live, with shoutcasting by ZiggyD and RaizQT. The third and final race starts at 12PM on October 19th (PDT).

If you missed seeing the first two races live, check out the VoDs below.



Selfish Heroes Playtest - Oleksandr
Changes

  • Reworked the color style of the game

  • Item Market in homebase is disabled by default

  • New side quest: save a damsel to enable the item market (Can be found in later zones, 5+)

  • Energy boost count is now limited. The heroine starts with maximum of 1 energy boost.

  • New item property added: increase maximum energy boost limit

  • Optimized the game to increase the upper limit of how many robots the game can support (75+)

  • The log now lists both NVidia and AMD cards available on the system

  • Improved robot health bars.

    Known Issues

  • There is a crash on some AMD cards (AMD Rx 590). I don't have any fix in mind right now so for now I am adding more information to the log to help me identify the cause of the crash deep inside AMD drivers.

Penkura - LionsArt

Dev-Com
Welcome, members of the Accord!

This is a tiny patch to fix small issues found by the players that effect their gameplay.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Test fix for Command Panel being slightly cut off by the screen resolution.

◈ Error while calculating damage done to creatures.

◈ When the player is interacting with any storage and then forces the character to use the tablet, it will open both UI, allowing the player to move with one of the UIs still open.

◈ Under some foliage, items could not be interacted with.

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ Added a Small Depot to the base construction list at Research Station #8.

◈ Drastically improve foliage detection, it should fix some of the weird behavior of objects not being detected while inside the foliage (for example items in bushes) but also make detection of bushes much easier for the construction bot to dematerialize them when placing buildings.
...